/*- * Copyright (c) 1988, 1989, 1990, 1993 * The Regents of the University of California. All rights reserved. * Copyright (c) 1988, 1989 by Adam de Boor * Copyright (c) 1989 by Berkeley Softworks * All rights reserved. * * This code is derived from software contributed to Berkeley by * Adam de Boor. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)dir.c 8.2 (Berkeley) 1/2/94 */ #include __FBSDID("$FreeBSD$"); /*- * dir.c -- * Directory searching using wildcards and/or normal names... * Used both for source wildcarding in the Makefile and for finding * implicit sources. * * The interface for this module is: * Dir_Init Initialize the module. * * Dir_HasWildcards Returns TRUE if the name given it needs to * be wildcard-expanded. * * Path_Expand Given a pattern and a path, return a Lst of names * which match the pattern on the search path. * * Path_FindFile Searches for a file on a given search path. * If it exists, the entire path is returned. * Otherwise NULL is returned. * * Dir_FindHereOrAbove Search for a path in the current directory and * then all the directories above it in turn until * the path is found or we reach the root ("/"). * * Dir_MTime Return the modification time of a node. The file * is searched for along the default search path. * The path and mtime fields of the node are filled in. * * Path_AddDir Add a directory to a search path. * * Dir_MakeFlags Given a search path and a command flag, create * a string with each of the directories in the path * preceded by the command flag and all of them * separated by a space. * * Dir_Destroy Destroy an element of a search path. Frees up all * things that can be freed for the element as long * as the element is no longer referenced by any other * search path. * * Dir_ClearPath Resets a search path to the empty list. * * For debugging: * Dir_PrintDirectories Print stats about the directory cache. */ #include #include #include #include #include #include #include #include "arch.h" #include "dir.h" #include "globals.h" #include "GNode.h" #include "hash.h" #include "lst.h" #include "str.h" #include "targ.h" #include "util.h" /* * A search path consists of a list of Dir structures. A Dir structure * has in it the name of the directory and a hash table of all the files * in the directory. This is used to cut down on the number of system * calls necessary to find implicit dependents and their like. Since * these searches are made before any actions are taken, we need not * worry about the directory changing due to creation commands. If this * hampers the style of some makefiles, they must be changed. * * A list of all previously-read directories is kept in the * openDirectories list. This list is checked first before a directory * is opened. * * The need for the caching of whole directories is brought about by * the multi-level transformation code in suff.c, which tends to search * for far more files than regular make does. In the initial * implementation, the amount of time spent performing "stat" calls was * truly astronomical. The problem with hashing at the start is, * of course, that pmake doesn't then detect changes to these directories * during the course of the make. Three possibilities suggest themselves: * * 1) just use stat to test for a file's existence. As mentioned * above, this is very inefficient due to the number of checks * engendered by the multi-level transformation code. * 2) use readdir() and company to search the directories, keeping * them open between checks. I have tried this and while it * didn't slow down the process too much, it could severely * affect the amount of parallelism available as each directory * open would take another file descriptor out of play for * handling I/O for another job. Given that it is only recently * that UNIX OS's have taken to allowing more than 20 or 32 * file descriptors for a process, this doesn't seem acceptable * to me. * 3) record the mtime of the directory in the Dir structure and * verify the directory hasn't changed since the contents were * hashed. This will catch the creation or deletion of files, * but not the updating of files. However, since it is the * creation and deletion that is the problem, this could be * a good thing to do. Unfortunately, if the directory (say ".") * were fairly large and changed fairly frequently, the constant * rehashing could seriously degrade performance. It might be * good in such cases to keep track of the number of rehashes * and if the number goes over a (small) limit, resort to using * stat in its place. * * An additional thing to consider is that pmake is used primarily * to create C programs and until recently pcc-based compilers refused * to allow you to specify where the resulting object file should be * placed. This forced all objects to be created in the current * directory. This isn't meant as a full excuse, just an explanation of * some of the reasons for the caching used here. * * One more note: the location of a target's file is only performed * on the downward traversal of the graph and then only for terminal * nodes in the graph. This could be construed as wrong in some cases, * but prevents inadvertent modification of files when the "installed" * directory for a file is provided in the search path. * * Another data structure maintained by this module is an mtime * cache used when the searching of cached directories fails to find * a file. In the past, Path_FindFile would simply