%poky; ] > Preparing for Application Development In order to develop applications, you need set up your host development system. Several ways exist that allow you to install cross-development tools, QEMU, the Eclipse Yocto Plug-in, and other tools. This chapter describes how to prepare for application development.
Installing the ADT and Toolchains The following list describes installation methods that set up varying degrees of tool availability on your system. Regardless of the installation method you choose, you must source the cross-toolchain environment setup script before you use a toolchain. See the "Setting Up the Cross-Development Environment" section for more information. Avoid mixing installation methods when installing toolchains for different architectures. For example, avoid using the ADT Installer to install some toolchains and then hand-installing cross-development toolchains by running the toolchain installer for different architectures. Mixing installation methods can result in situations where the ADT Installer becomes unreliable and might not install the toolchain. If you must mix installation methods, you might avoid problems by deleting /var/lib/opkg, thus purging the opkg package metadata Use the ADT installer script: This method is the recommended way to install the ADT because it automates much of the process for you. For example, you can configure the installation to install the QEMU emulator and the user-space NFS, specify which root filesystem profiles to download, and define the target sysroot location. Use an existing toolchain: Using this method, you select and download an architecture-specific toolchain installer and then run the script to hand-install the toolchain. If you use this method, you just get the cross-toolchain and QEMU - you do not get any of the other mentioned benefits had you run the ADT Installer script. Use the toolchain from within the Build Directory: If you already have a Build Directory, you can build the cross-toolchain within the directory. However, like the previous method mentioned, you only get the cross-toolchain and QEMU - you do not get any of the other benefits without taking separate steps.
Using the ADT Installer To run the ADT Installer, you need to get the ADT Installer tarball, be sure you have the necessary host development packages that support the ADT Installer, and then run the ADT Installer Script. For a list of the host packages needed to support ADT installation and use, see the "ADT Installer Extras" lists in the "Required Packages for the Host Development System" section of the Yocto Project Reference Manual.
Getting the ADT Installer Tarball The ADT Installer is contained in the ADT Installer tarball. You can get the tarball using either of these methods: Download the Tarball: You can download the tarball from into any directory. Build the Tarball: You can use BitBake to generate the tarball inside an existing Build Directory. If you use BitBake to generate the ADT Installer tarball, you must source the environment setup script (&OE_INIT_FILE; or oe-init-build-env-memres) located in the Source Directory before running the bitbake command that creates the tarball. The following example commands establish the Source Directory, check out the current release branch, set up the build environment while also creating the default Build Directory, and run the bitbake command that results in the tarball poky/build/tmp/deploy/sdk/adt_installer.tar.bz2: Before using BitBake to build the ADT tarball, be sure to make sure your local.conf file is properly configured. $ cd ~ $ git clone git://git.yoctoproject.org/poky $ cd poky $ git checkout -b &DISTRO_NAME; origin/&DISTRO_NAME; $ source &OE_INIT_FILE; $ bitbake adt-installer
Configuring and Running the ADT Installer Script Before running the ADT Installer script, you need to unpack the tarball. You can unpack the tarball in any directory you wish. For example, this command copies the ADT Installer tarball from where it was built into the home directory and then unpacks the tarball into a top-level directory named adt-installer: $ cd ~ $ cp poky/build/tmp/deploy/sdk/adt_installer.tar.bz2 $HOME $ tar -xjf adt_installer.tar.bz2 Unpacking it creates the directory adt-installer, which contains the ADT Installer script (adt_installer) and its configuration file (adt_installer.conf). Before you run the script, however, you should examine the ADT Installer configuration file and be sure you are going to get what you want. Your configurations determine which kernel and filesystem image are downloaded. The following list describes the configurations you can define for the ADT Installer. For configuration values and restrictions, see the comments in the adt-installer.conf file: YOCTOADT_REPO: This area includes the IPKG-based packages and the root filesystem upon which the installation is based. If you want to set up your own IPKG repository pointed to by YOCTOADT_REPO, you