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# $FreeBSD$
TYPE ROWCOL
NAME ARABIC/UCS
SRC_ZONE 0x00-0xFF
OOB_MODE ILSEQ
DST_ILSEQ 0xFFFE
DST_UNIT_BITS 16
BEGIN_MAP
#=======================================================================
# File name: ARABIC.TXT
#
# Contents: Map (external version) from Mac OS Arabic
# character set to Unicode 2.1 and later.
#
# Copyright: (c) 1994-2002, 2005 by Apple Computer, Inc., all rights
# reserved.
#
# Contact: charsets@apple.com
#
# Changes:
#
# c02 2005-Apr-04 Update header comments. Matches internal xml
# <c1.2> and Text Encoding Converter 2.0.
# b3,c1 2002-Dec-19 Add comments about character display and
# direction overrides. Update URLs, notes.
# Matches internal utom<b4>.
# b02 1999-Sep-22 Update contact e-mail address. Matches
# internal utom<b1>, ufrm<b1>, and Text
# Encoding Converter version 1.5.
# n10 1998-Feb-05 Show required Unicode character
# directionality in a different way. Matches
# internal utom<n4>, ufrm<n21>, and Text
# Encoding Converter version 1.3. Update
# header comments; include information on
# loose mapping of digits.
# n07 1997-Jul-17 Update to match internal utom<n2>, ufrm<n17>:
# Change standard mapping for 0xC0 from U+066D
# to U+274A. Add direction overrides to
# mappings for 0x25, 0x2C, 0x3B, 0x3F. Add
# information on variants.
# n03 1995-Apr-18 First version (after fixing some typos).
# Matches internal ufrm<n11>.
#
# Standard header:
# ----------------
#
# Apple, the Apple logo, and Macintosh are trademarks of Apple
# Computer, Inc., registered in the United States and other countries.
# Unicode is a trademark of Unicode Inc. For the sake of brevity,
# throughout this document, "Macintosh" can be used to refer to
# Macintosh computers and "Unicode" can be used to refer to the
# Unicode standard.
#
# Apple Computer, Inc. ("Apple") makes no warranty or representation,
# either express or implied, with respect to this document and the
# included data, its quality, accuracy, or fitness for a particular
# purpose. In no event will Apple be liable for direct, indirect,
# special, incidental, or consequential damages resulting from any
# defect or inaccuracy in this document or the included data.
#
# These mapping tables and character lists are subject to change.
# The latest tables should be available from the following:
#
# <http://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/>
#
# For general information about Mac OS encodings and these mapping
# tables, see the file "README.TXT".
#
# Format:
# -------
#
# Three tab-separated columns;
# '#' begins a comment which continues to the end of the line.
# Column #1 is the Mac OS Arabic code (in hex as 0xNN).
# Column #2 is the corresponding Unicode (in hex as 0xNNNN),
# possibly preceded by a tag indicating required directionality
# (i.e. <LR>+0xNNNN or <RL>+0xNNNN).
# Column #3 is a comment containing the Unicode name.
#
# The entries are in Mac OS Arabic code order.
#
# Control character mappings are not shown in this table, following
# the conventions of the standard UTC mapping tables. However, the
# Mac OS Arabic character set uses the standard control characters at
# 0x00-0x1F and 0x7F.
#
# Notes on Mac OS Arabic:
# -----------------------
#
# This is a legacy Mac OS encoding; in the Mac OS X Carbon and Cocoa
# environments, it is only supported via transcoding to and from
# Unicode.
#
# 1. General
#
# The Mac OS Arabic character set is intended to cover Arabic as
# used in North Africa, the Arabian peninsula, and the Levant. It
# also contains several characters needed for Urdu and/or Farsi.
#
# The Mac OS Arabic character set is essentially a superset of ISO
# 8859-6. The 8859-6 code points that are interpreted differently
# in the Mac OS Arabic set are as follows:
# 0xA0 is NO-BREAK SPACE in 8859-6 and right-left SPACE in Mac OS
# Arabic; NO-BREAK is 0x81 in Mac OS Arabic.
# 0xA4 is CURRENCY SIGN in 8859-6 and right-left DOLLAR SIGN in
# Mac OS Arabic.
