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+/*
+ * Copyright 2011 The LibYuv Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef INCLUDE_LIBYUV_PLANAR_FUNCTIONS_H_ // NOLINT
+#define INCLUDE_LIBYUV_PLANAR_FUNCTIONS_H_
+
+#include "libyuv/basic_types.h"
+
+// TODO(fbarchard): Remove the following headers includes.
+#include "libyuv/convert.h"
+#include "libyuv/convert_argb.h"
+
+#ifdef __cplusplus
+namespace libyuv {
+extern "C" {
+#endif
+
+// Copy a plane of data.
+LIBYUV_API
+void CopyPlane(const uint8* src_y, int src_stride_y,
+ uint8* dst_y, int dst_stride_y,
+ int width, int height);
+
+LIBYUV_API
+void CopyPlane_16(const uint16* src_y, int src_stride_y,
+ uint16* dst_y, int dst_stride_y,
+ int width, int height);
+
+// Set a plane of data to a 32 bit value.
+LIBYUV_API
+void SetPlane(uint8* dst_y, int dst_stride_y,
+ int width, int height,
+ uint32 value);
+
+// Copy I400. Supports inverting.
+LIBYUV_API
+int I400ToI400(const uint8* src_y, int src_stride_y,
+ uint8* dst_y, int dst_stride_y,
+ int width, int height);
+
+
+// Copy I422 to I422.
+#define I422ToI422 I422Copy
+LIBYUV_API
+int I422Copy(const uint8* src_y, int src_stride_y,
+ const uint8* src_u, int src_stride_u,
+ const uint8* src_v, int src_stride_v,
+ uint8* dst_y, int dst_stride_y,
+ uint8* dst_u, int dst_stride_u,
+ uint8* dst_v, int dst_stride_v,
+ int width, int height);
+
+// Copy I444 to I444.
+#define I444ToI444 I444Copy
+LIBYUV_API
+int I444Copy(const uint8* src_y, int src_stride_y,
+ const uint8* src_u, int src_stride_u,
+ const uint8* src_v, int src_stride_v,
+ uint8* dst_y, int dst_stride_y,
+ uint8* dst_u, int dst_stride_u,
+ uint8* dst_v, int dst_stride_v,
+ int width, int height);
+
+// Convert YUY2 to I422.
+LIBYUV_API
+int YUY2ToI422(const uint8* src_yuy2, int src_stride_yuy2,
+ uint8* dst_y, int dst_stride_y,
+ uint8* dst_u, int dst_stride_u,
+ uint8* dst_v, int dst_stride_v,
+ int width, int height);
+
+// Convert UYVY to I422.
+LIBYUV_API
+int UYVYToI422(const uint8* src_uyvy, int src_stride_uyvy,
+ uint8* dst_y, int dst_stride_y,
+ uint8* dst_u, int dst_stride_u,
+ uint8* dst_v, int dst_stride_v,
+ int width, int height);
+
+// Convert I420 to I400. (calls CopyPlane ignoring u/v).
+LIBYUV_API
+int I420ToI400(const uint8* src_y, int src_stride_y,
+ const uint8* src_u, int src_stride_u,
+ const uint8* src_v, int src_stride_v,
+ uint8* dst_y, int dst_stride_y,
+ int width, int height);
+
+// Alias
+#define I420ToI420Mirror I420Mirror
+
+// I420 mirror.
+LIBYUV_API
+int I420Mirror(const uint8* src_y, int src_stride_y,
+ const uint8* src_u, int src_stride_u,
+ const uint8* src_v, int src_stride_v,
+ uint8* dst_y, int dst_stride_y,
+ uint8* dst_u, int dst_stride_u,
+ uint8* dst_v, int dst_stride_v,
+ int width, int height);
+
+// Alias
+#define I400ToI400Mirror I400Mirror
+
+// I400 mirror. A single plane is mirrored horizontally.
+// Pass negative height to achieve 180 degree rotation.
+LIBYUV_API
+int I400Mirror(const uint8* src_y, int src_stride_y,
+ uint8* dst_y, int dst_stride_y,
+ int width, int height);
+
+// Alias
+#define ARGBToARGBMirror ARGBMirror
+
+// ARGB mirror.
+LIBYUV_API
+int ARGBMirror(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_argb, int dst_stride_argb,
+ int width, int height);
+
+// Convert NV12 to RGB565.
