/* This file is part of FFTS -- The Fastest Fourier Transform in the South Copyright (c) 2012, 2013, Anthony M. Blake All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the organization nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ANTHONY M. BLAKE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef FFTS_MACROS_NEON_H #define FFTS_MACROS_NEON_H #include #ifdef HAVE_STDLIB_H #include #endif #define FFTS_MALLOC(d,a) (valloc(d)) #define FFTS_FREE(d) (free(d)) typedef float32x4_t V4SF; typedef float32x4x2_t V4SF2; #define V4SF_ADD vaddq_f32 #define V4SF_SUB vsubq_f32 #define V4SF_MUL vmulq_f32 #define V4SF_XOR(x,y) \ (vreinterpretq_f32_u32(veorq_u32(vreinterpretq_u32_f32(x), vreinterpretq_u32_f32(y)))) #define V4SF_ST vst1q_f32 #define V4SF_LD vld1q_f32 #define V4SF_SWAP_PAIRS(x) \ (vrev64q_f32(x)) #define V4SF_UNPACK_HI(a,b) \ (vcombine_f32(vget_high_f32(a), vget_high_f32(b))) #define V4SF_UNPACK_LO(a,b) \ (vcombine_f32(vget_low_f32(a), vget_low_f32(b))) #define V4SF_BLEND(x,y) \ (vcombine_f32(vget_low_f32(x), vget_high_f32(y))) static FFTS_ALWAYS_INLINE V4SF V4SF_LIT4(float f3, float f2, float f1, float f0) { float FFTS_ALIGN(16) d[4] = {f0, f1, f2, f3}; return V4SF_LD(d); } #define V4SF_DUPLICATE_RE(r) \ vcombine_f32(vdup_lane_f32(vget_low_f32(r),0), vdup_lane_f32(vget_high_f32(r),0)) #define V4SF_DUPLICATE_IM(r) \ vcombine_f32(vdup_lane_f32(vget_low_f32(r),1), vdup_lane_f32(vget_high_f32(r),1)) static FFTS_ALWAYS_INLINE V4SF V4SF_IMULI(int inv, V4SF a) { if (inv) { return V4SF_SWAP_PAIRS(V4SF_XOR(a, V4SF_LIT4(0.0f, -0.0f, 0.0f, -0.0f))); } else { return V4SF_SWAP_PAIRS(V4SF_XOR(a, V4SF_LIT4(-0.0f, 0.0f, -0.0f, 0.0f))); } } static FFTS_ALWAYS_INLINE V4SF V4SF_IMUL(V4SF d, V4SF re, V4SF im) { re = V4SF_MUL(re, d); im = V4SF_MUL(im, V4SF_SWAP_PAIRS(d)); return V4SF_SUB(re, im); } static FFTS_ALWAYS_INLINE V4SF V4SF_IMULJ(V4SF d, V4SF re, V4SF im) { re = V4SF_MUL(re, d); im = V4SF_MUL(im, V4SF_SWAP_PAIRS(d)); return V4SF_ADD(re, im); } #define V4SF2_ST vst2q_f32 #define V4SF2_LD vld2q_f32 static FFTS_ALWAYS_INLINE void V4SF2_STORE_SPR(float *addr, V4SF2 p) { vst1q_f32(addr, p.val[0]); vst1q_f32(addr + 4, p.val[1]); } #endif /* FFTS_MACROS_NEON_H */