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-//------------------------------------------------------------------------------
-// File: WinUtil.h
-//
-// Desc: DirectShow base classes - defines generic handler classes.
-//
-// Copyright (c) Microsoft Corporation. All rights reserved.
-//------------------------------------------------------------------------------
-
-
-// Make sure that you call PrepareWindow to initialise the window after
-// the object has been constructed. It is a separate method so that
-// derived classes can override useful methods like MessageLoop. Also
-// any derived class must call DoneWithWindow in its destructor. If it
-// doesn't a message may be retrieved and call a derived class member
-// function while a thread is executing the base class destructor code
-
-#ifndef __WINUTIL__
-#define __WINUTIL__
-
-const int DEFWIDTH = 320; // Initial window width
-const int DEFHEIGHT = 240; // Initial window height
-const int CAPTION = 256; // Maximum length of caption
-const int TIMELENGTH = 50; // Maximum length of times
-const int PROFILESTR = 128; // Normal profile string
-const WORD PALVERSION = 0x300; // GDI palette version
-const LONG PALETTE_VERSION = (LONG) 1; // Initial palette version
-const COLORREF VIDEO_COLOUR = 0; // Defaults to black background
-const HANDLE hMEMORY = (HANDLE) (-1); // Says to open as memory file
-
-#define WIDTH(x) ((*(x)).right - (*(x)).left)
-#define HEIGHT(x) ((*(x)).bottom - (*(x)).top)
-#define SHOWSTAGE TEXT("WM_SHOWSTAGE")
-#define SHOWSTAGETOP TEXT("WM_SHOWSTAGETOP")
-#define REALIZEPALETTE TEXT("WM_REALIZEPALETTE")
-
-class AM_NOVTABLE CBaseWindow
-{
-protected:
-
- HINSTANCE m_hInstance; // Global module instance handle
- HWND m_hwnd; // Handle for our window
- HDC m_hdc; // Device context for the window
- LONG m_Width; // Client window width
- LONG m_Height; // Client window height
- BOOL m_bActivated; // Has the window been activated
- LPTSTR m_pClassName; // Static string holding class name
- DWORD m_ClassStyles; // Passed in to our constructor
- DWORD m_WindowStyles; // Likewise the initial window styles
- DWORD m_WindowStylesEx; // And the extended window styles
- UINT m_ShowStageMessage; // Have the window shown with focus
- UINT m_ShowStageTop; // Makes the window WS_EX_TOPMOST
- UINT m_RealizePalette; // Makes us realize our new palette
- HDC m_MemoryDC; // Used for fast BitBlt operations
- HPALETTE m_hPalette; // Handle to any palette we may have
- BYTE m_bNoRealize; // Don't realize palette now
- BYTE m_bBackground; // Should we realise in background
- BYTE m_bRealizing; // already realizing the palette
- CCritSec m_WindowLock; // Serialise window object access
- BOOL m_bDoGetDC; // Should this window get a DC
- bool m_bDoPostToDestroy; // Use PostMessage to destroy
- CCritSec m_PaletteLock; // This lock protects m_hPalette.
- // It should be held anytime the
- // program use the value of m_hPalette.
