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/*
* macros.h - macro definitions for Phantasia
*/
#define ROLL(BASE,INTERVAL) floor((BASE) + (INTERVAL) * drandom())
#define SGN(X) ((X) < 0 ? -1 : 1)
#define CIRCLE(X, Y) floor(distance(X, 0.0, Y, 0.0) / 125.0 + 1)
#define MAX(A, B) ((A) > (B) ? (A) : (B))
#define MIN(A, B) ((A) < (B) ? (A) : (B))
#define ILLCMD() mvaddstr(5, 0, Illcmd)
#define MAXMOVE() (Player.p_level * 1.5 + 1)
#define ILLMOVE() mvaddstr(5, 0, Illmove)
#define ILLSPELL() mvaddstr(5, 0, Illspell)
#define NOMANA() mvaddstr(5, 0, Nomana)
#define SOMEBETTER() addstr(Somebetter)
#define NOBETTER() mvaddstr(17, 0, Nobetter)
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