# 0xAD is SOFT HYPHEN in 8859-6 and right-left HYPHEN-MINUS in
# Mac OS Arabic.
# ISO 8859-6 specifies that codes 0x30-0x39 can be rendered either
# with European digit shapes or Arabic digit shapes. This is also
# true in Mac OS Arabic, which determines from context which digit
# shapes to use (see below).
#
# The Mac OS Arabic character set uses the C1 controls area and other
# code points which are undefined in ISO 8859-6 for additional
# graphic characters: additional Arabic letters for Farsi and Urdu,
# some accented Roman letters for European languages (such as French),
# and duplicates of some of the punctuation, symbols, and digits in
# the ASCII block. The duplicate punctuation, symbol, and digit
# characters have right-left directionality, while the ASCII versions
# have left-right directionality. See the next section for more
# information on this.
#
# Mac OS Arabic characters 0xEB-0xF2 are non-spacing/combining marks.
#
# 2. Directional characters and roundtrip fidelity
#
# The Mac OS Arabic character set was developed in 1986-1987. At that
# time the bidirectional line layout algorithm used in the Mac OS
# Arabic system was fairly simple; it used only a few direction
# classes (instead of the 19 now used in the Unicode bidirectional
# algorithm). In order to permit users to handle some tricky layout
# problems, certain punctuation and symbol characters were encoded
# twice, one with a left-right direction attribute and the other with
# a right-left direction attribute.
#
# For example, plus sign is encoded at 0x2B with a left-right
# attribute, and at 0xAB with a right-left attribute. However, there
# is only one PLUS SIGN character in Unicode. This leads to some
# interesting problems when mapping between Mac OS Arabic and Unicode;
# see below.
#
# A related problem is that even when a particular character is
# encoded only once in Mac OS Arabic, it may have a different
# direction attribute than the corresponding Unicode character.
#
# For example, the Mac OS Arabic character at 0x93 is HORIZONTAL
# ELLIPSIS with strong right-left direction. However, the Unicode
# character HORIZONTAL ELLIPSIS has direction class neutral.
#
# 3. Behavior of ASCII-range numbers in WorldScript
#
# Mac OS Arabic also has two sets of digit codes.
#
# The digits at 0x30-0x39 may be displayed using either European
# digit forms or Arabic digit forms, depending on context. If there
# is a "strong European" character such as a Latin letter on either
# side of a sequence consisting of digits 0x30-0x39 and possibly comma
# 0x2C or period 0x2E, then the characters will be displayed using
# European forms (This will happen even if there are neutral characters
# between the digits and the strong European character). Otherwise, the
# digits will be displayed using Arabic forms, the comma will be
# displayed as Arabic thousands separator, and the period as Arabic
# decimal separator. In any case, 0x2C, 0x2E, and 0x30-0x39 are always
# left-right.
#
# The digits at 0xB0-0xB9 are always displayed using Arabic digit
# shapes, and moreover, these digits always have strong right-left
# directionality. These are mainly intended for special layout
# purposes such as part numbers, etc.
#
# 4. Font variants
#
# The table in this file gives the Unicode mappings for the standard
# Mac OS Arabic encoding. This encoding is supported by the Cairo font
# (the system font for Arabic), and is the encoding supported by the
# text processing utilities. However, the other Arabic fonts actually
# implement slightly different encodings; this mainly affects the code
# points 0xAA and 0xC0. For these code points the standard Mac OS
# Arabic encoding has the following mappings:
# 0xAA -> <RL>+0x002A ASTERISK, right-left
# 0xC0 -> <RL>+0x274A EIGHT TEARDROP-SPOKED PROPELLER ASTERISK,
# right-left
# This mapping of 0xAA is consistent with the normal convention for
# Mac OS Arabic and Hebrew that the right-left duplicates have codes
# that are equal to the ASCII code of the left-right character plus
# 0x80. However, in all of the other fonts, 0xAA is MULTIPLY SIGN, and
# right-left ASTERISK may be at a different code point. The other
# variants are described below.
