\input texinfo @c -*- texinfo -*- @documentencoding UTF-8 @settitle Platform Specific Information @titlepage @center @titlefont{Platform Specific Information} @end titlepage @top @contents @chapter Unix-like Some parts of FFmpeg cannot be built with version 2.15 of the GNU assembler which is still provided by a few AMD64 distributions. To make sure your compiler really uses the required version of gas after a binutils upgrade, run: @example $(gcc -print-prog-name=as) --version @end example If not, then you should install a different compiler that has no hard-coded path to gas. In the worst case pass @code{--disable-asm} to configure. @section Advanced linking configuration If you compiled FFmpeg libraries statically and you want to use them to build your own shared library, you may need to force PIC support (with @code{--enable-pic} during FFmpeg configure) and add the following option to your project LDFLAGS: @example -Wl,-Bsymbolic @end example If your target platform requires position independent binaries, you should pass the correct linking flag (e.g. @code{-pie}) to @code{--extra-ldexeflags}. @section BSD BSD make will not build FFmpeg, you need to install and use GNU Make (@command{gmake}). @section (Open)Solaris GNU Make is required to build FFmpeg, so you have to invoke (@command{gmake}), standard Solaris Make will not work. When building with a non-c99 front-end (gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o} or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options since the libc is not c99-compliant by default. The probes performed by configure may raise an exception leading to the death of configure itself due to a bug in the system shell. Simply invoke a different shell such as bash directly to work around this: @example bash ./configure @end example @anchor{Darwin} @section Darwin (Mac OS X, iPhone) The toolchain provided with Xcode is sufficient to build the basic unaccelerated code. Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from @url{https://github.com/FFmpeg/gas-preprocessor} or @url{https://github.com/yuvi/gas-preprocessor}(currently outdated) to build the optimized assembly functions. Put the Perl script somewhere in your PATH, FFmpeg's configure will pick it up automatically. Mac OS X on amd64 and x86 requires @command{nasm} to build most of the optimized assembly functions. @uref{http://www.finkproject.org/, Fink}, @uref{https://wiki.gentoo.org/wiki/Project:Prefix, Gentoo Prefix}, @uref{https://mxcl.github.com/homebrew/, Homebrew} or @uref{http://www.macports.org, MacPorts} can easily provide it. @chapter DOS Using a cross-compiler is preferred for various reasons. @url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html} @chapter OS/2 For information about compiling FFmpeg on OS/2 see @url{http://www.edm2.com/index.php/FFmpeg}. @chapter Windows To get help and instructions for building FFmpeg under Windows, check out the FFmpeg Windows Help Forum at @url{http://ffmpeg.zeranoe.com/forum/}. @section Native Windows compilation using MinGW or MinGW-w64 FFmpeg can be built to run natively on Windows using the MinGW-w64 toolchain. Install the latest versions of MSYS2 and MinGW-w64 from @url{http://msys2.github.io/} and/or @url{http://mingw-w64.sourceforge.net/}. You can find detailed installation instructions in the download section and the FAQ. Notes: @itemize @item Building for the MSYS environment is discouraged, MSYS2 provides a full MinGW-w64 environment through @file{mingw64_shell.bat} or @file{mingw32_shell.bat} that should be used instead of the environment provided by @file{msys2_shell.bat}. @item Building using MSYS2 can be sped up by disabling implicit rules in the Makefile by calling @code{make -r} instead of plain @code{make}. This speed up is close to non-existent for normal one-off builds and is only noticeable when running make for a second time (for example during @code{make install}). @item In order to compile FFplay, you must have the MinGW development library of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed. @item By using @code{./configure --enable-shared} when configuring FFmpeg, you can build the FFmpeg libraries (e.g. libavutil, libavcodec, libavformat) as DLLs. @end itemize @subsection Native Windows compilation using MSYS2 The MSYS2 MinGW-w64 environment provides ready to use toolchains and dependencies through @command{pacman}. Make sure to use @file{mingw64_shell.bat} or @file{mingw32_shell.bat} to have the correct MinGW-w64 environment. The default install provides shortcuts to them under @command{MinGW-w64 Win64 Shell} and @command{MinGW-w64 Win32 Shell}. @example # normal msys2 packages pacman -S make pkgconf diffutils # mingw-w64 packages and toolchains pacman -S mingw-w64-x86_64-nasm mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2 @end example To target 32 bits replace @code{x86_64} with @code{i686} in the command above. @section Microsoft Visual C++ or Intel C++ Compiler for Windows FFmpeg can be built with MSVC 2013 or later. You will need the following prerequisites: @itemize @item @uref{http://msys2.github.io/, MSYS2} @item @uref{http://www.nasm.us/, NASM} (Also available via MSYS2's package manager.) @end itemize To set up a proper environment in MSYS2, you need to run @code{msys_shell.bat} from the Visual Studio or Intel Compiler command prompt. Place @code{yasm.exe} somewhere in your @code{PATH}. Next, make sure any other headers