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diff --git a/doc/general.texi b/doc/general.texi index 0c14003..c633ba6 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -11,10 +11,18 @@ @chapter External libraries -Libav can be hooked up with a number of external libraries to add support +FFmpeg can be hooked up with a number of external libraries to add support for more formats. None of them are used by default, their use has to be explicitly requested by passing the appropriate flags to @file{./configure}. +@section OpenJPEG + +FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to +@url{http://www.openjpeg.org/} to get the libraries and follow the installation +instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to +@file{./configure}. + + @section OpenCORE and VisualOn libraries Spun off Google Android sources, OpenCore and VisualOn libraries provide @@ -24,13 +32,13 @@ encoders for a number of audio codecs. OpenCORE and VisualOn libraries are under the Apache License 2.0 (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is incompatible with the LGPL version 2.1 and GPL version 2. You have to -upgrade Libav's license to LGPL version 3 (or if you have enabled +upgrade FFmpeg's license to LGPL version 3 (or if you have enabled GPL components, GPL version 3) to use it. @end float @subsection OpenCORE AMR -Libav can make use of the OpenCORE libraries for AMR-NB +FFmpeg can make use of the OpenCORE libraries for AMR-NB decoding/encoding and AMR-WB decoding. Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the @@ -40,7 +48,7 @@ Then pass @code{--enable-libopencore-amrnb} and/or @subsection VisualOn AAC encoder library -Libav can make use of the VisualOn AACenc library for AAC encoding. +FFmpeg can make use of the VisualOn AACenc library for AAC encoding. Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for installing the library. @@ -48,7 +56,7 @@ Then pass @code{--enable-libvo-aacenc} to configure to enable it. @subsection VisualOn AMR-WB encoder library -Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. +FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the instructions for installing the library. @@ -56,7 +64,7 @@ Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. @section LAME -Libav can make use of the LAME library for MP3 encoding. +FFmpeg can make use of the LAME library for MP3 encoding. Go to @url{http://lame.sourceforge.net/} and follow the instructions for installing the library. @@ -64,7 +72,7 @@ Then pass @code{--enable-libmp3lame} to configure to enable it. @section libvpx -Libav can make use of the libvpx library for VP8 encoding. +FFmpeg can make use of the libvpx library for VP8 encoding. Go to @url{http://www.webmproject.org/} and follow the instructions for installing the library. Then pass @code{--enable-libvpx} to configure to @@ -72,7 +80,7 @@ enable it. @section x264 -Libav can make use of the x264 library for H.264 encoding. +FFmpeg can make use of the x264 library for H.264 encoding. Go to @url{http://www.videolan.org/developers/x264.html} and follow the instructions for installing the library. Then pass @code{--enable-libx264} to @@ -81,18 +89,18 @@ configure to enable it. @float NOTE x264 is under the GNU Public License Version 2 or later (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for -details), you must upgrade Libav's license to GPL in order to use it. +details), you must upgrade FFmpeg's license to GPL in order to use it. @end float -@chapter Supported File Formats and Codecs +@chapter Supported File Formats, Codecs or Features You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. @section File Formats -Libav supports the following file formats through the @code{libavformat} +FFmpeg supports the following file formats through the @code{libavformat} library: @multitable @columnfractions .4 .1 .1 .4 @@ -100,12 +108,15 @@ library: @item 4xm @tab @tab X @tab 4X Technologies