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Diffstat (limited to 'libavfilter/vf_removelogo.c')
-rw-r--r-- | libavfilter/vf_removelogo.c | 585 |
1 files changed, 585 insertions, 0 deletions
diff --git a/libavfilter/vf_removelogo.c b/libavfilter/vf_removelogo.c new file mode 100644 index 0000000..dd7629f --- /dev/null +++ b/libavfilter/vf_removelogo.c @@ -0,0 +1,585 @@ +/* + * Copyright (c) 2005 Robert Edele <yartrebo@earthlink.net> + * Copyright (c) 2012 Stefano Sabatini + * + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +/** + * @file + * Advanced blur-based logo removing filter + * + * This filter loads an image mask file showing where a logo is and + * uses a blur transform to remove the logo. + * + * Based on the libmpcodecs remove-logo filter by Robert Edele. + */ + +/** + * This code implements a filter to remove annoying TV logos and other annoying + * images placed onto a video stream. It works by filling in the pixels that + * comprise the logo with neighboring pixels. The transform is very loosely + * based on a gaussian blur, but it is different enough to merit its own + * paragraph later on. It is a major improvement on the old delogo filter as it + * both uses a better blurring algorithm and uses a bitmap to use an arbitrary + * and generally much tighter fitting shape than a rectangle. + * + * The logo removal algorithm has two key points. The first is that it + * distinguishes between pixels in the logo and those not in the logo by using + * the passed-in bitmap. Pixels not in the logo are copied over directly without + * being modified and they also serve as source pixels for the logo + * fill-in. Pixels inside the logo have the mask applied. + * + * At init-time the bitmap is reprocessed internally, and the distance to the + * nearest edge of the logo (Manhattan distance), along with a little extra to + * remove rough edges, is stored in each pixel. This is done using an in-place + * erosion algorithm, and incrementing each pixel that survives any given + * erosion. Once every pixel is eroded, the maximum value is recorded, and a + * set of masks from size 0 to this size are generaged. The masks are circular + * binary masks, where each pixel within a radius N (where N is the size of the + * mask) is a 1, and all other pixels are a 0. Although a gaussian mask would be + * more mathematically accurate, a binary mask works better in practice because + * we generally do not use the central pixels in the mask (because they are in + * the logo region), and thus a gaussian mask will cause too little blur and + * thus a very unstable image. + * + * The mask is applied in a special way. Namely, only pixels in the mask that + * line up to pixels outside the logo are used. The dynamic mask size means that + * the mask is just big enough so that the edges touch pixels outside the logo, + * so the blurring is kept to a minimum and at least the first boundary + * condition is met (that the image function itself is continuous), even if the + * second boundary condition (that the derivative of the image function is + * continuous) is not met. A masking algorithm that does preserve the second + * boundary coundition (perhaps something based on a highly-modified bi-cubic + * algorithm) should offer even better results on paper, but the noise in a + * typical TV signal should make anything based on derivatives hopelessly noisy. + */ + +#include "libavutil/imgutils.h" +#include "libavutil/opt.h" +#include "avfilter.h" +#include "formats.h" +#include "internal.h" +#include "video.h" +#include "bbox.h" +#include "lavfutils.h" +#include "lswsutils.h" + +typedef struct { + const AVClass *class; + char *filename; + /* Stores our collection of masks. The first is for an array of + the second for the y axis, and the third for the x axis. */ + int ***mask; + int max_mask_size; + int mask_w, mask_h; + + uint8_t *full_mask_data; + FFBoundingBox full_mask_bbox; + uint8_t *half_mask_data; + FFBoundingBox half_mask_bbox; +} RemovelogoContext; + +#define