1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
|
.Dd January 8, 1995
.Dt KEYBOARD 4 i386
.Os FreeBSD
.Sh NAME
.Nm keyboard
.Nd pc keyboard interface
.Sh DESCRIPTION
The PC keyboard is used as the console character input device. The keyboard
is owned by the current virtual console.
To switch between the virtual consoles use the sequence
.Ar ALT+Fn
, which means hold down ALT and press one of the function keys. The
virtual console with the same number as the function key is then
selected as the current virtual console, and given exclusive use of
the keyboard and display.
The console allows entering values that are not physically
present on the keyboard via a special keysequence.
To use this facility press and hold down ALT,
then enter a decimal number from 0-255 via the numerical keypad, then
release ALT. The entered value is then used as the ASCII value for one
character. This way it is possible to enter any ASCII value, not present
on the keyboard.
The console driver also includes a history function. It is activated by
pressing the scroll-lock key. This holds the display, and enables the cursor
arrows for scrolling up and down through the last scrolled out lines.
The keyboard is configurable to suit the individual user and the different
national layout.
The keys on the keyboard can have any of the following functions:
Normal key - Enter the ASCII value associated with the key.
Function key - Enter a string of ASCII values.
Switch Key - Switch virtual console.
Modifier Key - Change the meaning of another key.
The keyboard is seen as a number of keys numbered from 1 to n. This
number is often referred to as the "scancode" for a given key. The number
of the key is transmitted as an 8 bit char with bit 7 as 0 when a key is
pressed, and the number with bit 7 as 1 when released. This makes it
possible to make the mapping of the keys fully configurable.
The meaning of every key is programmable via the PIO_KEYMAP ioctl call, that
takes a structure keymap_t as argument. The layout of this structure is as
follows:
.Pp
.Bd -literal -offset indent
struct keymap {
u_short n_keys;
struct key_t {
u_char map[NUM_STATES];
u_char spcl;
u_char flgs;
} key[NUM_KEYS];
};
.Ed
.Pp
The field n_keys tells the system how many keydefinitions (scancodes)
follows. Each scancode is then specified in the key_t substructure.
Each scancode can be translated to any of 8 different values, depending
on the shift, control, and alt state. These eight possibilities is
represented by the map array, as shown below:
alt
scan cntrl alt alt cntrl
code base shift cntrl shift alt shift cntrl shift
map[n] 0 1 2 3 4 5 6 7
---- ------------------------------------------------------
0x1E 'a' 'A' 0x01 0x01 'a' 'A' 0x01 0x01
This is the default mapping for the key labelled 'A' wich normally has
scancode 0x1E. The eight states is as shown, giving the 'A' key its
normal behavior.
The spcl field is used to give the key "special" treatment, and is
interpreted as follows.
Each bit correspond to one of the states above. If the bit is 0 the
key emits the number defined in the corresponding map[] entry.
If the bit is 1 the key is "special". This means it does not emit
anything, instead it changes the "state". That means it is a shift,
control, alt, lock, switch-screen, function-key or no-op key.
The bitmap is backwards ie. 7 for base, 6 for shift etc.
The flgs field defines if the key should react on caps-lock (1),
num-lock (2), both (3) or ignore both (0).
The kbdcontrol utility is used to load such a description into/outof
the kernel at runtime. This make it possible to change the key
assignments at runtime, or more important to get (GIO_KEYMAP ioctl)
the exact key meanings from the kernel (fx. used by the X server).
The function keys can be programmed using the PIO_STRMAP ioctl call.
This ioctl takes a argument of the type fkeyarg_t:
.Bd -literal -offset indent
struct fkeyarg {
u_short keynum;
char keydef[MAXFK];
char flen;
};
.Ed
.Pp
The field keynum defines which function key that is programmed.
The array keydef should contain the new string to be used (MAXFK long),
and the length should be entered in flen.
The GIO_STRMAP ioctl call works in a semilar manner, execpt it returns
the current setting of keynum.
The function keys are numbered like this:
.Bd -literal -offset indent
F1-F12 key 1 - 12
Shift F1-F12 key 13 - 24
Ctrl F1-F12 key 25 - 36
Ctrl+shift F1-F12 key 37 - 48
Home key 49
Up arrow key 50
Page Up key 51
(keypad) - key 52
Left arrow key 53
(keypad) 5 key 54
Right arrow key 55
(keypad) + key 56
End key 57
Down arrow key 58
Page down key 59
Insert key 60
Delete key 61
Right window key 62
Left window key 63
Menu key 64
.Ed
The kbdcontrol utility also allows changing these values at runtime.
.Pp
.Sh AUTHOR
Søren Schmidt (sos@FreeBSD.org)
|