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-rw-r--r--src/replay/replay-internal.h140
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diff --git a/src/replay/replay-internal.h b/src/replay/replay-internal.h
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+#ifndef REPLAY_INTERNAL_H
+#define REPLAY_INTERNAL_H
+
+/*
+ * replay-internal.h
+ *
+ * Copyright (c) 2010-2015 Institute for System Programming
+ * of the Russian Academy of Sciences.
+ *
+ * This work is licensed under the terms of the GNU GPL, version 2 or later.
+ * See the COPYING file in the top-level directory.
+ *
+ */
+
+#include <stdio.h>
+
+enum ReplayEvents {
+ /* for instruction event */
+ EVENT_INSTRUCTION,
+ /* for software interrupt */
+ EVENT_INTERRUPT,
+ /* for emulated exceptions */
+ EVENT_EXCEPTION,
+ /* for async events */
+ EVENT_ASYNC,
+ /* for shutdown request */
+ EVENT_SHUTDOWN,
+ /* for clock read/writes */
+ /* some of greater codes are reserved for clocks */
+ EVENT_CLOCK,
+ EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
+ /* for checkpoint event */
+ /* some of greater codes are reserved for checkpoints */
+ EVENT_CHECKPOINT,
+ EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
+ /* end of log event */
+ EVENT_END,
+ EVENT_COUNT
+};
+
+/* Asynchronous events IDs */
+
+enum ReplayAsyncEventKind {
+ REPLAY_ASYNC_EVENT_BH,
+ REPLAY_ASYNC_EVENT_INPUT,
+ REPLAY_ASYNC_EVENT_INPUT_SYNC,
+ REPLAY_ASYNC_COUNT
+};
+
+typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
+
+typedef struct ReplayState {
+ /*! Cached clock values. */
+ int64_t cached_clock[REPLAY_CLOCK_COUNT];
+ /*! Current step - number of processed instructions and timer events. */
+ uint64_t current_step;
+ /*! Number of instructions to be executed before other events happen. */
+ int instructions_count;
+} ReplayState;
+extern ReplayState replay_state;
+
+extern unsigned int replay_data_kind;
+
+/* File for replay writing */
+extern FILE *replay_file;
+
+void replay_put_byte(uint8_t byte);
+void replay_put_event(uint8_t event);
+void replay_put_word(uint16_t word);
+void replay_put_dword(uint32_t dword);
+void replay_put_qword(int64_t qword);
+void replay_put_array(const uint8_t *buf, size_t size);
+
+uint8_t replay_get_byte(void);
+uint16_t replay_get_word(void);
+uint32_t replay_get_dword(void);
+int64_t replay_get_qword(void);
+void replay_get_array(uint8_t *buf, size_t *size);
+void replay_get_array_alloc(uint8_t **buf, size_t *size);
+
+/* Mutex functions for protecting replay log file */
+
+void replay_mutex_init(void);
+void replay_mutex_destroy(void);
+void replay_mutex_lock(void);
+void replay_mutex_unlock(void);
+
+/*! Checks error status of the file. */
+void replay_check_error(void);
+
+/*! Finishes processing of the replayed event and fetches
+ the next event from the log. */
+void replay_finish_event(void);
+/*! Reads data type from the file and stores it in the
+ replay_data_kind variable. */
+void replay_fetch_data_kind(void);
+
+/*! Saves queued events (like instructions and sound). */
+void replay_save_instructions(void);
+
+/*! Skips async events until some sync event will be found.
+ \return true, if event was found */
+bool replay_next_event_is(int event);
+
+/*! Reads next clock value from the file.
+ If clock kind read from the file is different from the parameter,
+ the value is not used. */
+void replay_read_next_clock(unsigned int kind);
+
+/* Asynchronous events queue */
+
+/*! Initializes events' processing internals */
+void replay_init_events(void);
+/*! Clears internal data structures for events handling */
+void replay_finish_events(void);
+/*! Enables storing events in the queue */
+void replay_enable_events(void);
+/*! Flushes events queue */
+void replay_flush_events(void);
+/*! Clears events list before loading new VM state */
+void replay_clear_events(void);
+/*! Returns true if there are any unsaved events in the queue */
+bool replay_has_events(void);
+/*! Saves events from queue into the file */
+void replay_save_events(int checkpoint);
+/*! Read events from the file into the input queue */
+void replay_read_events(int checkpoint);
+
+/* Input events */
+
+/*! Saves input event to the log */
+void replay_save_input_event(InputEvent *evt);
+/*! Reads input event from the log */
+InputEvent *replay_read_input_event(void);
+/*! Adds input event to the queue */
+void replay_add_input_event(struct InputEvent *event);
+/*! Adds input sync event to the queue */
+void replay_add_input_sync_event(void);
+
+#endif
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