need to be sure that the directory structure follows the same layout as the reference directory set up at . Also, your repository needs to be accessible through HTTP. YOCTOADT_TARGETS: The machine target architectures for which you want to set up cross-development environments. YOCTOADT_QEMU: Indicates whether or not to install the emulator QEMU. YOCTOADT_NFS_UTIL: Indicates whether or not to install user-mode NFS. If you plan to use the Eclipse IDE Yocto plug-in against QEMU, you should install NFS. To boot QEMU images using our userspace NFS server, you need to be running portmap or rpcbind. If you are running rpcbind, you will also need to add the -i option when rpcbind starts up. Please make sure you understand the security implications of doing this. You might also have to modify your firewall settings to allow NFS booting to work. YOCTOADT_ROOTFS_arch: The root filesystem images you want to download from the YOCTOADT_IPKG_REPO repository. YOCTOADT_TARGET_SYSROOT_IMAGE_arch: The particular root filesystem used to extract and create the target sysroot. The value of this variable must have been specified with YOCTOADT_ROOTFS_arch. For example, if you downloaded both minimal and sato-sdk images by setting YOCTOADT_ROOTFS_arch to "minimal sato-sdk", then YOCTOADT_ROOTFS_arch must be set to either "minimal" or "sato-sdk". YOCTOADT_TARGET_SYSROOT_LOC_arch: The location on the development host where the target sysroot is created. After you have configured the adt_installer.conf file, run the installer using the following command: $ cd adt-installer $ ./adt_installer Once the installer begins to run, you are asked to enter the location for cross-toolchain installation. The default location is /opt/poky/release. After either accepting the default location or selecting your own location, you are prompted to run the installation script interactively or in silent mode. If you want to closely monitor the installation, choose ā€œIā€ for interactive mode rather than ā€œSā€ for silent mode. Follow the prompts from the script to complete the installation. Once the installation completes, the ADT, which includes the cross-toolchain, is installed in the selected installation directory. You will notice environment setup files for the cross-toolchain in the installation directory, and image tarballs in the adt-installer directory according to your installer configurations, and the target sysroot located according to the YOCTOADT_TARGET_SYSROOT_LOC_arch variable also in your configuration file.
Using a Cross-Toolchain Tarball If you want to simply install a cross-toolchain by hand, you can do so by running the toolchain installer. The installer includes the pre-built cross-toolchain, the runqemu script, and support files. If you use this method to install the cross-toolchain, you might still need to install the target sysroot by installing and extracting it separately. For information on how to install the sysroot, see the "Extracting the Root Filesystem" section. Follow these steps: Get your toolchain installer using one of the following methods: Go to and find the folder that matches your host development system (i.e. i686 for 32-bit machines or x86_64 for 64-bit machines). Go into that folder and download the toolchain installer whose name includes the appropriate target architecture. The toolchains provided by the Yocto Project are based off of the core-image-sato image and contain libraries appropriate for developing against that image. For example, if your host development system is a 64-bit x86 system and you are going to use your cross-toolchain for a 32-bit x86 target, go into the x86_64 folder and download the following installer: poky-eglibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh Build your own toolchain installer. For cases where you cannot use an installer from the download area, you can build your own as described in the "Optionally Building a Toolchain Installer" section. Once you have the installer, run it to install the toolchain: You must change the permissions on the toolchain installer script so that it is executable. The following command shows how to run the installer given a toolchain tarball for a 64-bit x86 development host system and a 32-bit x86 target architecture. The example assumes the toolchain installer is located in ~/Downloads/. $ ~/Downloads/poky-eglibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh The first thing the installer prompts you for is the directory into which you want to install the toolchain. The default directory used is /opt/poky/&DISTRO;. If you do not have write permissions for the directory into which you are installing the toolchain, the toolchain installer notifies you and exits. Be sure you have write permissions in the directory and run the installer again. When the script finishes, the cross-toolchain is installed. You will notice environment setup files for the cross-toolchain in the installation directory.
