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#------------------------------------------------------------------------------
# animation:  file(1) magic for animation/movie formats
#
# animation formats
# MPEG, FLI, DL originally from vax@ccwf.cc.utexas.edu (VaX#n8)
# FLC, SGI, Apple originally from Daniel Quinlan (quinlan@yggdrasil.com)

# MPEG animation format
0	string		\000\000\001\263	MPEG file

# FLI animation format
4	leshort		0xAF11			FLI file
>6	leshort		x			- %d frames,
>8	leshort		x			width=%d pixels,
>10	leshort		x			height=%d pixels,
>12	leshort		x			depth=%d,
>16	leshort		x			ticks/frame=%d
# FLC animation format
4	leshort		0xAF12			FLC file
>6	leshort		x			- %d frames
>8	leshort		x			width=%d pixels,
>10	leshort		x			height=%d pixels,
>12	leshort		x			depth=%d,
>16	leshort		x			ticks/frame=%d

# DL animation format
# XXX - collision with most `mips' magic
#
# I couldn't find a real magic number for these, however, this
# -appears- to work.  Note that it might catch other files, too, so be
# careful!
#
# Note that title and author appear in the two 20-byte chunks
# at decimal offsets 2 and 22, respectively, but they are XOR'ed with
# 255 (hex FF)!  The DL format is really bad.
#
#0	byte	1	DL version 1, medium format (160x100, 4 images/screen)
#>42	byte	x	- %d screens,
#>43	byte	x	%d commands
#0	byte	2	DL version 2
#>1	byte	1	- large format (320x200,1 image/screen),
#>1	byte	2	- medium format (160x100,4 images/screen),
#>1	byte	>2	- unknown format,
#>42	byte	x	%d screens,
#>43	byte	x	%d commands
# Based on empirical evidence, DL version 3 have several nulls following the
# \003.  Most of them start with non-null values at hex offset 0x34 or so.
#0	string	\3\0\0\0\0\0\0\0\0\0\0\0	DL version 3

# SGI and Apple formats
0	string		MOVI		Silicon Graphics movie file
4	string		moov		Apple QuickTime movie file (moov)
4	string		mdat		Apple QuickTime movie file (mdat)
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