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+/*
+Original code by Lee Thomason (www.grinninglizard.com)
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any
+damages arising from the use of this software.
+
+Permission is granted to anyone to use this software for any
+purpose, including commercial applications, and to alter it and
+redistribute it freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must
+not claim that you wrote the original software. If you use this
+software in a product, an acknowledgment in the product documentation
+would be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and
+must not be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+*/
+
+#ifndef TINYXML2_INCLUDED
+#define TINYXML2_INCLUDED
+
+#include <cctype>
+#include <climits>
+#include <cstdio>
+#include <cstring>
+//#include <cstdarg>
+#include <stdarg.h>
+/*
+ TODO: intern strings instead of allocation.
+*/
+/*
+ gcc: g++ -Wall tinyxml2.cpp xmltest.cpp -o gccxmltest.exe
+*/
+
+#if defined( _DEBUG ) || defined( DEBUG ) || defined (__DEBUG__)
+ #ifndef DEBUG
+ #define DEBUG
+ #endif
+#endif
+
+
+#if defined(DEBUG)
+ #if defined(_MSC_VER)
+ #define TIXMLASSERT( x ) if ( !(x)) { __debugbreak(); } //if ( !(x)) WinDebugBreak()
+ #elif defined (ANDROID_NDK)
+ #include <android/log.h>
+ #define TIXMLASSERT( x ) if ( !(x)) { __android_log_assert( "assert", "grinliz", "ASSERT in '%s' at %d.", __FILE__, __LINE__ ); }
+ #else
+ #include <assert.h>
+ #define TIXMLASSERT assert
+ #endif
+#else
+ #define TIXMLASSERT( x ) {}
+#endif
+
+
+#if defined(_MSC_VER) && (_MSC_VER >= 1400 )
+ // Microsoft visual studio, version 2005 and higher.
+ /*int _snprintf_s(
+ char *buffer,
+ size_t sizeOfBuffer,
+ size_t count,
+ const char *format [,
+ argument] ...
+ );*/
+ inline int TIXML_SNPRINTF( char* buffer, size_t size, const char* format, ... ) {
+ va_list va;
+ va_start( va, format );
+ int result = vsnprintf_s( buffer, size, _TRUNCATE, format, va );
+ va_end( va );
+ return result;
+ }
+ #define TIXML_SSCANF sscanf_s
+#else
+ // GCC version 3 and higher
+ //#warning( "Using sn* functions." )
+ #define TIXML_SNPRINTF snprintf
+ #define TIXML_SSCANF sscanf
+#endif
+
+static const int TIXML2_MAJOR_VERSION = 1;
+static const int TIXML2_MINOR_VERSION = 0;
+static const int TIXML2_PATCH_VERSION = 6;
+
+namespace tinyxml2
+{
+class XMLDocument;
+class XMLElement;
+class XMLAttribute;
+class XMLComment;
+class XMLNode;
+class XMLText;
+class XMLDeclaration;
+class XMLUnknown;
+
+class XMLPrinter;
+
+/*
+ A class that wraps strings. Normally stores the start and end
+ pointers into the XML file itself, and will apply normalization
+ and entity translation if actually read. Can also store (and memory
+ manage) a traditional char[]
+*/
+class StrPair
+{
+public:
+ enum {
+ NEEDS_ENTITY_PROCESSING = 0x01,
+ NEEDS_NEWLINE_NORMALIZATION = 0x02,
+
+ TEXT_ELEMENT = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
+ TEXT_ELEMENT_LEAVE_ENTITIES = NEEDS_NEWLINE_NORMALIZATION,
+ ATTRIBUTE_NAME = 0,
+ ATTRIBUTE_VALUE = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
+ ATTRIBUTE_VALUE_LEAVE_ENTITIES = NEEDS_NEWLINE_NORMALIZATION,
+ COMMENT = NEEDS_NEWLINE_NORMALIZATION
+ };
+
+ StrPair() : flags( 0 ), start( 0 ), end( 0 ) {}
+ ~StrPair();
+
+ void Set( char* _start, char* _end, int _flags ) {
+ Reset();
+ this->start = _start; this->end = _end; this->flags = _flags | NEEDS_FLUSH;
+ }
+ const char* GetStr();
+ bool Empty() const { return start == end; }
+
+ void SetInternedStr( const char* str ) { Reset(); this->start = const_cast<char*>(str); }
+ void SetStr( const char* str, int flags=0 );
+
+ char* ParseText( char* in, const char* endTag, int strFlags );
+ char* ParseName( char* in );
+
+
+private:
+ void Reset();
+
+ enum {
+ NEEDS_FLUSH = 0x100,
+ NEEDS_DELETE = 0x200
+ };
+
+ // After parsing, if *end != 0, it can be set to zero.
+ int flags;
+ char* start;
+ char* end;
+};
+
+
+/*
+ A dynamic array of Plain Old Data. Doesn't support constructors, etc.
+ Has a small initial memory pool, so that low or no usage will not
+ cause a call to new/delete
+*/
+template <class T, int INIT>
+class DynArray
+{
+public:
+ DynArray< T, INIT >()
+ {
+ mem = pool;
+ allocated = INIT;
+ size = 0;
+ }
+ ~DynArray()
+ {
+ if ( mem != pool ) {
+ delete [] mem;
+ }
+ }
+ void Push( T t )
+ {
+ EnsureCapacity( size+1 );
+ mem[size++] = t;
+ }
+
+ T* PushArr( int count )
+ {
+ EnsureCapacity( size+count );
+ T* ret = &mem[size];
+ size += count;
+ return ret;
+ }
+ T Pop() {
+ return mem[--size];
+ }
+ void PopArr( int count )
+ {
+ TIXMLASSERT( size >= count );
+ size -= count;
+ }
+
+ bool Empty() const { return size == 0; }
+ T& operator[](int i) { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; }
+ const T& operator[](int i) const { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; }
+ int Size() const { return size; }
+ int Capacity() const { return allocated; }
+ const T* Mem() const { return mem; }
+ T* Mem() { return mem; }
+
+
+private:
+ void EnsureCapacity( int cap ) {
+ if ( cap > allocated ) {
+ int newAllocated = cap * 2;
+ T* newMem = new T[newAllocated];
+ memcpy( newMem, mem, sizeof(T)*size ); // warning: not using constructors, only works for PODs
+ if ( mem != pool ) delete [] mem;
+ mem = newMem;
+ allocated = newAllocated;
+ }
+ }
+
+ T* mem;
+ T pool[INIT];
+ int allocated; // objects allocated
+ int size; // number objects in use
+};
+
+
+/*
+ Parent virtual class of a pool for fast allocation
+ and deallocation of objects.
