diff options
author | Scott Rifenbark <scott.m.rifenbark@intel.com> | 2013-09-09 14:34:57 -0700 |
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committer | Richard Purdie <richard.purdie@linuxfoundation.org> | 2013-09-12 16:50:09 +0100 |
commit | cc265bf535f5dd77bf9818bebd24930c999cff85 (patch) | |
tree | 2b0f04e89ac20f9b407fe7d26d18dab047ba67cd /documentation | |
parent | 7b70da93bc86b5aa6a9907c7e9f370932ff709ec (diff) | |
download | ast2050-yocto-poky-cc265bf535f5dd77bf9818bebd24930c999cff85.zip ast2050-yocto-poky-cc265bf535f5dd77bf9818bebd24930c999cff85.tar.gz |
ref-manual: Created new "Closer Look" chapter
Fixes [YOCTO #2808]
I extracted the section that takes a closer look at the YP
development process into its own chapter. Feedback during the
review indicated that this information should not be buried as
it was in a section but rather pulled higher out for visibility.
So, The changes create a new chapter three that is dedicated to
this topic.
(From yocto-docs rev: 32c66976b6b84787d14d6174dab843862a0d184b)
Signed-off-by: Scott Rifenbark <scott.m.rifenbark@intel.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
Diffstat (limited to 'documentation')
-rw-r--r-- | documentation/ref-manual/closer-look.xml | 1050 | ||||
-rw-r--r-- | documentation/ref-manual/ref-manual.xml | 2 | ||||
-rw-r--r-- | documentation/ref-manual/technical-details.xml | 1039 |
3 files changed, 1052 insertions, 1039 deletions
diff --git a/documentation/ref-manual/closer-look.xml b/documentation/ref-manual/closer-look.xml new file mode 100644 index 0000000..8c3ceb7 --- /dev/null +++ b/documentation/ref-manual/closer-look.xml @@ -0,0 +1,1050 @@ +<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN" +"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd" +[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] > + +<chapter id='closer-look'> +<title>A Closer Look at the Yocto Project Development Environment</title> + + <para> + This chapter takes a more detailed look at the Yocto Project + development environment. + The following diagram represents the development environment at a + high level. + The remainder of this chapter expands on the fundamental input, output, + process, and + <ulink url='&YOCTO_DOCS_DEV_URL;#metadata'>Metadata</ulink>) blocks + in the Yocto Project development environment. + </para> + + <para id='general-yocto-environment-figure'> + <imagedata fileref="figures/yocto-environment-ref.png" align="center" width="8in" depth="4.25in" /> + </para> + + <para> + The generalized Yocto Project Development Environment consists of + several functional areas: + <itemizedlist> + <listitem><para><emphasis>User Configuration:</emphasis> + Metadata you can use to control the build process. + </para></listitem> + <listitem><para><emphasis>Metadata Layers:</emphasis> + Various layers that provide software, machine, and + distro Metadata.</para></listitem> + <listitem><para><emphasis>Source Files:</emphasis> + Upstream releases, local projects, and SCMs.</para></listitem> + <listitem><para><emphasis>Build System:</emphasis> + Processes under the control of BitBake. + This block expands on how BitBake fetches source, applies + patches, completes compilation, analyzes output for package + generation, creates and tests packages, generates images, and + generates cross-development tools.</para></listitem> + <listitem><para><emphasis>Package Feeds:</emphasis> + Directories containing output packages (rpm, deb or ipk), + which are subsequently used in the construction of an image or + SDK, produced by the build system. + These feeds can also be copied and shared using a web server or + other means to facilitate extending or updating existing + images on devices at runtime if runtime package management is + enabled.</para></listitem> + <listitem><para><emphasis>Images:</emphasis> + Images produced by the development process. + Where do they go? + Can you mess with them (i.e. freely delete them or move them?). + </para></listitem> + <listitem><para><emphasis>Application Development SDK:</emphasis> + Cross-development tools that are produced along with an image + or separately with BitBake.</para></listitem> + </itemizedlist> + </para> + + <section id="user-configuration"> + <title>User Configuration</title> + + <para> + User configuration helps define the build. + Through user configuration, you can tell BitBake the + target architecture for which you are building the image, + where to store downloaded source, and other build properties. + </para> + + <para> + The following figure shows an expanded representation of the + "User Configuration" box of the + <link linkend='general-yocto-environment-figure'>general Yocto Project Development Environment figure</link>: + </para> + + <para> + <imagedata fileref="figures/user-configuration.png" align="center" width="5.5in" depth="3.5in" /> + </para> + + <para> + BitBake needs some basic configuration files in order to complete + a build. + These files are <filename>*.conf</filename> files. + The minimally necessary ones reside as example files in the + <ulink url='&YOCTO_DOCS_DEV_URL;#source-directory'>Source Directory</ulink>. + For simplicity, this section refers to the Source Directory as + the "Poky Directory." + </para> + + <para> + When you clone the <filename>poky</filename> Git repository or you + download and unpack a Yocto Project release, you can set up the + Source Directory to be named anything you want. + For this discussion, the cloned repository uses the default + name <filename>poky</filename>. + <note> + The Poky repository is primarily an aggregation of existing + repositories. + It is not a canonical upstream source. + </note> + </para> + + <para> + The <filename>meta-yocto</filename> layer inside Poky contains + a <filename>conf</filename> directory that has example + configuration files. + These example files are used as a basis for creating actual + configuration files when you source the build environment + script <filename>oe-init-build-env</filename>. + </para> + + <para> + Sourcing the build environment script creates a + <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink> + if one does not already exist. + BitBake uses the Build Directory for all its work during builds. + The Build Directory has a <filename>conf</filename> directory that + contains default versions of your <filename>local.conf</filename> + and <filename>bblayers.conf</filename> configuration files. + These default configuration files are created only if versions + do not already exist in the Build Directory at the time you + source the <filename>oe-init-build-env</filename> script. + </para> + + <para> + Because the Poky repository is fundamentally an aggregation of + existing repositories, some users might be familiar with running + the <filename>oe-init-build-env</filename> script in the context of + separate OpenEmbedded-Core and BitBake repositories rather than a + single Poky repository. + This discussion assumes the script is executed from within a cloned + or unpacked version of Poky. + </para> + + <para> + Depending on where the script is sourced, different sub-scripts + are called to set up the Build Directory (Yocto or OpenEmbedded). + Specifically, the script + <filename>scripts/oe-setup-builddir</filename> inside the + poky directory sets up the Build Directory and seeds the directory + (if necessary) with configuration files appropriate for the + Yocto Project development environment. + <note> + The <filename>scripts/oe-setup-builddir</filename> script + uses the <filename>$TEMPLATECONF</filename> variable to + determine which sample configuration files to locate. + </note> + </para> + + <para> + The <filename>local.conf</filename> file provides many + basic variables that define a build environment. + Here is a list of a few. + To see the default configurations in a <filename>local.conf</filename> + file created by the build environment script, see the + <filename>local.conf.sample</filename> in the + <filename>meta-yocto</filename> layer: + <itemizedlist> + <listitem><para><emphasis>Parallelism Options:</emphasis> + Controlled by the + <link linkend='var-BB_NUMBER_THREADS'><filename>BB_NUMBER_THREADS</filename></link> + and + <link linkend='var-PARALLEL_MAKE'><filename>PARALLEL_MAKE</filename></link> + variables.</para></listitem> + <listitem><para><emphasis>Target Machine Selection:</emphasis> + Controlled by the + <link linkend='var-MACHINE'><filename>MACHINE</filename></link> + variable.</para></listitem> + <listitem><para><emphasis>Download Directory:</emphasis> + Controlled by the + <link linkend='var-DL_DIR'><filename>DL_DIR</filename></link> + variable.</para></listitem> + <listitem><para><emphasis>Shared State Directory:</emphasis> + Controlled by the + <link linkend='var-SSTATE_DIR'><filename>SSTATE_DIR</filename></link> + variable.</para></listitem> + <listitem><para><emphasis>Build Output:</emphasis> + Controlled by the + <link linkend='var-TMPDIR'><filename>TMPDIR</filename></link> + variable.</para></listitem> + </itemizedlist> + <note> + Configurations set in the <filename>conf/local.conf</filename> + file can also be set in the + <filename>conf/site.conf</filename> and + <filename>conf/auto.conf</filename> configuration files. + </note> + </para> + + <para> + The <filename>bblayers.conf</filename> file tells BitBake what + layers you want considered during the build. + By default, the layers listed in this file include layers + minimally needed by the build system. + However, you must manually add any custom layers you have created. + You can find more information on working with the + <filename>bblayers.conf</filename> file in the + "<ulink url='&YOCTO_DOCS_DEV_URL;#enabling-your-layer'>Enabling Your Layer</ulink>" + section in the Yocto Project Development Manual. + </para> + + <para> + The files <filename>site.conf</filename> and + <filename>auto.conf</filename> are not created by the environment + initialization script. + If you want these configuration files, you must create them + yourself: + <itemizedlist> + <listitem><para><emphasis><filename>site.conf</filename>:</emphasis> + You can use the <filename>conf/site.conf</filename> + configuration file to configure multiple build directories. + For example, suppose you had several build environments and + they shared some common features. + You can set these default build properties here. + A good example is perhaps the level of parallelism you want + to use through the + <link linkend='var-BB_NUMBER_THREADS'><filename>BB_NUMBER_THREADS</filename></link> + and + <link linkend='var-PARALLEL_MAKE'><filename>PARALLEL_MAKE</filename></link> + variables.