/* * Copyright (C) 2010 Georg Martius * Copyright (C) 2010 Daniel G. Taylor * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * fast deshake / depan video filter * * SAD block-matching motion compensation to fix small changes in * horizontal and/or vertical shift. This filter helps remove camera shake * from hand-holding a camera, bumping a tripod, moving on a vehicle, etc. * * Algorithm: * - For each frame with one previous reference frame * - For each block in the frame * - If contrast > threshold then find likely motion vector * - For all found motion vectors * - Find most common, store as global motion vector * - Find most likely rotation angle * - Transform image along global motion * * TODO: * - Fill frame edges based on previous/next reference frames * - Fill frame edges by stretching image near the edges? * - Can this be done quickly and look decent? * * Dark Shikari links to http://wiki.videolan.org/SoC_x264_2010#GPU_Motion_Estimation_2 * for an algorithm similar to what could be used here to get the gmv * It requires only a couple diamond searches + fast downscaling * * Special thanks to Jason Kotenko for his help with the algorithm and my * inability to see simple errors in C code. */ #include "avfilter.h" #include "formats.h" #include "internal.h" #include "video.h" #include "libavutil/common.h" #include "libavutil/mem.h" #include "libavutil/opt.h" #include "libavutil/pixdesc.h" #include "libavutil/qsort.h" #include "deshake.h" #define OFFSET(x) offsetof(DeshakeContext, x) #define FLAGS AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM static const AVOption deshake_options[] = { { "x", "set x for the rectangular search area", OFFSET(cx), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS }, { "y", "set y for the rectangular search area", OFFSET(cy), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS }, { "w", "set width for the rectangular search area", OFFSET(cw), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS }, { "h", "set height for the rectangular search area", OFFSET(ch), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS }, { "rx", "set x for the rectangular search area", OFFSET(rx), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS }, { "ry", "set y for the rectangular search area", OFFSET(ry), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS }, { "edge", "set edge mode", OFFSET(edge), AV_OPT_TYPE_INT, {.i64=FILL_MIRROR}, FILL_BLANK, FILL_COUNT-1, FLAGS, "edge"}, { "blank", "fill zeroes at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_BLANK}, INT_MIN, INT_MAX, FLAGS, "edge" }, { "original", "original image at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_ORIGINAL}, INT_MIN, INT_MAX, FLAGS, "edge" }, { "clamp", "extruded edge value at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_CLAMP}, INT_MIN, INT_MAX, FLAGS, "edge" }, { "mirror", "mirrored edge at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_MIRROR}, INT_MIN, INT_MAX, FLAGS, "edge" }, { "blocksize", "set motion search blocksize", OFFSET(blocksize), AV_OPT_TYPE_INT, {.i64=8}, 4, 128, .flags = FLAGS }, { "contrast", "set contrast threshold for blocks", OFFSET(contrast), AV_OPT_TYPE_INT, {.i64=125}, 1, 255, .flags = FLAGS }, { "search", "set search strategy", OFFSET(search), AV_OPT_TYPE_INT, {.i64=EXHAUSTIVE}, EXHAUSTIVE, SEARCH_COUNT-1, FLAGS, "smode" }, { "exhaustive", "exhaustive search", 0, AV_OPT_TYPE_CONST, {.i64=EXHAUSTIVE}, INT_MIN, INT_MAX, FLAGS, "smode" }, { "less", "less