+*/
+class MemPool
+{
+public:
+ MemPool() {}
+ virtual ~MemPool() {}
+
+ virtual int ItemSize() const = 0;
+ virtual void* Alloc() = 0;
+ virtual void Free( void* ) = 0;
+};
+
+
+/*
+ Template child class to create pools of the correct type.
+*/
+template< int SIZE >
+class MemPoolT : public MemPool
+{
+public:
+ MemPoolT() : root(0), currentAllocs(0), nAllocs(0), maxAllocs(0) {}
+ ~MemPoolT() {
+ // Delete the blocks.
+ for( int i=0; i<blockPtrs.Size(); ++i ) {
+ delete blockPtrs[i];
+ }
+ }
+
+ virtual int ItemSize() const { return SIZE; }
+ int CurrentAllocs() const { return currentAllocs; }
+
+ virtual void* Alloc() {
+ if ( !root ) {
+ // Need a new block.
+ Block* block = new Block();
+ blockPtrs.Push( block );
+
+ for( int i=0; i<COUNT-1; ++i ) {
+ block->chunk[i].next = &block->chunk[i+1];
+ }
+ block->chunk[COUNT-1].next = 0;
+ root = block->chunk;
+ }
+ void* result = root;
+ root = root->next;
+
+ ++currentAllocs;
+ if ( currentAllocs > maxAllocs ) maxAllocs = currentAllocs;
+ nAllocs++;
+ return result;
+ }
+ virtual void Free( void* mem ) {
+ if ( !mem ) return;
+ --currentAllocs;
+ Chunk* chunk = (Chunk*)mem;
+ memset( chunk, 0xfe, sizeof(Chunk) );
+ chunk->next = root;
+ root = chunk;
+ }
+ void Trace( const char* name ) {
+ printf( "Mempool %s watermark=%d [%dk] current=%d size=%d nAlloc=%d blocks=%d\n",
+ name, maxAllocs, maxAllocs*SIZE/1024, currentAllocs, SIZE, nAllocs, blockPtrs.Size() );
+ }
+
+private:
+ enum { COUNT = 1024/SIZE };
+ union Chunk {
+ Chunk* next;
+ char mem[SIZE];
+ };
+ struct Block {
+ Chunk chunk[COUNT];
+ };
+ DynArray< Block*, 10 > blockPtrs;
+ Chunk* root;
+
+ int currentAllocs;
+ int nAllocs;
+ int maxAllocs;
+};
+
+
+
+/**
+ Implements the interface to the "Visitor pattern" (see the Accept() method.)
+ If you call the Accept() method, it requires being passed a XMLVisitor
+ class to handle callbacks. For nodes that contain other nodes (Document, Element)
+ you will get called with a VisitEnter/VisitExit pair. Nodes that are always leafs
+ are simply called with Visit().
+
+ If you return 'true' from a Visit method, recursive parsing will continue. If you return
+ false, <b>no children of this node or its sibilings</b> will be visited.
+
+ All flavors of Visit methods have a default implementation that returns 'true' (continue
+ visiting). You need to only override methods that are interesting to you.
+
+ Generally Accept() is called on the TiXmlDocument, although all nodes support visiting.
+
+ You should never change the document from a callback.
+
+ @sa XMLNode::Accept()
+*/
+class XMLVisitor
+{
+public:
+ virtual ~XMLVisitor() {}
+
+ /// Visit a document.
+ virtual bool VisitEnter( const XMLDocument& /*doc*/ ) { return true; }
+ /// Visit a document.
+ virtual bool VisitExit( const XMLDocument& /*doc*/ ) { return true; }
+
+ /// Visit an element.
+ virtual bool VisitEnter( const XMLElement& /*element*/, const XMLAttribute* /*firstAttribute*/ ) { return true; }
+ /// Visit an element.
+ virtual bool VisitExit( const XMLElement& /*element*/ ) { return true; }
+
+ /// Visit a declaration.
+ virtual bool Visit( const XMLDeclaration& /*declaration*/ ) { return true; }
+ /// Visit a text node.
+ virtual bool Visit( const XMLText& /*text*/ ) { return true; }
+ /// Visit a comment node.
+ virtual bool Visit( const XMLComment& /*comment*/ ) { return true; }
+ /// Visit an unknown node.
+ virtual bool Visit( const XMLUnknown& /*unknown*/ ) { return true; }
+};
+
+
+/*
+ Utility functionality.
+*/
+class XMLUtil
+{
+public:
+ // Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't
+ // correct, but simple, and usually works.
+ static const char* SkipWhiteSpace( const char* p ) { while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<const unsigned char*>(p) ) ) { ++p; } return p; }
+ static char* SkipWhiteSpace( char* p ) { while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<unsigned char*>(p) ) ) { ++p; } return p; }
+
+ inline static bool StringEqual( const char* p, const char* q, int nChar=INT_MAX ) {
+ int n = 0;
+ if ( p == q ) {
+ return true;
+ }
+ while( *p && *q && *p == *q && n<nChar ) {
+ ++p; ++q; ++n;
+ }
+ if ( (n == nChar) || ( *p == 0 && *q == 0 ) ) {
+ return true;
+ }
+ return false;
+ }
+ inline static int IsUTF8Continuation( const char p ) { return p & 0x80; }
+ inline static int IsAlphaNum( unsigned char anyByte ) { return ( anyByte < 128 ) ? isalnum( anyByte ) : 1; }
+ inline static int IsAlpha( unsigned char anyByte ) { return ( anyByte < 128 ) ? isalpha( anyByte ) : 1; }
+
+ static const char* ReadBOM( const char* p, bool* hasBOM );
+ // p is the starting location,
+ // the UTF-8 value of the entity will be placed in value, and length filled in.
+ static const char* GetCharacterRef( const char* p, char* value, int* length );
+ static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length );
+
+ // converts primitive types to strings
+ static void ToStr( int v, char* buffer, int bufferSize );
+ static void ToStr( unsigned v, char* buffer, int bufferSize );
+ static void ToStr( bool v, char* buffer, int bufferSize );
+ static void ToStr( float v, char* buffer, int bufferSize );
+ static void ToStr( double v, char* buffer, int bufferSize );
+
+ // converts strings to primitive types
+ static bool ToInt( const char* str, int* value );
+ static bool ToUnsigned( const char* str, unsigned* value );
+ static bool ToBool( const char* str, bool* value );
+ static bool ToFloat( const char* str, float* value );
+ static bool ToDouble( const char* str, double* value );
+};
+
+
+/** XMLNode is a base class for every object that is in the
+ XML Document Object Model (DOM), except XMLAttributes.