</para> + <para>One useful scenario for using the + <filename>conf/site.conf</filename> file is to extend your + <link linkend='var-BBPATH'><filename>BBPATH</filename></link> + variable to include the path to a + <filename>conf/site.conf</filename>. + Then, when BitBake looks for Metadata using + <filename>BBPATH</filename>, it finds the + <filename>conf/site.conf</filename> file and applies your + common configurations found in the file. + To override configurations in a particular build directory, + alter the similar configurations within that build + directory's <filename>conf/local.conf</filename> file. + </para></listitem> + <listitem><para><emphasis><filename>auto.conf</filename>:</emphasis> + This file is not hand-created. + Rather, the file is usually created and written to by + an autobuilder. + The settings put into the file are typically the same as + you would find in the <filename>conf/local.conf</filename> + or the <filename>conf/site.conf</filename> files. + </para></listitem> + </itemizedlist> + </para> + + <para> + You can edit all configuration files to further define + any particular build environment. + This process is represented by the "User Configuration Edits" + box in the figure. + </para> + + <para> + When you launch your build with the + <filename>bitbake <target></filename> command, BitBake + sorts out the configurations to ultimately define your build + environment. + </para> + </section> + + <section id="metadata-machine-configuration-and-policy-configuration"> + <title>Metadata, Machine Configuration, and Policy Configuration</title> + + <para> + The previous section described the user configurations that + define the BitBake's global behavior. + This section takes a closer look at the layers the build system + uses to further control the build. + These layers provide Metadata for the software, machine, and + policy. + </para> + + <para> + In general, three types of layer input exist: + <itemizedlist> + <listitem><para><emphasis>Policy Configuration:</emphasis> + Distribution Layers provide top-level or general + policies for the image or SDK being built. + For example, this layer would dictate whether BitBake + produces RPM or IPK packages.</para></listitem> + <listitem><para><emphasis>Machine Configuration:</emphasis> + Board Support Package (BSP) layers provide machine + configurations. + This type of information is specific to a particular + target architecture.</para></listitem> + <listitem><para><emphasis>Metadata:</emphasis> + Software layers contain user-supplied recipe files, + patches, and append files. + </para></listitem> + </itemizedlist> + </para> + + <para> + The following figure shows an expanded representation of the + Metadata, Machine Configuration, and Policy Configuration input + (layers) boxes of the + <link linkend='general-yocto-environment-figure'>general Yocto Project Development Environment figure</link>: + </para> + + <para> + <imagedata fileref="figures/layer-input.png" align="center" width="8in" depth="7.5in" /> + </para> + + <para> + In general, all layers have a similar structure. + They all contain a licensing file + (e.g. <filename>COPYING</filename>) if the layer is to be + distributed, a <filename>README</filename> file as good practice + and especially if the layer is to be distributed, a + configuration directory, and recipe directories. + </para> + + <para> + The Yocto Project has many layers that can be used. + You can see a web-interface listing of them on the + <ulink url="http://git.yoctoproject.org/">Source Repositories</ulink> + page. + The layers are shown at the bottom categorized under + "Yocto Metadata Layers." + These layers are fundamentally a subset of the + <ulink url="http://layers.openembedded.org/layerindex/layers/">OpenEmbedded Metadata Index</ulink>, + which lists all layers provided by the OpenEmbedded community. + <note> + Layers exist in the Yocto Project Source Repositories that + cannot be found in the OpenEmbedded Metadata Index. + These layers are either deprecated or experimental in nature. + </note> + </para> + + <para> + BitBake uses the <filename>conf/bblayers.conf</filename> file, + which is part of the user configuration, to find what layers it + should be using as part of the build. + </para> + + <para> + For more information on layers, see the + "<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding and Creating Layers</ulink>" + section in the Yocto Project Development Manual. + </para> + + <section id="distro-layer"> + <title>Distro Layer</title> + + <para> + The distribution layer provides policy configurations for your + distribution. + Best practices dictate that you isolate these types of + configurations into their own layer. + Settings you provide in + <filename>conf/<distro>.conf</filename> override similar + settings that BitBake finds in your + <filename>conf/local.conf</filename> file in the Build + Directory. + </para> + + <para> + The following list provides some explanation and references + for what you typically find in the distribution layer: + <itemizedlist> + <listitem><para><emphasis>classes:</emphasis> + Class files (<filename>.bbclass</filename>) holds + common functionality that can be shared among + recipes in the distribution. + When your recipes inherit a class, they take on the + settings and functions for that class. + You can read more about class files in the + "<link linkend='ref-classes'>Classes</link>" section. + </para></listitem> + <listitem><para><emphasis>conf:</emphasis> + This area holds configuration files for the + layer (<filename>conf/layer.conf</filename>), + the distribution + (<filename>conf/distro/<distro>.conf</filename>), + and any distribution-wide include files. + </para></listitem> + <listitem><para><emphasis>recipes-*:</emphasis> + Recipes and append files that affect common + functionality across the distribution. + This area could include recipes and append files to + to add distribution-specific configuration, + initialization scripts, custom image recipes, + and so forth.</para></listitem> + </itemizedlist> + </para> + </section> + + <section id="bsp-layer"> + <title>BSP Layer</title> + + <para> + The BSP Layer provides machine configurations. + Everything in this layer is specific to the machine for which + you are building the image or the SDK. + A common structure or form is defined for BSP layers. + You can learn more about this structure in the + <ulink url='&YOCTO_DOCS_BSP_URL;'>Yocto Project Board Support Package (BSP) Developer's Guide</ulink>. + <note> + In order for a BSP layer to be considered compliant with the + Yocto Project, it must meet some structural requirements. + </note> + </para> + + <para> + The BSP Layer's configuration directory contains + configuration files for the machine + (<filename>conf/machine/<machine>.conf</filename>) and, + of course, the layer (<filename>conf/layer.conf</filename>). + </para> + + <para> + The remainder of the layer is dedicated to specific recipes + by function: <filename>recipes-bsp</filename>, + <filename>recipes-core</filename>, + <filename>recipes-graphics</filename>, and + <filename>recipes-kernel</filename>. + Metadata can exist for multiple formfactors, graphics + support systems, and so forth. + <note> + While the figure shows several <filename>recipe-*</filename> + directories, not all these directories appear in all + BSP layers. + </note> + </para> + </section> + + <section id="software-layer"> + <title>Software Layer</title> + + <para> + The software layer provides the Metadata for additional + software packages used during the build. + This layer does not include Metadata that is specific to the + distribution or the machine, which are found in their + respective layers. + </para> + + <para> + This layer contains any new recipes that your project needs + in the form of recipe files. + </para> + </section> + </section> + + <section id="sources-dev-environment"> + <title>Sources</title> + + <para> + In order for the OpenEmbedded build system to create an image or + any target, it must be able to access source files. + The + <link linkend='general-yocto-environment-figure'>general Yocto Project Development Environment figure</link> + represents source files using the "Upstream Project Releases", + "Local Projects", and "SCMs (optional)" boxes. + The figure represents mirrors, which also play a role in locating + source files, with the "Source Mirror(s)" box. + </para> + + <para> + The method by which source files are ultimately organized is + a function of the project. + For example, for released software, projects tend to use tarballs + or other archived files that can capture the state of a release + guaranteeing that it is statically represented. + On the other hand, for a project that is more dynamic or + experimental in nature, a project might keep source files in a + repository controlled by a Source Control Manager (SCM) such as + Git. + Pulling source from a repository allows you to control + the point in the repository (the revision) from which you want to + build software. + Finally, a combination of the two might exist, which would give the + consumer a choice when deciding where to get source files. + </para> + + <para> + BitBake uses the + <link linkend='var-SRC_URI'><filename>SRC_URI</filename></link> + variable to point to source files regardless of their location. + Each recipe must have a <filename>SRC_URI</filename> variable + that points to the source. + </para> + + <para> + Another area that plays a significant role in where source files + comes from is pointed to by the + <link linkend='var-DL_DIR'><filename>DL_DIR</filename></link> + variable. + This area is a cache that can hold previously downloaded source. + Judicious use of a <filename>DL_DIR</filename> directory can + save the build system a trip across the Internet when looking + for files. + A good method for using a download directory