/* * The mrouted program is covered by the license in the accompanying file * named "LICENSE". Use of the mrouted program represents acceptance of * the terms and conditions listed in that file. * * The mrouted program is COPYRIGHT 1989 by The Board of Trustees of * Leland Stanford Junior University. * * * $Id: callout.c,v 1.1 1994/08/24 23:52:49 thyagara Exp $ */ #include "defs.h" /* the code below implements a callout queue */ static int id = 0; static struct timeout_q *Q = 0; /* pointer to the beginning of timeout queue */ static int in_callout= 0; typedef void (* cfunc_t)(); struct timeout_q { struct timeout_q *next; /* next event */ int id; cfunc_t func ; /* function to call */ char *data; /* func's data */ int time; /* time offset to next event*/ }; callout_init() { Q = (struct timeout_q *) 0; } /* * signal handler for SIGALARM that is called once every second */ age_callout_queue() { struct timeout_q *ptr; if (in_callout) return; in_callout = 1; ptr = Q; while (ptr){ if (!ptr->time ) { /* timeout has happened */ if(ptr->func) ptr->func(ptr->data); Q = Q->next; free(ptr); ptr = Q; } else { ptr->time --; #ifdef IGMP_DEBUG log(LOG_DEBUG,0,"[callout, age_callout_queue] -- time (%d)", ptr->time); #endif IGMP_DEBUG in_callout = 0; return; } } in_callout = 0; return; } /* * sets the timer */ int timer_setTimer(delay, action, data) int delay; /* number of units for timeout */ cfunc_t action; /* function to be called on timeout */ char *data; /* what to call the timeout function with */ { struct timeout_q *ptr, *node, *prev; if (in_callout) return; in_callout = 1; /* create a node */ node = (struct timeout_q *)malloc(sizeof(struct timeout_q)); if ((int) node <= 0) { log(LOG_WARNING, 0, "Malloc Failed in timer_settimer\n"); in_callout = 0; return -1; } node->func = action; node->data = data; node->time = delay; node->next = 0; node->id = ++id; prev = ptr = Q; /* insert node in the queue */ /* if the queue is empty, insert the node and return */ if (!Q) Q = node; else { /* chase the pointer looking for the right place */ while (ptr){ if (delay < ptr->time){ /* right place */ node->next = ptr; if (ptr == Q) Q = node; else prev->next = node; ptr->time -= node->time; print_Q(); in_callout = 0; return node->id; } else { /* keep moving */ delay -= ptr->time; node->time = delay; prev = ptr; ptr = ptr->next; } } prev->next = node; } print_Q(); in_callout = 0; return node->id; } /* clears the associated timer */ void timer_clearTimer( id) int id; { struct timeout_q *ptr, *prev; if (in_callout) return; in_callout = 1; if ( !id ) {in_callout = 0; return;} prev = ptr = Q; /* * find the right node, delete it. the subsequent node's time * gets bumped up */ print_Q(); while (ptr){ if (ptr->id == id){ /* got the right node */ /* unlink it from the queue */ if ( ptr == Q) Q = Q->next; else prev->next = ptr->next; /* increment next node if any */ if (ptr->next != 0) (ptr->next)->time += ptr->time; free(ptr->data); free(ptr); print_Q(); in_callout = 0; return; } prev = ptr; ptr = ptr->next; } print_Q(); in_callout = 0; } /* * debugging utility */ print_Q() { struct timeout_q *ptr; #ifdef IGMP_DEBUG for(ptr = Q; ptr; ptr = ptr->next) log(LOG_DEBUG,0,"(%d,%d) ", ptr->id, ptr->time); #endif IGMP_DEBUG }