format, used in some games. @item 8088flex TMV @tab @tab X +@item ACT Voice @tab @tab X + @tab contains G.729 audio @item Adobe Filmstrip @tab X @tab X @item Audio IFF (AIFF) @tab X @tab X @item American Laser Games MM @tab @tab X @tab Multimedia format used in games like Mad Dog McCree. @item 3GPP AMR @tab X @tab X @item Apple HTTP Live Streaming @tab @tab X +@item Artworx Data Format @tab @tab X @item ASF @tab X @tab X @item AVI @tab X @tab X @item AVISynth @tab @tab X @@ -115,6 +126,7 @@ library: @tab Audio and video format used in some games by Beam Software. @item Bethesda Softworks VID @tab @tab X @tab Used in some games from Bethesda Softworks. +@item Binary text @tab @tab X @item Bink @tab @tab X @tab Multimedia format used by many games. @item Bitmap Brothers JV @tab @tab X @@ -133,7 +145,7 @@ library: @tab Video format used by CD+G karaoke disks @item Commodore CDXL @tab @tab X @tab Amiga CD video format -@item Core Audio Format @tab @tab X +@item Core Audio Format @tab X @tab X @tab Apple Core Audio Format @item CRC testing format @tab X @tab @item Creative Voice @tab X @tab X @@ -151,7 +163,7 @@ library: @item Electronic Arts cdata @tab @tab X @item Electronic Arts Multimedia @tab @tab X @tab Used in various EA games; files have extensions like WVE and UV2. -@item FFM (AVserver live feed) @tab X @tab X +@item FFM (FFserver live feed) @tab X @tab X @item Flash (SWF) @tab X @tab X @item Flash 9 (AVM2) @tab X @tab X @tab Only embedded audio is decoded. @@ -162,13 +174,19 @@ library: @item framecrc testing format @tab X @tab @item FunCom ISS @tab @tab X @tab Audio format used in various games from FunCom like The Longest Journey. +@item G.723.1 @tab X @tab X +@item G.729 BIT @tab X @tab X +@item G.729 raw @tab @tab X @item GIF Animation @tab X @tab @item GXF @tab X @tab X @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers. +@item iCEDraw File @tab @tab X +@item ICO @tab @tab X + @tab Microsoft Windows ICO @item id Quake II CIN video @tab @tab X @item id RoQ @tab X @tab X - @tab Used in Quake III, Jedi Knight 2, other computer games. + @tab Used in Quake III, Jedi Knight 2 and other computer games. @item IEC61937 encapsulation @tab X @tab X @item IFF @tab @tab X @tab Interchange File Format @@ -181,6 +199,8 @@ library: @item LATM @tab X @tab X @item LMLM4 @tab @tab X @tab Used by Linux Media Labs MPEG-4 PCI boards +@item LOAS @tab @tab X + @tab contains LATM multiplexed AAC audio @item LXF @tab @tab X @tab VR native stream format, used by Leitch/Harris' video servers. @item Matroska @tab X @tab X @@ -190,6 +210,7 @@ library: @item MAXIS XA @tab @tab X @tab Used in Sim City 3000; file extension .xa. @item MD Studio @tab @tab X +@item Metal Gear Solid: The Twin Snakes @tab @tab X @item Mobotix .mxg @tab @tab X @item Monkey's Audio @tab @tab X @item Motion Pixels MVI @tab @tab X @@ -289,6 +310,7 @@ library: @item RTP @tab X @tab X @item RTSP @tab X @tab X @item SAP @tab X @tab X +@item SBG @tab @tab X @item SDP @tab @tab X @item Sega FILM/CPK @tab @tab X @tab Used in many Sega Saturn console games. @@ -316,7 +338,7 @@ library: @item WAV @tab X @tab X @item WavPack @tab @tab X @item WebM @tab X @tab X -@item Windows Televison (WTV) @tab @tab X +@item Windows Televison (WTV) @tab X @tab X @item Wing Commander III movie @tab @tab X @tab Multimedia format used in Origin's Wing Commander III computer game. @item Westwood Studios audio @tab @tab X @@ -327,6 +349,7 @@ library: @tab Microsoft video container used in Xbox games. @item xWMA @tab @tab X @tab Microsoft audio container used by XAudio 2. +@item eXtended BINary text (XBIN) @tab @tab X @item YUV4MPEG pipe @tab X @tab X @item Psygnosis YOP @tab @tab X @item ZeroCodec Lossless Video @tab @tab X @@ -336,7 +359,7 @@ library: @section Image Formats -Libav can read and write images for each frame of a video sequence. The +FFmpeg can read and write images for each frame of a video sequence. The following