-
- // Maps windows message procedure into C++ methods
- friend LRESULT CALLBACK WndProc(HWND hwnd, // Window handle
- UINT uMsg, // Message ID
- WPARAM wParam, // First parameter
- LPARAM lParam); // Other parameter
-
- virtual LRESULT OnPaletteChange(HWND hwnd, UINT Message);
-
-public:
-
- CBaseWindow(BOOL bDoGetDC = TRUE, bool bPostToDestroy = false);
-
-#ifdef DEBUG
- virtual ~CBaseWindow();
-#endif
-
- virtual HRESULT DoneWithWindow();
- virtual HRESULT PrepareWindow();
- virtual HRESULT InactivateWindow();
- virtual HRESULT ActivateWindow();
- virtual BOOL OnSize(LONG Width, LONG Height);
- virtual BOOL OnClose();
- virtual RECT GetDefaultRect();
- virtual HRESULT UninitialiseWindow();
- virtual HRESULT InitialiseWindow(HWND hwnd);
-
- HRESULT CompleteConnect();
- HRESULT DoCreateWindow();
-
- HRESULT PerformanceAlignWindow();
- HRESULT DoShowWindow(LONG ShowCmd);
- void PaintWindow(BOOL bErase);
- void DoSetWindowForeground(BOOL bFocus);
- virtual HRESULT SetPalette(HPALETTE hPalette);
- void SetRealize(BOOL bRealize)
- {
- m_bNoRealize = !bRealize;
- }
-
- // Jump over to the window thread to set the current palette
- HRESULT SetPalette();
- void UnsetPalette(void);
- virtual HRESULT DoRealisePalette(BOOL bForceBackground = FALSE);
-
- void LockPaletteLock();
- void UnlockPaletteLock();
-
- virtual BOOL PossiblyEatMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
- { return FALSE; };
-
- // Access our window information
-
- bool WindowExists();
- LONG GetWindowWidth();
- LONG GetWindowHeight();
- HWND GetWindowHWND();
- HDC GetMemoryHDC();
- HDC GetWindowHDC();
-
- #ifdef DEBUG
- HPALETTE GetPalette();
- #endif // DEBUG
-
- // This is the window procedure the derived object should override
-
- virtual LRESULT OnReceiveMessage(HWND hwnd, // Window handle
- UINT uMsg, // Message ID
- WPARAM wParam, // First parameter
- LPARAM lParam); // Other parameter
-
- // Must be overriden to return class and window styles
-
- virtual LPTSTR GetClassWindowStyles(
- DWORD *pClassStyles, // Class styles
- DWORD *pWindowStyles, // Window styles
- DWORD *pWindowStylesEx) PURE; // Extended styles
-};
-
-
-// This helper class is entirely subservient to the owning CBaseWindow object
-// All this object does is to split out the actual drawing operation from the
-// main object (because it was becoming too large). We have a number of entry
-// points to set things like the draw device contexts, to implement the actual
-// drawing and to set the destination rectangle in the client window. We have
-// no critical section locking in this class because we are used exclusively
-// by the owning window object which looks after serialising calls into us
-
-// If you want to use this class make sure you call NotifyAllocator once the
-// allocate has been agreed, also call NotifyMediaType with a pointer to a
-// NON stack based CMediaType once that has been set (we keep a pointer to
-// the original rather than taking a copy). When the palette changes call
-// IncrementPaletteVersion (easiest thing to do is to also call this method
-// in the SetMediaType method most filters implement). Finally before you
-// start rendering anything call SetDrawContext so that we can get the HDCs
-// for drawing from the CBaseWindow object we are given during construction
-
-class CDrawImage
-{
-protected:
-
- CBaseWindow *m_pBaseWindow; // Owning video window object
- CRefTime m_StartSample; // Start time for the current sample
- CRefTime m_EndSample; // And likewise it's end sample time
- HDC m_hdc; // Main window device context
- HDC m_MemoryDC; // Offscreen draw device context
- RECT m_TargetRect; // Target destination rectangle
- RECT m_SourceRect; // Source image rectangle
- BOOL m_bStretch; // Do we have to stretch the images
- BOOL m_bUsingImageAllocator; // Are the samples shared DIBSECTIONs
- CMediaType *m_pMediaType; // Pointer to the current format
- int m_perfidRenderTime; // Time taken to render an image
- LONG m_PaletteVersion; // Current palette version cookie
-
- // Draw the video images in the window
-
- void SlowRender(IMediaSample *pMediaSample);
- void FastRender(IMediaSample *pMediaSample);
- void DisplaySampleTimes(IMediaSample *pSample);
- void UpdateColourTable(HDC hdc,BITMAPINFOHEADER *pbmi);
- void SetStretchMode();
-
-public:
-
- // Used to control the image drawing
