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+Dynamic Audio Power Management for Portable Devices
+===================================================
+
+1. Description
+==============
+
+Dynamic Audio Power Management (DAPM) is designed to allow portable
+Linux devices to use the minimum amount of power within the audio
+subsystem at all times. It is independent of other kernel PM and as
+such, can easily co-exist with the other PM systems.
+
+DAPM is also completely transparent to all user space applications as
+all power switching is done within the ASoC core. No code changes or
+recompiling are required for user space applications. DAPM makes power
+switching decisions based upon any audio stream (capture/playback)
+activity and audio mixer settings within the device.
+
+DAPM spans the whole machine. It covers power control within the entire
+audio subsystem, this includes internal codec power blocks and machine
+level power systems.
+
+There are 4 power domains within DAPM
+
+ 1. Codec domain - VREF, VMID (core codec and audio power)
+ Usually controlled at codec probe/remove and suspend/resume, although
+ can be set at stream time if power is not needed for sidetone, etc.
+
+ 2. Platform/Machine domain - physically connected inputs and outputs
+ Is platform/machine and user action specific, is configured by the
+ machine driver and responds to asynchronous events e.g when HP
+ are inserted
+
+ 3. Path domain - audio susbsystem signal paths
+ Automatically set when mixer and mux settings are changed by the user.
+ e.g. alsamixer, amixer.
+
+ 4. Stream domain - DACs and ADCs.
+ Enabled and disabled when stream playback/capture is started and
+ stopped respectively. e.g. aplay, arecord.
+
+All DAPM power switching decisions are made automatically by consulting an audio
+routing map of the whole machine. This map is specific to each machine and
+consists of the interconnections between every audio component (including
+internal codec components). All audio components that effect power are called
+widgets hereafter.
+
+
+2. DAPM Widgets
+===============
+
+Audio DAPM widgets fall into a number of types:-
+
+ o Mixer - Mixes several analog signals into a single analog signal.
+ o Mux - An analog switch that outputs only one of many inputs.
+ o PGA - A programmable gain amplifier or attenuation widget.
+ o ADC - Analog to Digital Converter
+ o DAC - Digital to Analog Converter
+ o Switch - An analog switch
+ o Input - A codec input pin
+ o Output - A codec output pin
+ o Headphone - Headphone (and optional Jack)
+ o Mic - Mic (and optional Jack)
+ o Line - Line Input/Output (and optional Jack)
+ o Speaker - Speaker
+ o Pre - Special PRE widget (exec before all others)
+ o Post - Special POST widget (exec after all others)
+
+(Widgets are defined in include/sound/soc-dapm.h)
+
+Widgets are usually added in the codec driver and the machine driver. There are
+convenience macros defined in soc-dapm.h that can be used to quickly build a
+list of widgets of the codecs and machines DAPM widgets.
+
+Most widgets have a name, register, shift and invert. Some widgets have extra
+parameters for stream name and kcontrols.
+
+
+2.1 Stream Domain Widgets
+-------------------------
+
+Stream Widgets relate to the stream power domain and only consist of ADCs
+(analog to digital converters) and DACs (digital to analog converters).
+
+Stream widgets have the following format:-
+
+SND_SOC_DAPM_DAC(name, stream name, reg, shift, invert),
+
+NOTE: the stream name must match the corresponding stream name in your codec
+snd_soc_codec_dai.
+
+e.g. stream widgets for HiFi playback and capture
+
+SND_SOC_DAPM_DAC("HiFi DAC", "HiFi Playback", REG, 3, 1),
+SND_SOC_DAPM_ADC("HiFi ADC", "HiFi Capture", REG, 2, 1),
+
+
+2.2 Path Domain Widgets
+-----------------------
+
+Path domain widgets have a ability to control or affect the audio signal or
+audio paths within the audio subsystem. They have the following form:-
+
+SND_SOC_DAPM_PGA(name, reg, shift, invert, controls, num_controls)
+
+Any widget kcontrols can be set using the controls and num_controls members.
+
+e.g. Mixer widget (the kcontrols are declared first)
+
+/* Output Mixer */
+static const snd_kcontrol_new_t wm8731_output_mixer_controls[] = {
+SOC_DAPM_SINGLE("Line Bypass Switch", WM8731_APANA, 3, 1, 0),
+SOC_DAPM_SINGLE("Mic Sidetone Switch", WM8731_APANA, 5, 1, 0),
+SOC_DAPM_SINGLE("HiFi Playback Switch", WM8731_APANA, 4, 1, 0),
+};
+
+SND_SOC_DAPM_MIXER("Output Mixer", WM8731_PWR, 4, 1, wm8731_output_mixer_controls,
+ ARRAY_SIZE(wm8731_output_mixer_controls)),
+
+
+2.3 Platform/Machine domain Widgets
+-----------------------------------
+
+Machine widgets are different from codec widgets in that they don't have a
+codec register bit associated with them. A machine widget is assigned to each
+machine audio component (non codec) that can be independently powered. e.g.
+
+ o Speaker Amp
+ o Microphone Bias
+ o Jack connectors
+
+A machine widget can have an optional call back.
