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* shaders: initialize vertexes onceGerd Hoffmann2015-10-081-1/+6
| | | | | | | | | | Create a buffer for the vertex data and place vertexes there at initialization time. Then just use the buffer for each texture blit. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
* console-gl: add opengl rendering helper functionsGerd Hoffmann2015-05-051-0/+168
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
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