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author | Paul Brook <paul@codesourcery.com> | 2009-05-12 12:02:38 +0100 |
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committer | Paul Brook <paul@codesourcery.com> | 2009-05-12 12:02:38 +0100 |
commit | 0d9acba8fddbf970c7353083e6a60b47017ce3e4 (patch) | |
tree | d4b709ce317ced6e21ea29378d00a0b5dd6c6bf6 /audio/audio.h | |
parent | f0f26a06d51b7e7764f8951cdbf67ac9ad507f6d (diff) | |
download | hqemu-0d9acba8fddbf970c7353083e6a60b47017ce3e4.zip hqemu-0d9acba8fddbf970c7353083e6a60b47017ce3e4.tar.gz |
Make AUD_init failure fatal
Failure to initialize the audio subsystem is not handled consistently.
Where it is handled it has guest visible effects, which is wrong.
We already have a "nosound" audio driver as a last resort, so trying to
proceed without an audio backend seems pointless.
Also protect against multiple calls to AUD_init so that this can be
pushed down into individual devices.
Signed-off-by: Paul Brook <paul@codesourcery.com>
Diffstat (limited to 'audio/audio.h')
0 files changed, 0 insertions, 0 deletions