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diff --git a/doc/general.texi b/doc/general.texi index 3ea8e60..a8e4f37 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -1,4 +1,5 @@ \input texinfo @c -*- texinfo -*- +@documentencoding UTF-8 @settitle General Documentation @titlepage @@ -11,12 +12,20 @@ @chapter External libraries -Libav can be hooked up with a number of external libraries to add support +FFmpeg can be hooked up with a number of external libraries to add support for more formats. None of them are used by default, their use has to be explicitly requested by passing the appropriate flags to @command{./configure}. -@section OpenCORE and VisualOn libraries +@section OpenJPEG + +FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to +@url{http://www.openjpeg.org/} to get the libraries and follow the installation +instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to +@file{./configure}. + + +@section OpenCORE, VisualOn, and Fraunhofer libraries Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer libraries provide encoders for a number of audio codecs. @@ -24,14 +33,19 @@ libraries provide encoders for a number of audio codecs. @float NOTE OpenCORE and VisualOn libraries are under the Apache License 2.0 (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is -incompatible with the LGPL version 2.1 and GPL version 2. You have to -upgrade Libav's license to LGPL version 3 (or if you have enabled -GPL components, GPL version 3) to use it. +incompatible to the LGPL version 2.1 and GPL version 2. You have to +upgrade FFmpeg's license to LGPL version 3 (or if you have enabled +GPL components, GPL version 3) by passing @code{--enable-version3} to configure in +order to use it. + +The Fraunhofer AAC library is licensed under a license incompatible to the GPL +and is not known to be compatible to the LGPL. Therefore, you have to pass +@code{--enable-nonfree} to configure to use it. @end float @subsection OpenCORE AMR -Libav can make use of the OpenCORE libraries for AMR-NB +FFmpeg can make use of the OpenCORE libraries for AMR-NB decoding/encoding and AMR-WB decoding. Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the @@ -41,7 +55,7 @@ Then pass @code{--enable-libopencore-amrnb} and/or @subsection VisualOn AAC encoder library -Libav can make use of the VisualOn AACenc library for AAC encoding. +FFmpeg can make use of the VisualOn AACenc library for AAC encoding. Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for installing the library. @@ -49,7 +63,7 @@ Then pass @code{--enable-libvo-aacenc} to configure to enable it. @subsection VisualOn AMR-WB encoder library -Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. +FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for installing the library. @@ -57,7 +71,7 @@ Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. @subsection Fraunhofer AAC library -Libav can make use of the Fraunhofer AAC library for AAC encoding. +FFmpeg can make use of the Fraunhofer AAC library for AAC encoding. Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for installing the library. @@ -65,7 +79,7 @@ Then pass @code{--enable-libfdk-aac} to configure to enable it. @section LAME -Libav can make use of the LAME library for MP3 encoding. +FFmpeg can make use of the LAME library for MP3 encoding. Go to @url{http://lame.sourceforge.net/} and follow the instructions for installing the library. @@ -73,7 +87,7 @@ Then pass @code{--enable-libmp3lame} to configure to enable it. @section TwoLAME -Libav can make use of the TwoLAME library for MP2 encoding. +FFmpeg can make use of the TwoLAME library for MP2 encoding. Go to @url{http://www.twolame.org/} and follow the instructions for installing the library. @@ -81,7 +95,7 @@ Then pass @code{--enable-libtwolame} to configure to enable it. @section libvpx -Libav can make use of the libvpx library for VP8 encoding. +FFmpeg can make use of the libvpx library for VP8/VP9 encoding. Go to @url{http://www.webmproject.org/} and follow the instructions for installing the library. Then pass @code{--enable-libvpx} to configure to @@ -89,7 +103,7 @@ enable it. @section