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.\" Copyright (c) 1980, 1993
.\"	The Regents of the University of California.  All rights reserved.
.\"
.\" Redistribution and use in source and binary forms, with or without
.\" modification, are permitted provided that the following conditions
.\" are met:
.\" 1. Redistributions of source code must retain the above copyright
.\"    notice, this list of conditions and the following disclaimer.
.\" 2. Redistributions in binary form must reproduce the above copyright
.\"    notice, this list of conditions and the following disclaimer in the
.\"    documentation and/or other materials provided with the distribution.
.\" 3. All advertising materials mentioning features or use of this software
.\"    must display the following acknowledgement:
.\"	This product includes software developed by the University of
.\"	California, Berkeley and its contributors.
.\" 4. Neither the name of the University nor the names of its contributors
.\"    may be used to endorse or promote products derived from this software
.\"    without specific prior written permission.
.\"
.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
.\" ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
.\" SUCH DAMAGE.
.\"
.\"	@(#)backgammon.6	8.1 (Berkeley) 5/31/93
.\" $FreeBSD$
.\"
.TH BACKGAMMON 6  "May 31, 1993"
.UC 5
.SH NAME
backgammon \- the game of backgammon
.SH SYNOPSIS
.B backgammon
[ -h n r w b pr pw pb t\c
.I term
s\c
.I file
]
.SH DESCRIPTION
This program lets you play backgammon against the computer
or against a "friend".
All commands only are one letter,
so you don't need to type a carriage return,
except at the end of a move.
The program is mostly self documenting,
so that a question mark (?) will usually get some help.
If you answer `y' when the program asks if you want the rules,
you will get text explaining the rules of the game,
some hints on strategy,
instruction on how to use the program,
and a tutorial consisting of a practice game against the computer.
A description of how to use the program can be
obtained by answering `y' when it asks if you want instructions.
.PP
The possible arguments for backgammon
(most are unnecessary but some are very convenient)
consist of:
.ne 11
.PP
.na
.TP 8
.B -h
Get a description of possible arguments and exit
.TP 8
.B -n
don't ask for rules or instructions
.TP 8
.B -r
player is red (implies -n)
.TP 8
.B -w
player is white (implies -n)
.TP 8
.B -b
two players, red and white (implies -n)
.TP 8
.B -pr
print the board before red's turn
.TP 8
.B -pw
print the board before white's turn
.TP 8
.B -pb
print the board before both player's turn
.TP 8
.B -t\fIterm
terminal is type
.IR term ,
uses /etc/termcap
.TP 8
.B -s\fIfile
recover previously saved game from
.IR file .
.ad
.PP
.PP
If
.IR term
has capabilities for direct cursor movement (see
.IR termcap (5))
.IR backgammon
``fixes'' the board after each move,
so the board does not need to be reprinted,
unless the screen suffers some horrendous malady.
Also, any `-p' option will be ignored.
(The `-t' option is not necessary unless the terminal type does not match
the entry in the /etc/termcap data base.)
.SH QUICK\ REFERENCE
When the program prompts by typing only your color,
type a space or carriage return to roll, or
.ne 5
.PP
.na
.TP 8
.B d
to double
.TP 8
.B p
to print the board
.TP 8
.B q
to quit
.TP 8
.B s
to save the game for later
.PP
.ad
When the program prompts with 'Move:', type
.ne 4
.PP
.na
.TP 8
.B p
to print the board
.TP 8
.B q
to quit
.TP 8
.B s
to save the game
.ad
.PP
or a
.IR move ,
which is a sequence of
.ne 4
.PP
.na
.TP 8
.B s-f
move from
.BR s
to
.BR f
.TP 8
.B s/r
move one man on
.BR s
the roll
.BR r
.ad
.PP
separated by commas or spaces and ending with a newline.
Available abbreviations are
.ne 4
.PP
.na
.TP 10
.B s-f1-f2
means
.BR s-f1,f1-f2
.TP 10
.B s/r1r2
means
.BR s/r1,s/r2
.ad
.PP
Use `b' for bar and `h' for home,
or 0 or 25 as appropriate.
.SH AUTHOR
Alan Char
.SH FILES
.TP 25
/usr/games/teachgammon
\- rules and tutorial
.br
.TP 25
/etc/termcap
\- terminal capabilities
.SH BUGS
The program's strategy needs much work.
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