Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | shaders: initialize vertexes once | Gerd Hoffmann | 2015-10-08 | 1 | -1/+6 |
| | | | | | | | | | | Create a buffer for the vertex data and place vertexes there at initialization time. Then just use the buffer for each texture blit. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com> | ||||
* | console-gl: add opengl rendering helper functions | Gerd Hoffmann | 2015-05-05 | 1 | -0/+168 |
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com> |