is to have + <filename>DL_DIR</filename> point to an area outside of your + Build Directory. + Doing so allows you to safely delete the Build Directory + if needed without fear of removing any downloaded source file. + </para> + + <para> + The remainder of this section provides a deeper look into the + source files and the mirrors. + Here is a more detailed look at the source file area of the + base figure: + <imagedata fileref="figures/source-input.png" align="center" width="7in" depth="7.5in" /> + </para> + + <section id='upstream-project-releases'> + <title>Upstream Project Releases</title> + + <para> + Upstream project releases exist anywhere in the form of an + archived file (e.g. tarball or zip file). + These files correspond to individual recipes. + For example, the figure uses specific releases each for + BusyBox, Qt, and Dbus. + An archive file can be for any released product that can be + built using a recipe. + </para> + </section> + + <section id='local-projects'> + <title>Local Projects</title> + + <para> + Local projects are custom bits of software the user provides. + These bits reside somewhere local to a project - perhaps + a directory into which the user checks in items (e.g. + a local directory containing a development source tree + used by the group). + </para> + + <para> + The canonical method through which to include a local project + is to use the + <link linkend='ref-classes-externalsrc'><filename>externalsrc.bbclass</filename></link> + class to include local project. + You use either the <filename>local.conf</filename> or a + recipe's append file to override or set the + recipe to point to the local directory on your disk to pull + in the whole source tree. + </para> + + <para> + For information on how to use the + <filename>externalsrc.bbclass</filename>, see the + "<link linkend='ref-classes-externalsrc'><filename>externalsrc.bbclass</filename></link>" + section. + </para> + </section> + + <section id='scms'> + <title>Source Control Managers (Optional)</title> + + <para> + Another place the build system can get source files from is + through an SCM such as Git or Subversion. + In this case, a repository is cloned or checked out. + The <filename>do_fetch</filename> task inside BitBake uses + the <link linkend='var-SRC_URI'><filename>SRC_URI</filename></link> + variable and the argument's prefix to determine the correct + fetcher module. + </para> + + <para> + When fetching a repository, BitBake uses the + <link linkend='var-SRCREV'><filename>SRCREV</filename></link> + variable to determine the specific revision from which to + build. + </para> + </section> + + <section id='source-mirrors'> + <title>Source Mirror(s)</title> + + <para> + Two kinds of mirrors exist: pre-mirrors and regular mirrors. + The <link linkend='var-PREMIRRORS'><filename>PREMIRRORS</filename></link> + and + <link linkend='var-MIRRORS'><filename>MIRRORS</filename></link> + variables point to these, respectively. + BitBake checks pre-mirrors before looking upstream for any + source files. + Pre-mirrors are appropriate when you have a shared directory + that is not a directory defined by the + <link linkend='var-DL_DIR'><filename>DL_DIR</filename></link> + variable. + A Pre-mirror typically points to a shared directory that is + local to your organization. + </para> + + <para> + Regular mirrors can be any site across the Internet that is + used as an alternative location for source code should the + primary site not be functioning for some reason or another. + </para> + </section> + </section> + + <section id='bitbake-dev-environment'> + <title>BitBake</title> + + <para> + The OpenEmbedded build system uses BitBake to produce images. + You can see from the + <link linkend='general-yocto-environment-figure'>general Yocto Project Development Environment figure</link>, + the BitBake area consists of several functional areas. + This section takes a closer look at each of those areas. + </para> + + <section id='source-fetching-dev-environment'> + <title>Source Fetching</title> + + <para> + The first stages of building a recipe are to fetch and unpack + the source code: + <imagedata fileref="figures/source-fetching.png" align="center" width="6.5in" depth="4in" /> + </para> + + <para> + The <filename>do_fetch</filename> and + <filename>do_unpack</filename> tasks fetch the source files + and unpack them into a working directory. + By default, everything is accomplished in the + <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>, + which has a defined structure. + For additional general information on the Build Directory, + see the + "<link linkend='structure-core-build'><filename>build/</filename></link>" + section. + </para> + + <para> + Unpacked source source files are pointed to by the + <link linkend='var-S'><filename>S</filename></link> variable. + Each recipe has an area in the Build Directory where the + unpacked source code resides. + The name of directory for any given recipe is defined from + several different variables. + You can see the variables that define these directories + by looking at the figure: + <itemizedlist> + <listitem><para><link linkend='var-TMPDIR'><filename>TMPDIR</filename></link> + </para></listitem> + <listitem><para><link linkend='var-PACKAGE_ARCH'><filename>PACKAGE_ARCH</filename></link> + </para></listitem> + <listitem><para><link linkend='var-TARGET_OS'><filename>TARGET_OS</filename></link> + </para></listitem> + <listitem><para><link linkend='var-PN'><filename>PN</filename></link> + </para></listitem> + <listitem><para><link linkend='var-PV'><filename>PV</filename></link> + </para></listitem> + <listitem><para><link linkend='var-PR'><filename>PR</filename></link> + </para></listitem> + <listitem><para><link linkend='var-WORKDIR'><filename>WORKDIR</filename></link> + </para></listitem> + <listitem><para><link linkend='var-S'><filename>S</filename></link> + </para></listitem> + </itemizedlist> + </para> + + <para> + Briefly, the <filename>S</filename> directory contains the + unpacked source files for a recipe. + The <filename>WORKDIR</filename> directory is where all the + building goes on for a given recipe. + </para> + </section> + + <section id='patching-dev-environment'> + <title>Patching</title> + + <para> + Once source code is fetched and unpacked, BitBake locates + patch files and applies them to the source files: + <imagedata fileref="figures/patching.png" align="center" width="6in" depth="5in" /> + </para> + + <para> + The <filename>do_patch</filename> task processes recipes by + using the + <link linkend='var-SRC_URI'><filename>SRC_URI</filename></link> + variable to locate applicable patch files, which by default + are <filename>*.patch</filename> or + <filename>*.diff</filename> files, or any file if + "apply=yes" is specified for the file in + <filename>SRC_URI</filename>. + </para> + + <para> + BitBake finds and applies multiple patches for a single recipe + in the order in which it finds the patches. + Patches are applied to the recipe's source files located in the + <link linkend='var-S'><filename>S</filename></link> directory. + </para> + + <para> + For more information on how the source directories are + created, see the + "<link linkend='source-fetching-dev-environment'>Source Fetching</link>" + section. + </para> + </section> + + <section id='configuration-and-compilation-dev-environment'> + <title>Configuration and Compilation</title> + + <para> + After source code is patched, BitBake executes tasks that + configure and compile the source code: + <imagedata fileref="figures/configuration-compile-autoreconf.png" align="center" width="7in" depth="5in" /> + </para> + + <para> + This step in the build process consists of three tasks: + <itemizedlist> + <listitem><para><emphasis><filename>do_configure</filename>:</emphasis> + This task configures the source by enabling and + disabling any build-time and configuration options for + the software being built. + Configurations can come from the recipe itself as well + as from an inherited class. + Additionally, the software itself might configure itself + depending on the target for which it is being built. + </para> + + <para>The configurations handled by the + <filename>do_configure</filename> task are specific + to source code configuration for the source code + being built by the recipe.</para> + + <para>If you are using + <link linkend='ref-classes-autotools'><filename>autotools.bbclass</filename></link>, + you can add additional configuration options by using + the <link linkend='var-EXTRA_OECONF'><filename>EXTRA_OECONF</filename></link> + variable. + For information on how this variable works within + that class, see the + <filename>meta/classes/autotools.bbclass</filename>. + </para></listitem> + <listitem><para><emphasis><filename>do_compile</filename>:</emphasis> + Once a configuration task has been satisfied, BitBake + compiles the source using the + <filename>do_compile</filename> task. + Compilation occurs in the directory pointed to by the + <link linkend='var-B'><filename>B</filename></link> + variable. + Realize that the <filename>B</filename> directory, by + default, is the same as the + <link linkend='var-S'><filename>S</filename></link> + directory.</para></listitem> + <listitem><para><emphasis><filename>do_install</filename>:</emphasis> + Once compilation is done, BitBake executes the + <filename>do_install</filename> task. + This task copies files from the <filename>B</filename> + directory and places them in a holding area pointed to + by the + <link linkend='var-D'><filename>D</filename></link> + variable.