exhaustive search", 0, AV_OPT_TYPE_CONST, {.i64=SMART_EXHAUSTIVE}, INT_MIN, INT_MAX, FLAGS, "smode" }, { "filename", "set motion search detailed log file name", OFFSET(filename), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS }, { "opencl", "ignored", OFFSET(opencl), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, .flags = FLAGS }, { NULL } }; AVFILTER_DEFINE_CLASS(deshake); static int cmp(const void *a, const void *b) { return FFDIFFSIGN(*(const double *)a, *(const double *)b); } /** * Cleaned mean (cuts off 20% of values to remove outliers and then averages) */ static double clean_mean(double *values, int count) { double mean = 0; int cut = count / 5; int x; AV_QSORT(values, count, double, cmp); for (x = cut; x < count - cut; x++) { mean += values[x]; } return mean / (count - cut * 2); } /** * Find the most likely shift in motion between two frames for a given * macroblock. Test each block against several shifts given by the rx * and ry attributes. Searches using a simple matrix of those shifts and * chooses the most likely shift by the smallest difference in blocks. */ static void find_block_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2, int cx, int cy, int stride, IntMotionVector *mv) { int x, y; int diff; int smallest = INT_MAX; int tmp, tmp2; #define CMP(i, j) deshake->sad(src1 + cy * stride + cx, stride,\ src2 + (j) * stride + (i), stride) if (deshake->search == EXHAUSTIVE) { // Compare every possible position - this is sloooow! for (y = -deshake->ry; y <= deshake->ry; y++) { for (x = -deshake->rx; x <= deshake->rx; x++) { diff = CMP(cx - x, cy - y); if (diff < smallest) { smallest = diff; mv->x = x; mv->y = y; } } } } else if (deshake->search == SMART_EXHAUSTIVE) { // Compare every other possible position and find the best match for (y = -deshake->ry + 1; y < deshake->ry; y += 2) { for (x = -deshake->rx + 1; x < deshake->rx; x += 2) { diff = CMP(cx - x, cy - y); if (diff < smallest) { smallest = diff; mv->x = x; mv->y = y; } } } // Hone in on the specific best match around the match we found above tmp = mv->x; tmp2 = mv->y; for (y = tmp2 - 1; y <= tmp2 + 1; y++) { for (x = tmp - 1; x <= tmp + 1; x++) { if (x == tmp && y == tmp2) continue; diff = CMP(cx - x, cy - y); if (diff < smallest) { smallest = diff; mv->x = x; mv->y = y; } } } } if (smallest > 512) { mv->x = -1; mv->y = -1; } emms_c(); //av_log(NULL, AV_LOG_ERROR, "%d\n", smallest); //av_log(NULL, AV_LOG_ERROR, "Final: (%d, %d) = %d x %d\n", cx, cy, mv->x, mv->y); } /** * Find the contrast of a given block. When searching for global motion we * really only care about the high contrast blocks, so using this method we * can actually skip blocks we don't care much about. */ static int block_contrast(uint8_t *src, int x, int y, int stride, int blocksize) { int highest = 0; int lowest = 255; int i, j, pos; for (i = 0; i <= blocksize * 2; i++) { // We use a width of 16 here to match the sad function for (j = 0; j <= 15; j++) { pos = (y + i) * stride + (x + j); if (src[pos] < lowest) lowest = src[pos]; else if (src[pos] > highest) { highest = src[pos]; } } } return highest - lowest; } /** * Find the rotation for a given block. */ static double block_angle(int x, int y, int cx, int cy, IntMotionVector *shift) { double a1, a2, diff; a1 = atan2(y - cy, x - cx); a2 = atan2(y - cy + shift->y, x - cx + shift->x); diff = a2 - a1; return (diff > M_PI) ? diff - 2 * M_PI : (diff < -M_PI) ? diff + 2 * M_PI : diff; } /** * Find the estimated global motion for a scene given the most likely shift * for each block in the frame. The global motion is estimated to be the * same as the motion from most blocks in the frame, so if most blocks * move one pixel to the right and two pixels down, this would yield a * motion vector (1, -2). */ static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2, int width, int height, int stride, Transform *t) { int x, y; IntMotionVector mv = {0, 0}; int count_max_value = 0; int contrast; int pos; int center_x = 0, center_y = 0; double p_x, p_y; av_fast_malloc(&deshake->angles, &deshake->angles_size, width * height / (16 * deshake->blocksize) * sizeof(*deshake->angles)); // Reset counts to zero for (x = 0; x < deshake->rx * 2 + 1; x++) { for (y = 0; y < deshake->ry * 2 + 1; y++) { deshake->counts[x][y] = 0; } } pos = 0; // Find motion for every block and store the motion vector in the counts for (y = deshake->ry; y < height - deshake->ry - (deshake->blocksize * 2); y += deshake->blocksize * 2) { // We use a width of 16 here to match the sad function for (x = deshake->rx; x < width - deshake->rx - 16; x += 16) { // If the contrast is too low, just skip this block as it probably // won't be very useful to us. contrast = block_contrast(src2, x, y, stride, deshake->blocksize); if (contrast > deshake->contrast) { //av_log(NULL, AV_LOG_ERROR, "%d\n", contrast); find_block_motion(deshake, src1, src2, x, y, stride, &mv); if (mv.x != -1 && mv.y != -1) { deshake->counts[mv.x + deshake->rx][mv.y + deshake->ry] += 1; if (x > deshake->rx && y > deshake->ry) deshake->angles[pos++] = block_angle(x, y, 0, 0, &mv); center_x += mv.x; center_y += mv.y; } } } } if (pos) { center_x /= pos; center_y /= pos; t->angle = clean_mean(deshake->angles, pos); if (t->angle < 0.001) t->angle = 0; } else { t->angle = 0; } // Find the most common motion vector in the frame and use it as the gmv for (y = deshake->ry * 2; y >= 0; y--) { for (x = 0; x < deshake->rx * 2 + 1; x++) { //av_log(NULL, AV_LOG_ERROR, "%5d ", deshake->counts[x][y]); if (deshake->counts[x][y] > count_max_value) { t->vec.x = x - deshake->rx; t->vec.y = y - deshake->ry; count_max_value = deshake->counts[x][y]; } } //av_log(NULL, AV_LOG_ERROR, "\n"); } p_x = (center_x - width / 2.0); p_y = (center_y - height / 2.0); t->vec.x += (cos(t->angle)-1)*p_x - sin(t->angle)*p_y; t->vec.y += sin(t->angle)*p_x + (cos(t->angle)-1)*p_y; // Clamp max shift & rotation? t->vec.x = av_clipf(t->vec.x, -deshake->rx * 2, deshake->rx * 2); t->vec.y = av_clipf(t->vec.y, -deshake->ry * 2, deshake->ry * 2); t->angle = av_clipf(t->angle, -0.1, 0.1); //av_log(NULL, AV_LOG_ERROR, "%d x %d\n", avg->x, avg->y); } static int deshake_transform_c(AVFilterContext *ctx, int width, int height, int cw, int ch, const float *matrix_y, const float *matrix_uv, enum InterpolateMethod interpolate, enum FillMethod fill, AVFrame *in, AVFrame *out) { int i = 0, ret = 0; const float *matrixs[3]; int plane_w[3], plane_h[3]; matrixs[0] = matrix_y; matrixs[1] = matrixs[2] = matrix_uv; plane_w[0] = width; plane_w[1] = plane_w[2] = cw; plane_h[0] = height; plane_h[1] = plane_h[2] = ch; for (i = 0; i < 3; i++) { // Transform the luma and chroma planes ret = avfilter_transform(in->data[i], out->data[i], in->linesize[i], out->linesize[i], plane_w[i], plane_h[i], matrixs[i], interpolate, fill); if (ret < 0) return ret; } return ret; } static av_cold