Using BitBake and the Build Directory A final way of making the cross-toolchain available is to use BitBake to generate the toolchain within an existing Build Directory. This method does not install the toolchain into the default /opt directory. As with the previous method, if you need to install the target sysroot, you must do that separately as well. Follow these steps to generate the toolchain into the Build Directory: Set up the Build Environment: Source the OpenEmbedded build environment setup script (i.e. &OE_INIT_FILE; or oe-init-build-env-memres) located in the Source Directory. Check your Local Configuration File: At this point, you should be sure that the MACHINE variable in the local.conf file found in the conf directory of the Build Directory is set for the target architecture. Comments within the local.conf file list the values you can use for the MACHINE variable. You can populate the Build Directory with the cross-toolchains for more than a single architecture. You just need to edit the MACHINE variable in the local.conf file and re-run the bitbake command. Generate the Cross-Toolchain: Run bitbake meta-ide-support to complete the cross-toolchain generation. Once the bitbake command finishes, the cross-toolchain is generated and populated within the Build Directory. You will notice environment setup files for the cross-toolchain that contain the string "environment-setup" in the Build Directory's tmp folder. Be aware that when you use this method to install the toolchain, you still need to separately extract and install the sysroot filesystem. For information on how to do this, see the "Extracting the Root Filesystem" section.
Setting Up the Cross-Development Environment Before you can develop using the cross-toolchain, you need to set up the cross-development environment by sourcing the toolchain's environment setup script. If you used the ADT Installer or hand-installed cross-toolchain, then you can find this script in the directory you chose for installation. For this release, the default installation directory is &YOCTO_ADTPATH_DIR;. If you installed the toolchain in the Build Directory, you can find the environment setup script for the toolchain in the Build Directory's tmp directory. Be sure to run the environment setup script that matches the architecture for which you are developing. Environment setup scripts begin with the string "environment-setup" and include as part of their name the architecture. For example, the toolchain environment setup script for a 64-bit IA-based architecture installed in the default installation directory would be the following: &YOCTO_ADTPATH_DIR;/environment-setup-x86_64-poky-linux
Securing Kernel and Filesystem Images You will need to have a kernel and filesystem image to boot using your hardware or the QEMU emulator. Furthermore, if you plan on booting your image using NFS or you want to use the root filesystem as the target sysroot, you need to extract the root filesystem.
Getting the Images To get the kernel and filesystem images, you either have to build them or download pre-built versions. You can find examples for both these situations in the "A Quick Test Run" section of the Yocto Project Quick Start. The Yocto Project ships basic kernel and filesystem images for several architectures (x86, x86-64, mips, powerpc, and arm) that you can use unaltered in the QEMU emulator. These kernel images reside in the release area - and are ideal for experimentation using Yocto Project. For information on the image types you can build using the OpenEmbedded build system, see the "Images" chapter in the Yocto Project Reference Manual. If you are planning on developing against your image and you are not building or using one of the Yocto Project development images (e.g. core-image-*-dev), you must be sure to include the development packages as part of your image recipe. Furthermore, if you plan on remotely deploying and debugging your application from within the Eclipse IDE, you must have an image that contains the Yocto Target Communication Framework (TCF) agent (tcf-agent). By default, the Yocto Project provides only one type of pre-built image that contains the tcf-agent. And, those images are SDK (e.g.core-image-sato-sdk). If you want to use a different image type that contains the tcf-agent, you can do so one of two ways: Modify the conf/local.conf configuration in the Build Directory and then rebuild the image. With this method, you need to modify the EXTRA_IMAGE_FEATURES variable to have the value of "tools-debug" before rebuilding the image. Once the image is rebuilt, the tcf-agent will be included in the image and is launched automatically after the boot. Manually build the tcf-agent. To build the agent, follow these steps: Be sure the ADT is installed as described in the "Installing the ADT and Toolchains" section. Set up the cross-development environment as described in the "Setting Up the Cross-Development Environment" section. Get the tcf-agent source code using the following commands: $ git clone http://git.eclipse.org/gitroot/tcf/org.eclipse.tcf.agent.git $ cd org.eclipse.tcf.agent/agent Locate the Makefile.inc file inside the agent folder and modify it for the cross-compilation environment by setting the OPSYS and MACHINE variables according to your target. Use the cross-development tools to build the tcf-agent. Before you "Make" the file, be sure your cross-tools are set up first. See the "Makefile-Based Projects" section for information on how to make sure the cross-tools are set up correctly. If the build is successful, the tcf-agent output will be obj/$(OPSYS)/$(MACHINE)/Debug/agent. Deploy the agent into the image's root filesystem.
