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path: root/libavcodec/dxva2.c
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* d3d11va: Use the proper decoding slice indexSteve Lhomme2016-10-051-1/+10
* d3d11va: don't keep the context lock while waiting for a frameSteve Lhomme2016-07-111-3/+9
* d3d11va: WindowsPhone requires a mutex around ID3D11VideoContextSteve Lhomme2015-09-171-2/+13
* mpegvideo: Drop mpegvideo.h where not neededVittorio Giovara2015-09-131-1/+0
* dxva2: Add ifdefs around structs that might not be availableMartin Storsjö2015-06-011-0/+4
* D3D11va: add a Direct3D11 video decoder similar to DXVA2Steve Lhomme2015-05-251-31/+130
* dxva2: Directly use AVFramesMichael Niedermayer2014-04-011-6/+6
* dxva2: Use correct printf format stringsDiego Biurrun2014-01-211-6/+6
* dxva2: Add missing #includesDiego Biurrun2014-01-211-0/+8
* dxva2: Log errors verboselySam Lantinga2014-01-211-9/+18
* dxva2: Retry IDirectXVideoDecoder_BeginFrame()Sam Lantinga2014-01-211-6/+13
* h264: deMpegEncContextizeAnton Khirnov2013-02-151-4/+2
* mpegvideo: split ff_draw_horiz_band().Anton Khirnov2013-02-151-1/+1
* Replace memset(0) by zero initializations.Diego Biurrun2012-03-281-2/+1
* cosmetics: Remove extra newlines at EOFAlex Converse2012-01-271-1/+0
* DxVA2: unbreak build after [657ccb5ac75ce34e62bd67f228d9bd36db72189e]Jean-Baptiste Kempf2011-07-101-1/+1
* Replace FFmpeg with Libav in licence headersMans Rullgard2011-03-191-4/+4
* Moved reusable functions from dxva2_h264.c to dxva2.cLaurent Aimar2010-01-231-0/+154
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