libwavpack -Libav can make use of the libwavpack library for WavPack encoding. +FFmpeg can make use of the libwavpack library for WavPack encoding. Go to @url{http://www.wavpack.com/} and follow the instructions for installing the library. Then pass @code{--enable-libwavpack} to configure to @@ -97,7 +111,7 @@ enable it. @section OpenH264 -Libav can make use of the OpenH264 library for H.264 encoding. +FFmpeg can make use of the OpenH264 library for H.264 encoding. Go to @url{http://www.openh264.org/} and follow the instructions for installing the library. Then pass @code{--enable-libopenh264} to configure to @@ -105,7 +119,7 @@ enable it. @section x264 -Libav can make use of the x264 library for H.264 encoding. +FFmpeg can make use of the x264 library for H.264 encoding. Go to @url{http://www.videolan.org/developers/x264.html} and follow the instructions for installing the library. Then pass @code{--enable-libx264} to @@ -114,75 +128,78 @@ configure to enable it. @float NOTE x264 is under the GNU Public License Version 2 or later (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for -details), you must upgrade Libav's license to GPL in order to use it. +details), you must upgrade FFmpeg's license to GPL in order to use it. @end float @section x265 -Libav can make use of the x265 library for HEVC encoding. +FFmpeg can make use of the x265 library for HEVC encoding. Go to @url{http://x265.org/developers.html} and follow the instructions for installing the library. Then pass @code{--enable-libx265} to configure to enable it. -@float note +@float NOTE x265 is under the GNU Public License Version 2 or later (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for -details), you must upgrade Libav's license to GPL in order to use it. +details), you must upgrade FFmpeg's license to GPL in order to use it. @end float @section libilbc iLBC is a narrowband speech codec that has been made freely available by Google as part of the WebRTC project. libilbc is a packaging friendly -copy of the iLBC codec. Libav can make use of the libilbc library for +copy of the iLBC codec. FFmpeg can make use of the libilbc library for iLBC encoding and decoding. -Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for +Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for installing the library. Then pass @code{--enable-libilbc} to configure to enable it. +@section libzvbi + +libzvbi is a VBI decoding library which can be used by FFmpeg to decode DVB +teletext pages and DVB teletext subtitles. + +Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for +installing the library. Then pass @code{--enable-libzvbi} to configure to +enable it. + +@float NOTE +libzvbi is licensed under the GNU General Public License Version 2 or later +(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for details), +you must upgrade FFmpeg's license to GPL in order to use it. +@end float + @section AviSynth -Libav can read AviSynth scripts as input. To enable support you need a -suitable @file{avisynth_c.h} header to compile against. The header in -classic AviSynth's CVS repository is not compatible as it has not been -updated to support AviSynth 2.6. AviSynth 2.5 is not supported by Libav. -Once you have the appropriate header, pass @code{--enable-avisynth} to -configure to enable AviSynth support. +FFmpeg can read AviSynth scripts as input. To enable support, pass +@code{--enable-avisynth} to configure. The correct headers are +included in compat/avisynth/, which allows the user to enable support +without needing to search for these headers themselves. For Windows, supported AviSynth variants are -@url{http://avisynth.nl, AviSynth 2.6} for 32-bit builds and +@url{http://avisynth.nl, AviSynth 2.5 or 2.6} for 32-bit builds and @url{http://avs-plus.net, AviSynth+ 0.1} for 32-bit and 64-bit builds. -The necessary @file{avisynth_c.h} header is the variant in the @file{extras/} -directory of the @url{https://www.videolan.org/developers/x264.html, x264} -source tree. For convenience, this header is also available from a -@url{https://github.com/qyot27/avisynth_headers, temporary repository} -along