+ Nodes have siblings, a parent, and children which can
+ be navigated. A node is always in a XMLDocument.
+ The type of a XMLNode can be queried, and it can
+ be cast to its more defined type.
+
+ A XMLDocument allocates memory for all its Nodes.
+ When the XMLDocument gets deleted, all its Nodes
+ will also be deleted.
+
+ @verbatim
+ A Document can contain: Element (container or leaf)
+ Comment (leaf)
+ Unknown (leaf)
+ Declaration( leaf )
+
+ An Element can contain: Element (container or leaf)
+ Text (leaf)
+ Attributes (not on tree)
+ Comment (leaf)
+ Unknown (leaf)
+
+ @endverbatim
+*/
+class XMLNode
+{
+ friend class XMLDocument;
+ friend class XMLElement;
+public:
+
+ /// Get the XMLDocument that owns this XMLNode.
+ const XMLDocument* GetDocument() const { return document; }
+ /// Get the XMLDocument that owns this XMLNode.
+ XMLDocument* GetDocument() { return document; }
+
+ virtual XMLElement* ToElement() { return 0; } ///< Safely cast to an Element, or null.
+ virtual XMLText* ToText() { return 0; } ///< Safely cast to Text, or null.
+ virtual XMLComment* ToComment() { return 0; } ///< Safely cast to a Comment, or null.
+ virtual XMLDocument* ToDocument() { return 0; } ///< Safely cast to a Document, or null.
+ virtual XMLDeclaration* ToDeclaration() { return 0; } ///< Safely cast to a Declaration, or null.
+ virtual XMLUnknown* ToUnknown() { return 0; } ///< Safely cast to an Unknown, or null.
+
+ virtual const XMLElement* ToElement() const { return 0; }
+ virtual const XMLText* ToText() const { return 0; }
+ virtual const XMLComment* ToComment() const { return 0; }
+ virtual const XMLDocument* ToDocument() const { return 0; }
+ virtual const XMLDeclaration* ToDeclaration() const { return 0; }
+ virtual const XMLUnknown* ToUnknown() const { return 0; }
+
+ /** The meaning of 'value' changes for the specific type.
+ @verbatim
+ Document: empty
+ Element: name of the element
+ Comment: the comment text
+ Unknown: the tag contents
+ Text: the text string
+ @endverbatim
+ */
+ const char* Value() const { return value.GetStr(); }
+ /** Set the Value of an XML node.
+ @sa Value()
+ */
+ void SetValue( const char* val, bool staticMem=false );
+
+ /// Get the parent of this node on the DOM.
+ const XMLNode* Parent() const { return parent; }
+ XMLNode* Parent() { return parent; }
+
+ /// Returns true if this node has no children.
+ bool NoChildren() const { return !firstChild; }
+
+ /// Get the first child node, or null if none exists.
+ const XMLNode* FirstChild() const { return firstChild; }
+ XMLNode* FirstChild() { return firstChild; }
+ /** Get the first child element, or optionally the first child
+ element with the specified name.
+ */
+ const XMLElement* FirstChildElement( const char* value=0 ) const;
+ XMLElement* FirstChildElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->FirstChildElement( _value )); }
+
+ /// Get the last child node, or null if none exists.
+ const XMLNode* LastChild() const { return lastChild; }
+ XMLNode* LastChild() { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->LastChild() ); }
+
+ /** Get the last child element or optionally the last child
+ element with the specified name.
+ */
+ const XMLElement* LastChildElement( const char* value=0 ) const;
+ XMLElement* LastChildElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(_value) ); }
+
+ /// Get the previous (left) sibling node of this node.
+ const XMLNode* PreviousSibling() const { return prev; }
+ XMLNode* PreviousSibling() { return prev; }
+
+ /// Get the previous (left) sibling element of this node, with an opitionally supplied name.
+ const XMLElement* PreviousSiblingElement( const char* value=0 ) const ;
+ XMLElement* PreviousSiblingElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( _value ) ); }
+
+ /// Get the next (right) sibling node of this node.
+ const XMLNode* NextSibling() const { return next; }
+ XMLNode* NextSibling() { return next; }
+
+ /// Get the next (right) sibling element of this node, with an opitionally supplied name.
+ const XMLElement* NextSiblingElement( const char* value=0 ) const;
+ XMLElement* NextSiblingElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->NextSiblingElement( _value ) ); }
+
+ /**
+ Add a child node as the last (right) child.
+ */
+ XMLNode* InsertEndChild( XMLNode* addThis );
+
+ XMLNode* LinkEndChild( XMLNode* addThis ) { return InsertEndChild( addThis ); }
+ /**
+ Add a child node as the first (left) child.
+ */
+ XMLNode* InsertFirstChild( XMLNode* addThis );
+ /**
+ Add a node after the specified child node.
+ */
+ XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis );
+
+ /**
+ Delete all the children of this node.
+ */
+ void DeleteChildren();
+
+ /**
+ Delete a child of this node.
+ */
+ void DeleteChild( XMLNode* node );
+
+ /**
+ Make a copy of this node, but not its children.
+ You may pass in a Document pointer that will be
+ the owner of the new Node. If the 'document' is
+ null, then the node returned will be allocated
+ from the current Document. (this->GetDocument())
+
+ Note: if called on a XMLDocument, this will return null.
+ */
+ virtual XMLNode* ShallowClone( XMLDocument* document ) const = 0;
+
+ /**
+ Test if 2 nodes are the same, but don't test children.
+ The 2 nodes do not need to be in the same Document.
+
+ Note: if called on a XMLDocument, this will return false.
+ */
+ virtual bool ShallowEqual( const XMLNode* compare ) const = 0;
+
+ /** Accept a hierarchical visit of the nodes in the TinyXML DOM. Every node in the
+ XML tree will be conditionally visited and the host will be called back
+ via the TiXmlVisitor interface.
+
+ This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse
+ the XML for the callbacks, so the performance of TinyXML is unchanged by using this
+ interface versus any other.)
+
+ The interface has been based on ideas from:
+
+ - http://www.saxproject.org/
+ - http://c2.com/cgi/wiki?HierarchicalVisitorPattern
+
+ Which are both good references for "visiting".
