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authorRichard Henderson <rth@twiddle.net>2015-12-02 13:59:59 -0800
committerTimothy Pearson <tpearson@raptorengineering.com>2019-11-29 19:32:24 -0600
commit6e73317d5709765b57771345c37fc4da1618f502 (patch)
tree1ded3f7c24db94921a5268c789986ce68616d32a
parent012b398bd885d9d0f61c57f5457b35a3d195d1a5 (diff)
downloadhqemu-6e73317d5709765b57771345c37fc4da1618f502.zip
hqemu-6e73317d5709765b57771345c37fc4da1618f502.tar.gz
tcg: Respect highwater in tcg_out_tb_finalize
Undo the workaround at b17a6d3390f87620735f7efb03bb1c96682ff449. If there are lots of memory operations in a TB, the slow path code can exceed the highwater reservation. Add a check within the loop. Tested-by: Aurelien Jarno <aurelien@aurel32.net> Reviewed-by: Aurelien Jarno <aurelien@aurel32.net> Signed-off-by: Richard Henderson <rth@twiddle.net>
-rw-r--r--tcg/ia64/tcg-target.c11
-rw-r--r--tcg/tcg-be-ldst.h11
-rw-r--r--tcg/tcg-be-null.h3
-rw-r--r--tcg/tcg.c12
4 files changed, 27 insertions, 10 deletions
diff --git a/tcg/ia64/tcg-target.c b/tcg/ia64/tcg-target.c
index 647e9a6..62d6549 100644
--- a/tcg/ia64/tcg-target.c
+++ b/tcg/ia64/tcg-target.c
@@ -1572,7 +1572,7 @@ static void add_qemu_ldst_label(TCGContext *s, bool is_ld, TCGMemOp opc,
be->labels = l;
}
-static void tcg_out_tb_finalize(TCGContext *s)
+static bool tcg_out_tb_finalize(TCGContext *s)
{
static const void * const helpers[8] = {
helper_ret_stb_mmu,
@@ -1620,7 +1620,16 @@ static void tcg_out_tb_finalize(TCGContext *s)
}
reloc_pcrel21b_slot2(l->label_ptr, dest);
+
+ /* Test for (pending) buffer overflow. The assumption is that any
+ one operation beginning below the high water mark cannot overrun
+ the buffer completely. Thus we can test for overflow after
+ generating code without having to check during generation. */
+ if (unlikely((void *)s->code_ptr > s->code_gen_highwater)) {
+ return false;
+ }
}
+ return true;
}
static inline void tcg_out_qemu_ld(TCGContext *s, const TCGArg *args)
diff --git a/tcg/tcg-be-ldst.h b/tcg/tcg-be-ldst.h
index 40a2369..17777ae 100644
--- a/tcg/tcg-be-ldst.h
+++ b/tcg/tcg-be-ldst.h
@@ -56,7 +56,7 @@ static inline void tcg_out_tb_init(TCGContext *s)
static void tcg_out_qemu_ld_slow_path(TCGContext *s, TCGLabelQemuLdst *l);
static void tcg_out_qemu_st_slow_path(TCGContext *s, TCGLabelQemuLdst *l);
-static void tcg_out_tb_finalize(TCGContext *s)
+static bool tcg_out_tb_finalize(TCGContext *s)
{
TCGLabelQemuLdst *lb;
@@ -67,7 +67,16 @@ static void tcg_out_tb_finalize(TCGContext *s)
} else {
tcg_out_qemu_st_slow_path(s, lb);
}
+
+ /* Test for (pending) buffer overflow. The assumption is that any
+ one operation beginning below the high water mark cannot overrun
+ the buffer completely. Thus we can test for overflow after
+ generating code without having to check during generation. */
+ if (unlikely((void *)s->code_ptr > s->code_gen_highwater)) {
+ return false;
+ }
}
+ return true;
}
/*
diff --git a/tcg/tcg-be-null.h b/tcg/tcg-be-null.h
index 74c57d5..5222fe2 100644
--- a/tcg/tcg-be-null.h
+++ b/tcg/tcg-be-null.h
@@ -38,6 +38,7 @@ static inline void tcg_out_tb_init(TCGContext *s)
* Generate TB finalization at the end of block
*/
-static inline void tcg_out_tb_finalize(TCGContext *s)
+static inline bool tcg_out_tb_finalize(TCGContext *s)
{
+ return true;
}
diff --git a/tcg/tcg.c b/tcg/tcg.c
index 3263551..6a634cc 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -111,7 +111,7 @@ static void tcg_out_call(TCGContext *s, tcg_insn_unit *target);
static int tcg_target_const_match(tcg_target_long val, TCGType type,
const TCGArgConstraint *arg_ct);
static void tcg_out_tb_init(TCGContext *s);
-static void tcg_out_tb_finalize(TCGContext *s);
+static bool tcg_out_tb_finalize(TCGContext *s);
@@ -392,11 +392,7 @@ void tcg_prologue_init(TCGContext *s)
/* Compute a high-water mark, at which we voluntarily flush the buffer
and start over. The size here is arbitrary, significantly larger
than we expect the code generation for any one opcode to require. */
- /* ??? We currently have no good estimate for, or checks in,
- tcg_out_tb_finalize. If there are quite a lot of guest memory ops,
- the number of out-of-line fragments could be quite high. In the
- short-term, increase the highwater buffer. */
- s->code_gen_highwater = s->code_gen_buffer + (total_size - 64*1024);
+ s->code_gen_highwater = s->code_gen_buffer + (total_size - 1024);
tcg_register_jit(s->code_gen_buffer, total_size);
@@ -2657,7 +2653,9 @@ int tcg_gen_code(TCGContext *s, tcg_insn_unit *gen_code_buf)
s->gen_insn_end_off[num_insns] = tcg_current_code_size(s);
/* Generate TB finalization at the end of block */
- tcg_out_tb_finalize(s);
+ if (!tcg_out_tb_finalize(s)) {
+ return -1;
+ }
/* flush instruction cache */
flush_icache_range((uintptr_t)s->code_buf, (uintptr_t)s->code_ptr);
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