with an installation routine. For Linux and OS X, the supported AviSynth variant is @url{https://github.com/avxsynth/avxsynth, AvxSynth}. -@file{avxsynth_c.h} is installed as part of the normal -build routine, as illustrated on -@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}. -(the instructions for compiling its prerequisites are outdated, as FFMS 2.18 -or higher is now needed; the list of dependencies to be downloaded from the -repositories is still the same, though). @float NOTE -AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav +AviSynth and AvxSynth are loaded dynamically. Distributors can build FFmpeg with @code{--enable-avisynth}, and the binaries will work regardless of the end user having AviSynth or AvxSynth installed - they'll only need to be installed to use AviSynth scripts (obviously). @end float -@chapter Supported File Formats and Codecs + +@chapter Supported File Formats, Codecs or Features You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. @section File Formats -Libav supports the following file formats through the @code{libavformat} +FFmpeg supports the following file formats through the @code{libavformat} library: @multitable @columnfractions .4 .1 .1 .4 @@ -190,6 +207,8 @@ library: @item 4xm @tab @tab X @tab 4X Technologies format, used in some games. @item 8088flex TMV @tab @tab X +@item ACT Voice @tab @tab X + @tab contains G.729 audio @item Adobe Filmstrip @tab X @tab X @item Audio IFF (AIFF) @tab X @tab X @item American Laser Games MM @tab @tab X @@ -198,21 +217,33 @@ library: @item Amazing Studio Packed Animation File @tab @tab X @tab Multimedia format used in game Heart Of Darkness. @item Apple HTTP Live Streaming @tab @tab X +@item Artworx Data Format @tab @tab X +@item ADP @tab @tab X + @tab Audio format used on the Nintendo Gamecube. +@item AFC @tab @tab X + @tab Audio format used on the Nintendo Gamecube. @item ASF @tab X @tab X +@item AST @tab X @tab X + @tab Audio format used on the Nintendo Wii. @item AVI @tab X @tab X @item AviSynth @tab @tab X +@item AVR @tab @tab X + @tab Audio format used on Mac. @item AVS @tab @tab X @tab Multimedia format used by the Creature Shock game. @item Beam Software SIFF @tab @tab X @tab Audio and video format used in some games by Beam Software. @item Bethesda Softworks VID @tab @tab X @tab Used in some games from Bethesda Softworks. +@item Binary text @tab @tab X @item Bink @tab @tab X @tab Multimedia format used by many games. @item Bitmap Brothers JV @tab @tab X @tab Used in Z and Z95 games. @item Brute Force & Ignorance @tab @tab X @tab Used in the game Flash Traffic: City of Angels. +@item BRSTM @tab @tab X + @tab Audio format used on the Nintendo Wii. @item BWF @tab X @tab X @item CRI ADX @tab X @tab X @tab Audio-only format used in console video games. @@ -225,9 +256,10 @@ library: @item Canopus HQX @tab @tab X @item CD+G @tab @tab X @tab Video format used by CD+G karaoke disks +@item Phantom Cine @tab @tab X @item Commodore CDXL @tab @tab X @tab Amiga CD video format -@item Core Audio Format @tab @tab X +@item Core Audio Format @tab X @tab X @tab Apple Core Audio Format @item CRC testing format @tab X @tab @item Creative Voice @tab X @tab X @@ -238,6 +270,7 @@ library: @item Deluxe Paint Animation @tab @tab X @item DFA @tab @tab X @tab This format is used in Chronomaster game +@item DSD Stream File (DSF) @tab @tab X @item DV video @tab X @tab X @item DXA @tab @tab X @tab This format is used in the non-Windows version of the Feeble Files @@ -245,6 +278,8 @@ library: @item Electronic Arts cdata @tab @tab X @item Electronic Arts Multimedia @tab @tab X @tab Used in various EA games; files have extensions like WVE and UV2. +@item Ensoniq Paris Audio File @tab @tab X +@item FFM (FFserver live feed) @tab X @tab X @item Flash (SWF) @tab X @tab X @item Flash 9 (AVM2) @tab X @tab X @tab Only embedded audio is decoded. @@ -255,15 +290,21 @@ library: @item framecrc testing format @tab X @tab @item FunCom ISS @tab @tab X @tab Audio format used in various games from FunCom like The Longest Journey. -@item GIF Animation @tab X @tab +@item G.723.1 @tab X @tab X +@item