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authorRichard Henderson <rth@twiddle.net>2013-04-02 14:58:27 -0700
committerRichard Henderson <rth@twiddle.net>2013-04-15 20:09:52 +0200
commit4c314da6d1b438c815533380981880fe3f49b1ac (patch)
tree051ef23dbc3f4564c4386648472473b15a859236 /blockdev-nbd.c
parentef809300fcf300a3efef479734e9456dc5b7581c (diff)
downloadhqemu-4c314da6d1b438c815533380981880fe3f49b1ac.zip
hqemu-4c314da6d1b438c815533380981880fe3f49b1ac.tar.gz
tcg-ppc64: Use TCGType throughout compares
The optimization/bug being fixed is that tcg_out_cmp was not applying the right type to loading a constant, in the case it can't be implemented directly. Rather than recomputing the TCGType enum from the arch64 bool, pass around the original TCGType throughout. Reviewed-by: Aurelien Jarno <aurelien@aurel32.net> Signed-off-by: Richard Henderson <rth@twiddle.net>
Diffstat (limited to 'blockdev-nbd.c')
0 files changed, 0 insertions, 0 deletions
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