</para></listitem> + </itemizedlist> + </para> + </section> + + <section id='package-splitting-dev-environment'> + <title>Package Splitting</title> + + <para> + After source code is configured and compiled, the + OpenEmbedded build system analyzes + the results and splits the output into packages: + <imagedata fileref="figures/analysis-for-package-splitting.png" align="center" width="7in" depth="7in" /> + </para> + + <para> + The <filename>do_package</filename> and + <filename>do_packagedata</filename> tasks combine to analyze + the files found in the + <link linkend='var-D'><filename>D</filename></link> directory + and split them into subsets based on available packages and + files. + The analyzing process involves the following as well as other + items: splitting out debugging symbols, + looking at shared library dependencies between packages, + and looking at package relationships. + The <filename>do_packagedata</filename> task creates package + metadata based on the analysis such that the + OpenEmbedded build system can generate the final packages. + Working, staged, and intermediate results of the analysis + and package splitting process use these areas: + <itemizedlist> + <listitem><para><link linkend='var-PKGD'><filename>PKGD</filename></link> + </para></listitem> + <listitem><para><link linkend='var-PKGDATA_DIR'><filename>PKGDATA_DIR</filename></link> + </para></listitem> + <listitem><para><link linkend='var-PKGDESTWORK'><filename>PKGDESTWORK</filename></link> + </para></listitem> + <listitem><para><link linkend='var-PKGDEST'><filename>PKGDEST</filename></link> + </para></listitem> + </itemizedlist> + The <link linkend='var-FILES'><filename>FILES</filename></link> + variable defines the files that go into each package in + <link linkend='var-PACKAGES'><filename>PACKAGES</filename></link>. + If you want details on how this is accomplished, you can + look at + <link linkend='ref-classes-package'><filename>package.bbclass</filename></link>. + </para> + + <para> + Depending on the type of packages being created (RPM, DEB, or + IPK), the <filename>do_package_write_*</filename> task + creates the actual packages and places them in the + Package Feed area, which is + <filename>${TMPDIR}/deploy</filename>. + You can see the + "<link linkend='package-feeds-dev-environment'>Package Feeds</link>" + section for more detail on that part of the build process. + <note> + Support for creating feeds directly from the + <filename>deploy/*</filename> directories does not exist. + Creating such feeds usually requires some kind of feed + maintenance mechanism that would upload the new packages + into an official package feed (e.g. the + Ångström distribution). + This functionality is highly distribution-specific + and thus is not provided out of the box. + </note> + </para> + </section> + </section> + + <section id="package-feeds-dev-environment"> + <title>Package Feeds</title> + + <para> + When the OpenEmbedded build system generates an image or an SDK, + it gets the packages from a package feed area located in the + <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>. + The + <link linkend='general-yocto-environment-figure'>general Yocto Project Development Environment figure</link> + shows this package feeds area in the upper-right corner. + </para> + + <para> + This section looks a little closer into the package feeds area used + by the build system. + Here is a more detailed look at the area: + <imagedata fileref="figures/package-feeds.png" align="center" width="7in" depth="6in" /> + </para> + + <para> + Package feeds are an intermediary step in the build process. + BitBake generates packages whose type is defined by the + <link linkend='var-PACKAGE_CLASSES'><filename>PACKAGE_CLASSES</filename></link> + variable. + Before placing the packages into package feeds, + the build process validates them with generated output quality + assurance checks through the + <link linkend='ref-classes-insane'><filename>insane.bbclass</filename></link> + class. + </para> + + <para> + The package feed area resides in + <filename>tmp/deploy</filename> of the Build Directory. + Folders are created that correspond to the package type + (IPK, DEB, or RPM) created. + Further organization is derived through the value of the + <link linkend='var-PACKAGE_ARCH'><filename>PACKAGE_ARCH</filename></link> + variable for each package. + For example, packages can exist for the i586 or qemux86 + architectures. + The package files themselves reside within the appropriate + architecture folder. + </para> + + <para> + BitBake uses the <filename>do_package_write_*</filename> task to + place generated packages into the package holding area (e.g. + <filename>do_package_write_ipk</filename> for IPK packages). + </para> + </section> + + <section id='images-dev-environment'> + <title>Images</title> + + <para> + The images produced by the OpenEmbedded build system + are compressed forms of the + root filesystems that are ready to boot on a target device. + You can see from the + <link linkend='general-yocto-environment-figure'>general Yocto Project Development Environment figure</link> + that BitBake output in part consists of images. + This section is going to look more closely at this output: + <imagedata fileref="figures/images.png" align="center" width="5.5in" depth="5.5in" /> + </para> + + <para> + For a list of example images that the Yocto Project provides, + the + "<link linkend='ref-images'>Images</link>" chapter. + </para> + + <para> + Images are written out to the + <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink> + inside the <filename>deploy/images</filename> folder as shown + in the figure. + This folder contains any files expected to be loaded on the + target device. + The + <link linkend='var-DEPLOY_DIR'><filename>DEPLOY_DIR</filename></link> + variable points to the <filename>deploy</filename> directory. + <itemizedlist> + <listitem><para><filename><kernel-image></filename>: + A kernel binary file. + The <link linkend='var-KERNEL_IMAGETYPE'><filename>KERNEL_IMAGETYPE</filename></link> + variable setting determines the naming scheme for the + kernel image file. + Depending on that variable, the file could begin with + a variety of naming strings. + The <filename>deploy/images</filename> directory can + contain multiple image files.</para></listitem> + <listitem><para><filename><root-filesystem-image></filename>: + Root filesystems for the target device (e.g. + <filename>*.ext3</filename> or <filename>*.bz2</filename> + files). + The <link linkend='var-IMAGE_FSTYPES'><filename>IMAGE_FSTYPES</filename></link> + variable setting determines the root filesystem image + type. + The <filename>deploy/images</filename> directory can + contain multiple root filesystems.</para></listitem> + <listitem><para><filename><kernel-modules></filename>: + Tarballs that contain all the modules built for the kernel. + Kernel module tarballs exist for legacy purposes and + can be suppressed by setting the + <link linkend='var-MODULE_TARBALL_DEPLOY'><filename>MODULE_TARBALL_DEPLOY</filename></link> + variable to "0". + The <filename>deploy/images</filename> directory can + contain multiple kernel module tarballs. + </para></listitem> + <listitem><para><filename><bootloaders></filename>: + Bootloaders supporting the image, if applicable to the + target machine. + The <filename>deploy/images</filename> directory can + contain multiple bootloaders. + </para></listitem> + <listitem><para><filename><symlinks></filename>: + The <filename>deploy/images</filename> folder contains + a symbolic link that points to the most recently built file + for each machine. + These links might be useful for external scripts that + need to obtain the latest version of each file. + </para></listitem> + </itemizedlist> + </para> + </section> + + <section id='sdk-dev-environment'> + <title>Application Development SDK</title> + + <para> + In the + <link linkend='general-yocto-environment-figure'>general Yocto Project Development Environment figure</link>, + the output labeled "Application Development SDK" represents an + SDK. + This section is going to take a closer look at this output: + <imagedata fileref="figures/sdk.png" align="center" width="5in" depth="4in" /> + </para> + + <para> + The specific form of this output is a self-extracting + SDK installer (<filename>*.sh</filename>) that, when run, + installs the SDK, which consists of a cross-development + toolchain, a set of libraries and headers, and an SDK + environment setup script. + Running this installer essentially sets up your + cross-development environment. + You can think of the cross-toolchain as the "host" + part because it runs on the SDK machine. + You can think of the libraries and headers as the "target" + part because they are built for the target hardware. + The setup script is added so that you can initialize the + environment before using the tools. + </para> + + <note> + <para> + The Yocto Project supports several methods by which you can + set up this cross-development environment. + These methods include downloading pre-built SDK installers, + building and installing your own SDK installer, or running + an Application Development Toolkit (ADT) installer to + install not just cross-development toolchains + but also additional tools to help in this type of + development. + </para> + + <para> + For background information on cross-development toolchains + in the Yocto Project development environment, see the + "<link linkend='cross-development-toolchain-generation'>Cross-Development Toolchain Generation</link>" + section. + For information on setting up a cross-development + environment, see the + "<ulink url='&YOCTO_DOCS_ADT_URL;#installing-the-adt'>Installing the ADT and Toolchains</ulink>" + section in the Yocto Project Application Developer's Guide. + </para> + </note> + + <para> + Once built, the SDK installers are written out to the + <filename>deploy/sdk</filename> folder inside the + <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink> + as shown in the figure at the beginning of this section. + Several variables exist that help configure these files: + <itemizedlist> + <listitem><para><link linkend='var-DEPLOY_DIR'><filename>DEPLOY_DIR</filename></link>: + Points to the <filename>deploy</filename> + directory.</para></listitem> + <listitem><para><link linkend='var-SDKMACHINE'><filename>SDKMACHINE</filename></link>: + Specifies the architecture of the machine + on which the cross-development tools are run to + create packages for the target hardware. + </para></listitem> + <listitem><para><link linkend='var-SDKIMAGE_FEATURES'><filename>SDKIMAGE_FEATURES</filename></link>: + Lists the features to include in the "target" part + of the SDK. + </para></listitem> + <listitem><para><link linkend='var-TOOLCHAIN_HOST_TASK'><filename>TOOLCHAIN_HOST_TASK</filename></link>: + Lists packages that make up the host + part of the SDK (i.e. the part that runs on + the <filename>SDKMACHINE</filename>). + When you use + <filename>bitbake -c populate_sdk <imagename></filename> + to create the SDK, a set of default packages + apply. + This variable allows you to add more packages. + </para></listitem> + <listitem><para><link linkend='var-TOOLCHAIN_TARGET_TASK'><filename>TOOLCHAIN_TARGET_TASK</filename></link>: + Lists packages that make up the target part + of the SDK (i.e. the part built for the + target hardware). + </para></listitem> + </itemizedlist> + </para> + </section> + +</chapter> +<!