summaryrefslogtreecommitdiffstats
path: root/contrib/nvi/vi/vi.h
blob: bede3a651817874fbfe7b9956106eb20b849df85 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
/*-
 * Copyright (c) 1992, 1993, 1994
 *	The Regents of the University of California.  All rights reserved.
 * Copyright (c) 1992, 1993, 1994, 1995, 1996
 *	Keith Bostic.  All rights reserved.
 *
 * See the LICENSE file for redistribution information.
 *
 *	@(#)vi.h	10.19 (Berkeley) 6/30/96
 */

/* Definition of a vi "word". */
#define	inword(ch)	(isalnum(ch) || (ch) == '_')

typedef struct _vikeys VIKEYS;

/* Structure passed around to functions implementing vi commands. */
typedef struct _vicmd {
	CHAR_T	key;			/* Command key. */
	CHAR_T	buffer;			/* Buffer. */
	CHAR_T	character;		/* Character. */
	u_long	count;			/* Count. */
	u_long	count2;			/* Second count (only used by z). */
	EVENT	ev;			/* Associated event. */

#define	ISCMD(p, key)	((p) == &vikeys[key])
	VIKEYS const *kp;		/* Command/Motion VIKEYS entry. */
#define	ISMOTION(vp)	(vp->rkp != NULL && F_ISSET(vp->rkp, V_MOTION))
	VIKEYS const *rkp;		/* Related C/M VIKEYS entry. */

	/*
	 * Historic vi allowed "dl" when the cursor was on the last column,
	 * deleting the last character, and similarly allowed "dw" when
	 * the cursor was on the last column of the file.  It didn't allow
	 * "dh" when the cursor was on column 1, although these cases are
	 * not strictly analogous.  The point is that some movements would
	 * succeed if they were associated with a motion command, and fail
	 * otherwise.  This is part of the off-by-1 schizophrenia that
	 * plagued vi.  Other examples are that "dfb" deleted everything
	 * up to and including the next 'b' character, while "d/b" deleted
	 * everything up to the next 'b' character.  While this implementation
	 * regularizes the interface to the extent possible, there are many
	 * special cases that can't be fixed.  The special cases are handled
	 * by setting flags per command so that the underlying command and
	 * motion routines know what's really going on.
	 *
	 * The VM_* flags are set in the vikeys array and by the underlying
	 * functions (motion component or command) as well.  For this reason,
	 * the flags in the VICMD and VIKEYS structures live in the same name
	 * space.
	 */
#define	VM_CMDFAILED	0x00000001	/* Command failed. */
#define	VM_CUTREQ	0x00000002	/* Always cut into numeric buffers. */
#define	VM_LDOUBLE	0x00000004	/* Doubled command for line mode. */
#define	VM_LMODE	0x00000008	/* Motion is line oriented. */
#define	VM_COMMASK	0x0000000f	/* Mask for VM flags. */

	/*
	 * The VM_RCM_* flags are single usage, i.e. if you set one, you have
	 * to clear the others.
	 */
#define	VM_RCM		0x00000010	/* Use relative cursor movment (RCM). */
#define	VM_RCM_SET	0x00000020	/* RCM: set to current position. */
#define	VM_RCM_SETFNB	0x00000040	/* RCM: set to first non-blank (FNB). */
#define	VM_RCM_SETLAST	0x00000080	/* RCM: set to last character. */
#define	VM_RCM_SETNNB	0x00000100	/* RCM: set to next non-blank. */
#define	VM_RCM_MASK	0x000001f0	/* Mask for RCM flags. */

	/* Flags for the underlying function. */
#define	VC_BUFFER	0x00000200	/* The buffer was set. */
#define	VC_C1RESET	0x00000400	/* Reset C1SET flag for dot commands. */
#define	VC_C1SET	0x00000800	/* Count 1 was set. */
#define	VC_C2SET	0x00001000	/* Count 2 was set. */
#define	VC_ISDOT	0x00002000	/* Command was the dot command. */
	u_int32_t flags;