#
# The TrueType variant is used for most of the Arabic TrueType fonts:
# Baghdad, Geeza, Kufi, Nadeem. It differs from the standard variant
# in the following way:
# 0xAA -> <RL>+0x00D7 MULTIPLICATION SIGN, right-left
# 0xC0 -> <RL>+0x002A ASTERISK, right-left
#
# The Thuluth variant is used for the Arabic Postscript-only fonts:
# Thuluth and Thuluth bold. It differs from the standard variant in
# the following way:
# 0xAA -> <RL>+0x00D7 MULTIPLICATION SIGN, right-left
# 0xC0 -> 0x066D ARABIC FIVE POINTED STAR
#
# The AlBayan variant is used for the Arabic TrueType font Al Bayan.
# It differs from the standard variant in the following way:
# 0x81 -> no mapping (glyph just has authorship information, etc.)
# 0xA3 -> 0xFDFA ARABIC LIGATURE SALLALLAHOU ALAYHE WASALLAM
# 0xA4 -> 0xFDF2 ARABIC LIGATURE ALLAH ISOLATED FORM
# 0xAA -> <RL>+0x00D7 MULTIPLICATION SIGN, right-left
# 0xDC -> <RL>+0x25CF BLACK CIRCLE, right-left
# 0xFC -> <RL>+0x25A0 BLACK SQUARE, right-left
#
# Unicode mapping issues and notes:
# ---------------------------------
#
# 1. Matching the direction of Mac OS Arabic characters
#
# When Mac OS Arabic encodes a character twice but with different
# direction attributes for the two code points - as in the case of
# plus sign mentioned above - we need a way to map both Mac OS Arabic
# code points to Unicode and back again without loss of information.
# With the plus sign, for example, mapping one of the Mac OS Arabic
# characters to a code in the Unicode corporate use zone is
# undesirable, since both of the plus sign characters are likely to
# be used in text that is interchanged.
#
# The problem is solved with the use of direction override characters
# and direction-dependent mappings. When mapping from Mac OS Arabic
# to Unicode, we use direction overrides as necessary to force the
# direction of the resulting Unicode characters.
#
# The required direction is indicated by a direction tag in the
# mappings. A tag of <LR> means the corresponding Unicode character
# must have a strong left-right context, and a tag of <RL> indicates
# a right-left context.
#
# For example, the mapping of 0x2B is given as <LR>+0x002B; the
# mapping of 0xAB is given as <RL>+0x002B. If we map an isolated
# instance of 0x2B to Unicode, it should be mapped as follows (LRO
# indicates LEFT-RIGHT OVERRIDE, PDF indicates POP DIRECTION
# FORMATTING):
#
# 0x2B -> 0x202D (LRO) + 0x002B (PLUS SIGN) + 0x202C (PDF)
#
# When mapping several characters in a row that require direction
# forcing, the overrides need only be used at the beginning and end.
# For example:
#
# 0x24 0x20 0x28 0x29 -> 0x202D 0x0024 0x0020 0x0028 0x0029 0x202C
#
# If neutral characters that require direction forcing are already
# between strong-direction characters with matching directionality,
# then direction overrides need not be used. Direction overrides are
# always needed to map the right-left digits at 0xB0-0xB9.
#
# When mapping from Unicode to Mac OS Arabic, the Unicode
# bidirectional algorithm should be used to determine resolved
# direction of the Unicode characters. The mapping from Unicode to
# Mac OS Arabic can then be disambiguated by the use of the resolved
# direction:
#
# Unicode 0x002B -> Mac OS Arabic 0x2B (if L) or 0xAB (if R)
#
# However, this also means the direction override characters should
# be discarded when mapping from Unicode to Mac OS Arabic (after
# they have been used to determine resolved direction), since the
# direction override information is carried by the code point itself.
