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-rw-r--r--thirdparties/win32/include/directshow/msgthrd.h120
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diff --git a/thirdparties/win32/include/directshow/msgthrd.h b/thirdparties/win32/include/directshow/msgthrd.h
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+++ b/thirdparties/win32/include/directshow/msgthrd.h
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+//------------------------------------------------------------------------------
+// File: MsgThrd.h
+//
+// Desc: DirectShow base classes - provides support for a worker thread
+// class to which one can asynchronously post messages.
+//
+// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
+//------------------------------------------------------------------------------
+
+
+// Message class - really just a structure.
+//
+class CMsg {
+public:
+ UINT uMsg;
+ DWORD dwFlags;
+ LPVOID lpParam;
+ CAMEvent *pEvent;
+
+ CMsg(UINT u, DWORD dw, __inout_opt LPVOID lp, __in_opt CAMEvent *pEvnt)
+ : uMsg(u), dwFlags(dw), lpParam(lp), pEvent(pEvnt) {}
+
+ CMsg()
+ : uMsg(0), dwFlags(0L), lpParam(NULL), pEvent(NULL) {}
+};
+
+// This is the actual thread class. It exports all the usual thread control
+// functions. The created thread is different from a normal WIN32 thread in
+// that it is prompted to perform particaular tasks by responding to messages
+// posted to its message queue.
+//
+class AM_NOVTABLE CMsgThread {
+private:
+ static DWORD WINAPI DefaultThreadProc(__inout LPVOID lpParam);
+ DWORD m_ThreadId;
+ HANDLE m_hThread;
+
+protected:
+
+ // if you want to override GetThreadMsg to block on other things
+ // as well as this queue, you need access to this
+ CGenericList<CMsg> m_ThreadQueue;
+ CCritSec m_Lock;
+ HANDLE m_hSem;
+ LONG m_lWaiting;
+
+public:
+ CMsgThread()
+ : m_ThreadId(0),
+ m_hThread(NULL),
+ m_lWaiting(0),
+ m_hSem(NULL),
+ // make a list with a cache of 5 items
+ m_ThreadQueue(NAME("MsgThread list"), 5)
+ {
+ }
+
+ ~CMsgThread();
+ // override this if you want to block on other things as well
+ // as the message loop
+ void virtual GetThreadMsg(__out CMsg *msg);
+
+ // override this if you want to do something on thread startup
+ virtual void OnThreadInit() {
+ };
+
+ BOOL CreateThread();
+
+ BOOL WaitForThreadExit(__out LPDWORD lpdwExitCode) {
+ if (m_hThread != NULL) {
+ WaitForSingleObject(m_hThread, INFINITE);
+ return GetExitCodeThread(m_hThread, lpdwExitCode);
+ }
+ return FALSE;
+ }
+
+ DWORD ResumeThread() {
+ return ::ResumeThread(m_hThread);
+ }
+
+ DWORD SuspendThread() {
+ return ::SuspendThread(m_hThread);
+ }
+
+ int GetThreadPriority() {
+ return ::GetThreadPriority(m_hThread);
+ }
+
+ BOOL SetThreadPriority(int nPriority) {
+ return ::SetThreadPriority(m_hThread, nPriority);
+ }
+
+ HANDLE GetThreadHandle() {
+ return m_hThread;
+ }
+
+ DWORD GetThreadId() {
+ return m_ThreadId;
+ }
+
+
+ void PutThreadMsg(UINT uMsg, DWORD dwMsgFlags,
+ __in_opt LPVOID lpMsgParam, __in_opt CAMEvent *pEvent = NULL) {
+ CAutoLock lck(&m_Lock);
+ CMsg* pMsg = new CMsg(uMsg, dwMsgFlags, lpMsgParam, pEvent);
+ m_ThreadQueue.AddTail(pMsg);
+ if (m_lWaiting != 0) {
+ ReleaseSemaphore(m_hSem, m_lWaiting, 0);
+ m_lWaiting = 0;
+ }
+ }
+
+ // This is the function prototype of the function that the client
+ // supplies. It is always called on the created thread, never on
+ // the creator thread.
+ //
+ virtual LRESULT ThreadMessageProc(
+ UINT uMsg, DWORD dwFlags, __inout_opt LPVOID lpParam, __in_opt CAMEvent *pEvent) = 0;
+};
+
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