and libs you want to use, such as zlib, are located in a spot that the compiler can see. Do so by modifying the @code{LIB} and @code{INCLUDE} environment variables to include the @strong{Windows-style} paths to these directories. Alternatively, you can try to use the @code{--extra-cflags}/@code{--extra-ldflags} configure options. Finally, run: @example For MSVC: ./configure --toolchain=msvc For ICL: ./configure --toolchain=icl make make install @end example If you wish to compile shared libraries, add @code{--enable-shared} to your configure options. Note that due to the way MSVC and ICL handle DLL imports and exports, you cannot compile static and shared libraries at the same time, and enabling shared libraries will automatically disable the static ones. Notes: @itemize @item If you wish to build with zlib support, you will have to grab a compatible zlib binary from somewhere, with an MSVC import lib, or if you wish to link statically, you can follow the instructions below to build a compatible @code{zlib.lib} with MSVC. Regardless of which method you use, you must still follow step 3, or compilation will fail. @enumerate @item Grab the @uref{http://zlib.net/, zlib sources}. @item Edit @code{win32/Makefile.msc} so that it uses -MT instead of -MD, since this is how FFmpeg is built as well. @item Edit @code{zconf.h} and remove its inclusion of @code{unistd.h}. This gets erroneously included when building FFmpeg. @item Run @code{nmake -f win32/Makefile.msc}. @item Move @code{zlib.lib}, @code{zconf.h}, and @code{zlib.h} to somewhere MSVC can see. @end enumerate @item FFmpeg has been tested with the following on i686 and x86_64: @itemize @item Visual Studio 2013 Pro and Express @item Intel Composer XE 2013 @item Intel Composer XE 2013 SP1 @end itemize Anything else is not officially supported. @end itemize @subsection Linking to FFmpeg with Microsoft Visual C++ If you plan to link with MSVC-built static libraries, you will need to make sure you have @code{Runtime Library} set to @code{Multi-threaded (/MT)} in your project's settings. You will need to define @code{inline} to something MSVC understands: @example #define inline __inline @end example Also note, that as stated in @strong{Microsoft Visual C++}, you will need an MSVC-compatible @uref{http://code.google.com/p/msinttypes/, inttypes.h}. If you plan on using import libraries created by dlltool, you must set @code{References} to @code{No (/OPT:NOREF)} under the linker optimization settings, otherwise the resulting binaries will fail during runtime. This is not required when using import libraries generated by @code{lib.exe}. This issue is reported upstream at @url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}. To create import libraries that work with the @code{/OPT:REF} option (which is enabled by default in Release mode), follow these steps: @enumerate @item Open the @emph{Visual Studio Command Prompt}. Alternatively, in a normal command line prompt, call @file{vcvars32.bat} which sets up the environment variables for the Visual C++ tools (the standard location for this file is something like @file{C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat}). @item Enter the @file{bin} directory where the created LIB and DLL files are stored. @item Generate new import libraries with @command{lib.exe}: @example lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib @end example Replace @code{foo-version} and @code{foo} with the respective library names. @end enumerate @anchor{Cross compilation for Windows with Linux} @section Cross compilation for Windows with Linux You must use the MinGW cross compilation tools available at @url{http://www.mingw.org/}. Then configure FFmpeg with the following options: @example ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc- @end example (you can change the cross-prefix according to the prefix chosen for the MinGW tools). Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}. @section Compilation under Cygwin Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack llrint() in its C library. Install your Cygwin with all the "Base" packages, plus the following "Devel" ones: @example binutils, gcc4-core, make, git, mingw-runtime, texinfo @end example In order to run FATE you will also need the following "Utils" packages: @example diffutils @end example If you want to build FFmpeg with additional libraries, download Cygwin "Devel" packages for Ogg and Vorbis from any Cygwin packages repository: @example libogg-devel, libvorbis-devel @end example These library packages are only available from @uref{http://sourceware.org/cygwinports/, Cygwin Ports}: @example yasm, libSDL-devel, libgsm-devel, libmp3lame-devel, speex-devel, libtheora-devel, libxvidcore-devel @end example The recommendation for x264 is to build it from source, as it evolves too quickly for Cygwin Ports to be up to date. @section Crosscompilation for Windows under Cygwin With Cygwin you can create Windows binaries that do not need the cygwin1.dll. Just install your Cygwin as explained before, plus these additional "Devel" packages: @example gcc-mingw-core, mingw-runtime, mingw-zlib @end example and add some special flags to your configure invocation. For a static build run @example ./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin @end example and for a build with shared libraries @example ./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin @end example @bye