-
- CDrawImage(CBaseWindow *pBaseWindow);
- BOOL DrawImage(IMediaSample *pMediaSample);
- BOOL DrawVideoImageHere(HDC hdc, IMediaSample *pMediaSample,
- LPRECT lprcSrc, LPRECT lprcDst);
- void SetDrawContext();
- void SetTargetRect(RECT *pTargetRect);
- void SetSourceRect(RECT *pSourceRect);
- void GetTargetRect(RECT *pTargetRect);
- void GetSourceRect(RECT *pSourceRect);
- virtual RECT ScaleSourceRect(const RECT *pSource);
-
- // Handle updating palettes as they change
-
- LONG GetPaletteVersion();
- void ResetPaletteVersion();
- void IncrementPaletteVersion();
-
- // Tell us media types and allocator assignments
-
- void NotifyAllocator(BOOL bUsingImageAllocator);
- void NotifyMediaType(CMediaType *pMediaType);
- BOOL UsingImageAllocator();
-
- // Called when we are about to draw an image
-
- void NotifyStartDraw() {
- MSR_START(m_perfidRenderTime);
- };
-
- // Called when we complete an image rendering
-
- void NotifyEndDraw() {
- MSR_STOP(m_perfidRenderTime);
- };
-};
-
-
-// This is the structure used to keep information about each GDI DIB. All the
-// samples we create from our allocator will have a DIBSECTION allocated to
-// them. When we receive the sample we know we can BitBlt straight to an HDC
-
-typedef struct tagDIBDATA {
-
- LONG PaletteVersion; // Current palette version in use
- DIBSECTION DibSection; // Details of DIB section allocated
- HBITMAP hBitmap; // Handle to bitmap for drawing
- HANDLE hMapping; // Handle to shared memory block
- BYTE *pBase; // Pointer to base memory address
-
-} DIBDATA;
-
-
-// This class inherits from CMediaSample and uses all of it's methods but it
-// overrides the constructor to initialise itself with the DIBDATA structure
-// When we come to render an IMediaSample we will know if we are using our own
-// allocator, and if we are, we can cast the IMediaSample to a pointer to one
-// of these are retrieve the DIB section information and hence the HBITMAP
-
-class CImageSample : public CMediaSample
-{
-protected:
-
- DIBDATA m_DibData; // Information about the DIBSECTION
- BOOL m_bInit; // Is the DIB information setup
-
-public:
-
- // Constructor
-
- CImageSample(CBaseAllocator *pAllocator,
- TCHAR *pName,
- HRESULT *phr,
- LPBYTE pBuffer,
- LONG length);
-
- // Maintain the DIB/DirectDraw state
-
- void SetDIBData(DIBDATA *pDibData);
- DIBDATA *GetDIBData();
-};
-
-
-// This is an allocator based on the abstract CBaseAllocator base class that
-// allocates sample buffers in shared memory. The number and size of these
-// are determined when the output pin calls Prepare on us. The shared memory
-// blocks are used in subsequent calls to GDI CreateDIBSection, once that
-// has been done the output pin can fill the buffers with data which will
-// then be handed to GDI through BitBlt calls and thereby remove one copy
-
-class CImageAllocator : public CBaseAllocator
-{
-protected:
-
- CBaseFilter *m_pFilter; // Delegate reference counts to
- CMediaType *m_pMediaType; // Pointer to the current format
-
- // Used to create and delete samples
-
- HRESULT Alloc();
- void Free();
-
- // Manage the shared DIBSECTION and DCI/DirectDraw buffers
-
- HRESULT CreateDIB(LONG InSize,DIBDATA &DibData);
- STDMETHODIMP CheckSizes(ALLOCATOR_PROPERTIES *pRequest);
- virtual CImageSample *CreateImageSample(LPBYTE pData,LONG Length);
-
-public:
-
- // Constructor and destructor
-
- CImageAllocator(CBaseFilter *pFilter,TCHAR *pName,HRESULT *phr);
-#ifdef DEBUG
- ~CImageAllocator();
-#endif
-
- STDMETHODIMP_(ULONG) NonDelegatingAddRef();
- STDMETHODIMP_(ULONG) NonDelegatingRelease();
- void NotifyMediaType(CMediaType *pMediaType);
-
- // Agree the number of buffers to be used and their size
-
- STDMETHODIMP SetProperties(
- ALLOCATOR_PROPERTIES *pRequest,
- ALLOCATOR_PROPERTIES *pActual);
-};
-
-
-// This class is a fairly specialised helper class for image renderers that
-// have to create and manage palettes. The CBaseWindow class looks after
-// realising palettes once they have been installed. This class can be used
-// to create the palette handles from a media format (which must contain a
-// VIDEOINFO structure in the format block). We try to make the palette an
-// identity palette to maximise performance and also only change palettes
-// if actually required to (we compare palette colours before updating).