	/*
	 * There are four cursor locations that we worry about: the initial
	 * cursor position, the start of the range, the end of the range,
	 * and the final cursor position.  The initial cursor position and
	 * the start of the range are both m_start, and are always the same.
	 * All locations are initialized to the starting cursor position by
	 * the main vi routines, and the underlying functions depend on this.
	 *
	 * Commands that can be motion components set the end of the range
	 * cursor position, m_stop.  All commands must set the ending cursor
	 * position, m_final.  The reason that m_stop isn't the same as m_final
	 * is that there are situations where the final position of the cursor
	 * is outside of the cut/delete range (e.g. 'd[[' from the first column
	 * of a line).  The final cursor position often varies based on the
	 * direction of the movement, as well as the command.  The only special
	 * case that the delete code handles is that it will make adjustments
	 * if the final cursor position is deleted.
	 *
	 * The reason for all of this is that the historic vi semantics were
	 * defined command-by-command.  Every function has to roll its own
	 * starting and stopping positions, and adjust them if it's being used
	 * as a motion component.  The general rules are as follows:
	 *
	 *	1: If not a motion component, the final cursor is at the end
	 *	   of the range.
	 *	2: If moving backward in the file, delete and yank move the
	 *	   final cursor to the end of the range.
	 *	3: If moving forward in the file, delete and yank leave the
	 *	   final cursor at the start of the range.
	 *
	 * Usually, if moving backward in the file and it's a motion component,
	 * the starting cursor is decremented by a single character (or, in a
	 * few cases, to the end of the previous line) so that the starting
	 * cursor character isn't cut or deleted.  No cursor adjustment is
	 * needed for moving forward, because the cut/delete routines handle
	 * m_stop inclusively, i.e. the last character in the range is cut or
	 * deleted.  This makes cutting to the EOF/EOL reasonable.
	 *
	 * The 'c', '<', '>', and '!' commands are special cases.  We ignore
	 * the final cursor position for all of them: for 'c', the text input
	 * routines set the cursor to the last character inserted; for '<',
	 * '>' and '!', the underlying ex commands that do the operation will
	 * set the cursor for us, usually to something related to the first
	 * <nonblank>.
	 */
	MARK	 m_start;		/* mark: initial cursor, range start. */
	MARK	 m_stop;		/* mark: range end. */
	MARK	 m_final;		/* mark: final cursor position. */
} VICMD;

/* Vi command table structure. */
struct _vikeys {			/* Underlying function. */
	int	 (*func) __P((SCR *, VICMD *));
#define	V_ABS		0x00004000	/* Absolute movement, set '' mark. */
#define	V_ABS_C		0x00008000	/* V_ABS: if the line/column changed. */
#define	V_ABS_L		0x00010000	/* V_ABS: if the line changed. */
#define	V_CHAR		0x00020000	/* Character (required, trailing). */
#define	V_CNT		0x00040000	/* Count (optional, leading). */
#define	V_DOT		0x00080000	/* On success, sets dot command. */
#define	V_KEYW		0x00100000	/* Cursor referenced word. */
#define	V_MOTION	0x00200000	/* Motion (required, trailing). */
#define	V_MOVE		0x00400000	/* Command defines movement. */
#define	V_OBUF		0x00800000	/* Buffer (optional, leading). */
#define	V_RBUF		0x01000000	/* Buffer (required, trailing). */
#define	V_SECURE	0x02000000	/* Permission denied if O_SECURE set. */
	u_int32_t flags;
	char	*usage;			/* Usage line. */
	char	*help;			/* Help line. */
};
#define	MAXVIKEY	126		/* List of vi commands. */
extern VIKEYS const vikeys[MAXVIKEY + 1];
extern VIKEYS const tmotion;		/* XXX Hacked ~ command. */

/* Character stream structure, prototypes. */
typedef struct _vcs {
	recno_t	 cs_lno;		/* Line. */
	size_t	 cs_cno;		/* Column. */
	CHAR_T	*cs_bp;			/* Buffer. */
	size_t	 cs_len;		/* Length. */
	CHAR_T	 cs_ch;			/* Character. */
#define	CS_EMP	1			/* Empty line. */
#define	CS_EOF	2			/* End-of-file. */
#define	CS_EOL	3			/* End-of-line. */
#define	CS_SOF	4			/* Start-of-file. */
	int	 cs_flags;		/* Return flags. */
} VCS;

int	cs_bblank __P((SCR *, VCS *));
int	cs_fblank __P((SCR *, VCS *));
int	cs_fspace __P((SCR *, VCS *));
int	cs_init __P((SCR *, VCS *));
int	cs_next __P((SCR *, VCS *));
int	cs_prev __P((SCR *, VCS *));

/*
 * We use a single "window" for each set of vi screens.  The model would be
 * simpler with two windows (one for the text, and one for the modeline)
 * because scrolling the text window down would work correctly then, not
 * affecting the mode line.  As it is we have to play games to make it look
 * right.  The reason for this choice is that it would be difficult for
 * curses to optimize the movement, i.e. detect that the downward scroll
 * isn't going to change the modeline, set the scrolling region on the
 * terminal and only scroll the first part of the text window.
 *
 * Structure for mapping lines to the screen.  An SMAP is an array, with one
 * structure element per screen line, which holds information describing the
 * physical line which is displayed in the screen line.  The first two fields
 * (lno and off) are all that are necessary to describe a line.  The rest of
 * the information is useful to keep information from being re-calculated.
 *
 * The SMAP always has an entry for each line of the physical screen, plus a
 * slot for the colon command line, so there is room to add any screen into
 * another one at screen exit.
 *
 * Lno is the line number.  If doing the historic vi long line folding, off
 * is the screen offset into the line.  For example, the pair 2:1 would be
 * the first screen of line 2, and 2:2 would be the second.  In the case of
 * long lines, the screen map will tend to be staggered, e.g., 1:1, 1:2, 1:3,
 * 2:1, 3:1, etc.  If doing left-right scrolling, the off field is the screen
 * column offset into the lines, and can take on any value, as it's adjusted
 * by the user set value O_SIDESCROLL.
 */
typedef struct _smap {
	recno_t  lno;		/* 1-N: Physical file line number. */
	size_t	 coff;		/* 0-N: Column offset in the line. */
	size_t	 soff;		/* 1-N: Screen offset in the line. */

