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/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
extern void test_main(void );
extern void test_XPASS(void);
extern void test_XFAIL(void);
extern void test_XFAIL_WITH_MESSAGE(void);
extern void test_main_incorrect(void);
extern void test_ignored(void);
//=======Test Reset Option=====
void resetTest()
{
tearDown();
setUp();
}
//=======MAIN=====
int main(void)
{
Unity.TestFile = "ut-2803.c";
UnityBegin("");
RUN_TEST(test_main, 30);
RUN_TEST(test_XPASS, 37);
RUN_TEST(test_XFAIL, 49);
RUN_TEST(test_XFAIL_WITH_MESSAGE, 61);
RUN_TEST(test_main_incorrect, 73);
RUN_TEST(test_ignored, 77);
return (UnityEnd());
}
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