+
+ An example of using Accept():
+ @verbatim
+ TiXmlPrinter printer;
+ tinyxmlDoc.Accept( &printer );
+ const char* xmlcstr = printer.CStr();
+ @endverbatim
+ */
+ virtual bool Accept( XMLVisitor* visitor ) const = 0;
+
+ // internal
+ virtual char* ParseDeep( char*, StrPair* );
+
+protected:
+ XMLNode( XMLDocument* );
+ virtual ~XMLNode();
+ XMLNode( const XMLNode& ); // not supported
+ XMLNode& operator=( const XMLNode& ); // not supported
+
+ XMLDocument* document;
+ XMLNode* parent;
+ mutable StrPair value;
+
+ XMLNode* firstChild;
+ XMLNode* lastChild;
+
+ XMLNode* prev;
+ XMLNode* next;
+
+private:
+ MemPool* memPool;
+ void Unlink( XMLNode* child );
+};
+
+
+/** XML text.
+
+ Note that a text node can have child element nodes, for example:
+ @verbatim
+ <root>This is <b>bold</b></root>
+ @endverbatim
+
+ A text node can have 2 ways to output the next. "normal" output
+ and CDATA. It will default to the mode it was parsed from the XML file and
+ you generally want to leave it alone, but you can change the output mode with
+ SetCDATA() and query it with CDATA().
+*/
+class XMLText : public XMLNode
+{
+ friend class XMLBase;
+ friend class XMLDocument;
+public:
+ virtual bool Accept( XMLVisitor* visitor ) const;
+
+ virtual XMLText* ToText() { return this; }
+ virtual const XMLText* ToText() const { return this; }
+
+ /// Declare whether this should be CDATA or standard text.
+ void SetCData( bool _isCData ) { this->isCData = _isCData; }
+ /// Returns true if this is a CDATA text element.
+ bool CData() const { return isCData; }
+
+ char* ParseDeep( char*, StrPair* endTag );
+ virtual XMLNode* ShallowClone( XMLDocument* document ) const;
+ virtual bool ShallowEqual( const XMLNode* compare ) const;
+
+
+protected:
+ XMLText( XMLDocument* doc ) : XMLNode( doc ), isCData( false ) {}
+ virtual ~XMLText() {}
+ XMLText( const XMLText& ); // not supported
+ XMLText& operator=( const XMLText& ); // not supported
+
+private:
+ bool isCData;
+};
+
+
+/** An XML Comment. */
+class XMLComment : public XMLNode
+{
+ friend class XMLDocument;
+public:
+ virtual XMLComment* ToComment() { return this; }
+ virtual const XMLComment* ToComment() const { return this; }
+
+ virtual bool Accept( XMLVisitor* visitor ) const;
+
+ char* ParseDeep( char*, StrPair* endTag );
+ virtual XMLNode* ShallowClone( XMLDocument* document ) const;
+ virtual bool ShallowEqual( const XMLNode* compare ) const;
+
+protected:
+ XMLComment( XMLDocument* doc );
+ virtual ~XMLComment();
+ XMLComment( const XMLComment& ); // not supported
+ XMLComment& operator=( const XMLComment& ); // not supported
+
+private:
+};
+
+
+/** In correct XML the declaration is the first entry in the file.
+ @verbatim
+ <?xml version="1.0" standalone="yes"?>
+ @endverbatim
+
+ TinyXML2 will happily read or write files without a declaration,
+ however.
+
+ The text of the declaration isn't interpreted. It is parsed
+ and written as a string.
+*/
+class XMLDeclaration : public XMLNode
+{
+ friend class XMLDocument;
+public:
+ virtual XMLDeclaration* ToDeclaration() { return this; }
+ virtual const XMLDeclaration* ToDeclaration() const { return this; }
+
+ virtual bool Accept( XMLVisitor* visitor ) const;
+
+ char* ParseDeep( char*, StrPair* endTag );
+ virtual XMLNode* ShallowClone( XMLDocument* document ) const;
+ virtual bool ShallowEqual( const XMLNode* compare ) const;
+
+protected:
+ XMLDeclaration( XMLDocument* doc );
+ virtual ~XMLDeclaration();
+ XMLDeclaration( const XMLDeclaration& ); // not supported
+ XMLDeclaration& operator=( const XMLDeclaration& ); // not supported
+};
+
+
+/** Any tag that tinyXml doesn't recognize is saved as an
+ unknown. It is a tag of text, but should not be modified.
+ It will be written back to the XML, unchanged, when the file
+ is saved.
+
+ DTD tags get thrown into TiXmlUnknowns.
+*/
+class XMLUnknown : public XMLNode
+{
+ friend class XMLDocument;
+public:
+ virtual XMLUnknown* ToUnknown() { return this; }
+ virtual const XMLUnknown* ToUnknown() const { return this; }
+
+ virtual bool Accept( XMLVisitor* visitor ) const;
+
+ char* ParseDeep( char*, StrPair* endTag );
+ virtual XMLNode* ShallowClone( XMLDocument* document ) const;
+ virtual bool ShallowEqual( const XMLNode* compare ) const;
+
+protected:
+ XMLUnknown( XMLDocument* doc );
+ virtual ~XMLUnknown();
+ XMLUnknown( const XMLUnknown& ); // not supported
+ XMLUnknown& operator=( const XMLUnknown& ); // not supported
+};
+
+
+enum {
+ XML_NO_ERROR = 0,
+ XML_SUCCESS = 0,
+
+ XML_NO_ATTRIBUTE,
+ XML_WRONG_ATTRIBUTE_TYPE,
+
+ XML_ERROR_FILE_NOT_FOUND,
+ XML_ERROR_FILE_COULD_NOT_BE_OPENED,
+ XML_ERROR_FILE_READ_ERROR,
+ XML_ERROR_ELEMENT_MISMATCH,
+ XML_ERROR_PARSING_ELEMENT,
+ XML_ERROR_PARSING_ATTRIBUTE,
+ XML_ERROR_IDENTIFYING_TAG,
+ XML_ERROR_PARSING_TEXT,
+ XML_ERROR_PARSING_CDATA,
+ XML_ERROR_PARSING_COMMENT,
+ XML_ERROR_PARSING_DECLARATION,
+ XML_ERROR_PARSING_UNKNOWN,
+ XML_ERROR_EMPTY_DOCUMENT,
+ XML_ERROR_MISMATCHED_ELEMENT,
+ XML_ERROR_PARSING,
+
+ XML_CAN_NOT_CONVERT_TEXT,
+ XML_NO_TEXT_NODE
+};
+
+
+/** An attribute is a name-value pair. Elements have an arbitrary
+ number of attributes, each with a unique name.
+
+ @note The attributes are not XMLNodes. You may only query the
+ Next() attribute in a list.
+*/
+class XMLAttribute
+{
+ friend class XMLElement;
+public:
+ const char* Name() const { return name.GetStr(); } ///< The name of the attribute.
+ const char* Value() const { return value.GetStr(); } ///< The value of the attribute.
