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+ASoC Machine Driver
+===================
+
+The ASoC machine (or board) driver is the code that glues together the platform
+and codec drivers.
+
+The machine driver can contain codec and platform specific code. It registers
+the audio subsystem with the kernel as a platform device and is represented by
+the following struct:-
+
+/* SoC machine */
+struct snd_soc_machine {
+ char *name;
+
+ int (*probe)(struct platform_device *pdev);
+ int (*remove)(struct platform_device *pdev);
+
+ /* the pre and post PM functions are used to do any PM work before and
+ * after the codec and DAIs do any PM work. */
+ int (*suspend_pre)(struct platform_device *pdev, pm_message_t state);
+ int (*suspend_post)(struct platform_device *pdev, pm_message_t state);
+ int (*resume_pre)(struct platform_device *pdev);
+ int (*resume_post)(struct platform_device *pdev);
+
+ /* machine stream operations */
+ struct snd_soc_ops *ops;
+
+ /* CPU <--> Codec DAI links */
+ struct snd_soc_dai_link *dai_link;
+ int num_links;
+};
+
+probe()/remove()
+----------------
+probe/remove are optional. Do any machine specific probe here.
+
+
+suspend()/resume()
+------------------
+The machine driver has pre and post versions of suspend and resume to take care
+of any machine audio tasks that have to be done before or after the codec, DAIs
+and DMA is suspended and resumed. Optional.
+
+
+Machine operations
+------------------
+The machine specific audio operations can be set here. Again this is optional.
+
+
+Machine DAI Configuration
+-------------------------
+The machine DAI configuration glues all the codec and CPU DAIs together. It can
+also be used to set up the DAI system clock and for any machine related DAI
+initialisation e.g. the machine audio map can be connected to the codec audio
+map, unconnected codec pins can be set as such. Please see corgi.c, spitz.c
+for examples.
+
+struct snd_soc_dai_link is used to set up each DAI in your machine. e.g.
+
+/* corgi digital audio interface glue - connects codec <--> CPU */
+static struct snd_soc_dai_link corgi_dai = {
+ .name = "WM8731",
+ .stream_name = "WM8731",
+ .cpu_dai = &pxa_i2s_dai,
+ .codec_dai = &wm8731_dai,
+ .init = corgi_wm8731_init,
+ .ops = &corgi_ops,
+};
+
+struct snd_soc_machine then sets up the machine with it's DAIs. e.g.
+
+/* corgi audio machine driver */
+static struct snd_soc_machine snd_soc_machine_corgi = {
+ .name = "Corgi",
+ .dai_link = &corgi_dai,
+ .num_links = 1,
+};
+
+
+Machine Audio Subsystem
+-----------------------
+
+The machine soc device glues the platform, machine and codec driver together.
+Private data can also be set here. e.g.
+
+/* corgi audio private data */
+static struct wm8731_setup_data corgi_wm8731_setup = {
+ .i2c_address = 0x1b,
+};
+
+/* corgi audio subsystem */
+static struct snd_soc_device corgi_snd_devdata = {
+ .machine = &snd_soc_machine_corgi,
+ .platform = &pxa2xx_soc_platform,
+ .codec_dev = &soc_codec_dev_wm8731,
+ .codec_data = &corgi_wm8731_setup,
+};
+
+
+Machine Power Map
+-----------------
+
+The machine driver can optionally extend the codec power map and to become an
+audio power map of the audio subsystem. This allows for automatic power up/down
+of speaker/HP amplifiers, etc. Codec pins can be connected to the machines jack
+sockets in the machine init function. See soc/pxa/spitz.c and dapm.txt for
+details.
+
+
+Machine Controls
+----------------
+
+Machine specific audio mixer controls can be added in the DAI init function.
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