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diff --git a/thirdparties/win32/include/libavcodec/dxva2.h b/thirdparties/win32/include/libavcodec/dxva2.h
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+/*
+ * DXVA2 HW acceleration
+ *
+ * copyright (c) 2009 Laurent Aimar
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVCODEC_DXVA_H
+#define AVCODEC_DXVA_H
+
+#include <stdint.h>
+
+#include <dxva2api.h>
+
+/**
+ * This structure is used to provides the necessary configurations and data
+ * to the DXVA2 FFmpeg HWAccel implementation.
+ *
+ * The application must make it available as AVCodecContext.hwaccel_context.
+ */
+struct dxva_context {
+ /**
+ * DXVA2 decoder object
+ */
+ IDirectXVideoDecoder *decoder;
+
+ /**
+ * DXVA2 configuration used to create the decoder
+ */
+ const DXVA2_ConfigPictureDecode *cfg;
+
+ /**
+ * The number of surface in the surface array
+ */
+ unsigned surface_count;
+
+ /**
+ * The array of Direct3D surfaces used to create the decoder
+ */
+ LPDIRECT3DSURFACE9 *surface;
+
+ /**
+ * A bit field configuring the workarounds needed for using the decoder
+ */
+ uint64_t workaround;
+
+ /**
+ * Private to the FFmpeg AVHWAccel implementation
+ */
+ unsigned report_id;
+};
+
+#endif /* AVCODEC_DXVA_H */
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