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//===--- FileManager.h - File System Probing and Caching --------*- C++ -*-===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
//  This file defines the FileManager interface.
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_CLANG_FILEMANAGER_H
#define LLVM_CLANG_FILEMANAGER_H

#include "llvm/ADT/StringMap.h"
#include "llvm/ADT/OwningPtr.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Config/config.h" // for mode_t
#include <map>
#include <set>
#include <string>
// FIXME: Enhance libsystem to support inode and other fields in stat.
#include <sys/types.h>
#include <sys/stat.h>

namespace clang {
class FileManager;
  
/// DirectoryEntry - Cached information about one directory on the disk.
///
class DirectoryEntry {
  const char *Name;   // Name of the directory.
  friend class FileManager;
public:
  DirectoryEntry() : Name(0) {}
  const char *getName() const { return Name; } 
};

/// FileEntry - Cached information about one file on the disk.
///
class FileEntry {
  const char *Name;           // Name of the file.
  off_t Size;                 // File size in bytes.
  time_t ModTime;             // Modification time of file.
  const DirectoryEntry *Dir;  // Directory file lives in.
  unsigned UID;               // A unique (small) ID for the file.
  dev_t Device;               // ID for the device containing the file.
  ino_t Inode;                // Inode number for the file.
  mode_t FileMode;            // The file mode as returned by 'stat'.
  friend class FileManager;
public:
  FileEntry(dev_t device, ino_t inode, mode_t m)
    : Name(0), Device(device), Inode(inode), FileMode(m) {}
  // Add a default constructor for use with llvm::StringMap
  FileEntry() : Name(0), Device(0), Inode(0), FileMode(0) {}
  
  const char *getName() const { return Name; }
  off_t getSize() const { return Size; }
  unsigned getUID() const { return UID; }
  ino_t getInode() const { return Inode; }
  dev_t getDevice() const { return Device; }
  time_t getModificationTime() const { return ModTime; }
  mode_t getFileMode() const { return FileMode; }
  
  /// getDir - Return the directory the file lives in.
  ///
  const DirectoryEntry *getDir() const { return Dir; }
  
  bool operator<(const FileEntry& RHS) const {
    return Device < RHS.Device || (Device == RHS.Device && Inode < RHS.Inode);
  }
};

// FIXME: This is a lightweight shim that is used by FileManager to cache
//  'stat' system calls.  We will use it with PTH to identify if caching
//  stat calls in PTH files is a performance win.
class StatSysCallCache {
public:
  virtual ~StatSysCallCache() {}
  virtual int stat(const char *path, struct stat *buf) = 0;
};

/// \brief A stat listener that can be used by FileManager to keep
/// track of the results of stat() calls that occur throughout the
/// execution of the front end.
class MemorizeStatCalls : public StatSysCallCache {
public:
  /// \brief The result of a stat() call. 
  ///
  /// The first member is the result of calling stat(). If stat()
  /// found something, the second member is a copy of the stat
  /// structure.
  typedef std::pair<int, struct stat> StatResult;

  /// \brief The set of stat() calls that have been 
  llvm::StringMap<StatResult, llvm::BumpPtrAllocator> StatCalls;

  typedef llvm::StringMap<StatResult, llvm::BumpPtrAllocator>::const_iterator
    iterator;
  
  iterator begin() const { return StatCalls.begin(); }
  iterator end() const { return StatCalls.end(); }

  virtual int stat(const char *path, struct stat *buf);
};

/// FileManager - Implements support for file system lookup, file system
/// caching, and directory search management.  This also handles more advanced
/// properties, such as uniquing files based on "inode", so that a file with two
/// names (e.g. symlinked) will be treated as a single file.
///
class FileManager {

  class UniqueDirContainer;
  class UniqueFileContainer;

  /// UniqueDirs/UniqueFiles - Cache for existing directories/files.
  ///
  UniqueDirContainer &UniqueDirs;
  UniqueFileContainer &UniqueFiles;

  /// DirEntries/FileEntries - This is a cache of directory/file entries we have
  /// looked up.  The actual Entry is owned by UniqueFiles/UniqueDirs above.
  ///
  llvm::StringMap<DirectoryEntry*, llvm::BumpPtrAllocator> DirEntries;
  llvm::StringMap<FileEntry*, llvm::BumpPtrAllocator> FileEntries;
  
  /// NextFileUID - Each FileEntry we create is assigned a unique ID #.
  ///
  unsigned NextFileUID;
  
  // Statistics.
  unsigned NumDirLookups, NumFileLookups;
  unsigned NumDirCacheMisses, NumFileCacheMisses;
  
  // Caching.
  llvm::OwningPtr<StatSysCallCache> StatCache;

  int stat_cached(const char* path, struct stat* buf) {
    return StatCache.get() ? StatCache->stat(path, buf) : stat(path, buf);
  }
  
public:
  FileManager();
  ~FileManager();

  /// setStatCache - Installs the provided StatSysCallCache object within
  ///  the FileManager.  Ownership of this object is transferred to the
  ///  FileManager.
  void setStatCache(StatSysCallCache *statCache) {
    StatCache.reset(statCache);
  }
  
  /// getDirectory - Lookup, cache, and verify the specified directory.  This
  /// returns null if the directory doesn't exist.
  /// 
  const DirectoryEntry *getDirectory(const std::string &Filename) {
    return getDirectory(&Filename[0], &Filename[0] + Filename.size());
  }
  const DirectoryEntry *getDirectory(const char *FileStart,const char *FileEnd);
  
  /// getFile - Lookup, cache, and verify the specified file.  This returns null
  /// if the file doesn't exist.
  /// 
  const FileEntry *getFile(const std::string &Filename) {
    return getFile(&Filename[0], &Filename[0] + Filename.size());
  }
  const FileEntry *getFile(const char *FilenameStart,
                           const char *FilenameEnd);
  
  void PrintStats() const;
};

}  // end namespace clang

#endif
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