-- +vim: expandtab tw=80 ts=4 +--> diff --git a/documentation/ref-manual/ref-manual.xml b/documentation/ref-manual/ref-manual.xml index 78a0aae..cbc598c 100644 --- a/documentation/ref-manual/ref-manual.xml +++ b/documentation/ref-manual/ref-manual.xml @@ -99,6 +99,8 @@ <xi:include href="usingpoky.xml"/> + <xi:include href="closer-look.xml"/> + <xi:include href="technical-details.xml"/> <xi:include href="migration.xml"/> diff --git a/documentation/ref-manual/technical-details.xml b/documentation/ref-manual/technical-details.xml index bfab8a6..40733fa 100644 --- a/documentation/ref-manual/technical-details.xml +++ b/documentation/ref-manual/technical-details.xml @@ -153,1045 +153,6 @@ </section> </section> -<section id="a-closer-look-at-the-yocto-project-development-environment"> - <title>A Closer Look at the Yocto Project Development Environment</title> - - <para> - This section takes a more detailed look at the Yocto Project - development environment. - The following diagram represents the development environment at a - high level. - The remainder of this section expands on the fundamental input, output, - process, and - <ulink url='&YOCTO_DOCS_DEV_URL;#metadata'>Metadata</ulink>) blocks - in the Yocto Project development environment. - </para> - - <para> - <imagedata fileref="figures/yocto-environment-ref.png" align="center" width="8in" depth="4.25in" /> - </para> - - <para> - The generalized Yocto Project Development Environment consists of - several functional areas: - <itemizedlist> - <listitem><para><emphasis>User Configuration:</emphasis> - Metadata you can use to control the build process. - </para></listitem> - <listitem><para><emphasis>Metadata Layers:</emphasis> - Various layers that provide software, machine, and - distro Metadata.</para></listitem> - <listitem><para><emphasis>Source Files:</emphasis> - Upstream releases, local projects, and SCMs.</para></listitem> - <listitem><para><emphasis>Build System:</emphasis> - Processes under the control of BitBake. - This block expands on how BitBake fetches source, applies - patches, completes compilation, analyzes output for package - generation, creates and tests packages, generates images, and - generates cross-development tools.</para></listitem> - <listitem><para><emphasis>Package Feeds:</emphasis> - Directories containing output packages (rpm, deb or ipk), - which are subsequently used in the construction of an image or - SDK, produced by the build system. - These feeds can also be copied and shared using a web server or - other means to facilitate extending or updating existing - images on devices at runtime if runtime package management is - enabled.</para></listitem> - <listitem><para><emphasis>Images:</emphasis> - Images produced by the development process. - Where do they go? - Can you mess with them (i.e. freely delete them or move them?). - </para></listitem> - <listitem><para><emphasis>Application Development SDK:</emphasis> - Cross-development tools that are produced along with an image - or separately with BitBake.</para></listitem> - </itemizedlist> - </para> - - <section id="user-configuration"> - <title>User Configuration</title> - - <para> - User configuration helps define the build. - Through user configuration, you can tell BitBake the - target architecture for which you are building the image, - where to store downloaded source, and other build properties. - The following figure shows an expanded representation of the - user configuration box of the Yocto Project development - environment: - </para> - - <para> - <imagedata fileref="figures/user-configuration.png" align="center" width="5.5in" depth="3.5in" /> - </para> - - <para> - BitBake needs some basic configuration files in order to complete - a build. - These files are <filename>*.conf</filename> files. - The minimally necessary ones reside as example files in the - <ulink url='&YOCTO_DOCS_DEV_URL;#source-directory'>Source Directory</ulink>. - For simplicity, this section refers to the Source Directory as - the "Poky Directory." - </para> - - <para> - When you clone the <filename>poky</filename> Git repository or you - download and unpack a Yocto Project release, you can set up the - Source Directory to be named anything you want. - For this discussion, the cloned repository uses the default - name <filename>poky</filename>. - <note> - The Poky repository is primarily an aggregation of existing - repositories. - It is not a canonical upstream source. - </note> - </para> - - <para> - The <filename>meta-yocto</filename> layer inside Poky contains - a <filename>conf</filename> directory that has example - configuration files. - These example files are used as a basis for creating actual - configuration files when you source the build environment - script <filename>oe-init-build-env</filename>. - </para> - - <para> - Sourcing the build environment script creates a - <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink> - if one does not already exist. - BitBake uses the Build Directory for all its work during builds. - The Build Directory has a <filename>conf</filename> directory that - contains default versions of your <filename>local.conf</filename> - and <filename>bblayers.conf</filename> configuration files. - These default configuration files are created only if versions - do not already exist in the Build Directory at the time you - source the <filename>oe-init-build-env</filename> script. - </para> - - <para> - Because the Poky repository is fundamentally an aggregation of - existing repositories, some users might be familiar with running - the <filename>oe-init-build-env</filename> script in the context of - separate OpenEmbedded-Core and BitBake repositories rather than a - single Poky repository. - This discussion assumes the script is executed from within a cloned - or unpacked version of Poky. - </para> - - <para> - Depending on where the script is sourced, different sub-scripts - are called to set up the Build Directory (Yocto or OpenEmbedded). - Specifically, the script - <filename>scripts/oe-setup-builddir</filename> inside the - poky directory sets up the Build Directory and seeds the directory - (if necessary) with configuration files appropriate for the - Yocto Project development environment. - <note> - The <filename>scripts/oe-setup-builddir</filename> script - uses the <filename>$TEMPLATECONF</filename> variable to - determine which sample configuration files to locate. - </note> - </para> - - <para> - The <filename>local.conf</filename> file provides many - basic variables that define a build environment. - Here is a list of a few. - To see the default configurations in a <filename>local.conf</filename> - file created by the build environment script, see the - <filename>local.conf.sample</filename> in the - <filename>meta-yocto</filename> layer: - <itemizedlist> - <listitem><para><emphasis>Parallelism Options:</emphasis> - Controlled by the - <link linkend='var-BB_NUMBER_THREADS'><filename>BB_NUMBER_THREADS</filename></link> - and - <link linkend='var-PARALLEL_MAKE'><filename>PARALLEL_MAKE</filename></link> - variables.</para></listitem> - <listitem><para><emphasis>Target Machine Selection:</emphasis> - Controlled by the - <link linkend='var-MACHINE'><filename>MACHINE</filename></link> - variable.</para></listitem> - <listitem><para><emphasis>Download Directory:</emphasis> - Controlled by the - <link linkend='var-DL_DIR'><filename>DL_DIR</filename></link> - variable.</para></listitem> - <listitem><para><emphasis>Shared State Directory:</emphasis> - Controlled by the - <link linkend='var-SSTATE_DIR'><filename>SSTATE_DIR</filename></link> - variable.</para></listitem> - <listitem><para><emphasis>Build Output:</emphasis> - Controlled by the - <link linkend='var-TMPDIR'><filename>TMPDIR</filename></link> - variable.</para></listitem> - </itemizedlist> - <note> - Configurations set in the <filename>conf/local.conf</filename> - file can also be set in the - <filename>conf/site.conf</filename> and - <filename>conf/auto.conf</filename> configuration files. - </note> - </para> - - <para> - The <filename>bblayers.conf</filename> file tells BitBake what - layers you want considered during the build. - By default, the layers listed in this file include layers - minimally needed by the build system. - However, you must manually add any custom layers you have created. - You can find more information on working with the - <filename>bblayers.conf</filename> file in the - "<ulink url='&YOCTO_DOCS_DEV_URL;#enabling-your-layer'>Enabling Your Layer</ulink>" - section in the Yocto Project Development Manual. - </para> - - <para> - The files <filename>site.conf</filename> and - <filename>auto.conf</filename> are not created by the environment - initialization script. - If you want these configuration files, you must create them - yourself: - <itemizedlist> - <listitem><para><emphasis><filename>site.conf</filename>:</emphasis> - You can use the <filename>conf/site.conf</filename> - configuration file to configure multiple build directories. - For example, suppose you had several build environments and - they shared some common features. - You can set these default build properties here. - A good example is perhaps the level of parallelism you want - to use through the - <link linkend='var-BB_NUMBER_THREADS'><filename>BB_NUMBER_THREADS</filename></link> - and - <link linkend='var-PARALLEL_MAKE'><filename>PARALLEL_MAKE</filename></link> - variables.