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#------------------------------------------------------------------------------
# adventure: file(1) magic for Adventure game files
#
# from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
#
# ALAN
# I assume there are other, lower versions, but these are the only ones I
# saw in the archive.
0 beshort 0x0206 ALAN game data
>2 byte <10 version 2.6%d
# Infocom (see z-machine)
#------------------------------------------------------------------------------
# Z-machine: file(1) magic for Z-machine binaries.
#
# This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which
# appears to be a version-0 Z-machine binary.
#
# The (false match) message is to correct that behavior. Perhaps it is
# not needed.
#
16 belong&0xfe00f0f0 0x3030 Infocom game data
>0 ubyte 0 (false match)
>0 ubyte >0 (Z-machine %d,
>>2 ubeshort x Release %d /
>>18 string >\0 Serial %.6s)
#------------------------------------------------------------------------------
# Glulx: file(1) magic for Glulx binaries.
#
# I haven't checked for false matches yet.
#
0 string Glul Glulx game data
>4 beshort x (Version %d
>>6 byte x \b.%d
>>8 byte x \b.%d)
>36 string Info Compiled by Inform
# For Quetzal and blorb magic see iff
# TADS (Text Adventure Development System)
# All files are machine-independent (games compile to byte-code) and are tagged
# with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
# on the way).
# Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
0 string TADS2\ bin TADS
>9 belong !0x0A0D1A00 game data, CORRUPTED
>9 belong 0x0A0D1A00
>>13 string >\0 %s game data
# Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
0 string TADS2\ rsc TADS
>9 belong !0x0A0D1A00 resource data, CORRUPTED
>9 belong 0x0A0D1A00
>>13 string >\0 %s resource data
# Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
# 2-byte length N, the N-char name of the game file *without* a NUL (darn!),
# "TADS2 save\n\r\032\0" and the interpreter version.
0 string TADS2\ save/g TADS
>12 belong !0x0A0D1A00 saved game data, CORRUPTED
>12 belong 0x0A0D1A00
>>(16.s+32) string >\0 %s saved game data
# Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
# version.
0 string TADS2\ save TADS
>10 belong !0x0A0D1A00 saved game data, CORRUPTED
>10 belong 0x0A0D1A00
>>14 string >\0 %s saved game data
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