/* * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ extern "C" { __global__ void Subsample_Bilinear_uchar(cudaTextureObject_t uchar_tex, unsigned char *dst, int dst_width, int dst_height, int dst_pitch, int src_width, int src_height) { int xo = blockIdx.x * blockDim.x + threadIdx.x; int yo = blockIdx.y * blockDim.y + threadIdx.y; if (yo < dst_height && xo < dst_width) { float hscale = (float)src_width / (float)dst_width; float vscale = (float)src_height / (float)dst_height; float xi = (xo + 0.5f) * hscale; float yi = (yo + 0.5f) * vscale; // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv} float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f); float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f); // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh} float dx = wh / (0.5f + wh); float dy = wv / (0.5f + wv); int y0 = tex2D(uchar_tex, xi-dx, yi-dy); int y1 = tex2D(uchar_tex, xi+dx, yi-dy); int y2 = tex2D(uchar_tex, xi-dx, yi+dy); int y3 = tex2D(uchar_tex, xi+dx, yi+dy); dst[yo*dst_pitch+xo] = (unsigned char)((y0+y1+y2+y3+2) >> 2); } } __global__ void Subsample_Bilinear_uchar2(cudaTextureObject_t uchar2_tex, uchar2 *dst, int dst_width, int dst_height, int dst_pitch2, int src_width, int src_height) { int xo = blockIdx.x * blockDim.x + threadIdx.x; int yo = blockIdx.y * blockDim.y + threadIdx.y; if (yo < dst_height && xo < dst_width) { float hscale = (float)src_width / (float)dst_width; float vscale = (float)src_height / (float)dst_height; float xi = (xo + 0.5f) * hscale; float yi = (yo + 0.5f) * vscale; // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv} float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f); float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f); // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh} float dx = wh / (0.5f + wh); float dy = wv / (0.5f + wv); uchar2 c0 = tex2D(uchar2_tex, xi-dx, yi-dy); uchar2 c1 = tex2D(uchar2_tex, xi+dx, yi-dy); uchar2 c2 = tex2D(uchar2_tex, xi-dx, yi+dy); uchar2 c3 = tex2D(uchar2_tex, xi+dx, yi+dy); int2 uv; uv.x = ((int)c0.x+(int)c1.x+(int)c2.x+(int)c3.x+2) >> 2; uv.y = ((int)c0.y+(int)c1.y+(int)c2.y+(int)c3.y+2) >> 2; dst[yo*dst_pitch2+xo] = make_uchar2((unsigned char)uv.x, (unsigned char)uv.y); } } __global__ void Subsample_Bilinear_uchar4(cudaTextureObject_t uchar4_tex, uchar4 *dst, int dst_width, int dst_height, int dst_pitch, int src_width, int src_height) { int xo = blockIdx.x * blockDim.x + threadIdx.x; int yo = blockIdx.y * blockDim.y + threadIdx.y; if (yo < dst_height && xo < dst_width) { float hscale = (float)src_width / (float)dst_width; float vscale = (float)src_height / (float)dst_height; float xi = (xo + 0.5f) * hscale; float yi = (yo + 0.5f) * vscale; // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv} float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f); float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f); // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh} float dx = wh / (0.5f + wh); float dy = wv / (0.5f + wv); uchar4 c0 = tex2D(uchar4_tex, xi-dx, yi-dy); uchar4 c1 = tex2D(uchar4_tex, xi+dx, yi-dy); uchar4 c2 = tex2D(uchar4_tex, xi-dx, yi+dy); uchar4 c3 = tex2D(uchar4_tex, xi+dx, yi+dy); int4 res; res.x = ((int)c0.x+(int)c1.x+(int)c2.x+(int)c3.x+2) >> 2; res.y = ((int)c0.y+(int)c1.y+(int)c2.y+(int)c3.y+2) >> 2; res.z = ((int)c0.z+(int)c1.z+(int)c2.z+(int)c3.z+2) >> 2; res.w = ((int)c0.w+(int)c1.w+(int)c2.w+(int)c3.w+2) >> 2; dst[yo*dst_pitch+xo] = make_uchar4( (unsigned char)res.x, (unsigned char)res.y, (unsigned char)res.z, (unsigned