</para> - <para>One useful scenario for using the - <filename>conf/site.conf</filename> file is to extend your - <link linkend='var-BBPATH'><filename>BBPATH</filename></link> - variable to include the path to a - <filename>conf/site.conf</filename>. - Then, when BitBake looks for Metadata using - <filename>BBPATH</filename>, it finds the - <filename>conf/site.conf</filename> file and applies your - common configurations found in the file. - To override configurations in a particular build directory, - alter the similar configurations within that build - directory's <filename>conf/local.conf</filename> file. - </para></listitem> - <listitem><para><emphasis><filename>auto.conf</filename>:</emphasis> - This file is not hand-created. - Rather, the file is usually created and written to by - an autobuilder. - The settings put into the file are typically the same as - you would find in the <filename>conf/local.conf</filename> - or the <filename>conf/site.conf</filename> files. - </para></listitem> - </itemizedlist> - </para> - - <para> - You can edit all configuration files to further define - any particular build environment. - This process is represented by the "User Configuration Edits" - box in the figure. - </para> - - <para> - When you launch your build with the - <filename>bitbake <target></filename> command, BitBake - sorts out the configurations to ultimately define your build - environment. - </para> - </section> - - <section id="metadata-machine-configuration-and-policy-configuration"> - <title>Metadata, Machine Configuration, and Policy Configuration</title> - - <para> - The previous section described the user configurations that - define the BitBake's global behavior. - This section takes a closer look at the layers the build system - uses to further control the build. - These layers provide Metadata for the software, machine, and - policy. - </para> - - <para> - In general, three types of layer input exist: - <itemizedlist> - <listitem><para><emphasis>Policy Configuration:</emphasis> - Distribution Layers provide top-level or general - policies for the image or SDK being built. - For example, this layer would dictate whether BitBake - produces RPM or IPK packages.</para></listitem> - <listitem><para><emphasis>Machine Configuration:</emphasis> - Board Support Package (BSP) layers provide machine - configurations. - This type of information is specific to a particular - target architecture.</para></listitem> - <listitem><para><emphasis>Metadata:</emphasis> - Software layers contain user-supplied recipe files, - patches, and append files. - </para></listitem> - </itemizedlist> - </para> - - <para> - The following figure shows an expanded representation of the - Metadata, Machine Configuration, and Policy Configuration input - (layers) boxes of the Yocto Project development environment: - </para> - - <para> - <imagedata fileref="figures/layer-input.png" align="center" width="8in" depth="7.5in" /> - </para> - - <para> - In general, all layers have a similar structure. - They all contain a licensing file - (e.g. <filename>COPYING</filename>) if the layer is to be - distributed, a <filename>README</filename> file as good practice - and especially if the layer is to be distributed, a - configuration directory, and recipe directories. - </para> - - <para> - The Yocto Project has many layers that can be used. - You can see a web-interface listing of them on the - <ulink url="http://git.yoctoproject.org/">Source Repositories</ulink> - page. - The layers are shown at the bottom categorized under - "Yocto Metadata Layers." - These layers are fundamentally a subset of the - <ulink url="http://layers.openembedded.org/layerindex/layers/">OpenEmbedded Metadata Index</ulink>, - which lists all layers provided by the OpenEmbedded community. - <note> - Layers exist in the Yocto Project Source Repositories that - cannot be found in the OpenEmbedded Metadata Index. - These layers are either deprecated or experimental in nature. - </note> - </para> - - <para> - BitBake uses the <filename>conf/bblayers.conf</filename> file, - which is part of the user configuration, to find what layers it - should be using as part of the build. - </para> - - <para> - For more information on layers, see the - "<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding and Creating Layers</ulink>" - section in the Yocto Project Development Manual. - </para> - - <section id="distro-layer"> - <title>Distro Layer</title> - - <para> - The distribution layer provides policy configurations for your - distribution. - Best practices dictate that you isolate these types of - configurations into their own layer. - Settings you provide in - <filename>conf/<distro>.conf</filename> override similar - settings that BitBake finds in your - <filename>conf/local.conf</filename> file in the Build - Directory. - </para> - - <para> - The following list provides some explanation and references - for what you typically find in the distribution layer: - <itemizedlist> - <listitem><para><emphasis>classes:</emphasis> - Class files (<filename>.bbclass</filename>) holds - common functionality that can be shared among - recipes in the distribution. - When your recipes inherit a class, they take on the - settings and functions for that class. - You can read more about class files in the - "<link linkend='ref-classes'>Classes</link>" section. - </para></listitem> - <listitem><para><emphasis>conf:</emphasis> - This area holds configuration files for the - layer (<filename>conf/layer.conf</filename>), - the distribution - (<filename>conf/distro/<distro>.conf</filename>), - and any distribution-wide include files. - </para></listitem> - <listitem><para><emphasis>recipes-*:</emphasis> - Recipes and append files that affect common - functionality across the distribution. - This area could include recipes and append files to - to add distribution-specific configuration, - initialization scripts, custom image recipes, - and so forth.</para></listitem> - </itemizedlist> - </para> - </section> - - <section id="bsp-layer"> - <title>BSP Layer</title> - - <para> - The BSP Layer provides machine configurations. - Everything in this layer is specific to the machine for which - you are building the image or the SDK. - A common structure or form is defined for BSP layers. - You can learn more about this structure in the - <ulink url='&YOCTO_DOCS_BSP_URL;'>Yocto Project Board Support Package (BSP) Developer's Guide</ulink>. - <note> - In order for a BSP layer to be considered compliant with the - Yocto Project, it must meet some structural requirements. - </note> - </para> - - <para> - The BSP Layer's configuration directory contains - configuration files for the machine - (<filename>conf/machine/<machine>.conf</filename>) and, - of course, the layer (<filename>conf/layer.conf</filename>). - </para> - - <para> - The remainder of the layer is dedicated to specific recipes - by function: <filename>recipes-bsp</filename>, - <filename>recipes-core</filename>, - <filename>recipes-graphics</filename>, and - <filename>recipes-kernel</filename>. - Metadata can exist for multiple formfactors, graphics - support systems, and so forth. - <note> - While the figure shows several <filename>recipe-*</filename> - directories, not all these directories appear in all - BSP layers. - </note> - </para> - </section> - - <section id="software-layer"> - <title>Software Layer</title> - - <para> - The software layer provides the Metadata for additional - software packages used during the build. - This layer does not include Metadata that is specific to the - distribution or the machine, which are found in their - respective layers. - </para> - - <para> - This layer contains any new recipes that your project needs - in the form of recipe files. - </para> - </section> - </section> - - <section id="sources-dev-environment"> - <title>Sources</title> - - <para> - In order for the OpenEmbedded build system to create an image or - any target, it must be able to access source files. - The main - <link linkend='a-closer-look-at-the-yocto-project-development-environment'>Yocto Project Development Environment figure</link> - represents source files using the "Upstream Project Releases", - "Local Projects", and "SCMs (optional)" boxes. - The figure represents mirrors, which also play a role in locating - source files, with the "Source Mirror(s)" box. - </para> - - <para> - The method by which source files are ultimately organized is - a function of the project. - For example, for released software, projects tend to use tarballs - or other archived files that can capture the state of a release - guaranteeing that it is statically represented. - On the other hand, for a project that is more dynamic or - experimental in nature, a project might keep source files in a - repository controlled by a Source Control Manager (SCM) such as - Git. - Pulling source from a repository allows you to control - the point in the repository (the revision) from which you want to - build software. - Finally, a combination of the two might exist, which would give the - consumer a choice when deciding where to get source files. - </para> - - <para> - BitBake uses the - <link linkend='var-SRC_URI'><filename>SRC_URI</filename></link> - variable to point to source files regardless of their location. - Each recipe must have a <filename>SRC_URI</filename> variable - that points to the source. - </para> - - <para> - Another area that plays a significant role in where source files - comes from is pointed to by the - <link linkend='var-DL_DIR'><filename>DL_DIR</filename></link> - variable. - This area is a cache that can hold previously downloaded source. - Judicious use of a <filename>DL_DIR</filename> directory can - save the build system a trip across the Internet when looking - for files. - A good method for using a download directory is to have - <filename>DL_DIR</filename> point to an area outside of your - Build Directory. - Doing so allows you to safely delete the Build Directory - if needed without fear of removing any downloaded source file. - </para> - - <para> - The remainder of this section provides a deeper look into the - source files and the mirrors. - Here is a more detailed look at the source file area of the - base figure: - <imagedata fileref="figures/source-input.png" align="center" width="7in" depth="7.5in" /> - </para> - - <section id='upstream-project-releases'> - <title>Upstream Project Releases</title> - - <para> - Upstream project releases exist anywhere in the form of an - archived file (e.g. tarball or zip file). - These