G.729 BIT @tab X @tab X +@item G.729 raw @tab @tab X +@item GIF Animation @tab X @tab X @item GXF @tab X @tab X @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers. @item HNM @tab @tab X @tab Only version 4 supported, used in some games from Cryo Interactive +@item iCEDraw File @tab @tab X +@item ICO @tab X @tab X + @tab Microsoft Windows ICO @item id Quake II CIN video @tab @tab X @item id RoQ @tab X @tab X - @tab Used in Quake III, Jedi Knight 2, other computer games. + @tab Used in Quake III, Jedi Knight 2 and other computer games. @item IEC61937 encapsulation @tab X @tab X @item IFF @tab @tab X @tab Interchange File Format @@ -274,11 +315,17 @@ library: @tab A format generated by IndigoVision 8000 video server. @item IVF (On2) @tab X @tab X @tab A format used by libvpx +@item IRCAM @tab X @tab X @item LATM @tab X @tab X @item LMLM4 @tab @tab X @tab Used by Linux Media Labs MPEG-4 PCI boards +@item LOAS @tab @tab X + @tab contains LATM multiplexed AAC audio +@item LRC @tab X @tab X +@item LVF @tab @tab X @item LXF @tab @tab X @tab VR native stream format, used by Leitch/Harris' video servers. +@item Magic Lantern Video (MLV) @tab @tab X @item Matroska @tab X @tab X @item Matroska audio @tab X @tab @item FFmpeg metadata @tab X @tab X @@ -286,6 +333,9 @@ library: @item MAXIS XA @tab @tab X @tab Used in Sim City 3000; file extension .xa. @item MD Studio @tab @tab X +@item Metal Gear Solid: The Twin Snakes @tab @tab X +@item Megalux Frame @tab @tab X + @tab Used by Megalux Ultimate Paint @item Mobotix .mxg @tab @tab X @item Monkey's Audio @tab @tab X @item Motion Pixels MVI @tab @tab X @@ -315,6 +365,7 @@ library: @tab SMPTE 386M, D-10/IMX Mapping. @item NC camera feed @tab @tab X @tab NC (AVIP NC4600) camera streams +@item NIST SPeech HEader REsources @tab @tab X @item NTT TwinVQ (VQF) @tab @tab X @tab Nippon Telegraph and Telephone Corporation TwinVQ. @item Nullsoft Streaming Video @tab @tab X @@ -323,6 +374,7 @@ library: @tab NUT Open Container Format @item Ogg @tab X @tab X @item Playstation Portable PMP @tab @tab X +@item Portable Voice Format @tab @tab X @item TechnoTrend PVA @tab @tab X @tab Used by TechnoTrend DVB PCI boards. @item QCP @tab @tab X @@ -333,6 +385,7 @@ library: @item raw Dirac @tab X @tab X @item raw DNxHD @tab X @tab X @item raw DTS @tab X @tab X +@item raw DTS-HD @tab @tab X @item raw E-AC-3 @tab X @tab X @item raw FLAC @tab X @tab X @item raw GSM @tab @tab X @@ -353,7 +406,7 @@ library: @item raw Shorten @tab @tab X @item raw TAK @tab @tab X @item raw TrueHD @tab X @tab X -@item raw VC-1 @tab @tab X +@item raw VC-1 @tab X @tab X @item raw PCM A-law @tab X @tab X @item raw PCM mu-law @tab X @tab X @item raw PCM signed 8 bit @tab X @tab X @@ -379,16 +432,19 @@ library: @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. @item RealMedia @tab X @tab X @item Redirector @tab @tab X +@item RedSpark @tab @tab X @item Renderware TeXture Dictionary @tab @tab X @item RL2 @tab @tab X @tab Audio and video format used in some games by Entertainment Software Partners. @item RPL/ARMovie @tab @tab X @item Lego Mindstorms RSO @tab X @tab X +@item RSD @tab @tab X @item RTMP @tab X @tab X @tab Output is performed by publishing stream to RTMP server @item RTP @tab X @tab X @item RTSP @tab X @tab X @item SAP @tab X @tab X +@item SBG @tab @tab X @item SDP @tab @tab X @item Sega FILM/CPK @tab @tab X @tab Used in many Sega Saturn console games. @@ -401,14 +457,15 @@ library: @tab Multimedia format used by many games. @item SMJPEG @tab X @tab X @tab Used in certain Loki game ports. -@item Smush +@item Smush @tab @tab X @tab Multimedia format used in some LucasArts games. @item Sony OpenMG (OMA) @tab X @tab X @tab Audio format used in Sony Sonic Stage and Sony Vegas. @item Sony PlayStation STR @tab @tab X -@item Sony Wave64 (W64) @tab @tab X +@item Sony Wave64 (W64) @tab X @tab X @item SoX native format @tab X @tab X @item SUN AU format @tab X @tab X +@item SUP raw PGS subtitles @tab @tab X @item TDSC @tab @tab X @item Text files @tab @tab X @item THP @tab @tab X @@ -417,10 +474,11 @@ library: @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. @item