+LIBYUV_API
+int NV12ToRGB565(const uint8* src_y, int src_stride_y,
+ const uint8* src_uv, int src_stride_uv,
+ uint8* dst_rgb565, int dst_stride_rgb565,
+ int width, int height);
+
+// Convert NV21 to RGB565.
+LIBYUV_API
+int NV21ToRGB565(const uint8* src_y, int src_stride_y,
+ const uint8* src_uv, int src_stride_uv,
+ uint8* dst_rgb565, int dst_stride_rgb565,
+ int width, int height);
+
+// I422ToARGB is in convert_argb.h
+// Convert I422 to BGRA.
+LIBYUV_API
+int I422ToBGRA(const uint8* src_y, int src_stride_y,
+ const uint8* src_u, int src_stride_u,
+ const uint8* src_v, int src_stride_v,
+ uint8* dst_bgra, int dst_stride_bgra,
+ int width, int height);
+
+// Convert I422 to ABGR.
+LIBYUV_API
+int I422ToABGR(const uint8* src_y, int src_stride_y,
+ const uint8* src_u, int src_stride_u,
+ const uint8* src_v, int src_stride_v,
+ uint8* dst_abgr, int dst_stride_abgr,
+ int width, int height);
+
+// Convert I422 to RGBA.
+LIBYUV_API
+int I422ToRGBA(const uint8* src_y, int src_stride_y,
+ const uint8* src_u, int src_stride_u,
+ const uint8* src_v, int src_stride_v,
+ uint8* dst_rgba, int dst_stride_rgba,
+ int width, int height);
+
+// Draw a rectangle into I420.
+LIBYUV_API
+int I420Rect(uint8* dst_y, int dst_stride_y,
+ uint8* dst_u, int dst_stride_u,
+ uint8* dst_v, int dst_stride_v,
+ int x, int y, int width, int height,
+ int value_y, int value_u, int value_v);
+
+// Draw a rectangle into ARGB.
+LIBYUV_API
+int ARGBRect(uint8* dst_argb, int dst_stride_argb,
+ int x, int y, int width, int height, uint32 value);
+
+// Convert ARGB to gray scale ARGB.
+LIBYUV_API
+int ARGBGrayTo(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_argb, int dst_stride_argb,
+ int width, int height);
+
+// Make a rectangle of ARGB gray scale.
+LIBYUV_API
+int ARGBGray(uint8* dst_argb, int dst_stride_argb,
+ int x, int y, int width, int height);
+
+// Make a rectangle of ARGB Sepia tone.
+LIBYUV_API
+int ARGBSepia(uint8* dst_argb, int dst_stride_argb,
+ int x, int y, int width, int height);
+
+// Apply a matrix rotation to each ARGB pixel.
+// matrix_argb is 4 signed ARGB values. -128 to 127 representing -2 to 2.
+// The first 4 coefficients apply to B, G, R, A and produce B of the output.
+// The next 4 coefficients apply to B, G, R, A and produce G of the output.
+// The next 4 coefficients apply to B, G, R, A and produce R of the output.
+// The last 4 coefficients apply to B, G, R, A and produce A of the output.
+LIBYUV_API
+int ARGBColorMatrix(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_argb, int dst_stride_argb,
+ const int8* matrix_argb,
+ int width, int height);
+
+// Deprecated. Use ARGBColorMatrix instead.
+// Apply a matrix rotation to each ARGB pixel.
+// matrix_argb is 3 signed ARGB values. -128 to 127 representing -1 to 1.
+// The first 4 coefficients apply to B, G, R, A and produce B of the output.
+// The next 4 coefficients apply to B, G, R, A and produce G of the output.
+// The last 4 coefficients apply to B, G, R, A and produce R of the output.
+LIBYUV_API
+int RGBColorMatrix(uint8* dst_argb, int dst_stride_argb,
+ const int8* matrix_rgb,
+ int x, int y, int width, int height);
+
+// Apply a color table each ARGB pixel.
+// Table contains 256 ARGB values.
+LIBYUV_API
+int ARGBColorTable(uint8* dst_argb, int dst_stride_argb,
+ const uint8* table_argb,
+ int x, int y, int width, int height);
+
+// Apply a color table each ARGB pixel but preserve destination alpha.
+// Table contains 256 ARGB values.
+LIBYUV_API
+int RGBColorTable(uint8* dst_argb, int dst_stride_argb,
+ const uint8* table_argb,
+ int x, int y, int width, int height);
+
+// Apply a luma/color table each ARGB pixel but preserve destination alpha.