-// All the methods are virtual so that they can be overriden if so required
-
-class CImagePalette
-{
-protected:
-
- CBaseWindow *m_pBaseWindow; // Window to realise palette in
- CBaseFilter *m_pFilter; // Media filter to send events
- CDrawImage *m_pDrawImage; // Object who will be drawing
- HPALETTE m_hPalette; // The palette handle we own
-
-public:
-
- CImagePalette(CBaseFilter *pBaseFilter,
- CBaseWindow *pBaseWindow,
- CDrawImage *pDrawImage);
-
-#ifdef DEBUG
- virtual ~CImagePalette();
-#endif
-
- static HPALETTE MakePalette(const VIDEOINFOHEADER *pVideoInfo, LPSTR szDevice);
- HRESULT RemovePalette();
- static HRESULT MakeIdentityPalette(PALETTEENTRY *pEntry,INT iColours, LPSTR szDevice);
- HRESULT CopyPalette(const CMediaType *pSrc,CMediaType *pDest);
- BOOL ShouldUpdate(const VIDEOINFOHEADER *pNewInfo,const VIDEOINFOHEADER *pOldInfo);
- HRESULT PreparePalette(const CMediaType *pmtNew,const CMediaType *pmtOld,LPSTR szDevice);
-
- BOOL DrawVideoImageHere(HDC hdc, IMediaSample *pMediaSample, LPRECT lprcSrc, LPRECT lprcDst)
- {
- return m_pDrawImage->DrawVideoImageHere(hdc, pMediaSample, lprcSrc,lprcDst);
- }
-};
-
-
-// Another helper class really for video based renderers. Most such renderers
-// need to know what the display format is to some degree or another. This
-// class initialises itself with the display format. The format can be asked
-// for through GetDisplayFormat and various other accessor functions. If a
-// filter detects a display format change (perhaps it gets a WM_DEVMODECHANGE
-// message then it can call RefreshDisplayType to reset that format). Also
-// many video renderers will want to check formats as they are proposed by
-// source filters. This class provides methods to check formats and only
-// accept those video formats that can be efficiently drawn using GDI calls
-
-class CImageDisplay : public CCritSec
-{
-protected:
-
- // This holds the display format; biSize should not be too big, so we can
- // safely use the VIDEOINFO structure
- VIDEOINFO m_Display;
-
- static DWORD CountSetBits(const DWORD Field);
- static DWORD CountPrefixBits(const DWORD Field);
- static BOOL CheckBitFields(const VIDEOINFO *pInput);
-
-public:
-
- // Constructor and destructor
-
- CImageDisplay();
-
- // Used to manage BITMAPINFOHEADERs and the display format
-
- const VIDEOINFO *GetDisplayFormat();
- HRESULT RefreshDisplayType(LPSTR szDeviceName);
- static BOOL CheckHeaderValidity(const VIDEOINFO *pInput);
- static BOOL CheckPaletteHeader(const VIDEOINFO *pInput);
- BOOL IsPalettised();
- WORD GetDisplayDepth();
-
- // Provide simple video format type checking
-
- HRESULT CheckMediaType(const CMediaType *pmtIn);
- HRESULT CheckVideoType(const VIDEOINFO *pInput);
- HRESULT UpdateFormat(VIDEOINFO *pVideoInfo);
- const DWORD *GetBitMasks(const VIDEOINFO *pVideoInfo);
-
- BOOL GetColourMask(DWORD *pMaskRed,
- DWORD *pMaskGreen,
- DWORD *pMaskBlue);
-};
-
-// Convert a FORMAT_VideoInfo to FORMAT_VideoInfo2
-STDAPI ConvertVideoInfoToVideoInfo2(AM_MEDIA_TYPE *pmt);
-
-#endif // __WINUTIL__
-
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