perform an access() * call in such a case to determine if the file could be found using * just the name given. When this hit, however, all that was gained * was the knowledge that the file existed. Given that an access() is * essentially a stat() without the copyout() call, and that the same * filesystem overhead would have to be incurred in Dir_MTime, it made * sense to replace the access() with a stat() and record the mtime * in a cache for when Dir_MTime was actually called. */ typedef struct Dir { char *name; /* Name of directory */ int refCount; /* No. of paths with this directory */ int hits; /* No. of times a file has been found here */ Hash_Table files; /* Hash table of files in directory */ TAILQ_ENTRY(Dir) link; /* allDirs link */ } Dir; /* * A path is a list of pointers to directories. These directories are * reference counted so a directory can be on more than one path. */ struct PathElement { struct Dir *dir; /* pointer to the directory */ TAILQ_ENTRY(PathElement) link; /* path link */ }; /* main search path */ struct Path dirSearchPath = TAILQ_HEAD_INITIALIZER(dirSearchPath); /* the list of all open directories */ static TAILQ_HEAD(, Dir) openDirectories = TAILQ_HEAD_INITIALIZER(openDirectories); /* * Variables for gathering statistics on the efficiency of the hashing * mechanism. */ static int hits; /* Found in directory cache */ static int misses; /* Sad, but not evil misses */ static int nearmisses; /* Found under search path */ static int bigmisses; /* Sought by itself */ static Dir *dot; /* contents of current directory */ /* Results of doing a last-resort stat in Path_FindFile -- * if we have to go to the system to find the file, we might as well * have its mtime on record. * XXX: If this is done way early, there's a chance other rules will * have already updated the file, in which case we'll update it again. * Generally, there won't be two rules to update a single file, so this * should be ok, but... */ static Hash_Table mtimes; /*- *----------------------------------------------------------------------- * Dir_Init -- * initialize things for this module * * Results: * none * * Side Effects: * none *----------------------------------------------------------------------- */ void Dir_Init(void) { Hash_InitTable(&mtimes, 0); } /*- *----------------------------------------------------------------------- * Dir_InitDot -- * initialize the "." directory * * Results: * none * * Side Effects: * some directories may be opened. *----------------------------------------------------------------------- */ void Dir_InitDot(void) { dot = Path_AddDir(NULL, "."); if (dot == NULL) err(1, "cannot open current directory"); /* * We always need to have dot around, so we increment its * reference count to make sure it's not destroyed. */ dot->refCount += 1; } /*- *----------------------------------------------------------------------- * Dir_HasWildcards -- * See if the given name has any wildcard characters in it. * * Results: * returns TRUE if the word should be expanded, FALSE otherwise * * Side Effects: * none *----------------------------------------------------------------------- */ Boolean Dir_HasWildcards(const char *name) { const char *cp; int wild = 0, brace = 0, bracket = 0; for (cp = name; *cp; cp++) { switch (*cp) { case '{': brace++; wild = 1; break; case '}': brace--; break; case '[': bracket++; wild = 1; break; case ']': bracket--; break; case '?': case '*': wild = 1; break; default: break; } } return (wild && bracket == 0 && brace == 0); } /*- *----------------------------------------------------------------------- * DirMatchFiles -- * Given a pattern and a Dir structure, see if any files * match the pattern and add their names to the 'expansions' list if * any do. This is incomplete -- it doesn't take care of patterns like * src / *src / *.c properly (just *.c on any of the directories), but it * will do for now. * * Results: * Always returns 0 * * Side Effects: * File names are added to the expansions lst. The directory will be * fully hashed when this is done. *----------------------------------------------------------------------- */ static int DirMatchFiles(const char *pattern, const Dir *p, Lst *expansions) { Hash_Search search; /* Index into the directory's table */ Hash_Entry *entry; /* Current entry in the table */ Boolean isDot; /* TRUE if the directory being searched is . */ isDot = (*p->name == '.' && p->name[1] == '\0'); for (entry = Hash_EnumFirst(&p->files, &search); entry != NULL; entry = Hash_EnumNext(&search)) { /* * See if the file matches the given pattern. Note we follow * the UNIX convention that dot files will only be found if * the pattern begins with a dot (note also that as a side * effect of the hashing scheme, .