OFFSET(x) offsetof(RemovelogoContext, x) +#define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM +static const AVOption removelogo_options[] = { + { "filename", "set bitmap filename", OFFSET(filename), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS }, + { "f", "set bitmap filename", OFFSET(filename), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS }, + { NULL } +}; + +AVFILTER_DEFINE_CLASS(removelogo); + +/** + * Choose a slightly larger mask size to improve performance. + * + * This function maps the absolute minimum mask size needed to the + * mask size we'll actually use. f(x) = x (the smallest that will + * work) will produce the sharpest results, but will be quite + * jittery. f(x) = 1.25x (what I'm using) is a good tradeoff in my + * opinion. This will calculate only at init-time, so you can put a + * long expression here without effecting performance. + */ +#define apply_mask_fudge_factor(x) (((x) >> 2) + (x)) + +/** + * Pre-process an image to give distance information. + * + * This function takes a bitmap image and converts it in place into a + * distance image. A distance image is zero for pixels outside of the + * logo and is the Manhattan distance (|dx| + |dy|) from the logo edge + * for pixels inside of the logo. This will overestimate the distance, + * but that is safe, and is far easier to implement than a proper + * pythagorean distance since I'm using a modified erosion algorithm + * to compute the distances. + * + * @param mask image which will be converted from a greyscale image + * into a distance image. + */ +static void convert_mask_to_strength_mask(uint8_t *data, int linesize, + int w, int h, int min_val, + int *max_mask_size) +{ + int x, y; + + /* How many times we've gone through the loop. Used in the + in-place erosion algorithm and to get us max_mask_size later on. */ + int current_pass = 0; + + /* set all non-zero values to 1 */ + for (y = 0; y < h; y++) + for (x = 0; x < w; x++) + data[y*linesize + x] = data[y*linesize + x] > min_val; + + /* For each pass, if a pixel is itself the same value as the + current pass, and its four neighbors are too, then it is + incremented. If no pixels are incremented by the end of the + pass, then we go again. Edge pixels are counted as always + excluded (this should be true anyway for any sane mask, but if + it isn't this will ensure that we eventually exit). */ + while (1) { + /* If this doesn't get set by the end of this pass, then we're done. */ + int has_anything_changed = 0; + uint8_t *current_pixel0 = data + 1 + linesize, *current_pixel; + current_pass++; + + for (y = 1; y < h-1; y++) { + current_pixel = current_pixel0; + for (x = 1; x < w-1; x++) { + /* Apply the in-place erosion transform. It is based + on the following two premises: + 1 - Any pixel that fails 1 erosion will fail all + future erosions. + + 2 - Only pixels having survived all erosions up to + the present will be >= to current_pass. + It doesn't matter if it survived the current pass, + failed it, or hasn't been tested yet. By using >= + instead of ==, we allow the algorithm to work in + place. */ + if ( *current_pixel >= current_pass && + *(current_pixel + 1) >= current_pass && + *(current_pixel - 1) >= current_pass && + *(current_pixel + linesize) >= current_pass && + *(current_pixel - linesize) >= current_pass) { + /* Increment the value since it still has not been + * eroded, as evidenced by the if statement that + * just evaluated to true. */ + (*current_pixel)++; + has_anything_changed = 1; + } + current_pixel++; + } + current_pixel0 += linesize; + } + if (!has_anything_changed) + break; + } + + /* Apply the fudge factor, which will increase the size of the + * mask a little to reduce jitter at the cost of more blur. */ + for (y = 1; y < h - 1; y++) + for (x = 1; x < w - 1; x++) + data[(y * linesize) + x] = apply_mask_fudge_factor(data[(y * linesize) + x]); + + /* As a side-effect, we now know the maximum mask size, which + * we'll use to generate our masks. */ + /* Apply the fudge factor to this number too, since we must ensure + * that enough masks are generated. */ + *max_mask_size = apply_mask_fudge_factor(current_pass + 1); +} + +static int query_formats(AVFilterContext *ctx) +{ + static const enum AVPixelFormat pix_fmts[] = { AV_PIX_FMT_YUV420P, AV_PIX_FMT_NONE }; + ff_set_common_formats(ctx, ff_make_format_list(pix_fmts)); + return 0; +} + +static int load_mask(uint8_t **mask, int *w, int *h, + const char *filename, void *log_ctx) +{ + int ret; + enum AVPixelFormat pix_fmt; + uint8_t *src_data[4], *gray_data[4]; + int src_linesize[4], gray_linesize[4]; + + /* load image from file */ + if ((ret = ff_load_image(src_data, src_linesize, w, h, &pix_fmt, filename, log_ctx)) < 0) + return ret; + + /* convert the image to GRAY8 */ + if ((ret = ff_scale_image(gray_data, gray_linesize, *w, *h, AV_PIX_FMT_GRAY8, + src_data, src_linesize, *w, *h, pix_fmt, + log_ctx)) < 0) + goto end; + + /* copy mask to a newly allocated array */ + *mask = av_malloc(*w * *h); + if (!*mask) + ret = AVERROR(ENOMEM); + av_image_copy_plane(*mask, *w, gray_data[0], gray_linesize[0], *w, *h); + +end: + av_freep(&src_data[0]); + av_freep(&gray_data[0]); + return ret; +} + +/** + * Generate a scaled down image with half width, height, and intensity. + * + * This function not only scales down an image, but halves the value + * in each pixel too. The purpose of this is to produce a chroma + * filter image out of a luma filter image. The pixel values store the + * distance to the edge of the logo and halving the dimensions halves + * the distance. This function rounds up, because a downwards rounding + * error could cause the filter to fail, but an upwards rounding error + * will only cause a minor amount of excess blur in the chroma planes. + */ +static void generate_half_size_image(const uint8_t *src_data, int src_linesize, + uint8_t *dst_data, int dst_linesize, + int src_w, int src_h, + int *max_mask_size) +{ + int x, y; + + /* Copy over the image data, using the average of 4 pixels for to + * calculate each downsampled pixel. */ + for (y = 0; y < src_h/2; y++) { + for (x = 0; x < src_w/2; x++) { + /* Set the pixel if there exists a non-zero value in the + * source pixels, else clear it. */ + dst_data[(y * dst_linesize) + x] = + src_data[((y << 1) * src_linesize) + (x << 1)] || + src_data[((y << 1) * src_linesize) + (x << 1) + 1] || + src_data[(((y << 1) + 1) * src_linesize) + (x << 1)] || + src_data[(((y << 1) + 1) * src_linesize) + (x << 1) + 1]; + dst_data[(y * dst_linesize) + x] = FFMIN(1, dst_data[(y * dst_linesize) + x]); + } + } + + convert_mask_to_strength_mask(dst_data, dst_linesize, + src_w/2, src_h/2, 0, max_mask_size); +} + +static av_cold int init(AVFilterContext *ctx) +{ + RemovelogoContext *s = ctx->priv; + int ***mask; + int ret = 0; + int a, b, c, w, h; + int full_max_mask_size, half_max_mask_size; + + if (!s->filename) { + av_log(ctx, AV_LOG_ERROR, "The bitmap file name is mandatory\n"); + return AVERROR(EINVAL); + } + + /* Load our mask image. */ + if ((ret = load_mask(&s->full_mask_data, &w, &h, s->filename, ctx)) < 0) + return ret; + s->mask_w = w; + s->mask_h = h; + + convert_mask_to_strength_mask(s->full_mask_data, w, w, h, + 16, &full_max_mask_size); + + /* Create the scaled down mask image for the chroma planes. */ + if (!(s->half_mask_data = av_mallocz(w/2 * h/2))) + return AVERROR(ENOMEM); + generate_half_size_image(s->full_mask_data, w, + s->half_mask_data, w/2, + w, h, &half_max_mask_size); + + s->max_mask_size = FFMAX(full_max_mask_size, half_max_mask_size); + + /* Create a circular mask for each size up to max_mask_size. When + the filter is applied, the mask size is determined on a pixel + by pixel basis, with pixels nearer the edge of the logo getting + smaller mask sizes. */ + mask = (int ***)av_malloc_array(s->max_mask_size + 1, sizeof(int **)); + if (!mask) + return AVERROR(ENOMEM); + + for (a = 0; a <= s->max_mask_size; a++) { + mask[a] = (int **)av_malloc_array((a * 2) + 1, sizeof(int *)); + if (!mask[a]) { + av_free(mask); + return AVERROR(ENOMEM); + } + for (b = -a; b <= a; b++) { + mask[a][b + a] = (int *)av_malloc_array((a * 2) + 1, sizeof(int)); + if (!mask[a][b + a]) { + av_free(mask); + return AVERROR(ENOMEM); + } + for (c = -a; c <= a; c++) { + if ((b * b) + (c * c) <= (a * a)) /* Circular 0/1 mask. */ + mask[a][b + a][c + a] = 1; + else + mask[a][b + a][c + a] = 0; + } + } + } + s->mask = mask; + + /* Calculate our bounding rectangles, which determine in what + * region the logo resides for faster processing. */ + ff_calculate_bounding_box(&s->full_mask_bbox, s->full_mask_data, w, w, h, 0); + ff_calculate_bounding_box(&s->half_mask_bbox, s->half_mask_data, w/2, w/2, h/2, 0); + +#define SHOW_LOGO_INFO(mask_type) \ + av_log(ctx, AV_LOG_VERBOSE, #mask_type " x1:%d x2:%d y1:%d y2:%d max_mask_size:%d\n", \ + s->mask_type##_mask_bbox.x1, s->mask_type##_mask_bbox.x2, \ + s->mask_type##_mask_bbox.y1, s->mask_type##_mask_bbox.y2, \ + mask_type##_max_mask_size); + SHOW_LOGO_INFO(full); + SHOW_LOGO_INFO(half); + + return 0; +} + +static int config_props_input(AVFilterLink *inlink) +{ + AVFilterContext *ctx = inlink->dst; + RemovelogoContext *s = ctx->priv; + + if (inlink->w != s->mask_w || inlink->h != s->mask_h) { + av_log(ctx, AV_LOG_INFO, + "Mask image size %dx%d does not match with the input video size %dx%d\n", + s->mask_w, s->mask_h, inlink->w, inlink->h); + return AVERROR(EINVAL); + } + + return 0; +} + +/** + * Blur image. + * + * It takes a pixel that is inside the mask and blurs it. It does so + * by finding the average of all the pixels within the mask and + * outside of the mask. + * + * @param mask_data the mask plane to use for averaging + * @param image_data the image plane to blur + * @param w width of the image + * @param h height of the image + * @param x x-coordinate of the pixel to blur + * @param y y-coordinate of the pixel to blur + */ +static unsigned int blur_pixel(int ***mask, + const uint8_t *mask_data, int mask_linesize, + uint8_t *image_data, int image_linesize, + int w, int h, int x, int y) +{ + /* Mask size tells how large a circle to use. The radius is about + * (slightly larger than) mask size. */ + int mask_size; + int start_posx, start_posy, end_posx, end_posy; + int i, j; + unsigned int accumulator = 0, divisor = 0; + /* What pixel we are reading out of the circular blur mask. */ + const uint8_t *image_read_position; + /* What pixel we are reading out of the filter image. */ + const uint8_t *mask_read_position; + + /* Prepare our bounding rectangle and clip it if need be. */ + mask_size = mask_data[y * mask_linesize + x]; + start_posx = FFMAX(0, x - mask_size); + start_posy = FFMAX(0, y - mask_size); + end_posx = FFMIN(w - 1, x + mask_size); + end_posy = FFMIN(h - 1, y + mask_size); + + image_read_position = image_data + image_linesize * start_posy + start_posx; + mask_read_position = mask_data + mask_linesize * start_posy + start_posx; + + for (j = start_posy; j <= end_posy; j++) { + for (i = start_posx; i <= end_posx; i++) { + /* Check if this pixel is in the mask or not. Only use the + * pixel if it is not. */ + if (!(*mask_read_position) && mask[mask_size][i - start_posx][j - start_posy]) { + accumulator += *image_read_position; + divisor++; + } + + image_read_position++; + mask_read_position++; + } + + image_read_position += (image_linesize - ((end_posx + 1) - start_posx)); + mask_read_position += (mask_linesize - ((end_posx + 1) - start_posx)); + } + + /* If divisor is 0, it means that not a single pixel is outside of + the logo, so we have no data. Else we need to normalise the + data using the divisor. */ + return divisor == 0 ? 