/* Copyright (C) 2012 Doubango Telecom * * This file is part of Open Source Doubango Framework. * * DOUBANGO is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * DOUBANGO is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with DOUBANGO. */ #include "audio_opensles_config.h" #ifndef _DOUBANGO_AUDIO_OPENSLES_SLDEVICE_H #define _DOUBANGO_AUDIO_OPENSLES_SLDEVICE_H #if AUDIO_OPENSLES_UNDER_ANDROID # include # include # include #endif #define BYTES_PER_SAMPLE 2 #define BYTES_PER_SAMPLE_LOG2 1 #define PLAYOUT_BUFFER_SIZE 10 // millis #define PLAYOUT_SAMPLE_RATE 16000 #define RECORDING_BUFFER_SIZE 10 #define RECORDING_SAMPLE_RATE 16000 // max buffer size = 10 ms @ 48 kHz #define REC_BUF_SIZE_IN_SAMPLES 480 #define PLAY_BUF_SIZE_IN_SAMPLES 480 #define N_MAX_INTERFACES 4 #define N_PLAY_QUEUE_BUFFERS 5 #define N_REC_QUEUE_BUFFERS 5 #define N_REC_BUFFERS 20 class SLAudioDeviceCallback { public: virtual int32_t RecordedDataIsAvailable(const void* audioSamples, const uint32_t nSamples, const uint8_t nBytesPerSample, const uint8_t nChannels, const uint32_t samplesPerSec) = 0; virtual int32_t NeedMorePlayData(const uint32_t nSamples, const uint8_t nBytesPerSample, const uint8_t nChannels, const uint32_t samplesPerSec, void* audioSamples, uint32_t& nSamplesOut) = 0; protected: virtual ~SLAudioDeviceCallback() {} }; class SLAudioDevice { public: SLAudioDevice(const SLAudioDeviceCallback* pCallback = NULL); virtual ~SLAudioDevice(); public: int SetCallback(const SLAudioDeviceCallback* pCallback); int Init(); bool Initialized(); int SpeakerIsAvailable(bool *pAvailable); int InitSpeaker(); int SetMaxSpeakerVolume(int nMaxSpeakerVolume); int SetMinSpeakerVolume(int nMinSpeakerVolume); int SetSpeakerVolume(int nSpeakerVolume); int SetSpeakerOn(bool bSpeakerOn); int PlayoutIsAvailable(bool *pAvailable); int SetStereoPlayout(bool bEnabled); int SetPlayoutBuffer(int nPlayoutBufferSize); int SetPlayoutSampleRate(int nPlayoutSampleRate); int InitPlayout(); int StereoPlayout(bool *pEnabled); int PlayoutSampleRate(int *pPlayoutSampleRate); int StartPlayout(); bool Playing(); int StopPlayout(); int RecordingIsAvailable(bool *pAvailable); int MicrophoneIsAvailable(bool *pAvailable); int InitMicrophone(); int SetMicrophoneVolume(int nMicrophoneVolume); int SetStereoRecording(bool bEnabled); int SetRecordingSampleRate(int nRecordingSampleRate); int InitRecording(); int StereoRecording(bool *pEnabled); int RecordingSampleRate(int *pRecordingSampleRate); int StartRecording(); bool Recording(); int StopRecording(); int Terminate(); private: int PlayoutApplyNewConfig(); uint32_t PullPlayoutData(void* pAudioSamples, const uint32_t nSamples); void PushRecordingData(void* pAudioSamples, const uint32_t nSamples); #if AUDIO_OPENSLES_UNDER_ANDROID static void PlayerSimpleBufferQueueCallback(SLAndroidSimpleBufferQueueItf queueItf, void *pContext); static void RecorderSimpleBufferQueueCallback(SLAndroidSimpleBufferQueueItf queueItf, void *pContext); #endif private: const SLAudioDeviceCallback* m_pCallback; int m_nMicDeviceId; bool m_bInitialized; bool m_bSpeakerInitialized; bool m_bPlayoutInitialized; bool m_bRecordingInitialized; bool m_bMicrophoneInitialized; bool m_bSpeakerOn; bool m_bStereoPlayout; bool m_bStereoRecording; int m_nPlayoutBufferSize; int m_nRecordingBufferSize; int m_nPlayoutSampleRate; int m_nRecordingSampleRate; bool m_bPlaying; bool m_bRecording; int m_nSpeakerVolume; int m_nMaxSpeakerVolume; int m_nMinSpeakerVolume; #if AUDIO_OPENSLES_UNDER_ANDROID // audio unit SLObjectItf m_slEngineObject; // playout device SLObjectItf m_slPlayer; SLEngineItf m_slEngine; SLPlayItf m_slPlayerPlay; SLAndroidSimpleBufferQueueItf m_slPlayerSimpleBufferQueue; SLObjectItf m_slOutputMixObject; SLVolumeItf m_slSpeakerVolume; // recording device SLObjectItf m_slRecorder; SLRecordItf m_slRecorderRecord; SLAudioIODeviceCapabilitiesItf m_slAudioIODeviceCapabilities; SLAndroidSimpleBufferQueueItf m_slRecorderSimpleBufferQueue; SLDeviceVolumeItf m_slMicVolume; int _recQueueSeq; // Playout buffer uint8_t _playQueueBuffer[N_PLAY_QUEUE_BUFFERS][PLAY_BUF_SIZE_IN_SAMPLES << BYTES_PER_SAMPLE_LOG2]; int _playQueueSeq; // Recording buffer uint8_t _recQueueBuffer[N_REC_QUEUE_BUFFERS][REC_BUF_SIZE_IN_SAMPLES << BYTES_PER_SAMPLE_LOG2]; uint8_t _recBuffer[N_REC_BUFFERS][REC_BUF_SIZE_IN_SAMPLES << BYTES_PER_SAMPLE_LOG2]; int _recLength[N_REC_BUFFERS]; int _recSeqNumber[N_REC_BUFFERS]; int _recCurrentSeq; // Current total size all data in buffers, used for delay estimate int _recBufferTotalSize; #endif }; #endif /* _DOUBANGO_AUDIO_OPENSLES_SLDEVICE_H */