+ const XMLAttribute* Next() const { return next; } ///< The next attribute in the list.
+
+ /** IntAttribute interprets the attribute as an integer, and returns the value.
+ If the value isn't an integer, 0 will be returned. There is no error checking;
+ use QueryIntAttribute() if you need error checking.
+ */
+ int IntValue() const { int i=0; QueryIntValue( &i ); return i; }
+ /// Query as an unsigned integer. See IntAttribute()
+ unsigned UnsignedValue() const { unsigned i=0; QueryUnsignedValue( &i ); return i; }
+ /// Query as a boolean. See IntAttribute()
+ bool BoolValue() const { bool b=false; QueryBoolValue( &b ); return b; }
+ /// Query as a double. See IntAttribute()
+ double DoubleValue() const { double d=0; QueryDoubleValue( &d ); return d; }
+ /// Query as a float. See IntAttribute()
+ float FloatValue() const { float f=0; QueryFloatValue( &f ); return f; }
+
+ /** QueryIntAttribute interprets the attribute as an integer, and returns the value
+ in the provided paremeter. The function will return XML_NO_ERROR on success,
+ and XML_WRONG_ATTRIBUTE_TYPE if the conversion is not successful.
+ */
+ int QueryIntValue( int* value ) const;
+ /// See QueryIntAttribute
+ int QueryUnsignedValue( unsigned int* value ) const;
+ /// See QueryIntAttribute
+ int QueryBoolValue( bool* value ) const;
+ /// See QueryIntAttribute
+ int QueryDoubleValue( double* value ) const;
+ /// See QueryIntAttribute
+ int QueryFloatValue( float* value ) const;
+
+ /// Set the attribute to a string value.
+ void SetAttribute( const char* value );
+ /// Set the attribute to value.
+ void SetAttribute( int value );
+ /// Set the attribute to value.
+ void SetAttribute( unsigned value );
+ /// Set the attribute to value.
+ void SetAttribute( bool value );
+ /// Set the attribute to value.
+ void SetAttribute( double value );
+ /// Set the attribute to value.
+ void SetAttribute( float value );
+
+private:
+ enum { BUF_SIZE = 200 };
+
+ XMLAttribute() : next( 0 ) {}
+ virtual ~XMLAttribute() {}
+ XMLAttribute( const XMLAttribute& ); // not supported
+ void operator=( const XMLAttribute& ); // not supported
+ void SetName( const char* name );
+
+ char* ParseDeep( char* p, bool processEntities );
+
+ mutable StrPair name;
+ mutable StrPair value;
+ XMLAttribute* next;
+ MemPool* memPool;
+};
+
+
+/** The element is a container class. It has a value, the element name,
+ and can contain other elements, text, comments, and unknowns.
+ Elements also contain an arbitrary number of attributes.
+*/
+class XMLElement : public XMLNode
+{
+ friend class XMLBase;
+ friend class XMLDocument;
+public:
+ /// Get the name of an element (which is the Value() of the node.)
+ const char* Name() const { return Value(); }
+ /// Set the name of the element.
+ void SetName( const char* str, bool staticMem=false ) { SetValue( str, staticMem ); }
+
+ virtual XMLElement* ToElement() { return this; }
+ virtual const XMLElement* ToElement() const { return this; }
+ virtual bool Accept( XMLVisitor* visitor ) const;
+
+ /** Given an attribute name, Attribute() returns the value
+ for the attribute of that name, or null if none
+ exists. For example:
+
+ @verbatim
+ const char* value = ele->Attribute( "foo" );
+ @endverbatim
+
+ The 'value' parameter is normally null. However, if specified,
+ the attribute will only be returned if the 'name' and 'value'
+ match. This allow you to write code:
+
+ @verbatim
+ if ( ele->Attribute( "foo", "bar" ) ) callFooIsBar();
+ @endverbatim
+
+ rather than:
+ @verbatim
+ if ( ele->Attribute( "foo" ) ) {
+ if ( strcmp( ele->Attribute( "foo" ), "bar" ) == 0 ) callFooIsBar();
+ }
+ @endverbatim
+ */
+ const char* Attribute( const char* name, const char* value=0 ) const;
+
+ /** Given an attribute name, IntAttribute() returns the value
+ of the attribute interpreted as an integer. 0 will be
+ returned if there is an error. For a method with error
+ checking, see QueryIntAttribute()
+ */
+ int IntAttribute( const char* name ) const { int i=0; QueryIntAttribute( name, &i ); return i; }
+ /// See IntAttribute()
+ unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( name, &i ); return i; }
+ /// See IntAttribute()
+ bool BoolAttribute( const char* name ) const { bool b=false; QueryBoolAttribute( name, &b ); return b; }
+ /// See IntAttribute()
+ double DoubleAttribute( const char* name ) const { double d=0; QueryDoubleAttribute( name, &d ); return d; }
+ /// See IntAttribute()
+ float FloatAttribute( const char* name ) const { float f=0; QueryFloatAttribute( name, &f ); return f; }
+
+ /** Given an attribute name, QueryIntAttribute() returns
+ XML_NO_ERROR, XML_WRONG_ATTRIBUTE_TYPE if the conversion
+ can't be performed, or XML_NO_ATTRIBUTE if the attribute
+ doesn't exist. If successful, the result of the conversion
+ will be written to 'value'. If not successful, nothing will
+ be written to 'value'. This allows you to provide default
+ value:
+
+ @verbatim
+ int value = 10;
+ QueryIntAttribute( "foo", &value ); // if "foo" isn't found, value will still be 10
+ @endverbatim
+ */
+ int QueryIntAttribute( const char* name, int* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryIntValue( _value ); }
+ /// See QueryIntAttribute()
+ int QueryUnsignedAttribute( const char* name, unsigned int* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryUnsignedValue( _value ); }
+ /// See QueryIntAttribute()
+ int QueryBoolAttribute( const char* name, bool* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryBoolValue( _value ); }
+ /// See QueryIntAttribute()
+ int QueryDoubleAttribute( const char* name, double* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryDoubleValue( _value ); }
+ /// See QueryIntAttribute()
+ int QueryFloatAttribute( const char* name, float* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryFloatValue( _value ); }
+
+ /// Sets the named attribute to value.
+ void SetAttribute( const char* name, const char* _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
+ /// Sets the named attribute to value.
+ void SetAttribute( const char* name, int _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
+ /// Sets the named attribute to value.
+ void SetAttribute( const char* name, unsigned _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
+ /// Sets the named attribute to value.
+ void SetAttribute( const char* name, bool _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
+ /// Sets the named attribute to value.
+ void SetAttribute( const char* name, double _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
+
+ /**
+ Delete an attribute.
