#ifdef CONFIG_OPENGL # include # include #endif void qemu_gl_run_texture_blit(GLint texture_blit_prog); GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src); GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag); GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, const GLchar *frag_src);