image formats are supported: @multitable @columnfractions .4 .1 .1 .4 @@ -349,10 +372,11 @@ following image formats are supported: @tab Microsoft BMP image @item DPX @tab X @tab X @tab Digital Picture Exchange +@item EXR @tab @tab X + @tab OpenEXR @item JPEG @tab X @tab X @tab Progressive JPEG is not supported. -@item JPEG 2000 @tab @tab E - @tab decoding supported through external library libopenjpeg +@item JPEG 2000 @tab X @tab X @item JPEG-LS @tab X @tab X @item LJPEG @tab X @tab @tab Lossless JPEG @@ -369,7 +393,6 @@ following image formats are supported: @item PIC @tab @tab X @tab Pictor/PC Paint @item PNG @tab X @tab X - @tab 2/4 bpp not supported yet @item PPM @tab X @tab X @tab Portable PixelMap image @item PTX @tab @tab X @@ -382,7 +405,7 @@ following image formats are supported: @tab YUV, JPEG and some extension is not supported yet. @item Truevision Targa @tab X @tab X @tab Targa (.TGA) image format -@item XBM @tab X @tab +@item XBM @tab X @tab X @tab X BitMap image format @item XWD @tab X @tab X @tab X Window Dump image format @@ -405,7 +428,7 @@ following image formats are supported: @tab Creates video suitable to be played on a commodore 64 (multicolor mode). @item American Laser Games MM @tab @tab X @tab Used in games like Mad Dog McCree. -@item AMV Video @tab @tab X +@item AMV Video @tab X @tab X @tab Used in Chinese MP3 players. @item ANSI/ASCII art @tab @tab X @item Apple MJPEG-B @tab @tab X @@ -425,13 +448,18 @@ following image formats are supported: @item Autodesk Animator Flic video @tab @tab X @item Autodesk RLE @tab @tab X @tab fourcc: AASC +@item Avid 1:1 10-bit RGB Packer @tab X @tab X + @tab fourcc: AVrp @item AVS (Audio Video Standard) video @tab @tab X @tab Video encoding used by the Creature Shock game. +@item AYUV @tab X @tab X + @tab Microsoft uncompressed packed 4:4:4:4 @item Beam Software VB @tab @tab X @item Bethesda VID video @tab @tab X @tab Used in some games from Bethesda Softworks. @item Bink Video @tab @tab X @item Bitmap Brothers JV video @tab @tab X +@item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X @item Brute Force & Ignorance @tab @tab X @tab Used in the game Flash Traffic: City of Angels. @item C93 video @tab @tab X @@ -453,7 +481,7 @@ following image formats are supported: @item Creative YUV (CYUV) @tab @tab X @item DFA @tab @tab X @tab Codec used in Chronomaster game. -@item Dirac @tab E @tab E +@item Dirac @tab E @tab X @tab supported through external libdirac/libschroedinger libraries @item Deluxe Paint Animation @tab @tab X @item DNxHD @tab X @tab X @@ -473,11 +501,12 @@ following image formats are supported: @item Electronic Arts TGQ video @tab @tab X @item Electronic Arts TQI video @tab @tab X @item Escape 124 @tab @tab X +@item Escape 130 @tab @tab X @item FFmpeg video codec #1 @tab X @tab X - @tab experimental lossless codec (fourcc: FFV1) + @tab lossless codec (fourcc: FFV1) @item Flash Screen Video v1 @tab X @tab X @tab fourcc: FSV1 -@item Flash Screen Video v2 @tab @tab X +@item Flash Screen Video v2 @tab X @tab X @item Flash Video (FLV) @tab X @tab X @tab Sorenson H.263 used in Flash @item Forward Uncompressed @tab @tab X @@ -509,6 +538,7 @@ following image formats are supported: @tab Used in the game Cyberia from Interplay. @item Interplay MVE video @tab @tab X @tab Used in Interplay .MVE files. +@item J2K @tab X @tab X @item Karl Morton's video codec @tab @tab X @tab Codec used in Worms games. @item Kega Game Video (KGV1) @tab @tab X @@ -549,6 +579,8 @@ following image formats are supported: @tab fourcc: VP80, encoding supported through external library libvpx @item planar RGB @tab @tab X @tab fourcc: 8BPS +@item Prores @tab @tab X + @tab fourcc: apch,apcn,apcs,apco @item Q-team QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1 @item QuickTime 8BPS video @tab @tab X @@ -558,8 +590,8 @@ following image formats are supported: @tab fourcc: 'smc ' @item QuickTime video (RPZA) @tab @tab X @tab fourcc: rpza -@item R10K AJA Kona 10-bit RGB Codec @tab @tab X -@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X +@item R10K AJA Kona 10-bit RGB Codec @tab X @tab X +@item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X @item Raw Video @tab X @tab X @item RealVideo 1.0 @tab X @tab X @item RealVideo 2.0 @tab X @tab X @@ -592,6 +624,8 @@ following image formats are supported: @tab Codec used in DOS CD-ROM FlashBack game. @item Ut Video @tab @tab X @item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X +@item v308 QuickTime uncompressed 4:4:4 @tab X @tab X +@item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X @item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X @item VBLE Lossless Codec @tab @tab X @item VMware Screen Codec / VMware Video @tab @tab X @@ -610,6 +644,8 @@ following image formats are supported: @item WMV7 @tab X @tab X @item YAMAHA SMAF @tab X @tab X @item Psygnosis YOP Video @tab @tab X +@item yuv4 @tab X @tab X + @tab libquicktime uncompressed packed 4:2:0 @item ZLIB @tab X @tab X @tab part of LCL, encoder experimental @item Zip Motion Blocks Video @tab X @tab X @@ -625,6 +661,8 @@ following image formats are supported: @multitable @columnfractions .4 .1 .1 .4 @item Name @tab Encoding @tab Decoding @tab Comments @item 8SVX audio @tab @tab X +@item AAC+ @tab E @tab X + @tab encoding supported through external library libaacplus @item AAC @tab E @tab X @tab encoding supported through external library libfaac and libvo-aacenc @item AC-3 @tab IX @tab X @@ -682,14 +720,16 @@ following image formats are supported: @item Atrac 3 @tab @tab X @item Bink Audio @tab @tab X @tab Used in Bink and Smacker files in many games. +@item CELT @tab @tab E + @tab decoding supported through external library libcelt @item Delphine Software International CIN audio @tab @tab X @tab Codec used in Delphine Software International games. @item Discworld II BMV Audio @tab @tab X @item COOK @tab @tab X @tab All versions except 5.1 are supported. -@item DCA (DTS Coherent Acoustics) @tab @tab X +@item DCA (DTS Coherent Acoustics) @tab X @tab X @item DPCM id RoQ @tab X @tab X - @tab Used in Quake III, Jedi Knight 2, other computer games. + @tab Used in Quake III, Jedi Knight 2 and other computer games. @item DPCM Interplay @tab @tab X @tab Used in various Interplay computer games. @item DPCM Sierra Online @tab @tab X @@ -701,6 +741,8 @@ following image formats are supported: @item DV audio @tab @tab X @item Enhanced AC-3 @tab X @tab X @item FLAC (Free Lossless Audio Codec) @tab X @tab IX +@item G.723.1 @tab X @tab X +@item G.729 @tab @tab X @item GSM @tab E @tab X @tab encoding supported through external library libgsm @item GSM Microsoft variant @tab E @tab X @@ -760,6 +802,10 @@ following image formats are supported: @tab Used in Sierra VMD files. @item Smacker audio @tab @tab X @item SMPTE 302M AES3 audio @tab @tab X +@item Sonic @tab X @tab X + @tab experimental codec +@item Sonic lossless @tab X @tab X + @tab experimental codec @item Speex @tab E @tab E @tab supported through external library libspeex @item True Audio (TTA) @tab @tab X @@ -791,8 +837,9 @@ performance on systems without hardware floating point support). @item SSA/ASS @tab X @tab X @tab X @tab X @item DVB @tab X @tab X @tab X @tab X @item DVD @tab X @tab X @tab X @tab X +@item MicroDVD @tab X @tab X @tab @tab @item PGS @tab @tab @tab @tab X -@item SubRip (SRT) @tab X @tab X @tab @tab X +@item SubRip (SRT) @tab X @tab X @tab X @tab X @item XSUB @tab @tab @tab X @tab X @end multitable @@ -836,4 +883,15 @@ performance on systems without hardware floating point support). @code{X} means that input/output is supported. +@section Timecode + +@multitable @columnfractions .4 .1 .1 +@item Codec/format @tab Read @tab Write +@item DV @tab X @tab X +@item GXF @tab X @tab X +@item MOV @tab X @tab +@item MPEG1/2 @tab X @tab X +@item MXF @tab X @tab X +@end multitable + @bye |