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* add hierarchical bitmap data type and test casesPaolo Bonzini2013-01-252-1/+401
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | HBitmaps provides an array of bits. The bits are stored as usual in an array of unsigned longs, but HBitmap is also optimized to provide fast iteration over set bits; going from one bit to the next is O(logB n) worst case, with B = sizeof(long) * CHAR_BIT: the result is low enough that the number of levels is in fact fixed. In order to do this, it stacks multiple bitmaps with progressively coarser granularity; in all levels except the last, bit N is set iff the N-th unsigned long is nonzero in the immediately next level. When iteration completes on the last level it can examine the 2nd-last level to quickly skip entire words, and even do so recursively to skip blocks of 64 words or powers thereof (32 on 32-bit machines). Given an index in the bitmap, it can be split in group of bits like this (for the 64-bit case): bits 0-57 => word in the last bitmap | bits 58-63 => bit in the word bits 0-51 => word in the 2nd-last bitmap | bits 52-57 => bit in the word bits 0-45 => word in the 3rd-last bitmap | bits 46-51 => bit in the word So it is easy to move up simply by shifting the index right by log2(BITS_PER_LONG) bits. To move down, you shift the index left similarly, and add the word index within the group. Iteration uses ffs (find first set bit) to find the next word to examine; this operation can be done in constant time in most current architectures. Setting or clearing a range of m bits on all levels, the work to perform is O(m + m/W + m/W^2 + ...), which is O(m) like on a regular bitmap. When iterating on a bitmap, each bit (on any level) is only visited once. Hence, The total cost of visiting a bitmap with m bits in it is the number of bits that are set in all bitmaps. Unless the bitmap is extremely sparse, this is also O(m + m/W + m/W^2 + ...), so the amortized cost of advancing from one bit to the next is usually constant. Reviewed-by: Laszlo Ersek <lersek@redhat.com> Reviewed-by: Eric Blake <eblake@redhat.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Kevin Wolf <kwolf@redhat.com>
* Replace non-portable asprintf by g_strdup_printfStefan Weil2013-01-191-4/+1
| | | | | | | | g_strdup_printf already handles OOM errors, so some error handling in QEMU code can be removed. Signed-off-by: Stefan Weil <sw@weilnetz.de> Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
* acl: Free memory allocated with g_malloc() with g_free()Markus Armbruster2013-01-151-2/+2
| | | | | Signed-off-by: Markus Armbruster <armbru@redhat.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
* acl: Fix acl_remove not to mess up the ACLMarkus Armbruster2013-01-151-0/+3
| | | | | | | | | | It leaks memory and fails to adjust qemu_acl member nentries. Future acl_add become confused: can misreport the position, and can silently fail to add. Cc: qemu-stable@nongnu.org Signed-off-by: Markus Armbruster <armbru@redhat.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
* w32: Make qemu_vfree() accept NULL like the POSIX implementationMarkus Armbruster2013-01-151-1/+3
| | | | | | | | | | | | On POSIX, qemu_vfree() accepts NULL, because it's merely wrapper around free(). As far as I can tell, the Windows implementation doesn't. Breeds bugs that bite only under Windows. Make the Windows implementation behave like the POSIX implementation. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Kevin Wolf <kwolf@redhat.com> Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
* build: move libqemuutil.a components to util/Paolo Bonzini2013-01-1229-0/+10302
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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