				/* vs_line() cache information. */
	size_t	 c_sboff;	/* 0-N: offset of first character byte. */
	size_t	 c_eboff;	/* 0-N: offset of  last character byte. */
	u_int8_t c_scoff;	/* 0-N: offset into the first character. */
	u_int8_t c_eclen;	/* 1-N: columns from the last character. */
	u_int8_t c_ecsize;	/* 1-N: size of the last character. */
} SMAP;
				/* Macros to flush/test cached information. */
#define	SMAP_CACHE(smp)		((smp)->c_ecsize != 0)
#define	SMAP_FLUSH(smp)		((smp)->c_ecsize = 0)

				/* Character search information. */
typedef enum { CNOTSET, FSEARCH, fSEARCH, TSEARCH, tSEARCH } cdir_t;

typedef enum { AB_NOTSET, AB_NOTWORD, AB_INWORD } abb_t;
typedef enum { Q_NOTSET, Q_BNEXT, Q_BTHIS, Q_VNEXT, Q_VTHIS } quote_t;

/* Vi private, per-screen memory. */
typedef struct _vi_private {
	VICMD	cmd;		/* Current command, motion. */
	VICMD	motion;

	/*
	 * !!!
	 * The saved command structure can be modified by the underlying
	 * vi functions, see v_Put() and v_put().
	 */
	VICMD	sdot;		/* Saved dot, motion command. */
	VICMD	sdotmotion;

	CHAR_T *keyw;		/* Keyword buffer. */
	size_t	klen;		/* Keyword length. */
	size_t	keywlen;	/* Keyword buffer length. */

	CHAR_T	rlast;		/* Last 'r' replacement character. */
	e_key_t	rvalue;		/* Value of last replacement character. */

	EVENT  *rep;		/* Input replay buffer. */
	size_t	rep_len;	/* Input replay buffer length. */
	size_t	rep_cnt;	/* Input replay buffer characters. */

	mtype_t	mtype;		/* Last displayed message type. */
	size_t	linecount;	/* 1-N: Output overwrite count. */
	size_t	lcontinue;	/* 1-N: Output line continue value. */
	size_t	totalcount;	/* 1-N: Output overwrite count. */

				/* Busy state. */
	int	busy_ref;	/* Busy reference count. */
	int	busy_ch;	/* Busy character. */
	size_t	busy_fx;	/* Busy character x coordinate. */
	size_t	busy_oldy;	/* Saved y coordinate. */
	size_t	busy_oldx;	/* Saved x coordinate. */
	struct timeval busy_tv;	/* Busy timer. */

	char   *ps;		/* Paragraph plus section list. */

	u_long	u_ccnt;		/* Undo command count. */

	CHAR_T	lastckey;	/* Last search character. */
	cdir_t	csearchdir;	/* Character search direction. */

	SMAP   *h_smap;		/* First slot of the line map. */
	SMAP   *t_smap;		/* Last slot of the line map. */

	/*
	 * One extra slot is always allocated for the map so that we can use
	 * it to do vi :colon command input; see v_tcmd().
	 */
	recno_t	sv_tm_lno;	/* tcmd: saved TMAP lno field. */
	size_t	sv_tm_coff;	/* tcmd: saved TMAP coff field. */
	size_t	sv_tm_soff;	/* tcmd: saved TMAP soff field. */
	size_t	sv_t_maxrows;	/* tcmd: saved t_maxrows. */
	size_t	sv_t_minrows;	/* tcmd: saved t_minrows. */
	size_t	sv_t_rows;	/* tcmd: saved t_rows. */
#define	SIZE_HMAP(sp)	(VIP(sp)->srows + 1)

