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* commit 'e60a6e7545dd6f5b25e3a65de9c6fdcc6e2e9d6b':
mpegvideo: Drop mpegvideo.h where not needed
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
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Add necessary headers in .c files.
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* commit '9b4b96c0dee90d260891ec765b28f6ca15594340':
force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to be able to use dxva.h
Conflicts:
libavcodec/dxva2_internal.h
See: c5327df838396e7c43a56bdd141c0f01ba3edc94
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
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The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.
Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.
The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.
Signed-off-by: Martin Storsjö <martin@martin.st>
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The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.
Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.
The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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* commit '28fa58cf5d939151108345d7ddddebbd51d9b684':
dxva2: Fix build when only D3D11 or DXVA2 is used
Conflicts:
libavcodec/dxva2_internal.h
See: 94d07b314aa516284cc21ea720d4a305f881b6c2
Merged-by: Michael Niedermayer <michaelni@gmx.at>
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Signed-off-by: Martin Storsjö <martin@martin.st>
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Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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* commit 'd8039ef8d221ea273aa4f1e62e5df21bf618c772':
D3D11va: add a Direct3D11 video decoder similar to DXVA2
Conflicts:
Changelog
configure
libavcodec/Makefile
libavcodec/allcodecs.c
libavcodec/dxva2_vc1.c
libavcodec/version.h
libavutil/pixdesc.c
libavutil/pixfmt.h
libavutil/version.h
Merged-by: Michael Niedermayer <michaelni@gmx.at>
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Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
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Only set a value if _WIN32_WINNT is undefined or smaller than 0x0600. This is
cleaner than unconditional definition and avoids a number of redefinition
warnings. Also only define a value in one of the two dxva2 headers.
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The assumption of (MPEG) Picture and H264Picture layout matching might
not hold true in the future.
Signed-off-by: Hendrik Leppkes <h.leppkes@gmail.com>
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Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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This removes duplicate code
Reviewed-by: James Almer <jamrial@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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* qatar/master:
h264: deMpegEncContextize
Conflicts:
libavcodec/dxva2_h264.c
libavcodec/h264.c
libavcodec/h264.h
libavcodec/h264_cabac.c
libavcodec/h264_cavlc.c
libavcodec/h264_loopfilter.c
libavcodec/h264_mb_template.c
libavcodec/h264_parser.c
libavcodec/h264_ps.c
libavcodec/h264_refs.c
libavcodec/h264_sei.c
libavcodec/svq3.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>
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Most of the changes are just trivial are just trivial replacements of
fields from MpegEncContext with equivalent fields in H264Context.
Everything in h264* other than h264.c are those trivial changes.
The nontrivial parts are:
1) extracting a simplified version of the frame management code from
mpegvideo.c. We don't need last/next_picture anymore, since h264 uses
its own more complex system already and those were set only to appease
the mpegvideo parts.
2) some tables that need to be allocated/freed in appropriate places.
3) hwaccels -- mostly trivial replacements.
for dxva, the draw_horiz_band() call is moved from
ff_dxva2_common_end_frame() to per-codec end_frame() callbacks,
because it's now different for h264 and MpegEncContext-based
decoders.
4) svq3 -- it does not use h264 complex reference system, so I just
added some very simplistic frame management instead and dropped the
use of ff_h264_frame_start(). Because of this I also had to move some
initialization code to svq3.
Additional fixes for chroma format and bit depth changes by
Janne Grunau <janne-libav@jannau.net>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Don't redefine _WIN32_WINNT when targeting Win7/8
Signed-off-by: James Almer <jamrial@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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* qatar/master:
mss1: validate number of changeable palette entries
mss1: report palette changed when some additional colours were decoded
x86: fft: replace call to memcpy by a loop
udp: Support IGMPv3 source specific multicast and source blocking
dxva2: include dxva.h if found
libm: Provide fallback definitions for isnan() and isinf()
tcp: Pass NULL as hostname to getaddrinfo if the string is empty
tcp: Set AI_PASSIVE when the socket will be used for listening
Conflicts:
configure
libavcodec/mss1.c
libavformat/udp.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>
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Apparently, some build environments require dxva.h even for dxva2,
while others lack this header entirely. Including it conditionally
allows building in both cases.
Signed-off-by: Martin Storsjö <martin@martin.st>
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Signed-off-by: Mans Rullgard <mans@mansr.com>
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Signed-off-by: Mans Rullgard <mans@mansr.com>
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Signed-off-by: Mans Rullgard <mans@mansr.com>
(cherry picked from commit 04973f8082c5a822112d2e42d535b7f3f59dccc0)
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Originally committed as revision 21407 to svn://svn.ffmpeg.org/ffmpeg/trunk
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