+ */
+ void DeleteAttribute( const char* name );
+
+ /// Return the first attribute in the list.
+ const XMLAttribute* FirstAttribute() const { return rootAttribute; }
+ /// Query a specific attribute in the list.
+ const XMLAttribute* FindAttribute( const char* name ) const;
+
+ /** Convenience function for easy access to the text inside an element. Although easy
+ and concise, GetText() is limited compared to getting the TiXmlText child
+ and accessing it directly.
+
+ If the first child of 'this' is a TiXmlText, the GetText()
+ returns the character string of the Text node, else null is returned.
+
+ This is a convenient method for getting the text of simple contained text:
+ @verbatim
+ <foo>This is text</foo>
+ const char* str = fooElement->GetText();
+ @endverbatim
+
+ 'str' will be a pointer to "This is text".
+
+ Note that this function can be misleading. If the element foo was created from
+ this XML:
+ @verbatim
+ <foo><b>This is text</b></foo>
+ @endverbatim
+
+ then the value of str would be null. The first child node isn't a text node, it is
+ another element. From this XML:
+ @verbatim
+ <foo>This is <b>text</b></foo>
+ @endverbatim
+ GetText() will return "This is ".
+ */
+ const char* GetText() const;
+
+ /**
+ Convenience method to query the value of a child text node. This is probably best
+ shown by example. Given you have a document is this form:
+ @verbatim
+ <point>
+ <x>1</x>
+ <y>1.4</y>
+ </point>
+ @endverbatim
+
+ The QueryIntText() and similar functions provide a safe and easier way to get to the
+ "value" of x and y.
+
+ @verbatim
+ int x = 0;
+ float y = 0; // types of x and y are contrived for example
+ const XMLElement* xElement = pointElement->FirstChildElement( "x" );
+ const XMLElement* yElement = pointElement->FirstChildElement( "y" );
+ xElement->QueryIntText( &x );
+ yElement->QueryFloatText( &y );
+ @endverbatim
+
+ @returns XML_SUCCESS (0) on success, XML_CAN_NOT_CONVERT_TEXT if the text cannot be converted
+ to the requested type, and XML_NO_TEXT_NODE if there is no child text to query.
+
+ */
+ int QueryIntText( int* _value ) const;
+ /// See QueryIntText()
+ int QueryUnsignedText( unsigned* _value ) const;
+ /// See QueryIntText()
+ int QueryBoolText( bool* _value ) const;
+ /// See QueryIntText()
+ int QueryDoubleText( double* _value ) const;
+ /// See QueryIntText()
+ int QueryFloatText( float* _value ) const;
+
+ // internal:
+ enum {
+ OPEN, // <foo>
+ CLOSED, // <foo/>
+ CLOSING // </foo>
+ };
+ int ClosingType() const { return closingType; }
+ char* ParseDeep( char* p, StrPair* endTag );
+ virtual XMLNode* ShallowClone( XMLDocument* document ) const;
+ virtual bool ShallowEqual( const XMLNode* compare ) const;
+
+private:
+ XMLElement( XMLDocument* doc );
+ virtual ~XMLElement();
+ XMLElement( const XMLElement& ); // not supported
+ void operator=( const XMLElement& ); // not supported
+
+ XMLAttribute* FindAttribute( const char* name );
+ XMLAttribute* FindOrCreateAttribute( const char* name );
+ //void LinkAttribute( XMLAttribute* attrib );
+ char* ParseAttributes( char* p );
+
+ int closingType;
+ // The attribute list is ordered; there is no 'lastAttribute'
+ // because the list needs to be scanned for dupes before adding
+ // a new attribute.
+ XMLAttribute* rootAttribute;
+};
+
+
+/** A Document binds together all the functionality.
+ It can be saved, loaded, and printed to the screen.
+ All Nodes are connected and allocated to a Document.
+ If the Document is deleted, all its Nodes are also deleted.
+*/
+class XMLDocument : public XMLNode
+{
+ friend class XMLElement;
+public:
+ /// constructor
+ XMLDocument( bool processEntities = true );
+ ~XMLDocument();
+
+ virtual XMLDocument* ToDocument() { return this; }
+ virtual const XMLDocument* ToDocument() const { return this; }
+
+ /**
+ Parse an XML file from a character string.
+ Returns XML_NO_ERROR (0) on success, or
+ an errorID.
+ */
+ int Parse( const char* xml );
+
+ /**
+ Load an XML file from disk.
+ Returns XML_NO_ERROR (0) on success, or
+ an errorID.
+ */
+ int LoadFile( const char* filename );
+
+ /**
+ Load an XML file from disk. You are responsible
+ for providing and closing the FILE*.
+
+ Returns XML_NO_ERROR (0) on success, or
+ an errorID.
+ */
+ int LoadFile( FILE* );
+
+ /**
+ Save the XML file to disk.
+ Returns XML_NO_ERROR (0) on success, or
+ an errorID.
+ */
+ int SaveFile( const char* filename );
+
+ /**
+ Save the XML file to disk. You are responsible
+ for providing and closing the FILE*.
+
+ Returns XML_NO_ERROR (0) on success, or
+ an errorID.
+ */
+ int SaveFile( FILE* );
+
+ bool ProcessEntities() const { return processEntities; }
+
+ /**
+ Returns true if this document has a leading Byte Order Mark of UTF8.
+ */
+ bool HasBOM() const { return writeBOM; }
+ /** Sets whether to write the BOM when writing the file.
+ */
+ void SetBOM( bool useBOM ) { writeBOM = useBOM; }
+
+ /** Return the root element of DOM. Equivalent to FirstChildElement().
+ To get the first node, use FirstChild().
+ */
+ XMLElement* RootElement() { return FirstChildElement(); }
+ const XMLElement* RootElement() const { return FirstChildElement(); }
+
+ /** Print the Document. If the Printer is not provided, it will
+ print to stdout. If you provide Printer, this can print to a file:
+ @verbatim
+ XMLPrinter printer( fp );
+ doc.Print( &printer );
+ @endverbatim
+
+ Or you can use a printer to print to memory:
+ @verbatim
+ XMLPrinter printer;
+ doc->Print( &printer );
+ // printer.CStr() has a const char* to the XML
+ @endverbatim
+ */
+ void Print( XMLPrinter* streamer=0 );
+ virtual bool Accept( XMLVisitor* visitor ) const;
+
+ /**
+ Create a new Element associated with
+ this Document. The memory for the Element
+ is managed by the Document.
+ */
+ XMLElement* NewElement( const char* name );
+ /**
+ Create a new Comment associated with
+ this Document. The memory for the Comment
+ is managed by the Document.