	/*
	 * Macros to get to the head/tail of the smap.  If the screen only has
	 * one line, HMAP can be equal to TMAP, so the code has to understand
	 * the off-by-one errors that can result.  If stepping through an SMAP
	 * and operating on each entry, use sp->t_rows as the count of slots,
	 * don't use a loop that compares <= TMAP.
	 */
#define	_HMAP(sp)	(VIP(sp)->h_smap)
#define	HMAP		_HMAP(sp)
#define	_TMAP(sp)	(VIP(sp)->t_smap)
#define	TMAP		_TMAP(sp)

	recno_t	ss_lno;	/* 1-N: vi_opt_screens cached line number. */
	size_t	ss_screens;	/* vi_opt_screens cached return value. */
#define	VI_SCR_CFLUSH(vip)	vip->ss_lno = OOBLNO

	size_t	srows;		/* 1-N: rows in the terminal/window. */
	recno_t	olno;		/* 1-N: old cursor file line. */
	size_t	ocno;		/* 0-N: old file cursor column. */
	size_t	sc_col;		/* 0-N: LOGICAL screen column. */
	SMAP   *sc_smap;	/* SMAP entry where sc_col occurs. */

#define	VIP_CUR_INVALID	0x0001	/* Cursor position is unknown. */
#define	VIP_DIVIDER	0x0002	/* Divider line was displayed. */
#define	VIP_N_EX_PAINT	0x0004	/* Clear and repaint when ex finishes. */
#define	VIP_N_EX_REDRAW	0x0008	/* Schedule SC_SCR_REDRAW when ex finishes. */
#define	VIP_N_REFRESH	0x0010	/* Repaint (from SMAP) on the next refresh. */
#define	VIP_N_RENUMBER	0x0020	/* Renumber screen on the next refresh. */
#define	VIP_RCM_LAST	0x0040	/* Cursor drawn to the last column. */
#define	VIP_S_MODELINE	0x0080	/* Skip next modeline refresh. */
#define	VIP_S_REFRESH	0x0100	/* Skip next refresh. */
	u_int16_t flags;
} VI_PRIVATE;

/* Vi private area. */
#define	VIP(sp)	((VI_PRIVATE *)((sp)->vi_private))

#define	O_NUMBER_FMT	"%7lu "			/* O_NUMBER format, length. */
#define	O_NUMBER_LENGTH	8
#define	SCREEN_COLS(sp)				/* Screen columns. */	\
	((O_ISSET(sp, O_NUMBER) ? (sp)->cols - O_NUMBER_LENGTH : (sp)->cols))

/*
 * LASTLINE is the zero-based, last line in the screen.  Note that it is correct
 * regardless of the changes in the screen to permit text input on the last line
 * of the screen, or the existence of small screens.
 */
#define LASTLINE(sp) \
	((sp)->t_maxrows < (sp)->rows ? (sp)->t_maxrows : (sp)->rows - 1)

/*
 * Small screen (see vs_refresh.c, section 6a) and one-line screen test.
 * Note, both cannot be true for the same screen.
 */
#define	IS_SMALL(sp)	((sp)->t_minrows != (sp)->t_maxrows)
#define	IS_ONELINE(sp)	((sp)->rows == 1)

#define	HALFTEXT(sp)				/* Half text. */	\
	((sp)->t_rows == 1 ? 1 : (sp)->t_rows / 2)
#define	HALFSCREEN(sp)				/* Half text screen. */	\
	((sp)->t_maxrows == 1 ? 1 : (sp)->t_maxrows / 2)

/*
 * Next tab offset.
 *
 * !!!
 * There are problems with how the historical vi handled tabs.  For example,
 * by doing "set ts=3" and building lines that fold, you can get it to step
 * through tabs as if they were spaces and move inserted characters to new
 * positions when <esc> is entered.  I believe that nvi does tabs correctly,
 * but there are some historical incompatibilities.
 */
#define	TAB_OFF(c)	COL_OFF((c), O_VAL(sp, O_TABSTOP))

/* If more than one screen being shown. */
#define	IS_SPLIT(sp)							\
	((sp)->q.cqe_next != (void *)&(sp)->gp->dq ||			\
	(sp)->q.cqe_prev != (void *)&(sp)->gp->dq)

/* Screen adjustment operations. */
typedef enum { A_DECREASE, A_INCREASE, A_SET } adj_t;

/* Screen position operations. */
typedef enum { P_BOTTOM, P_FILL, P_MIDDLE, P_TOP } pos_t;

/* Scrolling operations. */
typedef enum {
	CNTRL_B, CNTRL_D, CNTRL_E, CNTRL_F,
	CNTRL_U, CNTRL_Y, Z_CARAT, Z_PLUS
} scroll_t;

/* Vi common error messages. */
typedef enum {
	VIM_COMBUF, VIM_EMPTY, VIM_EOF, VIM_EOL,
	VIM_NOCOM, VIM_NOCOM_B, VIM_USAGE, VIM_WRESIZE
} vim_t;

#include "vi_extern.h"
OpenPOWER on IntegriCloud