True Audio @tab @tab X @item VC-1 test bitstream @tab X @tab X +@item Vivo @tab @tab X @item WAV @tab X @tab X -@item WavPack @tab @tab X +@item WavPack @tab X @tab X @item WebM @tab X @tab X -@item Windows Televison (WTV) @tab @tab X +@item Windows Televison (WTV) @tab X @tab X @item Wing Commander III movie @tab @tab X @tab Multimedia format used in Origin's Wing Commander III computer game. @item Westwood Studios audio @tab @tab X @@ -431,16 +489,16 @@ library: @tab Microsoft video container used in Xbox games. @item xWMA @tab @tab X @tab Microsoft audio container used by XAudio 2. +@item eXtended BINary text (XBIN) @tab @tab X @item YUV4MPEG pipe @tab X @tab X @item Psygnosis YOP @tab @tab X -@item ZeroCodec Lossless Video @tab @tab X @end multitable @code{X} means that encoding (resp. decoding) is supported. @section Image Formats -Libav can read and write images for each frame of a video sequence. The +FFmpeg can read and write images for each frame of a video sequence. The following image formats are supported: @multitable @columnfractions .4 .1 .1 .4 @@ -450,7 +508,6 @@ following image formats are supported: @item Alias PIX @tab X @tab X @tab Alias/Wavefront PIX image format @item animated GIF @tab X @tab X - @tab Only uncompressed GIFs are generated. @item BMP @tab X @tab X @tab Microsoft BMP image @item BRender PIX @tab @tab X @@ -461,8 +518,7 @@ following image formats are supported: @tab OpenEXR @item JPEG @tab X @tab X @tab Progressive JPEG is not supported. -@item JPEG 2000 @tab E @tab X - @tab encoding supported through external library libopenjpeg +@item JPEG 2000 @tab X @tab X @item JPEG-LS @tab X @tab X @item LJPEG @tab X @tab @tab Lossless JPEG @@ -479,7 +535,6 @@ following image formats are supported: @item PIC @tab @tab X @tab Pictor/PC Paint @item PNG @tab X @tab X - @tab 2/4 bpp not supported yet @item PPM @tab X @tab X @tab Portable PixelMap image @item PTX @tab @tab X @@ -496,6 +551,8 @@ following image formats are supported: @tab WebP image format, encoding supported through external library libwebp @item XBM @tab X @tab X @tab X BitMap image format +@item XFace @tab X @tab X + @tab X-Face image format @item XWD @tab X @tab X @tab X Window Dump image format @end multitable @@ -511,14 +568,12 @@ following image formats are supported: @item 4X Movie @tab @tab X @tab Used in certain computer games. @item 8088flex TMV @tab @tab X -@item 8SVX exponential @tab @tab X -@item 8SVX fibonacci @tab @tab X @item A64 multicolor @tab X @tab @tab Creates video suitable to be played on a commodore 64 (multicolor mode). @item Amazing Studio PAF Video @tab @tab X @item American Laser Games MM @tab @tab X @tab Used in games like Mad Dog McCree. -@item AMV Video @tab @tab X +@item AMV Video @tab X @tab X @tab Used in Chinese MP3 players. @item ANSI/ASCII art @tab @tab X @item Apple Intermediate Codec @tab @tab X @@ -539,13 +594,18 @@ following image formats are supported: @item Autodesk Animator Flic video @tab @tab X @item Autodesk RLE @tab @tab X @tab fourcc: AASC +@item Avid 1:1 10-bit RGB Packer @tab X @tab X + @tab fourcc: AVrp @item AVS (Audio Video Standard) video @tab @tab X @tab Video encoding used by the Creature Shock game. +@item AYUV @tab X @tab X + @tab Microsoft uncompressed packed 4:4:4:4 @item Beam Software VB @tab @tab X @item Bethesda VID video @tab @tab X @tab Used in some games from Bethesda Softworks. @item Bink Video @tab @tab X @item Bitmap Brothers JV video @tab @tab X +@item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X @item Brute Force & Ignorance @tab @tab X @tab Used in the game Flash Traffic: City of Angels. @item C93 video @tab @tab X @@ -565,10 +625,11 @@ following image formats are supported: @item Cinepak @tab @tab X @item Cirrus Logic AccuPak @tab X @tab X @tab fourcc: CLJR +@item CPiA Video Format @tab @tab X @item Creative YUV (CYUV) @tab @tab X @item DFA @tab @tab X @tab Codec used in Chronomaster game. -@item Dirac @tab E @tab E +@item Dirac @tab E @tab X @tab supported through external library libschroedinger @item Deluxe Paint Animation @tab @tab X @item DNxHD @tab X @tab X @@ -590,10 +651,10 @@ following image formats are supported: @item Escape 124 @tab @tab X @item Escape 130 @tab @tab X @item FFmpeg video codec #1 @tab X @tab X - @tab experimental lossless codec (fourcc: FFV1) + @tab lossless codec (fourcc: FFV1) @item Flash Screen Video v1 @tab X @tab X @tab fourcc: FSV1 -@item Flash Screen Video v2 @tab @tab X +@item Flash Screen Video v2 @tab X @tab X @item Flash Video (FLV) @tab X @tab X @tab Sorenson H.263 used in Flash @item Forward Uncompressed @tab @tab X @@ -629,6 +690,7 @@ following image formats are supported: @tab Used in the game Cyberia from Interplay. @item Interplay MVE video @tab @tab X @tab Used in Interplay .MVE files. +@item J2K @tab X @tab X @item Karl Morton's video codec @tab @tab X @tab Codec used in Worms games. @item Kega Game Video (KGV1) @tab @tab X @@ -637,8 +699,8 @@ following image formats are supported: @item LCL (LossLess Codec Library) MSZH @tab @tab X @item LCL (LossLess Codec Library) ZLIB @tab E @tab E @item LOCO @tab @tab X -@item LucasArts SANM @tab @tab X - @tab Used in LucasArts SMUSH animations. +@item LucasArts SANM/Smush @tab @tab X + @tab Used in LucasArts games / SMUSH animations. @item lossless MJPEG @tab X @tab X @item Microsoft ATC Screen @tab @tab X @tab Also known as Microsoft Screen 3. @@ -678,9 +740,11 @@ following image formats are supported: @item VP8 @tab E @tab X @tab fourcc: VP80, encoding supported through external library libvpx @item VP9 @tab E @tab X - @tab Encoding supported through external library libvpx -@item planar RGB @tab @tab X - @tab fourcc: 8BPS + @tab encoding supported through external library libvpx +@item Pinnacle TARGA CineWave YUV16 @tab @tab X + @tab fourcc: Y216 +@item Prores @tab @tab X + @tab fourcc: apch,apcn,apcs,apco @item Q-team QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1 @item QuickTime 8BPS video @tab @tab X @@ -690,8 +754,8 @@ following image formats are supported: @tab fourcc: 'smc ' @item QuickTime video (RPZA) @tab @tab X @tab fourcc: rpza -@item R10K AJA Kona 10-bit RGB Codec @tab @tab X -@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X +@item R10K AJA Kona 10-bit RGB Codec @tab X @tab X +@item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X @item Raw Video @tab X @tab X @item RealVideo 1.0 @tab X @tab X @item RealVideo 2.0 @tab X @tab X @@ -710,6 +774,8 @@ following image formats are supported: @item Smacker video @tab @tab X @tab Video encoding used in Smacker. @item SMPTE VC-1 @tab @tab X +@item Snow @tab X @tab X + @tab experimental wavelet codec (fourcc: SNOW) @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X @item Sorenson Vector Quantizer 1 @tab X @tab X @tab fourcc: SVQ1 @@ -727,6 +793,8 @@ following image formats are supported: @tab Codec used in DOS CD-ROM FlashBack game. @item Ut Video @tab X @tab X @item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X +@item v308 QuickTime uncompressed 4:4:4 @tab X @tab X +@item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X @item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X @item VBLE Lossless Codec @tab @tab X @item VMware Screen Codec / VMware Video @tab @tab X @@ -745,6 +813,9 @@ following image formats are supported: @item WMV7 @tab X @tab X @item YAMAHA SMAF @tab X @tab X @item Psygnosis YOP Video @tab @tab X +@item yuv4 @tab X @tab X + @tab libquicktime uncompressed packed 4:2:0 +@item ZeroCodec Lossless Video @tab @tab X @item ZLIB @tab X @tab X @tab part of LCL, encoder experimental @item Zip Motion Blocks Video @tab X @tab X @@ -759,10 +830,13 @@ following image formats are supported: @multitable @columnfractions .4 .1 .1 .4 @item Name @tab Encoding @tab Decoding @tab Comments -@item 8SVX audio @tab @tab X +@item 8SVX exponential @tab @tab X +@item 8SVX fibonacci @tab @tab X +@item AAC+ @tab E @tab X + @tab encoding supported through external library libaacplus @item AAC @tab E @tab X @tab encoding supported through external library libfaac and libvo-aacenc -@item AC-3 @tab IX @tab X +@item AC-3 @tab IX @tab IX @item ADPCM 4X Movie @tab @tab X @item ADPCM CDROM XA @tab @tab X @item ADPCM Creative Technology @tab @tab X @@ -788,19 +862,21 @@ following image formats are supported: @item ADPCM IMA Westwood @tab @tab X @item ADPCM ISS IMA @tab @tab X @tab Used in FunCom games. +@item ADPCM IMA Dialogic @tab @tab X @item ADPCM IMA Duck DK3 @tab @tab X @tab Used in some Sega Saturn console games. @item ADPCM IMA Duck DK4 @tab @tab X @tab Used in some Sega Saturn console games. +@item ADPCM IMA Radical @tab @tab X @item ADPCM Microsoft @tab X @tab X @item ADPCM MS IMA @tab X @tab X +@item ADPCM Nintendo Gamecube AFC @tab @tab X +@item ADPCM Nintendo Gamecube DTK @tab @tab X @item ADPCM Nintendo Gamecube THP @tab @tab X @item ADPCM QT IMA @tab X @tab X @item ADPCM SEGA CRI ADX @tab X @tab X @tab Used in Sega Dreamcast games. @item ADPCM Shockwave Flash @tab X @tab X -@item ADPCM SMJPEG IMA @tab @tab X - @tab Used in certain Loki game ports. @item ADPCM Sound Blaster Pro 2-bit @tab @tab X @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X @item ADPCM Sound Blaster Pro 4-bit @tab @tab X @@ -821,16 +897,18 @@ following image formats are supported: @item ATRAC3+ @tab @tab X @item Bink Audio @tab @tab X @tab Used in Bink and Smacker files in many games. +@item CELT @tab @tab E + @tab decoding supported through external library libcelt @item Delphine Software International CIN audio @tab @tab X @tab Codec used in Delphine Software International games. @item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X @item Discworld II BMV Audio @tab @tab X @item COOK @tab @tab X @tab All versions except 5.1 are supported. -@item DCA (DTS Coherent Acoustics) @tab @tab X +@item DCA (DTS Coherent Acoustics) @tab X @tab X @tab supported extensions: XCh, XLL (partially) @item DPCM id RoQ @tab X @tab X - @tab Used in Quake III, Jedi Knight 2, other computer games. + @tab Used in Quake III, Jedi Knight 2 and other computer games. @item DPCM Interplay @tab @tab X @tab Used in various Interplay computer games. @item DPCM Sierra Online @tab @tab X @@ -838,11 +916,17 @@ following image formats are supported: @item DPCM Sol @tab @tab X @item DPCM Xan @tab @tab X @tab Used in Origin's Wing Commander IV AVI files. +@item DSD (Direct Stream Digitial), least significant bit first @tab @tab X +@item DSD (Direct Stream Digitial), most significant bit first @tab @tab X +@item DSD (Direct Stream Digitial), least significant bit first, planar @tab @tab X +@item DSD (Direct Stream Digitial), most significant bit first, planar @tab @tab X @item DSP Group TrueSpeech @tab @tab X @item DV audio @tab @tab X @item Enhanced AC-3 @tab X @tab X +@item EVRC (Enhanced Variable Rate Codec) @tab @tab X @item FLAC (Free Lossless Audio Codec) @tab X @tab IX -@item G.723.1 @tab @tab X +@item G.723.1 @tab X @tab X +@item G.729 @tab @tab X @item GSM @tab E @tab X @tab encoding supported through external library libgsm @item GSM Microsoft variant @tab E @tab X @@ -856,9 +940,8 @@ following image formats are supported: @item MLP (Meridian Lossless Packing) @tab @tab X @tab Used in DVD-Audio discs. @item Monkey's Audio @tab @tab X - @tab Only versions 3.97-3.99 are supported. @item MP1 (MPEG audio layer 1) @tab @tab IX -@item MP2 (MPEG audio layer 2) @tab IE @tab IX +@item MP2 (MPEG audio layer 2) @tab IX @tab IX @tab encoding supported also through external library TwoLAME @item MP3 (MPEG audio layer 3) @tab E @tab IX @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported @@ -871,9 +954,11 @@ following image formats are supported: @tab supported through external library libopus @item PCM A-law @tab X @tab X @item PCM mu-law @tab X @tab X -@item PCM signed 16-bit little-endian planar @tab @tab X -@item PCM signed 24-bit little-endian planar @tab @tab X -@item PCM signed 32-bit little-endian planar @tab @tab X +@item PCM signed 8-bit planar @tab X @tab X +@item PCM signed 16-bit big-endian planar @tab X @tab X +@item PCM signed 16-bit little-endian planar @tab X @tab X +@item PCM signed 24-bit little-endian planar @tab X @tab X +@item PCM signed 32-bit little-endian planar @tab X @tab X @item PCM 32-bit floating point big-endian @tab X @tab X @item PCM 32-bit floating point little-endian @tab X @tab X @item PCM 64-bit floating point