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authorRichard Henderson <rth@twiddle.net>2013-09-05 14:45:54 -0400
committerRichard Henderson <rth@twiddle.net>2013-11-18 15:57:08 +1000
commitd15de15ca01fa990544b015fb972f2d04ab4d2d0 (patch)
treeabaa5d16999f184dae6fa7c53f72e53a7c7c670b /tcg/ia64/tcg-target.c
parent6d264b38fcc267b68df2890b22d27bc404878c8c (diff)
downloadhqemu-d15de15ca01fa990544b015fb972f2d04ab4d2d0.zip
hqemu-d15de15ca01fa990544b015fb972f2d04ab4d2d0.tar.gz
tcg-ia64: Move AREG0 to R32
Since the move away from the global areg0, we're no longer globally reserving areg0. Which means our use of R7 clobbers a call-saved register. Shift areg0 into the windowed registers. Indeed, choose the incoming parameter register that it comes to us by. This requires moving the register holding the return address elsewhere. Choose R33 for tidiness. Acked-by: Aurelien Jarno <aurelien@aurel32.net> Signed-off-by: Richard Henderson <rth@twiddle.net>
Diffstat (limited to 'tcg/ia64/tcg-target.c')
-rw-r--r--tcg/ia64/tcg-target.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/tcg/ia64/tcg-target.c b/tcg/ia64/tcg-target.c
index 9fb3832..11a414c 100644
--- a/tcg/ia64/tcg-target.c
+++ b/tcg/ia64/tcg-target.c
@@ -109,7 +109,6 @@ enum {
};
static const int tcg_target_reg_alloc_order[] = {
- TCG_REG_R33,
TCG_REG_R35,
TCG_REG_R36,
TCG_REG_R37,
@@ -2404,8 +2403,7 @@ static void tcg_target_qemu_prologue(TCGContext *s)
tcg_out_bundle(s, miI,
tcg_opc_m34(TCG_REG_P0, OPC_ALLOC_M34,
TCG_REG_R34, 32, 24, 0),
- tcg_opc_a4 (TCG_REG_P0, OPC_ADDS_A4,
- TCG_AREG0, 0, TCG_REG_R32),
+ INSN_NOP_I,
tcg_opc_i21(TCG_REG_P0, OPC_MOV_I21,
TCG_REG_B6, TCG_REG_R33, 0));
@@ -2424,7 +2422,7 @@ static void tcg_target_qemu_prologue(TCGContext *s)
tcg_opc_a4 (TCG_REG_P0, OPC_ADDS_A4,
TCG_REG_R12, -frame_size, TCG_REG_R12),
tcg_opc_i22(TCG_REG_P0, OPC_MOV_I22,
- TCG_REG_R32, TCG_REG_B0),
+ TCG_REG_R33, TCG_REG_B0),
tcg_opc_b4 (TCG_REG_P0, OPC_BR_SPTK_MANY_B4, TCG_REG_B6));
/* epilogue */
@@ -2432,7 +2430,7 @@ static void tcg_target_qemu_prologue(TCGContext *s)
tcg_out_bundle(s, miI,
INSN_NOP_M,
tcg_opc_i21(TCG_REG_P0, OPC_MOV_I21,
- TCG_REG_B0, TCG_REG_R32, 0),
+ TCG_REG_B0, TCG_REG_R33, 0),
tcg_opc_a4 (TCG_REG_P0, OPC_ADDS_A4,
TCG_REG_R12, frame_size, TCG_REG_R12));
tcg_out_bundle(s, miB,
@@ -2489,16 +2487,17 @@ static void tcg_target_init(TCGContext *s)
tcg_regset_set_reg(s->reserved_regs, TCG_REG_R3); /* internal use */
tcg_regset_set_reg(s->reserved_regs, TCG_REG_R12); /* stack pointer */
tcg_regset_set_reg(s->reserved_regs, TCG_REG_R13); /* thread pointer */
- tcg_regset_set_reg(s->reserved_regs, TCG_REG_R32); /* return address */
+ tcg_regset_set_reg(s->reserved_regs, TCG_REG_R33); /* return address */
tcg_regset_set_reg(s->reserved_regs, TCG_REG_R34); /* PFS */
- /* The following 3 are not in use, are call-saved, but *not* saved
+ /* The following 4 are not in use, are call-saved, but *not* saved
by the prologue. Therefore we cannot use them without modifying
the prologue. There doesn't seem to be any good reason to use
these as opposed to the windowed registers. */
tcg_regset_set_reg(s->reserved_regs, TCG_REG_R4);
tcg_regset_set_reg(s->reserved_regs, TCG_REG_R5);
tcg_regset_set_reg(s->reserved_regs, TCG_REG_R6);
+ tcg_regset_set_reg(s->reserved_regs, TCG_REG_R7);
tcg_add_target_add_op_defs(ia64_op_defs);
}
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