/* * Various fixed-point math operations * * Copyright (c) 2008 Vladimir Voroshilov * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_CELP_MATH_H #define AVCODEC_CELP_MATH_H #include typedef struct CELPMContext { /** * Return the dot product. * @param a input data array * @param b input data array * @param length number of elements * * @return dot product = sum of elementwise products */ float (*dot_productf)(const float* a, const float* b, int length); }CELPMContext; /** * Initialize CELPMContext. */ void ff_celp_math_init(CELPMContext *c); void ff_celp_math_init_mips(CELPMContext *c); /** * fixed-point implementation of exp2(x) in [0; 1] domain. * @param power argument to exp2, 0 <= power <= 0x7fff * * @return value of (1<<20) * exp2(power / (1<<15)) * 0x8000c <= result <= 0xfffea */ int ff_exp2(uint16_t power); /** * Calculate log2(x). * @param value function argument, 0 < value <= 7fff ffff * * @return value of (1<<15) * log2(value) */ int ff_log2_q15(uint32_t value); /** * Calculate the dot product of 2 int16_t vectors. * @param a input data array * @param b input data array * @param length number of elements * * @return dot product = sum of elementwise products */ int64_t ff_dot_product(const int16_t *a, const int16_t *b, int length); /** * Shift value left or right depending on sign of offset parameter. * @param value value to shift * @param offset shift offset * * @return value << offset, if offset>=0; value >> -offset - otherwise */ static inline int bidir_sal(int value, int offset) { if(offset < 0) return value >> -offset; else return value << offset; } /** * Return the dot product. * @param a input data array * @param b input data array * @param length number of elements * * @return dot product = sum of elementwise products */ float ff_dot_productf(const float* a, const float* b, int length); #endif /* AVCODEC_CELP_MATH_H */