big-endian @tab X @tab X @@ -910,19 +995,24 @@ following image formats are supported: @item Sierra VMD audio @tab @tab X @tab Used in Sierra VMD files. @item Smacker audio @tab @tab X -@item SMPTE 302M AES3 audio @tab @tab X +@item SMPTE 302M AES3 audio @tab X @tab X +@item Sonic @tab X @tab X + @tab experimental codec +@item Sonic lossless @tab X @tab X + @tab experimental codec @item Speex @tab E @tab E @tab supported through external library libspeex @item TAK (Tom's lossless Audio Kompressor) @tab @tab X -@item True Audio (TTA) @tab @tab X +@item True Audio (TTA) @tab X @tab X @item TrueHD @tab @tab X @tab Used in HD-DVD and Blu-Ray discs. @item TwinVQ (VQF flavor) @tab @tab X +@item VIMA @tab @tab X + @tab Used in LucasArts SMUSH animations. @item Vorbis @tab E @tab X @tab A native but very primitive encoder exists. @item Voxware MetaSound @tab @tab X -@item WavPack @tab E @tab X - @tab supported through external library libwavpack +@item WavPack @tab X @tab X @item Westwood Audio (SND1) @tab @tab X @item Windows Media Audio 1 @tab X @tab X @item Windows Media Audio 2 @tab X @tab X @@ -942,21 +1032,41 @@ performance on systems without hardware floating point support). @multitable @columnfractions .4 .1 .1 .1 .1 @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding -@item SSA/ASS @tab X @tab X @tab X @tab X -@item DVB @tab X @tab X @tab X @tab X -@item DVD @tab X @tab X @tab X @tab X -@item PGS @tab @tab @tab @tab X -@item SubRip (SRT) @tab X @tab X @tab @tab X -@item XSUB @tab @tab @tab X @tab X +@item 3GPP Timed Text @tab @tab @tab X @tab X +@item AQTitle @tab @tab X @tab @tab X +@item DVB @tab X @tab X @tab X @tab X +@item DVB teletext @tab @tab X @tab @tab E +@item DVD @tab X @tab X @tab X @tab X +@item JACOsub @tab X @tab X @tab @tab X +@item MicroDVD @tab X @tab X @tab @tab X +@item MPL2 @tab @tab X @tab @tab X +@item MPsub (MPlayer) @tab @tab X @tab @tab X +@item PGS @tab @tab @tab @tab X +@item PJS (Phoenix) @tab @tab X @tab @tab X +@item RealText @tab @tab X @tab @tab X +@item SAMI @tab @tab X @tab @tab X +@item Spruce format (STL) @tab @tab X @tab @tab X +@item SSA/ASS @tab X @tab X @tab X @tab X +@item SubRip (SRT) @tab X @tab X @tab X @tab X +@item SubViewer v1 @tab @tab X @tab @tab X +@item SubViewer @tab @tab X @tab @tab X +@item TED Talks captions @tab @tab X @tab @tab X +@item VobSub (IDX+SUB) @tab @tab X @tab @tab X +@item VPlayer @tab @tab X @tab @tab X +@item WebVTT @tab X @tab X @tab X @tab X +@item XSUB @tab @tab @tab X @tab X @end multitable @code{X} means that the feature is supported. +@code{E} means that support is provided through an external library. + @section Network Protocols @multitable @columnfractions .4 .1 @item Name @tab Support @item file @tab X +@item FTP @tab X @item Gopher @tab X @item HLS @tab X @item HTTP @tab X @@ -972,7 +1082,9 @@ performance on systems without hardware floating point support). @item RTMPTE @tab X @item RTMPTS @tab X @item RTP @tab X +@item SAMBA @tab E @item SCTP @tab X +@item SFTP @tab E @item TCP @tab X @item TLS @tab X @item UDP @tab X @@ -989,18 +1101,36 @@ performance on systems without hardware floating point support). @item Name @tab Input @tab Output @item ALSA @tab X @tab X @item BKTR @tab X @tab +@item caca @tab @tab X @item DV1394 @tab X @tab -@item Linux framebuffer @tab X @tab +@item Lavfi virtual device @tab X @tab +@item Linux framebuffer @tab X @tab X @item JACK @tab X @tab @item LIBCDIO @tab X @item LIBDC1394 @tab X @tab +@item OpenAL @tab X +@item OpenGL @tab @tab X @item OSS @tab X @tab X -@item Pulseaudio @tab X @tab -@item Video4Linux2 @tab X @tab +@item PulseAudio @tab X @tab X +@item SDL @tab @tab X +@item Video4Linux2 @tab X @tab X @item VfW capture @tab X @tab @item X11 grabbing @tab X @tab +@item Win32 grabbing @tab X @tab @end multitable @code{X} means that input/output is supported. +@section Timecode + +@multitable @columnfractions .4 .1 .1 +@item Codec/format @tab Read @tab Write +@item AVI @tab X @tab X +@item DV @tab X @tab X +@item GXF @tab X @tab X +@item MOV @tab X @tab X +@item MPEG1/2 @tab X @tab X +@item MXF @tab X @tab X +@end multitable + @bye |