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#------------------------------------------------------------------------------
# adventure: file(1) magic for Adventure game files
#
# from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
#
# ALAN
# I assume there are other, lower versions, but these are the only ones I
# saw in the archive.
0	beshort	0x0206	ALAN game data
>2	byte	<10	version 2.6%d


# Infocom (see z-machine)
#------------------------------------------------------------------------------
# Z-machine:  file(1) magic for Z-machine binaries.
#
# This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which
# appears to be a version-0 Z-machine binary.
#
# The (false match) message is to correct that behavior.  Perhaps it is
# not needed.
#
16	belong&0xfe00f0f0	0x3030	Infocom game data
>0	ubyte			0	(false match)
>0	ubyte			>0	(Z-machine %d,
>>2	ubeshort		x	Release %d /
>>18	string			>\0	Serial %.6s)

#------------------------------------------------------------------------------
# Glulx:  file(1) magic for Glulx binaries.
#
# I haven't checked for false matches yet.
#
0	string			Glul	Glulx game data
>4	beshort			x	(Version %d
>>6	byte			x	\b.%d
>>8	byte			x	\b.%d)
>36	string			Info	Compiled by Inform



# For Quetzal and blorb magic see iff


# TADS (Text Adventure Development System)
#  All files are machine-independent (games compile to byte-code) and are tagged
#  with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
#  on the way).
#  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
0	string	TADS2\ bin	TADS
>9	belong  !0x0A0D1A00	game data, CORRUPTED
>9	belong	 0x0A0D1A00
>>13	string	>\0		%s game data
#  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
0	string	TADS2\ rsc	TADS
>9	belong  !0x0A0D1A00	resource data, CORRUPTED
>9	belong	 0x0A0D1A00
>>13	string	>\0		%s resource data
#  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
#  2-byte length N, the N-char name of the game file *without* a NUL (darn!),
# "TADS2 save\n\r\032\0" and the interpreter version. 
0	string	TADS2\ save/g	TADS
>12	belong	!0x0A0D1A00	saved game data, CORRUPTED
>12	belong	 0x0A0D1A00
>>(16.s+32) string >\0		%s saved game data
#  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
#  version.
0	string	TADS2\ save	TADS
>10	belong	!0x0A0D1A00	saved game data, CORRUPTED
>10	belong	 0x0A0D1A00
>>14	string	>\0		%s saved game data

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