files correspond to individual recipes. - For example, the figure uses specific releases each for - BusyBox, Qt, and Dbus. - An archive file can be for any released product that can be - built using a recipe. - </para> - </section> - - <section id='local-projects'> - <title>Local Projects</title> - - <para> - Local projects are custom bits of software the user provides. - These bits reside somewhere local to a project - perhaps - a directory into which the user checks in items (e.g. - a local directory containing a development source tree - used by the group). - </para> - - <para> - The canonical method through which to include a local project - is to use the - <link linkend='ref-classes-externalsrc'><filename>externalsrc.bbclass</filename></link> - class to include local project. - You use either the <filename>local.conf</filename> or a - recipe's append file to override or set the - recipe to point to the local directory on your disk to pull - in the whole source tree. - </para> - - <para> - For information on how to use the - <filename>externalsrc.bbclass</filename>, see the - "<link linkend='ref-classes-externalsrc'><filename>externalsrc.bbclass</filename></link>" - section. - </para> - </section> - - <section id='scms'> - <title>Source Control Managers (Optional)</title> - - <para> - Another place the build system can get source files from is - through an SCM such as Git or Subversion. - In this case, a repository is cloned or checked out. - The <filename>do_fetch</filename> task inside BitBake uses - the <link linkend='var-SRC_URI'><filename>SRC_URI</filename></link> - variable and the argument's prefix to determine the correct - fetcher module. - </para> - - <para> - When fetching a repository, BitBake uses the - <link linkend='var-SRCREV'><filename>SRCREV</filename></link> - variable to determine the specific revision from which to - build. - </para> - </section> - - <section id='source-mirrors'> - <title>Source Mirror(s)</title> - - <para> - Two kinds of mirrors exist: pre-mirrors and regular mirrors. - The <link linkend='var-PREMIRRORS'><filename>PREMIRRORS</filename></link> - and - <link linkend='var-MIRRORS'><filename>MIRRORS</filename></link> - variables point to these, respectively. - BitBake checks pre-mirrors before looking upstream for any - source files. - Pre-mirrors are appropriate when you have a shared directory - that is not a directory defined by the - <link linkend='var-DL_DIR'><filename>DL_DIR</filename></link> - variable. - A Pre-mirror typically points to a shared directory that is - local to your organization. - </para> - - <para> - Regular mirrors can be any site across the Internet that is - used as an alternative location for source code should the - primary site not be functioning for some reason or another. - </para> - </section> - </section> - - <section id='bitbake-dev-environment'> - <title>BitBake</title> - - <para> - The OpenEmbedded build system uses BitBake to produce images. - You can see from the - <link linkend='a-closer-look-at-the-yocto-project-development-environment'>Yocto Project Development Environment</link> - figure, the BitBake area consists of several functional areas. - This section takes a closer look at each of those areas. - </para> - - <section id='source-fetching-dev-environment'> - <title>Source Fetching</title> - - <para> - The first stages of building a recipe are to fetch and unpack - the source code: - <imagedata fileref="figures/source-fetching.png" align="center" width="6.5in" depth="4in" /> - </para> - - <para> - The <filename>do_fetch</filename> and - <filename>do_unpack</filename> tasks fetch the source files - and unpack them into a working directory. - By default, everything is accomplished in the - <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>, - which has a defined structure. - For additional general information on the Build Directory, - see the - "<link linkend='structure-core-build'><filename>build/</filename></link>" - section. - </para> - - <para> - Unpacked source source files are pointed to by the - <link linkend='var-S'><filename>S</filename></link> variable. - Each recipe has an area in the Build Directory where the - unpacked source code resides. - The name of directory for any given recipe is defined from - several different variables. - You can see the variables that define these directories - by looking at the figure: - <itemizedlist> - <listitem><para><link linkend='var-TMPDIR'><filename>TMPDIR</filename></link> - </para></listitem> - <listitem><para><link linkend='var-PACKAGE_ARCH'><filename>PACKAGE_ARCH</filename></link> - </para></listitem> - <listitem><para><link linkend='var-TARGET_OS'><filename>TARGET_OS</filename></link> - </para></listitem> - <listitem><para><link linkend='var-PN'><filename>PN</filename></link> - </para></listitem> - <listitem><para><link linkend='var-PV'><filename>PV</filename></link> - </para></listitem> - <listitem><para><link linkend='var-PR'><filename>PR</filename></link> - </para></listitem> - <listitem><para><link linkend='var-WORKDIR'><filename>WORKDIR</filename></link> - </para></listitem> - <listitem><para><link linkend='var-S'><filename>S</filename></link> - </para></listitem> - </itemizedlist> - </para> - - <para> - Briefly, the <filename>S</filename> directory contains the - unpacked source files for a recipe. - The <filename>WORKDIR</filename> directory is where all the - building goes on for a given recipe. - </para> - </section> - - <section id='patching-dev-environment'> - <title>Patching</title> - - <para> - Once source code is fetched and unpacked, BitBake locates - patch files and applies them to the source files: - <imagedata fileref="figures/patching.png" align="center" width="6in" depth="5in" /> - </para> - - <para> - The <filename>do_patch</filename> task processes recipes by - using the - <link linkend='var-SRC_URI'><filename>SRC_URI</filename></link> - variable to locate applicable patch files, which by default - are <filename>*.patch</filename> or - <filename>*.diff</filename> files, or any file if - "apply=yes" is specified for the file in - <filename>SRC_URI</filename>. - </para> - - <para> - BitBake finds and applies multiple patches for a single recipe - in the order in which it finds the patches. - Patches are applied to the recipe's source files located in the - <link linkend='var-S'><filename>S</filename></link> directory. - </para> - - <para> - For more information on how the source directories are - created, see the - "<link linkend='source-fetching-dev-environment'>Source Fetching</link>" - section. - </para> - </section> - - <section id='configuration-and-compilation-dev-environment'> - <title>Configuration and Compilation</title> - - <para> - After source code is patched, BitBake executes tasks that - configure and compile the source code: - <imagedata fileref="figures/configuration-compile-autoreconf.png" align="center" width="7in" depth="5in" /> - </para> - - <para> - This step in the build process consists of three tasks: - <itemizedlist> - <listitem><para><emphasis><filename>do_configure</filename>:</emphasis> - This task configures the source by enabling and - disabling any build-time and configuration options for - the software being built. - Configurations can come from the recipe itself as well - as from an inherited class. - Additionally, the software itself might configure itself - depending on the target for which it is being built. - </para> - - <para>The configurations handled by the - <filename>do_configure</filename> task are specific - to source code configuration for the source code - being built by the recipe.</para> - - <para>If you are using - <link linkend='ref-classes-autotools'><filename>autotools.bbclass</filename></link>, - you can add additional configuration options by using - the <link linkend='var-EXTRA_OECONF'><filename>EXTRA_OECONF</filename></link> - variable. - For information on how this variable works within - that class, see the - <filename>meta/classes/autotools.bbclass</filename>. - </para></listitem> - <listitem><para><emphasis><filename>do_compile</filename>:</emphasis> - Once a configuration task has been satisfied, BitBake - compiles the source using the - <filename>do_compile</filename> task. - Compilation occurs in the directory pointed to by the - <link linkend='var-B'><filename>B</filename></link> - variable. - Realize that the <filename>B</filename> directory, by - default, is the same as the - <link linkend='var-S'><filename>S</filename></link> - directory.</para></listitem> - <listitem><para><emphasis><filename>do_install</filename>:</emphasis> - Once compilation is done, BitBake executes the - <filename>do_install</filename> task. - This task copies files from the <filename>B</filename> - directory and places them in a holding area pointed to - by the - <link linkend='var-D'><filename>D</filename></link> - variable.