Extracting the Root Filesystem If you install your toolchain by hand or build it using BitBake and you need a root filesystem, you need to extract it separately. If you use the ADT Installer to install the ADT, the root filesystem is automatically extracted and installed. Here are some cases where you need to extract the root filesystem: You want to boot the image using NFS. You want to use the root filesystem as the target sysroot. For example, the Eclipse IDE environment with the Eclipse Yocto Plug-in installed allows you to use QEMU to boot under NFS. You want to develop your target application using the root filesystem as the target sysroot. To extract the root filesystem, first source the cross-development environment setup script. If you built the toolchain in the Build Directory, you will find the toolchain environment script in the tmp directory. If you installed the toolchain by hand, the environment setup script is located in /opt/poky/&DISTRO;. After sourcing the environment script, use the runqemu-extract-sdk command and provide the filesystem image. Following is an example. The second command sets up the environment. In this case, the setup script is located in the /opt/poky/&DISTRO; directory. The third command extracts the root filesystem from a previously built filesystem that is located in the ~/Downloads directory. Furthermore, this command extracts the root filesystem into the qemux86-sato directory: $ cd ~ $ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux $ runqemu-extract-sdk \ ~/Downloads/core-image-sato-sdk-qemux86-2011091411831.rootfs.tar.bz2 \ $HOME/qemux86-sato You could now point to the target sysroot at qemux86-sato.
Optionally Building a Toolchain Installer As an alternative to locating and downloading a toolchain installer, you can build the toolchain installer one of two ways if you have a Build Directory: Use bitbake meta-toolchain. This method requires you to still install the target sysroot by installing and extracting it separately. For information on how to install the sysroot, see the "Extracting the Root Filesystem" section. Use bitbake image -c populate_sdk. This method has significant advantages over the previous method because it results in a toolchain installer that contains the sysroot that matches your target root filesystem. Another powerful feature is that the toolchain is completely self-contained. The binaries are linked against their own copy of libc, which results in no dependencies on the target system. To achieve this, the pointer to the dynamic loader is configured at install time since that path cannot be dynamically altered. This is the reason for a wrapper around the populate_sdk archive. Another feature is that only one set of cross-canadian toolchain binaries are produced per architecture. This feature takes advantage of the fact that the target hardware can be passed to gcc as a set of compiler options. Those options are set up by the environment script and contained in variables like CC and LD. This reduces the space needed for the tools. Understand, however, that a sysroot is still needed for every target since those binaries are target-specific. Remember, before using any BitBake command, you must source the build environment setup script (i.e. &OE_INIT_FILE; or oe-init-build-env-memres) located in the Source Directory and you must make sure your conf/local.conf variables are correct. In particular, you need to be sure the MACHINE variable matches the architecture for which you are building and that the SDKMACHINE variable is correctly set if you are building a toolchain designed to run on an architecture that differs from your current development host machine (i.e. the build machine). When the bitbake command completes, the toolchain installer will be in tmp/deploy/sdk in the Build Directory. By default, this toolchain does not build static binaries. If you want to use the toolchain to build these types of libraries, you need to be sure your image has the appropriate static development libraries. Use the IMAGE_INSTALL variable inside your local.conf file to install the appropriate library packages. Following is an example using eglibc static development libraries: IMAGE_INSTALL_append = " eglibc-staticdev"