/* * AC-3 Audio Decoder * This code was developed as part of Google Summer of Code 2006. * E-AC-3 support was added as part of Google Summer of Code 2007. * * Copyright (c) 2006 Kartikey Mahendra BHATT (bhattkm at gmail dot com) * Copyright (c) 2007-2008 Bartlomiej Wolowiec * Copyright (c) 2007 Justin Ruggles * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * Upmix delay samples from stereo to original channel layout. */ #include "ac3dec.h" #include "eac3dec.c" #include "ac3dec.c" static const AVOption options[] = { { "cons_noisegen", "enable consistent noise generation", OFFSET(consistent_noise_generation), AV_OPT_TYPE_BOOL, {.i64 = 0 }, 0, 1, PAR }, { "drc_scale", "percentage of dynamic range compression to apply", OFFSET(drc_scale), AV_OPT_TYPE_FLOAT, {.dbl = 1.0}, 0.0, 6.0, PAR }, { "heavy_compr", "enable heavy dynamic range compression", OFFSET(heavy_compression), AV_OPT_TYPE_BOOL, {.i64 = 0 }, 0, 1, PAR }, { "target_level", "target level in -dBFS (0 not applied)", OFFSET(target_level), AV_OPT_TYPE_INT, {.i64 = 0 }, -31, 0, PAR }, {"dmix_mode", "Preferred Stereo Downmix Mode", OFFSET(preferred_stereo_downmix), AV_OPT_TYPE_INT, {.i64 = -1 }, -1, 2, 0, "dmix_mode"}, {"ltrt_cmixlev", "Lt/Rt Center Mix Level", OFFSET(ltrt_center_mix_level), AV_OPT_TYPE_FLOAT, {.dbl = -1.0 }, -1.0, 2.0, 0}, {"ltrt_surmixlev", "Lt/Rt Surround Mix Level", OFFSET(ltrt_surround_mix_level), AV_OPT_TYPE_FLOAT, {.dbl = -1.0 }, -1.0, 2.0, 0}, {"loro_cmixlev", "Lo/Ro Center Mix Level", OFFSET(loro_center_mix_level), AV_OPT_TYPE_FLOAT, {.dbl = -1.0 }, -1.0, 2.0, 0}, {"loro_surmixlev", "Lo/Ro Surround Mix Level", OFFSET(loro_surround_mix_level), AV_OPT_TYPE_FLOAT, {.dbl = -1.0 }, -1.0, 2.0, 0}, { NULL}, }; static const AVClass ac3_decoder_class = { .class_name = "AC3 decoder", .item_name = av_default_item_name, .option = options, .version = LIBAVUTIL_VERSION_INT, }; AVCodec ff_ac3_decoder = { .name = "ac3", .type = AVMEDIA_TYPE_AUDIO, .id = AV_CODEC_ID_AC3, .priv_data_size = sizeof (AC3DecodeContext), .init = ac3_decode_init, .close = ac3_decode_end, .decode = ac3_decode_frame, .capabilities = AV_CODEC_CAP_DR1, .long_name = NULL_IF_CONFIG_SMALL("ATSC A/52A (AC-3)"), .sample_fmts = (const enum AVSampleFormat[]) { AV_SAMPLE_FMT_FLTP, AV_SAMPLE_FMT_NONE }, .priv_class = &ac3_decoder_class, }; #if CONFIG_EAC3_DECODER static const AVClass eac3_decoder_class = { .class_name = "E-AC3 decoder", .item_name = av_default_item_name, .option = options, .version = LIBAVUTIL_VERSION_INT, }; AVCodec ff_eac3_decoder = { .name = "eac3", .type = AVMEDIA_TYPE_AUDIO, .id = AV_CODEC_ID_EAC3, .priv_data_size = sizeof (AC3DecodeContext), .init = ac3_decode_init, .close = ac3_decode_end, .decode = ac3_decode_frame, .capabilities = AV_CODEC_CAP_DR1, .long_name = NULL_IF_CONFIG_SMALL("ATSC A/52B (AC-3, E-AC-3)"), .sample_fmts = (const enum AVSampleFormat[]) { AV_SAMPLE_FMT_FLTP, AV_SAMPLE_FMT_NONE }, .priv_class = &eac3_decoder_class, }; #endif