255: + (accumulator + (divisor / 2)) / divisor; /* divide, taking into account average rounding error */ +} + +/** + * Blur image plane using a mask. + * + * @param source The image to have it's logo removed. + * @param destination Where the output image will be stored. + * @param source_stride How far apart (in memory) two consecutive lines are. + * @param destination Same as source_stride, but for the destination image. + * @param width Width of the image. This is the same for source and destination. + * @param height Height of the image. This is the same for source and destination. + * @param is_image_direct If the image is direct, then source and destination are + * the same and we can save a lot of time by not copying pixels that + * haven't changed. + * @param filter The image that stores the distance to the edge of the logo for + * each pixel. + * @param logo_start_x smallest x-coordinate that contains at least 1 logo pixel. + * @param logo_start_y smallest y-coordinate that contains at least 1 logo pixel. + * @param logo_end_x largest x-coordinate that contains at least 1 logo pixel. + * @param logo_end_y largest y-coordinate that contains at least 1 logo pixel. + * + * This function processes an entire plane. Pixels outside of the logo are copied + * to the output without change, and pixels inside the logo have the de-blurring + * function applied. + */ +static void blur_image(int ***mask, + const uint8_t *src_data, int src_linesize, + uint8_t *dst_data, int dst_linesize, + const uint8_t *mask_data, int mask_linesize, + int w, int h, int direct, + FFBoundingBox *bbox) +{ + int x, y; + uint8_t *dst_line; + const uint8_t *src_line; + + if (!direct) + av_image_copy_plane(dst_data, dst_linesize, src_data, src_linesize, w, h); + + for (y = bbox->y1; y <= bbox->y2; y++) { + src_line = src_data + src_linesize * y; + dst_line = dst_data + dst_linesize * y; + + for (x = bbox->x1; x <= bbox->x2; x++) { + if (mask_data[y * mask_linesize + x]) { + /* Only process if we are in the mask. */ + dst_line[x] = blur_pixel(mask, + mask_data, mask_linesize, + dst_data, dst_linesize, + w, h, x, y); + } else { + /* Else just copy the data. */ + if (!direct) + dst_line[x] = src_line[x]; + } + } + } +} + +static int filter_frame(AVFilterLink *inlink, AVFrame *inpicref) +{ + RemovelogoContext *s = inlink->dst->priv; + AVFilterLink *outlink = inlink->dst->outputs[0]; + AVFrame *outpicref; + int direct = 0; + + if (av_frame_is_writable(inpicref)) { + direct = 1; + outpicref = inpicref; + } else { + outpicref = ff_get_video_buffer(outlink, outlink->w, outlink->h); + if (!outpicref) { + av_frame_free(&inpicref); + return AVERROR(ENOMEM); + } + av_frame_copy_props(outpicref, inpicref); + } + + blur_image(s->mask, + inpicref ->data[0], inpicref ->linesize[0], + outpicref->data[0], outpicref->linesize[0], + s->full_mask_data, inlink->w, + inlink->w, inlink->h, direct, &s->full_mask_bbox); + blur_image(s->mask, + inpicref ->data[1], inpicref ->linesize[1], + outpicref->data[1], outpicref->linesize[1], + s->half_mask_data, inlink->w/2, + inlink->w/2, inlink->h/2, direct, &s->half_mask_bbox); + blur_image(s->mask, + inpicref ->data[2], inpicref ->linesize[2], + outpicref->data[2], outpicref->linesize[2], + s->half_mask_data, inlink->w/2, + inlink->w/2, inlink->h/2, direct, &s->half_mask_bbox); + + if (!direct) + av_frame_free(&inpicref); + + return ff_filter_frame(outlink, outpicref); +} + +static av_cold void uninit(AVFilterContext *ctx) +{ + RemovelogoContext *s = ctx->priv; + int a, b; + + av_freep(&s->full_mask_data); + av_freep(&s->half_mask_data); + + if (s->mask) { + /* Loop through each mask. */ + for (a = 0; a <= s->max_mask_size; a++) { + /* Loop through each scanline in a mask. */ + for (b = -a; b <= a; b++) { + av_freep(&s->mask[a][b + a]); /* Free a scanline. */ + } + av_freep(&s->mask[a]); + } + /* Free the array of pointers pointing to the masks. */ + av_freep(&s->mask); + } +} + +static const AVFilterPad removelogo_inputs[] = { + { + .name = "default", + .type = AVMEDIA_TYPE_VIDEO, + .config_props = config_props_input, + .filter_frame = filter_frame, + }, + { NULL } +}; + +static const AVFilterPad removelogo_outputs[] = { + { + .name = "default", + .type = AVMEDIA_TYPE_VIDEO, + }, + { NULL } +}; + +AVFilter ff_vf_removelogo = { + .name = "removelogo", + .description = NULL_IF_CONFIG_SMALL("Remove a TV logo based on a mask image."), + .priv_size = sizeof(RemovelogoContext), + .init = init, + .uninit = uninit, + .query_formats = query_formats, + .inputs = removelogo_inputs, + .outputs = removelogo_outputs, + .priv_class = &removelogo_class, + .flags = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC, +}; |