int init(AVFilterContext *ctx) { DeshakeContext *deshake = ctx->priv; deshake->refcount = 20; // XXX: add to options? deshake->blocksize /= 2; deshake->blocksize = av_clip(deshake->blocksize, 4, 128); if (deshake->rx % 16) { av_log(ctx, AV_LOG_ERROR, "rx must be a multiple of 16\n"); return AVERROR_PATCHWELCOME; } if (deshake->filename) deshake->fp = fopen(deshake->filename, "w"); if (deshake->fp) fwrite("Ori x, Avg x, Fin x, Ori y, Avg y, Fin y, Ori angle, Avg angle, Fin angle, Ori zoom, Avg zoom, Fin zoom\n", sizeof(char), 104, deshake->fp); // Quadword align left edge of box for MMX code, adjust width if necessary // to keep right margin if (deshake->cx > 0) { deshake->cw += deshake->cx - (deshake->cx & ~15); deshake->cx &= ~15; } deshake->transform = deshake_transform_c; av_log(ctx, AV_LOG_VERBOSE, "cx: %d, cy: %d, cw: %d, ch: %d, rx: %d, ry: %d, edge: %d blocksize: %d contrast: %d search: %d\n", deshake->cx, deshake->cy, deshake->cw, deshake->ch, deshake->rx, deshake->ry, deshake->edge, deshake->blocksize * 2, deshake->contrast, deshake->search); return 0; } static int query_formats(AVFilterContext *ctx) { static const enum AVPixelFormat pix_fmts[] = { AV_PIX_FMT_YUV420P, AV_PIX_FMT_YUV422P, AV_PIX_FMT_YUV444P, AV_PIX_FMT_YUV410P, AV_PIX_FMT_YUV411P, AV_PIX_FMT_YUV440P, AV_PIX_FMT_YUVJ420P, AV_PIX_FMT_YUVJ422P, AV_PIX_FMT_YUVJ444P, AV_PIX_FMT_YUVJ440P, AV_PIX_FMT_NONE }; AVFilterFormats *fmts_list = ff_make_format_list(pix_fmts); if (!fmts_list) return AVERROR(ENOMEM); return ff_set_common_formats(ctx, fmts_list); } static int config_props(AVFilterLink *link) { DeshakeContext *deshake = link->dst->priv; deshake->ref = NULL; deshake->last.vec.x = 0; deshake->last.vec.y = 0; deshake->last.angle = 0; deshake->last.zoom = 0; return 0; } static av_cold void uninit(AVFilterContext *ctx) { DeshakeContext *deshake = ctx->priv; av_frame_free(&deshake->ref); av_freep(&deshake->angles); deshake->angles_size = 0; if (deshake->fp) fclose(deshake->fp); } static int filter_frame(AVFilterLink *link, AVFrame *in) { DeshakeContext *deshake = link->dst->priv; AVFilterLink *outlink = link->dst->outputs[0]; AVFrame *out; Transform t = {{0},0}, orig = {{0},0}; float matrix_y[9], matrix_uv[9]; float alpha = 2.0 / deshake->refcount; char tmp[256]; int ret = 0; const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(link->format); const int chroma_width = AV_CEIL_RSHIFT(link->w, desc->log2_chroma_w); const int chroma_height = AV_CEIL_RSHIFT(link->h, desc->log2_chroma_h); int aligned; float transform_zoom; out = ff_get_video_buffer(outlink, outlink->w, outlink->h); if (!out) { av_frame_free(&in); return AVERROR(ENOMEM); } av_frame_copy_props(out, in); aligned = !((intptr_t)in->data[0] & 15 | in->linesize[0] & 15); deshake->sad = av_pixelutils_get_sad_fn(4, 4, aligned, deshake); // 16x16, 2nd source unaligned if (!deshake->sad) return AVERROR(EINVAL); if (deshake->cx < 0 || deshake->cy < 0 || deshake->cw < 0 || deshake->ch < 0) { // Find the most likely global motion for the current frame find_motion(deshake, (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0], in->data[0], link->w, link->h, in->linesize[0], &t); } else { uint8_t *src1 = (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0]; uint8_t *src2 = in->data[0]; deshake->cx = FFMIN(deshake->cx, link->w); deshake->cy = FFMIN(deshake->cy, link->h); if ((unsigned)deshake->cx + (unsigned)deshake->cw > link->w) deshake->cw = link->w - deshake->cx; if ((unsigned)deshake->cy + (unsigned)deshake->ch > link->h) deshake->ch = link->h - deshake->cy; // Quadword align right margin deshake->cw &= ~15; src1 += deshake->cy * in->linesize[0] + deshake->cx; src2 += deshake->cy * in->linesize[0] + deshake->cx; find_motion(deshake, src1, src2, deshake->cw, deshake->ch, in->linesize[0], &t); } // Copy transform so we can output it later to compare to the smoothed value orig.vec.x = t.vec.x; orig.vec.y = t.vec.y; orig.angle = t.angle; orig.zoom = t.zoom; // Generate a one-sided moving exponential average deshake->avg.vec.x = alpha * t.vec.x + (1.0 - alpha) * deshake->avg.vec.x; deshake->avg.vec.y = alpha * t.vec.y + (1.0 - alpha) * deshake->avg.vec.y; deshake->avg.angle = alpha * t.angle + (1.0 - alpha) * deshake->avg.angle; deshake->avg.zoom = alpha * t.zoom + (1.0 - alpha) * deshake->avg.zoom; // Remove the average from the current motion to detect the motion that // is not on purpose, just as jitter from bumping the camera t.vec.x -= deshake->avg.vec.x; t.vec.y -= deshake->avg.vec.y; t.angle -= deshake->avg.angle; t.zoom -= deshake->avg.zoom; // Invert the motion to undo it t.vec.x *= -1; t.vec.y *= -1; t.angle *= -1; // Write statistics to file if (deshake->fp) { snprintf(tmp, 256, "%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f\n", orig.vec.x, deshake->avg.vec.x, t.vec.x, orig.vec.y, deshake->avg.vec.y, t.vec.y, orig.angle, deshake->avg.angle, t.angle, orig.zoom, deshake->avg.zoom, t.zoom); fwrite(tmp, sizeof(char), strlen(tmp), deshake->fp); } // Turn relative current frame motion into absolute by adding it to the // last absolute motion t.vec.x += deshake->last.vec.x; t.vec.y += deshake->last.vec.y; t.angle += deshake->last.angle; t.zoom += deshake->last.zoom; // Shrink motion by 10% to keep things centered in the camera frame t.vec.x *= 0.9; t.vec.y *= 0.9; t.angle *= 0.9; // Store the last absolute motion information deshake->last.vec.x = t.vec.x; deshake->last.vec.y = t.vec.y; deshake->last.angle = t.angle; deshake->last.zoom = t.zoom; transform_zoom = 1.0 + t.zoom / 100.0; // Generate a luma transformation matrix ff_get_matrix(t.vec.x, t.vec.y, t.angle, transform_zoom, transform_zoom, matrix_y); // Generate a chroma transformation matrix ff_get_matrix(t.vec.x / (link->w / chroma_width), t.vec.y / (link->h / chroma_height), t.angle, transform_zoom, transform_zoom, matrix_uv); // Transform the luma and chroma planes ret = deshake->transform(link->dst, link->w, link->h, chroma_width, chroma_height, matrix_y, matrix_uv, INTERPOLATE_BILINEAR, deshake->edge, in, out); // Cleanup the old reference frame av_frame_free(&deshake->ref); if (ret < 0) goto fail; // Store the current frame as the reference frame for calculating the // motion of the next frame deshake->ref = in; return ff_filter_frame(outlink, out); fail: av_frame_free(&out); return ret; } static const AVFilterPad deshake_inputs[] = { { .name = "default", .type = AVMEDIA_TYPE_VIDEO, .filter_frame = filter_frame, .config_props = config_props, }, { NULL } }; static const AVFilterPad deshake_outputs[] = { { .name = "default", .type = AVMEDIA_TYPE_VIDEO, }, { NULL } }; AVFilter ff_vf_deshake = { .name = "deshake", .description = NULL_IF_CONFIG_SMALL("Stabilize shaky video."), .priv_size = sizeof(DeshakeContext), .init = init, .uninit = uninit, .query_formats = query_formats, .inputs = deshake_inputs, .outputs = deshake_outputs, .priv_class = &deshake_class, };