+
+e.g. Jack connector widget for an external Mic that enables Mic Bias
+when the Mic is inserted:-
+
+static int spitz_mic_bias(struct snd_soc_dapm_widget* w, int event)
+{
+ gpio_set_value(SPITZ_GPIO_MIC_BIAS, SND_SOC_DAPM_EVENT_ON(event));
+ return 0;
+}
+
+SND_SOC_DAPM_MIC("Mic Jack", spitz_mic_bias),
+
+
+2.4 Codec Domain
+----------------
+
+The codec power domain has no widgets and is handled by the codecs DAPM event
+handler. This handler is called when the codec powerstate is changed wrt to any
+stream event or by kernel PM events.
+
+
+2.5 Virtual Widgets
+-------------------
+
+Sometimes widgets exist in the codec or machine audio map that don't have any
+corresponding soft power control. In this case it is necessary to create
+a virtual widget - a widget with no control bits e.g.
+
+SND_SOC_DAPM_MIXER("AC97 Mixer", SND_SOC_DAPM_NOPM, 0, 0, NULL, 0),
+
+This can be used to merge to signal paths together in software.
+
+After all the widgets have been defined, they can then be added to the DAPM
+subsystem individually with a call to snd_soc_dapm_new_control().
+
+
+3. Codec Widget Interconnections
+================================
+
+Widgets are connected to each other within the codec and machine by audio paths
+(called interconnections). Each interconnection must be defined in order to
+create a map of all audio paths between widgets.
+
+This is easiest with a diagram of the codec (and schematic of the machine audio
+system), as it requires joining widgets together via their audio signal paths.
+
+e.g., from the WM8731 output mixer (wm8731.c)
+
+The WM8731 output mixer has 3 inputs (sources)
+
+ 1. Line Bypass Input
+ 2. DAC (HiFi playback)
+ 3. Mic Sidetone Input
+
+Each input in this example has a kcontrol associated with it (defined in example
+above) and is connected to the output mixer via it's kcontrol name. We can now
+connect the destination widget (wrt audio signal) with it's source widgets.
+
+ /* output mixer */
+ {"Output Mixer", "Line Bypass Switch", "Line Input"},
+ {"Output Mixer", "HiFi Playback Switch", "DAC"},
+ {"Output Mixer", "Mic Sidetone Switch", "Mic Bias"},
+
+So we have :-
+
+ Destination Widget <=== Path Name <=== Source Widget
+
+Or:-
+
+ Sink, Path, Source
+
+Or :-
+
+ "Output Mixer" is connected to the "DAC" via the "HiFi Playback Switch".
+
+When there is no path name connecting widgets (e.g. a direct connection) we
+pass NULL for the path name.
+
+Interconnections are created with a call to:-
+
+snd_soc_dapm_connect_input(codec, sink, path, source);
+
+Finally, snd_soc_dapm_new_widgets(codec) must be called after all widgets and
+interconnections have been registered with the core. This causes the core to
+scan the codec and machine so that the internal DAPM state matches the
+physical state of the machine.
+
+
+3.1 Machine Widget Interconnections
+-----------------------------------
+Machine widget interconnections are created in the same way as codec ones and
+directly connect the codec pins to machine level widgets.
+
+e.g. connects the speaker out codec pins to the internal speaker.
+
+ /* ext speaker connected to codec pins LOUT2, ROUT2 */
+ {"Ext Spk", NULL , "ROUT2"},
+ {"Ext Spk", NULL , "LOUT2"},
+
+This allows the DAPM to power on and off pins that are connected (and in use)
+and pins that are NC respectively.
+
+
+4 Endpoint Widgets
+===================
+An endpoint is a start or end point (widget) of an audio signal within the
+machine and includes the codec. e.g.
+
+ o Headphone Jack
+ o Internal Speaker
+ o Internal Mic
+ o Mic Jack
+ o Codec Pins
+
+When a codec pin is NC it can be marked as not used with a call to
+
+snd_soc_dapm_set_endpoint(codec, "Widget Name", 0);
+
+The last argument is 0 for inactive and 1 for active. This way the pin and its
+input widget will never be powered up and consume power.
+
+This also applies to machine widgets. e.g. if a headphone is connected to a
+jack then the jack can be marked active. If the headphone is removed, then
+the headphone jack can be marked inactive.
+
+
+5 DAPM Widget Events
+====================
+
+Some widgets can register their interest with the DAPM core in PM events.
+e.g. A Speaker with an amplifier registers a widget so the amplifier can be
+powered only when the spk is in use.
+
+/* turn speaker amplifier on/off depending on use */
+static int corgi_amp_event(struct snd_soc_dapm_widget *w, int event)
+{
+ gpio_set_value(CORGI_GPIO_APM_ON, SND_SOC_DAPM_EVENT_ON(event));
+ return 0;
+}
+
+/* corgi machine dapm widgets */
+static const struct snd_soc_dapm_widget wm8731_dapm_widgets =
+ SND_SOC_DAPM_SPK("Ext Spk", corgi_amp_event);
+
+Please see soc-dapm.h for all other widgets that support events.
+
+
+5.1 Event types
+---------------
+
+The following event types are supported by event widgets.
+
+/* dapm event types */
+#define SND_SOC_DAPM_PRE_PMU 0x1 /* before widget power up */
+#define SND_SOC_DAPM_POST_PMU 0x2 /* after widget power up */
+#define SND_SOC_DAPM_PRE_PMD 0x4 /* before widget power down */
+#define SND_SOC_DAPM_POST_PMD 0x8 /* after widget power down */
+#define SND_SOC_DAPM_PRE_REG 0x10 /* before audio path setup */
+#define SND_SOC_DAPM_POST_REG 0x20 /* after audio path setup */
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