</para></listitem> - </itemizedlist> - </para> - </section> - - <section id='package-splitting-dev-environment'> - <title>Package Splitting</title> - - <para> - After source code is configured and compiled, the - OpenEmbedded build system analyzes - the results and splits the output into packages: - <imagedata fileref="figures/analysis-for-package-splitting.png" align="center" width="7in" depth="7in" /> - </para> - - <para> - The <filename>do_package</filename> and - <filename>do_packagedata</filename> tasks combine to analyze - the files found in the - <link linkend='var-D'><filename>D</filename></link> directory - and split them into subsets based on available packages and - files. - The analyzing process involves the following as well as other - items: splitting out debugging symbols, - looking at shared library dependencies between packages, - and looking at package relationships. - The <filename>do_packagedata</filename> task creates package - metadata based on the analysis such that the - OpenEmbedded build system can generate the final packages. - Working, staged, and intermediate results of the analysis - and package splitting process use these areas: - <itemizedlist> - <listitem><para><link linkend='var-PKGD'><filename>PKGD</filename></link> - </para></listitem> - <listitem><para><link linkend='var-PKGDATA_DIR'><filename>PKGDATA_DIR</filename></link> - </para></listitem> - <listitem><para><link linkend='var-PKGDESTWORK'><filename>PKGDESTWORK</filename></link> - </para></listitem> - <listitem><para><link linkend='var-PKGDEST'><filename>PKGDEST</filename></link> - </para></listitem> - </itemizedlist> - The <link linkend='var-FILES'><filename>FILES</filename></link> - variable defines the files that go into each package in - <link linkend='var-PACKAGES'><filename>PACKAGES</filename></link>. - If you want details on how this is accomplished, you can - look at - <link linkend='ref-classes-package'><filename>package.bbclass</filename></link>. - </para> - - <para> - Depending on the type of packages being created (RPM, DEB, or - IPK), the <filename>do_package_write_*</filename> task - creates the actual packages and places them in the - Package Feed area, which is - <filename>${TMPDIR}/deploy</filename>. - You can see the - "<link linkend='package-feeds-dev-environment'>Package Feeds</link>" - section for more detail on that part of the build process. - <note> - Support for creating feeds directly from the - <filename>deploy/*</filename> directories does not exist. - Creating such feeds usually requires some kind of feed - maintenance mechanism that would upload the new packages - into an official package feed (e.g. the - Ångström distribution). - This functionality is highly distribution-specific - and thus is not provided out of the box. - </note> - </para> - </section> - </section> - - <section id="package-feeds-dev-environment"> - <title>Package Feeds</title> - - <para> - When the OpenEmbedded build system generates an image or an SDK, - it gets the packages from a package feed area located in the - <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>. - The main - <link linkend='a-closer-look-at-the-yocto-project-development-environment'>Yocto Project Development Environment</link> - figure shows this package feeds area in the upper-right corner. - </para> - - <para> - This section looks a little closer into the package feeds area used - by the build system. - Here is a more detailed look at the area: - <imagedata fileref="figures/package-feeds.png" align="center" width="7in" depth="6in" /> - </para> - - <para> - Package feeds are an intermediary step in the build process. - BitBake generates packages whose type is defined by the - <link linkend='var-PACKAGE_CLASSES'><filename>PACKAGE_CLASSES</filename></link> - variable. - Before placing the packages into package feeds, - the build process validates them with generated output quality - assurance checks through the - <link linkend='ref-classes-insane'><filename>insane.bbclass</filename></link> - class. - </para> - - <para> - The package feed area resides in - <filename>tmp/deploy</filename> of the Build Directory. - Folders are created that correspond to the package type - (IPK, DEB, or RPM) created. - Further organization is derived through the value of the - <link linkend='var-PACKAGE_ARCH'><filename>PACKAGE_ARCH</filename></link> - variable for each package. - For example, packages can exist for the i586 or qemux86 - architectures. - The package files themselves reside within the appropriate - architecture folder. - </para> - - <para> - BitBake uses the <filename>do_package_write_*</filename> task to - place generated packages into the package holding area (e.g. - <filename>do_package_write_ipk</filename> for IPK packages). - </para> - </section> - - <section id='images-dev-environment'> - <title>Images</title> - - <para> - The images produced by the OpenEmbedded build system - are compressed forms of the - root filesystems that are ready to boot on a target device. - You can see from the main - <link linkend='a-closer-look-at-the-yocto-project-development-environment'>Yocto Project Development Environment</link> - figure that BitBake output in part consists of images. - This section is going to look more closely at this output: - <imagedata fileref="figures/images.png" align="center" width="6in" depth="5in" /> - </para> - - <para> - For a list of example images that the Yocto Project provides, - the - "<link linkend='ref-images'>Images</link>" chapter. - </para> - - <para> - Images are written out to the - <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink> - inside the <filename>deploy/images</filename> folder as shown - in the figure. - This folder contains any files expected to be loaded on the - target device. - The - <link linkend='var-DEPLOY_DIR'><filename>DEPLOY_DIR</filename></link> - variable points to the <filename>deploy</filename> directory. - <itemizedlist> - <listitem><para><filename><kernel-image></filename>: - A kernel binary file. - The <link linkend='var-KERNEL_IMAGETYPE'><filename>KERNEL_IMAGETYPE</filename></link> - variable setting determines the naming scheme for the - kernel image file. - Depending on that variable, the file could begin with - a variety of naming strings. - The <filename>deploy/images</filename> directory can - contain multiple image files.</para></listitem> - <listitem><para><filename><root-filesystem-image></filename>: - Root filesystems for the target device (e.g. - <filename>*.ext3</filename> or <filename>*.bz2</filename> - files). - The <link linkend='var-IMAGE_FSTYPES'><filename>IMAGE_FSTYPES</filename></link> - variable setting determines the root filesystem image - type. - The <filename>deploy/images</filename> directory can - contain multiple root filesystems.</para></listitem> - <listitem><para><filename><kernel-modules></filename>: - Tarballs that contain all the modules built for the kernel. - Kernel module tarballs exist for legacy purposes and - can be suppressed by setting the - <link linkend='var-MODULE_TARBALL_DEPLOY'><filename>MODULE_TARBALL_DEPLOY</filename></link> - variable to "0". - The <filename>deploy/images</filename> directory can - contain multiple kernel module tarballs. - </para></listitem> - <listitem><para><filename><bootloaders></filename>: - Bootloaders supporting the image, if applicable to the - target machine. - The <filename>deploy/images</filename> directory can - contain multiple bootloaders. - </para></listitem> - <listitem><para><filename><symlinks></filename>: - The <filename>deploy/images</filename> folder contains - a symbolic link that points to the most recently built file - for each machine. - These links might be useful for external scripts that - need to obtain the latest version of each file. - </para></listitem> - </itemizedlist> - </para> - </section> - - <section id='sdk-dev-environment'> - <title>Application Development SDK</title> - - <para> - In the overview figure of the - <link linkend='a-closer-look-at-the-yocto-project-development-environment'>Yocto Project Development Environment</link> - the output labeled "Application Development SDK" represents an - SDK. - This section is going to take a closer look at this output: - <imagedata fileref="figures/sdk.png" align="center" width="5in" depth="4in" /> - </para> - - <para> - The specific form of this output is a self-extracting - SDK installer (<filename>*.sh</filename>) that, when run, - installs the SDK, which consists of a cross-development - toolchain, a set of libraries and headers, and an SDK - environment setup script. - Running this installer essentially sets up your - cross-development environment. - You can think of the cross-toolchain as the "host" - part because it runs on the SDK machine. - You can think of the libraries and headers as the "target" - part because they are built for the target hardware. - The setup script is added so that you can initialize the - environment before using the tools. - </para> - - <note> - <para> - The Yocto Project supports several methods by which you can - set up this cross-development environment. - These methods include downloading pre-built SDK installers, - building and installing your own SDK installer, or running - an Application Development Toolkit (ADT) installer to - install not just cross-development toolchains - but also additional tools to help in this type of - development. - </para> - - <para> - For background information on cross-development toolchains - in the Yocto Project development environment, see the - "<link linkend='cross-development-toolchain-generation'>Cross-Development Toolchain Generation</link>" - section. - For information on setting up a cross-development - environment, see the - "<ulink url='&YOCTO_DOCS_ADT_URL;#installing-the-adt'>Installing the ADT and Toolchains</ulink>" - section in the Yocto Project Application Developer's Guide. - </para> - </note> - - <para> - Once built, the SDK installers are written out to the - <filename>deploy/sdk</filename> folder inside the - <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink> - as shown in the figure at the beginning of this section. - Several variables exist that help configure these files: - <itemizedlist> - <listitem><para><link linkend='var-DEPLOY_DIR'><filename>DEPLOY_DIR</filename></link>: - Points to the <filename>deploy</filename> - directory.</para></listitem> - <listitem><para><link linkend='var-SDKMACHINE'><filename>SDKMACHINE</filename></link>: - Specifies the architecture of the machine - on which the cross-development tools are run to - create packages for the target hardware. - </para></listitem> - <listitem><para><link linkend='var-SDKIMAGE_FEATURES'><filename>SDKIMAGE_FEATURES</filename></link>: - Lists the features to include in the "target" part - of the SDK. - </para></listitem> - <listitem><para><link linkend='var-TOOLCHAIN_HOST_TASK'><filename>TOOLCHAIN_HOST_TASK</filename></link>: - Lists packages that make up the host - part of the SDK (i.e. the part that runs on - the <filename>SDKMACHINE</filename>). - When you use - <filename>bitbake -c populate_sdk <imagename></filename> - to create the SDK, a set of default packages - apply. - This variable allows you to add more packages. - </para></listitem> - <listitem><para><link linkend='var-TOOLCHAIN_TARGET_TASK'><filename>TOOLCHAIN_TARGET_TASK</filename></link>: - Lists packages that make up the target part - of the SDK (i.e. the part built for the - target hardware). - </para></listitem> - </itemizedlist> - </para> - </section> -</section> - <section id="cross-development-toolchain-generation"> <title>Cross-Development Toolchain Generation</title> |