#
# Even when direction overrides are not needed for roundtrip
# fidelity, they are sometimes used when mapping Mac OS Arabic
# characters to Unicode in order to achieve similar text layout with
# the resulting Unicode text. For example, the single Mac OS Arabic
# ellipsis character has direction class right-left,and there is no
# left-right version. However, the Unicode HORIZONTAL ELLIPSIS
# character has direction class neutral (which means it may end up
# with a resolved direction of left-right if surrounded by left-right
# characters). When mapping the Mac OS Arabic ellipsis to Unicode, it
# is surrounded with a direction override to help preserve proper
# text layout. The resolved direction is not needed or used when
# mapping the Unicode HORIZONTAL ELLIPSIS back to Mac OS Arabic.
#
# 2. Mapping the Mac OS Arabic digits
#
# The main table below contains mappings that should be used when
# strict round-trip fidelity is required. However, for numeric
# values, the mappings in that table will produce Unicode characters
# that may appear different than the Mac OS Arabic text displayed on
# a Mac OS system using WorldScript. This is because WorldScript
# uses context-dependent display for the 0x30-0x39 digits.
#
# If roundtrip fidelity is not required, then the following
# alternate mappings should be used when a sequence of 0x30-0x39
# digits - possibly including 0x2C and 0x2E - occurs in an Arabic
# context (that is, when the first "strong" character on either side
# of the digit sequence is Arabic, or there is no strong character):
#
# 0x2C 0x066C # ARABIC THOUSANDS SEPARATOR
# 0x2E 0x066B # ARABIC DECIMAL SEPARATOR
# 0x30 0x0660 # ARABIC-INDIC DIGIT ZERO
# 0x31 0x0661 # ARABIC-INDIC DIGIT ONE
# 0x32 0x0662 # ARABIC-INDIC DIGIT TWO
# 0x33 0x0663 # ARABIC-INDIC DIGIT THREE
# 0x34 0x0664 # ARABIC-INDIC DIGIT FOUR
# 0x35 0x0665 # ARABIC-INDIC DIGIT FIVE
# 0x36 0x0666 # ARABIC-INDIC DIGIT SIX
# 0x37 0x0667 # ARABIC-INDIC DIGIT SEVEN
# 0x38 0x0668 # ARABIC-INDIC DIGIT EIGHT
# 0x39 0x0669 # ARABIC-INDIC DIGIT NINE
#
# Details of mapping changes in each version:
# -------------------------------------------
#
# Changes from version n03 to version n07:
#
# - Change mapping for 0xC0 from U+066D to U+274A.
#
# - Add direction overrides (required directionality) to mappings
# for 0x25, 0x2C, 0x3B, 0x3F.
#
##################
0x00 - 0x7F = 0x0000 -
0x80 = 0x00C4
0x81 = 0x00A0
0x82 = 0x00C7
0x83 = 0x00C9
0x84 = 0x00D1
0x85 = 0x00D6
0x86 = 0x00DC
0x87 = 0x00E1
0x88 = 0x00E0
0x89 = 0x00E2
0x8A = 0x00E4
0x8B = 0x06BA
0x8C = 0x00AB
0x8D = 0x00E7
0x8E = 0x00E9
0x8F = 0x00E8
0x90 = 0x00EA
0x91 = 0x00EB
0x92 = 0x00ED
0x93 = 0x2026
0x94 = 0x00EE
0x95 = 0x00EF
0x96 = 0x00F1
0x97 = 0x00F3
0x98 = 0x00BB
0x99 = 0x00F4
0x9A = 0x00F6
0x9B = 0x00F7
0x9C = 0x00FA
0x9D = 0x00F9
0x9E = 0x00FB
0x9F = 0x00FC
0xA0 = 0x0020
0xA1 = 0x0021
0xA2 = 0x0022
0xA3 = 0x0023
0xA4 = 0x0024
0xA5 = 0x066A
0xA6 = 0x0026
0xA7 = 0x0027
0xA8 = 0x0028
0xA9 = 0x0029
0xAA = 0x002A
0xAB = 0x002B
0xAC = 0x060C
0xAD = 0x002D
0xAE = 0x002E
0xAF = 0x002F
0xB0 = 0x0660
0xB1 = 0x0661
0xB2 = 0x0662
0xB3 = 0x0663
0xB4 = 0x0664
0xB5 = 0x0665
0xB6 = 0x0666
0xB7 = 0x0667
0xB8 = 0x0668
0xB9 = 0x0669
0xBA = 0x003A
0xBB = 0x061B
0xBC = 0x003C
0xBD = 0x003D
0xBE = 0x003E
0xBF = 0x061F
0xC0 = 0x274A
0xC1 = 0x0621
0xC2 = 0x0622
0xC3 = 0x0623
0xC4 = 0x0624
0xC5 = 0x0625
0xC6 = 0x0626
0xC7 = 0x0627
0xC8 = 0x0628
0xC9 = 0x0629
0xCA = 0x062A
0xCB = 0x062B
0xCC = 0x062C
0xCD = 0x062D
0xCE = 0x062E
0xCF = 0x062F
0xD0 = 0x0630
0xD1 = 0x0631
0xD2 = 0x0632
0xD3 = 0x0633
0xD4 = 0x0634
0xD5 = 0x0635
0xD6 = 0x0636
0xD7 = 0x0637
0xD8 = 0x0638
0xD9 = 0x0639
0xDA = 0x063A
0xDB = 0x005B
0xDC = 0x005C
0xDD = 0x005D
0xDE = 0x005E
0xDF = 0x005F
0xE0 = 0x0640
0xE1 = 0x0641
0xE2 = 0x0642
0xE3 = 0x0643
0xE4 = 0x0644
0xE5 = 0x0645
0xE6 = 0x0646
0xE7 = 0x0647
0xE8 = 0x0648
0xE9 = 0x0649
0xEA = 0x064A
0xEB = 0x064B
0xEC = 0x064C
0xED = 0x064D
0xEE = 0x064E
0xEF = 0x064F
0xF0 = 0x0650
0xF1 = 0x0651
0xF2 = 0x0652
0xF3 = 0x067E
0xF4 = 0x0679
0xF5 = 0x0686
0xF6 = 0x06D5
0xF7 = 0x06A4
0xF8 = 0x06AF
0xF9 = 0x0688
0xFA = 0x0691
0xFB = 0x007B
0xFC = 0x007C
0xFD = 0x007D
0xFE = 0x0698
0xFF = 0x06D2
END_MAP
|