+ */
+ XMLComment* NewComment( const char* comment );
+ /**
+ Create a new Text associated with
+ this Document. The memory for the Text
+ is managed by the Document.
+ */
+ XMLText* NewText( const char* text );
+ /**
+ Create a new Declaration associated with
+ this Document. The memory for the object
+ is managed by the Document.
+
+ If the 'text' param is null, the standard
+ declaration is used.:
+ @verbatim
+ <?xml version="1.0" encoding="UTF-8"?>
+ @endverbatim
+ */
+ XMLDeclaration* NewDeclaration( const char* text=0 );
+ /**
+ Create a new Unknown associated with
+ this Document. The memory for the object
+ is managed by the Document.
+ */
+ XMLUnknown* NewUnknown( const char* text );
+
+ /**
+ Delete a node associated with this document.
+ It will be unlinked from the DOM.
+ */
+ void DeleteNode( XMLNode* node ) { node->parent->DeleteChild( node ); }
+
+ void SetError( int error, const char* str1, const char* str2 );
+
+ /// Return true if there was an error parsing the document.
+ bool Error() const { return errorID != XML_NO_ERROR; }
+ /// Return the errorID.
+ int ErrorID() const { return errorID; }
+ /// Return a possibly helpful diagnostic location or string.
+ const char* GetErrorStr1() const { return errorStr1; }
+ /// Return a possibly helpful secondary diagnostic location or string.
+ const char* GetErrorStr2() const { return errorStr2; }
+ /// If there is an error, print it to stdout.
+ void PrintError() const;
+
+ // internal
+ char* Identify( char* p, XMLNode** node );
+
+ virtual XMLNode* ShallowClone( XMLDocument* /*document*/ ) const { return 0; }
+ virtual bool ShallowEqual( const XMLNode* /*compare*/ ) const { return false; }
+
+private:
+ XMLDocument( const XMLDocument& ); // not supported
+ void operator=( const XMLDocument& ); // not supported
+ void InitDocument();
+
+ bool writeBOM;
+ bool processEntities;
+ int errorID;
+ const char* errorStr1;
+ const char* errorStr2;
+ char* charBuffer;
+
+ MemPoolT< sizeof(XMLElement) > elementPool;
+ MemPoolT< sizeof(XMLAttribute) > attributePool;
+ MemPoolT< sizeof(XMLText) > textPool;
+ MemPoolT< sizeof(XMLComment) > commentPool;
+};
+
+
+/**
+ A XMLHandle is a class that wraps a node pointer with null checks; this is
+ an incredibly useful thing. Note that XMLHandle is not part of the TinyXML
+ DOM structure. It is a separate utility class.
+
+ Take an example:
+ @verbatim
+ <Document>
+ <Element attributeA = "valueA">
+ <Child attributeB = "value1" />
+ <Child attributeB = "value2" />
+ </Element>
+ </Document>
+ @endverbatim
+
+ Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very
+ easy to write a *lot* of code that looks like:
+
+ @verbatim
+ XMLElement* root = document.FirstChildElement( "Document" );
+ if ( root )
+ {
+ XMLElement* element = root->FirstChildElement( "Element" );
+ if ( element )
+ {
+ XMLElement* child = element->FirstChildElement( "Child" );
+ if ( child )
+ {
+ XMLElement* child2 = child->NextSiblingElement( "Child" );
+ if ( child2 )
+ {
+ // Finally do something useful.
+ @endverbatim
+
+ And that doesn't even cover "else" cases. XMLHandle addresses the verbosity
+ of such code. A XMLHandle checks for null pointers so it is perfectly safe
+ and correct to use:
+
+ @verbatim
+ XMLHandle docHandle( &document );
+ XMLElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild().NextSibling().ToElement();
+ if ( child2 )
+ {
+ // do something useful
+ @endverbatim
+
+ Which is MUCH more concise and useful.
+
+ It is also safe to copy handles - internally they are nothing more than node pointers.
+ @verbatim
+ XMLHandle handleCopy = handle;
+ @endverbatim
+
+ See also XMLConstHandle, which is the same as XMLHandle, but operates on const objects.
+*/
+class XMLHandle
+{
+public:
+ /// Create a handle from any node (at any depth of the tree.) This can be a null pointer.
+ XMLHandle( XMLNode* _node ) { node = _node; }
+ /// Create a handle from a node.
+ XMLHandle( XMLNode& _node ) { node = &_node; }
+ /// Copy constructor
+ XMLHandle( const XMLHandle& ref ) { node = ref.node; }
+ /// Assignment
+ XMLHandle& operator=( const XMLHandle& ref ) { node = ref.node; return *this; }
+
+ /// Get the first child of this handle.
+ XMLHandle FirstChild() { return XMLHandle( node ? node->FirstChild() : 0 ); }
+ /// Get the first child element of this handle.
+ XMLHandle FirstChildElement( const char* value=0 ) { return XMLHandle( node ? node->FirstChildElement( value ) : 0 ); }
+ /// Get the last child of this handle.
+ XMLHandle LastChild() { return XMLHandle( node ? node->LastChild() : 0 ); }
+ /// Get the last child element of this handle.
+ XMLHandle LastChildElement( const char* _value=0 ) { return XMLHandle( node ? node->LastChildElement( _value ) : 0 ); }
+ /// Get the previous sibling of this handle.
+ XMLHandle PreviousSibling() { return XMLHandle( node ? node->PreviousSibling() : 0 ); }
+ /// Get the previous sibling element of this handle.
+ XMLHandle PreviousSiblingElement( const char* _value=0 ) { return XMLHandle( node ? node->PreviousSiblingElement( _value ) : 0 ); }
+ /// Get the next sibling of this handle.
+ XMLHandle NextSibling() { return XMLHandle( node ? node->NextSibling() : 0 ); }
+ /// Get the next sibling element of this handle.
+ XMLHandle NextSiblingElement( const char* _value=0 ) { return XMLHandle( node ? node->NextSiblingElement( _value ) : 0 ); }
+
+ /// Safe cast to XMLNode. This can return null.
+ XMLNode* ToNode() { return node; }
+ /// Safe cast to XMLElement. This can return null.
+ XMLElement* ToElement() { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
+ /// Safe cast to XMLText. This can return null.
+ XMLText* ToText() { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }
+ /// Safe cast to XMLUnknown. This can return null.
+ XMLUnknown* ToUnknown() { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }
+ /// Safe cast to XMLDeclaration. This can return null.