+// Table contains 32768 values indexed by [Y][C] where 7 it 7 bit luma from
+// RGB (YJ style) and C is an 8 bit color component (R, G or B).
+LIBYUV_API
+int ARGBLumaColorTable(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_argb, int dst_stride_argb,
+ const uint8* luma_rgb_table,
+ int width, int height);
+
+// Apply a 3 term polynomial to ARGB values.
+// poly points to a 4x4 matrix. The first row is constants. The 2nd row is
+// coefficients for b, g, r and a. The 3rd row is coefficients for b squared,
+// g squared, r squared and a squared. The 4rd row is coefficients for b to
+// the 3, g to the 3, r to the 3 and a to the 3. The values are summed and
+// result clamped to 0 to 255.
+// A polynomial approximation can be dirived using software such as 'R'.
+
+LIBYUV_API
+int ARGBPolynomial(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_argb, int dst_stride_argb,
+ const float* poly,
+ int width, int height);
+
+// Quantize a rectangle of ARGB. Alpha unaffected.
+// scale is a 16 bit fractional fixed point scaler between 0 and 65535.
+// interval_size should be a value between 1 and 255.
+// interval_offset should be a value between 0 and 255.
+LIBYUV_API
+int ARGBQuantize(uint8* dst_argb, int dst_stride_argb,
+ int scale, int interval_size, int interval_offset,
+ int x, int y, int width, int height);
+
+// Copy ARGB to ARGB.
+LIBYUV_API
+int ARGBCopy(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_argb, int dst_stride_argb,
+ int width, int height);
+
+// Copy ARGB to ARGB.
+LIBYUV_API
+int ARGBCopyAlpha(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_argb, int dst_stride_argb,
+ int width, int height);
+
+// Copy ARGB to ARGB.
+LIBYUV_API
+int ARGBCopyYToAlpha(const uint8* src_y, int src_stride_y,
+ uint8* dst_argb, int dst_stride_argb,
+ int width, int height);
+
+typedef void (*ARGBBlendRow)(const uint8* src_argb0, const uint8* src_argb1,
+ uint8* dst_argb, int width);
+
+// Get function to Alpha Blend ARGB pixels and store to destination.
+LIBYUV_API
+ARGBBlendRow GetARGBBlend();
+
+// Alpha Blend ARGB images and store to destination.
+// Alpha of destination is set to 255.
+LIBYUV_API
+int ARGBBlend(const uint8* src_argb0, int src_stride_argb0,
+ const uint8* src_argb1, int src_stride_argb1,
+ uint8* dst_argb, int dst_stride_argb,
+ int width, int height);
+
+// Multiply ARGB image by ARGB image. Shifted down by 8. Saturates to 255.
+LIBYUV_API
+int ARGBMultiply(const uint8* src_argb0, int src_stride_argb0,
+ const uint8* src_argb1, int src_stride_argb1,
+ uint8* dst_argb, int dst_stride_argb,
+ int width, int height);
+
+// Add ARGB image with ARGB image. Saturates to 255.
+LIBYUV_API
+int ARGBAdd(const uint8* src_argb0, int src_stride_argb0,
+ const uint8* src_argb1, int src_stride_argb1,
+ uint8* dst_argb, int dst_stride_argb,
+ int width, int height);
+
+// Subtract ARGB image (argb1) from ARGB image (argb0). Saturates to 0.
+LIBYUV_API
+int ARGBSubtract(const uint8* src_argb0, int src_stride_argb0,
+ const uint8* src_argb1, int src_stride_argb1,
+ uint8* dst_argb, int dst_stride_argb,
+ int width, int height);
+
+// Convert I422 to YUY2.
+LIBYUV_API
+int I422ToYUY2(const uint8* src_y, int src_stride_y,
+ const uint8* src_u, int src_stride_u,
+ const uint8* src_v, int src_stride_v,
+ uint8* dst_frame, int dst_stride_frame,
+ int width, int height);
+
+// Convert I422 to UYVY.
+LIBYUV_API
+int I422ToUYVY(const uint8* src_y, int src_stride_y,
+ const uint8* src_u, int src_stride_u,
+ const uint8* src_v, int src_stride_v,
+ uint8* dst_frame, int dst_stride_frame,
+ int width, int height);
+
+// Convert unattentuated ARGB to preattenuated ARGB.
