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-rw-r--r--fpu/softfloat-native.h6
-rw-r--r--fpu/softfloat.c8
-rw-r--r--fpu/softfloat.h8
3 files changed, 11 insertions, 11 deletions
diff --git a/fpu/softfloat-native.h b/fpu/softfloat-native.h
index 406e180..0c7f48b 100644
--- a/fpu/softfloat-native.h
+++ b/fpu/softfloat-native.h
@@ -210,7 +210,7 @@ INLINE float32 float32_div( float32 a, float32 b STATUS_PARAM)
}
float32 float32_rem( float32, float32 STATUS_PARAM);
float32 float32_sqrt( float32 STATUS_PARAM);
-INLINE int float32_eq( float32 a, float32 b STATUS_PARAM)
+INLINE int float32_eq_quiet( float32 a, float32 b STATUS_PARAM)
{
return a == b;
}
@@ -321,7 +321,7 @@ INLINE float64 float64_div( float64 a, float64 b STATUS_PARAM)
}
float64 float64_rem( float64, float64 STATUS_PARAM );
float64 float64_sqrt( float64 STATUS_PARAM );
-INLINE int float64_eq( float64 a, float64 b STATUS_PARAM)
+INLINE int float64_eq_quiet( float64 a, float64 b STATUS_PARAM)
{
return a == b;
}
@@ -428,7 +428,7 @@ INLINE floatx80 floatx80_div( floatx80 a, floatx80 b STATUS_PARAM)
}
floatx80 floatx80_rem( floatx80, floatx80 STATUS_PARAM );
floatx80 floatx80_sqrt( floatx80 STATUS_PARAM );
-INLINE int floatx80_eq( floatx80 a, floatx80 b STATUS_PARAM)
+INLINE int floatx80_eq_quiet( floatx80 a, floatx80 b STATUS_PARAM)
{
return a == b;
}
diff --git a/fpu/softfloat.c b/fpu/softfloat.c
index 11f6584..492ef36 100644
--- a/fpu/softfloat.c
+++ b/fpu/softfloat.c
@@ -2318,7 +2318,7 @@ float32 float32_log2( float32 a STATUS_PARAM )
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
-int float32_eq( float32 a, float32 b STATUS_PARAM )
+int float32_eq_quiet( float32 a, float32 b STATUS_PARAM )
{
a = float32_squash_input_denormal(a STATUS_VAR);
b = float32_squash_input_denormal(b STATUS_VAR);
@@ -3582,7 +3582,7 @@ float64 float64_log2( float64 a STATUS_PARAM )
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
-int float64_eq( float64 a, float64 b STATUS_PARAM )
+int float64_eq_quiet( float64 a, float64 b STATUS_PARAM )
{
uint64_t av, bv;
a = float64_squash_input_denormal(a STATUS_VAR);
@@ -4592,7 +4592,7 @@ floatx80 floatx80_sqrt( floatx80 a STATUS_PARAM )
| Arithmetic.
*----------------------------------------------------------------------------*/
-int floatx80_eq( floatx80 a, floatx80 b STATUS_PARAM )
+int floatx80_eq_quiet( floatx80 a, floatx80 b STATUS_PARAM )
{
if ( ( ( extractFloatx80Exp( a ) == 0x7FFF )
@@ -5754,7 +5754,7 @@ float128 float128_sqrt( float128 a STATUS_PARAM )
| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
-int float128_eq( float128 a, float128 b STATUS_PARAM )
+int float128_eq_quiet( float128 a, float128 b STATUS_PARAM )
{
if ( ( ( extractFloat128Exp( a ) == 0x7FFF )
diff --git a/fpu/softfloat.h b/fpu/softfloat.h
index 55c0c1c..738a50c 100644
--- a/fpu/softfloat.h
+++ b/fpu/softfloat.h
@@ -320,7 +320,7 @@ float32 float32_rem( float32, float32 STATUS_PARAM );
float32 float32_sqrt( float32 STATUS_PARAM );
float32 float32_exp2( float32 STATUS_PARAM );
float32 float32_log2( float32 STATUS_PARAM );
-int float32_eq( float32, float32 STATUS_PARAM );
+int float32_eq_quiet( float32, float32 STATUS_PARAM );
int float32_le( float32, float32 STATUS_PARAM );
int float32_lt( float32, float32 STATUS_PARAM );
int float32_unordered( float32, float32 STATUS_PARAM );
@@ -436,7 +436,7 @@ float64 float64_div( float64, float64 STATUS_PARAM );
float64 float64_rem( float64, float64 STATUS_PARAM );
float64 float64_sqrt( float64 STATUS_PARAM );
float64 float64_log2( float64 STATUS_PARAM );
-int float64_eq( float64, float64 STATUS_PARAM );
+int float64_eq_quiet( float64, float64 STATUS_PARAM );
int float64_le( float64, float64 STATUS_PARAM );
int float64_lt( float64, float64 STATUS_PARAM );
int float64_unordered( float64, float64 STATUS_PARAM );
@@ -539,7 +539,7 @@ floatx80 floatx80_mul( floatx80, floatx80 STATUS_PARAM );
floatx80 floatx80_div( floatx80, floatx80 STATUS_PARAM );
floatx80 floatx80_rem( floatx80, floatx80 STATUS_PARAM );
floatx80 floatx80_sqrt( floatx80 STATUS_PARAM );
-int floatx80_eq( floatx80, floatx80 STATUS_PARAM );
+int floatx80_eq_quiet( floatx80, floatx80 STATUS_PARAM );
int floatx80_le( floatx80, floatx80 STATUS_PARAM );
int floatx80_lt( floatx80, floatx80 STATUS_PARAM );
int floatx80_unordered( floatx80, floatx80 STATUS_PARAM );
@@ -624,7 +624,7 @@ float128 float128_mul( float128, float128 STATUS_PARAM );
float128 float128_div( float128, float128 STATUS_PARAM );
float128 float128_rem( float128, float128 STATUS_PARAM );
float128 float128_sqrt( float128 STATUS_PARAM );
-int float128_eq( float128, float128 STATUS_PARAM );
+int float128_eq_quiet( float128, float128 STATUS_PARAM );
int float128_le( float128, float128 STATUS_PARAM );
int float128_lt( float128, float128 STATUS_PARAM );
int float128_unordered( float128, float128 STATUS_PARAM );
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