+ XMLDeclaration* ToDeclaration() { return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); }
+
+private:
+ XMLNode* node;
+};
+
+
+/**
+ A variant of the XMLHandle class for working with const XMLNodes and Documents. It is the
+ same in all regards, except for the 'const' qualifiers. See XMLHandle for API.
+*/
+class XMLConstHandle
+{
+public:
+ XMLConstHandle( const XMLNode* _node ) { node = _node; }
+ XMLConstHandle( const XMLNode& _node ) { node = &_node; }
+ XMLConstHandle( const XMLConstHandle& ref ) { node = ref.node; }
+
+ XMLConstHandle& operator=( const XMLConstHandle& ref ) { node = ref.node; return *this; }
+
+ const XMLConstHandle FirstChild() const { return XMLConstHandle( node ? node->FirstChild() : 0 ); }
+ const XMLConstHandle FirstChildElement( const char* value=0 ) const { return XMLConstHandle( node ? node->FirstChildElement( value ) : 0 ); }
+ const XMLConstHandle LastChild() const { return XMLConstHandle( node ? node->LastChild() : 0 ); }
+ const XMLConstHandle LastChildElement( const char* _value=0 ) const { return XMLConstHandle( node ? node->LastChildElement( _value ) : 0 ); }
+ const XMLConstHandle PreviousSibling() const { return XMLConstHandle( node ? node->PreviousSibling() : 0 ); }
+ const XMLConstHandle PreviousSiblingElement( const char* _value=0 ) const { return XMLConstHandle( node ? node->PreviousSiblingElement( _value ) : 0 ); }
+ const XMLConstHandle NextSibling() const { return XMLConstHandle( node ? node->NextSibling() : 0 ); }
+ const XMLConstHandle NextSiblingElement( const char* _value=0 ) const { return XMLConstHandle( node ? node->NextSiblingElement( _value ) : 0 ); }
+
+
+ const XMLNode* ToNode() const { return node; }
+ const XMLElement* ToElement() const { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
+ const XMLText* ToText() const { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }
+ const XMLUnknown* ToUnknown() const { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }
+ const XMLDeclaration* ToDeclaration() const { return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); }
+
+private:
+ const XMLNode* node;
+};
+
+
+/**
+ Printing functionality. The XMLPrinter gives you more
+ options than the XMLDocument::Print() method.
+
+ It can:
+ -# Print to memory.
+ -# Print to a file you provide.
+ -# Print XML without a XMLDocument.
+
+ Print to Memory
+
+ @verbatim
+ XMLPrinter printer;
+ doc->Print( &printer );
+ SomeFunction( printer.CStr() );
+ @endverbatim
+
+ Print to a File
+
+ You provide the file pointer.
+ @verbatim
+ XMLPrinter printer( fp );
+ doc.Print( &printer );
+ @endverbatim
+
+ Print without a XMLDocument
+
+ When loading, an XML parser is very useful. However, sometimes
+ when saving, it just gets in the way. The code is often set up
+ for streaming, and constructing the DOM is just overhead.
+
+ The Printer supports the streaming case. The following code
+ prints out a trivially simple XML file without ever creating
+ an XML document.
+
+ @verbatim
+ XMLPrinter printer( fp );
+ printer.OpenElement( "foo" );
+ printer.PushAttribute( "foo", "bar" );
+ printer.CloseElement();
+ @endverbatim
+*/
+class XMLPrinter : public XMLVisitor
+{
+public:
+ /** Construct the printer. If the FILE* is specified,
+ this will print to the FILE. Else it will print
+ to memory, and the result is available in CStr().
+ If 'compact' is set to true, then output is created
+ with only required whitespace and newlines.
+ */
+ XMLPrinter( FILE* file=0, bool compact = false );
+ ~XMLPrinter() {}
+
+ /** If streaming, write the BOM and declaration. */
+ void PushHeader( bool writeBOM, bool writeDeclaration );
+ /** If streaming, start writing an element.
+ The element must be closed with CloseElement()
+ */
+ void OpenElement( const char* name );
+ /// If streaming, add an attribute to an open element.
+ void PushAttribute( const char* name, const char* value );
+ void PushAttribute( const char* name, int value );
+ void PushAttribute( const char* name, unsigned value );
+ void PushAttribute( const char* name, bool value );
+ void PushAttribute( const char* name, double value );
+ /// If streaming, close the Element.
+ void CloseElement();
+
+ /// Add a text node.
+ void PushText( const char* text, bool cdata=false );
+ /// Add a text node from an integer.
+ void PushText( int value );
+ /// Add a text node from an unsigned.
+ void PushText( unsigned value );
+ /// Add a text node from a bool.
+ void PushText( bool value );
+ /// Add a text node from a float.
+ void PushText( float value );
+ /// Add a text node from a double.
+ void PushText( double value );
+
+ /// Add a comment
+ void PushComment( const char* comment );
+
+ void PushDeclaration( const char* value );
+ void PushUnknown( const char* value );
+
+ virtual bool VisitEnter( const XMLDocument& /*doc*/ );
+ virtual bool VisitExit( const XMLDocument& /*doc*/ ) { return true; }
+
+ virtual bool VisitEnter( const XMLElement& element, const XMLAttribute* attribute );
+ virtual bool VisitExit( const XMLElement& element );
+
+ virtual bool Visit( const XMLText& text );
+ virtual bool Visit( const XMLComment& comment );
+ virtual bool Visit( const XMLDeclaration& declaration );
+ virtual bool Visit( const XMLUnknown& unknown );
+
+ /**
+ If in print to memory mode, return a pointer to
+ the XML file in memory.
+ */
+ const char* CStr() const { return buffer.Mem(); }
+ /**
+ If in print to memory mode, return the size
+ of the XML file in memory. (Note the size returned
+ includes the terminating null.)
+ */
+ int CStrSize() const { return buffer.Size(); }
+
+private:
+ void SealElement();
+ void PrintSpace( int depth );
+ void PrintString( const char*, bool restrictedEntitySet ); // prints out, after detecting entities.
+ void Print( const char* format, ... );
+
+ bool elementJustOpened;
+ bool firstElement;
+ FILE* fp;
+ int depth;
+ int textDepth;
+ bool processEntities;
+ bool compactMode;
+
+ enum {
+ ENTITY_RANGE = 64,
+ BUF_SIZE = 200
+ };
+ bool entityFlag[ENTITY_RANGE];
+ bool restrictedEntityFlag[ENTITY_RANGE];
+
+ DynArray< const char*, 10 > stack;
+ DynArray< char, 20 > buffer;
+#ifdef _MSC_VER
+ DynArray< char, 20 > accumulator;
+#endif
+};
+
+
+} // tinyxml2
+
+
+#endif // TINYXML2_INCLUDED
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