char)res.w); } } __global__ void Subsample_Bilinear_ushort(cudaTextureObject_t ushort_tex, unsigned short *dst, int dst_width, int dst_height, int dst_pitch, int src_width, int src_height) { int xo = blockIdx.x * blockDim.x + threadIdx.x; int yo = blockIdx.y * blockDim.y + threadIdx.y; if (yo < dst_height && xo < dst_width) { float hscale = (float)src_width / (float)dst_width; float vscale = (float)src_height / (float)dst_height; float xi = (xo + 0.5f) * hscale; float yi = (yo + 0.5f) * vscale; // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv} float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f); float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f); // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh} float dx = wh / (0.5f + wh); float dy = wv / (0.5f + wv); int y0 = tex2D(ushort_tex, xi-dx, yi-dy); int y1 = tex2D(ushort_tex, xi+dx, yi-dy); int y2 = tex2D(ushort_tex, xi-dx, yi+dy); int y3 = tex2D(ushort_tex, xi+dx, yi+dy); dst[yo*dst_pitch+xo] = (unsigned short)((y0+y1+y2+y3+2) >> 2); } } __global__ void Subsample_Bilinear_ushort2(cudaTextureObject_t ushort2_tex, ushort2 *dst, int dst_width, int dst_height, int dst_pitch2, int src_width, int src_height) { int xo = blockIdx.x * blockDim.x + threadIdx.x; int yo = blockIdx.y * blockDim.y + threadIdx.y; if (yo < dst_height && xo < dst_width) { float hscale = (float)src_width / (float)dst_width; float vscale = (float)src_height / (float)dst_height; float xi = (xo + 0.5f) * hscale; float yi = (yo + 0.5f) * vscale; // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv} float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f); float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f); // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh} float dx = wh / (0.5f + wh); float dy = wv / (0.5f + wv); ushort2 c0 = tex2D(ushort2_tex, xi-dx, yi-dy); ushort2 c1 = tex2D(ushort2_tex, xi+dx, yi-dy); ushort2 c2 = tex2D(ushort2_tex, xi-dx, yi+dy); ushort2 c3 = tex2D(ushort2_tex, xi+dx, yi+dy); int2 uv; uv.x = ((int)c0.x+(int)c1.x+(int)c2.x+(int)c3.x+2) >> 2; uv.y = ((int)c0.y+(int)c1.y+(int)c2.y+(int)c3.y+2) >> 2; dst[yo*dst_pitch2+xo] = make_ushort2((unsigned short)uv.x, (unsigned short)uv.y); } } __global__ void Subsample_Bilinear_ushort4(cudaTextureObject_t ushort4_tex, ushort4 *dst, int dst_width, int dst_height, int dst_pitch, int src_width, int src_height) { int xo = blockIdx.x * blockDim.x + threadIdx.x; int yo = blockIdx.y * blockDim.y + threadIdx.y; if (yo < dst_height && xo < dst_width) { float hscale = (float)src_width / (float)dst_width; float vscale = (float)src_height / (float)dst_height; float xi = (xo + 0.5f) * hscale; float yi = (yo + 0.5f) * vscale; // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv} float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f); float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f); // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh} float dx = wh / (0.5f + wh); float dy = wv / (0.5f + wv); ushort4 c0 = tex2D(ushort4_tex, xi-dx, yi-dy); ushort4 c1 = tex2D(ushort4_tex, xi+dx, yi-dy); ushort4 c2 = tex2D(ushort4_tex, xi-dx, yi+dy); ushort4 c3 = tex2D(ushort4_tex, xi+dx, yi+dy); int4 res; res.x = ((int)c0.x+(int)c1.x+(int)c2.x+(int)c3.x+2) >> 2; res.y = ((int)c0.y+(int)c1.y+(int)c2.y+(int)c3.y+2) >> 2; res.z = ((int)c0.z+(int)c1.z+(int)c2.z+(int)c3.z+2) >> 2; res.w = ((int)c0.w+(int)c1.w+(int)c2.w+(int)c3.w+2) >> 2; dst[yo*dst_pitch+xo] = make_ushort4( (unsigned short)res.x, (unsigned short)res.y, (unsigned short)res.z, (unsigned short)res.w); } } }