+LIBYUV_API
+int ARGBAttenuate(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_argb, int dst_stride_argb,
+ int width, int height);
+
+// Convert preattentuated ARGB to unattenuated ARGB.
+LIBYUV_API
+int ARGBUnattenuate(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_argb, int dst_stride_argb,
+ int width, int height);
+
+// Convert MJPG to ARGB.
+LIBYUV_API
+int MJPGToARGB(const uint8* sample, size_t sample_size,
+ uint8* argb, int argb_stride,
+ int w, int h, int dw, int dh);
+
+// Internal function - do not call directly.
+// Computes table of cumulative sum for image where the value is the sum
+// of all values above and to the left of the entry. Used by ARGBBlur.
+LIBYUV_API
+int ARGBComputeCumulativeSum(const uint8* src_argb, int src_stride_argb,
+ int32* dst_cumsum, int dst_stride32_cumsum,
+ int width, int height);
+
+// Blur ARGB image.
+// dst_cumsum table of width * (height + 1) * 16 bytes aligned to
+// 16 byte boundary.
+// dst_stride32_cumsum is number of ints in a row (width * 4).
+// radius is number of pixels around the center. e.g. 1 = 3x3. 2=5x5.
+// Blur is optimized for radius of 5 (11x11) or less.
+LIBYUV_API
+int ARGBBlur(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_argb, int dst_stride_argb,
+ int32* dst_cumsum, int dst_stride32_cumsum,
+ int width, int height, int radius);
+
+// Multiply ARGB image by ARGB value.
+LIBYUV_API
+int ARGBShade(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_argb, int dst_stride_argb,
+ int width, int height, uint32 value);
+
+// Interpolate between two ARGB images using specified amount of interpolation
+// (0 to 255) and store to destination.
+// 'interpolation' is specified as 8 bit fraction where 0 means 100% src_argb0
+// and 255 means 1% src_argb0 and 99% src_argb1.
+// Internally uses ARGBScale bilinear filtering.
+// Caveat: This function will write up to 16 bytes beyond the end of dst_argb.
+LIBYUV_API
+int ARGBInterpolate(const uint8* src_argb0, int src_stride_argb0,
+ const uint8* src_argb1, int src_stride_argb1,
+ uint8* dst_argb, int dst_stride_argb,
+ int width, int height, int interpolation);
+
+#if defined(__pnacl__) || defined(__CLR_VER) || defined(COVERAGE_ENABLED) || \
+ defined(TARGET_IPHONE_SIMULATOR)
+#define LIBYUV_DISABLE_X86
+#endif
+
+// Row functions for copying a pixels from a source with a slope to a row
+// of destination. Useful for scaling, rotation, mirror, texture mapping.
+LIBYUV_API
+void ARGBAffineRow_C(const uint8* src_argb, int src_argb_stride,
+ uint8* dst_argb, const float* uv_dudv, int width);
+// The following are available on all x86 platforms:
+#if !defined(LIBYUV_DISABLE_X86) && \
+ (defined(_M_IX86) || defined(__x86_64__) || defined(__i386__))
+LIBYUV_API
+void ARGBAffineRow_SSE2(const uint8* src_argb, int src_argb_stride,
+ uint8* dst_argb, const float* uv_dudv, int width);
+#define HAS_ARGBAFFINEROW_SSE2
+#endif // LIBYUV_DISABLE_X86
+
+// Shuffle ARGB channel order. e.g. BGRA to ARGB.
+// shuffler is 16 bytes and must be aligned.
+LIBYUV_API
+int ARGBShuffle(const uint8* src_bgra, int src_stride_bgra,
+ uint8* dst_argb, int dst_stride_argb,
+ const uint8* shuffler, int width, int height);
+
+// Sobel ARGB effect with planar output.
+LIBYUV_API
+int ARGBSobelToPlane(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_y, int dst_stride_y,
+ int width, int height);
+
+// Sobel ARGB effect.
+LIBYUV_API
+int ARGBSobel(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_argb, int dst_stride_argb,
+ int width, int height);
+
+// Sobel ARGB effect w/ Sobel X, Sobel, Sobel Y in ARGB.
+LIBYUV_API
+int ARGBSobelXY(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_argb, int dst_stride_argb,
+ int width, int height);
+
+#ifdef __cplusplus
+} // extern "C"
+} // namespace libyuv
+#endif
+
+#endif // INCLUDE_LIBYUV_PLANAR_FUNCTIONS_H_ NOLINT
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