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author | Gerd Hoffmann <kraxel@redhat.com> | 2014-11-11 13:31:08 +0100 |
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committer | Gerd Hoffmann <kraxel@redhat.com> | 2014-12-17 12:44:01 +0100 |
commit | 0d01b7ce617b5f511c852ad770fd7fdce6bf353d (patch) | |
tree | 50750ded193bceb1b4222a11d166e2da6273a33c /ui/sdl2-2d.c | |
parent | 2c3056f182e16038c8b0663f68b3b5105899fb75 (diff) | |
download | hqemu-0d01b7ce617b5f511c852ad770fd7fdce6bf353d.zip hqemu-0d01b7ce617b5f511c852ad770fd7fdce6bf353d.tar.gz |
sdl2: add+use sdl2_2d_redraw function.
Add a new sdl2_2d_redraw function for a complete screen refresh,
so we can stop using graphic_hw_invalidate for that. There is
no need to bother console / gfx emulation code if we are just
going to re-blit the screen after window resizes.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Diffstat (limited to 'ui/sdl2-2d.c')
-rw-r--r-- | ui/sdl2-2d.c | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/ui/sdl2-2d.c b/ui/sdl2-2d.c index 29ada53..40a552c 100644 --- a/ui/sdl2-2d.c +++ b/ui/sdl2-2d.c @@ -100,4 +100,15 @@ void sdl2_2d_switch(DisplayChangeListener *dcl, SDL_TEXTUREACCESS_STREAMING, surface_width(new_surface), surface_height(new_surface)); + sdl2_2d_redraw(scon); +} + +void sdl2_2d_redraw(struct sdl2_console *scon) +{ + if (!scon->surface) { + return; + } + sdl2_2d_update(&scon->dcl, 0, 0, + surface_width(scon->surface), + surface_height(scon->surface)); } |