#ifndef QEMU_SHADER_H #define QEMU_SHADER_H #include GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog); void qemu_gl_run_texture_blit(GLint texture_blit_prog, GLint texture_blit_vao); GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src); GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag); GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, const GLchar *frag_src); #endif /* QEMU_SHADER_H */