* won't match . or .. * since they aren't hashed). */ if (Str_Match(entry->name, pattern) && ((entry->name[0] != '.') || (pattern[0] == '.'))) { Lst_AtEnd(expansions, (isDot ? estrdup(entry->name) : str_concat(p->name, entry->name, STR_ADDSLASH))); } } return (0); } /*- *----------------------------------------------------------------------- * DirExpandCurly -- * Expand curly braces like the C shell. Does this recursively. * Note the special case: if after the piece of the curly brace is * done there are no wildcard characters in the result, the result is * placed on the list WITHOUT CHECKING FOR ITS EXISTENCE. The * given arguments are the entire word to expand, the first curly * brace in the word, the search path, and the list to store the * expansions in. * * Results: * None. * * Side Effects: * The given list is filled with the expansions... * *----------------------------------------------------------------------- */ static void DirExpandCurly(const char *word, const char *brace, struct Path *path, Lst *expansions) { const char *end; /* Character after the closing brace */ const char *cp; /* Current position in brace clause */ const char *start; /* Start of current piece of brace clause */ int bracelevel; /* Number of braces we've seen. If we see a right brace * when this is 0, we've hit the end of the clause. */ char *file; /* Current expansion */ int otherLen; /* The length of the other pieces of the expansion * (chars before and after the clause in 'word') */ char *cp2; /* Pointer for checking for wildcards in * expansion before calling Dir_Expand */ start = brace + 1; /* * Find the end of the brace clause first, being wary of nested brace * clauses. */ for (end = start, bracelevel = 0; *end != '\0'; end++) { if (*end == '{') bracelevel++; else if ((*end == '}') && (bracelevel-- == 0)) break; } if (*end == '\0') { Error("Unterminated {} clause \"%s\"", start); return; } else end++; otherLen = brace - word + strlen(end); for (cp = start; cp < end; cp++) { /* * Find the end of this piece of the clause. */ bracelevel = 0; while (*cp != ',') { if (*cp == '{') bracelevel++; else if ((*cp == '}') && (bracelevel-- <= 0)) break; cp++; } /* * Allocate room for the combination and install the * three pieces. */ file = emalloc(otherLen + cp - start + 1); if (brace != word) strncpy(file, word, brace - word); if (cp != start) strncpy(&file[brace - word], start, cp - start); strcpy(&file[(brace - word) + (cp - start)], end); /* * See if the result has any wildcards in it. If we find one, * call Dir_Expand right away, telling it to place the result * on our list of expansions. */ for (cp2 = file; *cp2 != '\0'; cp2++) { switch (*cp2) { case '*': case '?': case '{': case '[': Path_Expand(file, path, expansions); goto next; default: break; } } if (*cp2 == '\0') { /* * Hit the end w/o finding any wildcards, so stick * the expansion on the end of the list. */ Lst_AtEnd(expansions, file); } else { next: free(file); } start = cp + 1; } } /*- *----------------------------------------------------------------------- * DirExpandInt -- * Internal expand routine. Passes through the directories in the * path one by one, calling DirMatchFiles for each. NOTE: This still * doesn't handle patterns in directories... Works given a word to * expand, a path to look in, and a list to store expansions in. * * Results: * None. * * Side Effects: * Things are added to the expansions list. * *----------------------------------------------------------------------- */ static void DirExpandInt(const char *word, const struct Path *path, Lst *expansions) { struct PathElement *pe; TAILQ_FOREACH(pe, path, link) DirMatchFiles(word, pe->dir, expansions); } /*- *----------------------------------------------------------------------- * Dir_Expand -- * Expand the given word into a list of words by globbing it looking * in the directories on the given search path. * * Results: * A list of words consisting of the files which exist along the search * path matching the given pattern is placed in expansions. * * Side Effects: * Directories may be opened. Who knows? *----------------------------------------------------------------------- */ void Path_Expand(char *word, struct Path *path, Lst *expansions) { LstNode *ln; char *cp; DEBUGF(DIR, ("expanding \"%s\"...", word)); cp = strchr(word, '{'); if (cp != NULL) DirExpandCurly(word, cp, path, expansions); else { cp = strchr(word, '/'); if (cp != NULL) { /* * The thing has a directory component -- find the * first wildcard in the string. */ for (cp = word; *cp != '\0'; cp++) { if (*cp == '?' || *cp == '[' || *cp == '*' || *cp == '{') { break; } } if (*cp == '{') { /* * This one will be fun. */ DirExpandCurly(word, cp, path, expansions); return; } else if (*cp != '\0') { /* * Back up to the start of the component */ char *dirpath; while (cp > word && *cp != '/') cp--; if (cp != word) { char sc; /* * If the glob isn't in the first * component, try and find all the * components up to the one with a * wildcard. */ sc = cp[1]; cp[1] = '\0'; dirpath = Path_FindFile(word, path); cp[1] = sc; /* * dirpath is null if can't find the * leading component * XXX: Path_FindFile won't find internal * components. i.e. if the path contains * ../Etc/Object and we're looking for * Etc, * it won't be found. Ah well. * Probably not important. */ if (dirpath != NULL) { char *dp = &dirpath[strlen(dirpath) - 1]; struct Path tp = TAILQ_HEAD_INITIALIZER(tp); if (*dp == '/') *dp = '\0'; Path_AddDir(&tp, dirpath); DirExpandInt(cp + 1, &tp, expansions); Path_Clear(&tp); } } else { /* * Start the search from the local * directory */ DirExpandInt(word, path, expansions); } } else { /* * Return the file -- this should never happen. */ DirExpandInt(word, path, expansions); } } else { /* * First the files in dot */ DirMatchFiles(word, dot, expansions); /* * Then the files in every other directory on the path. */ DirExpandInt(word, path, expansions); } } if (DEBUG(DIR)) { LST_FOREACH(ln, expansions) DEBUGF(DIR, ("%s ", (const char *)Lst_Datum(ln))); DEBUGF(DIR, ("\n")); } } /** * Path_FindFile * Find the file with the given name along the given search path. * * Results: * The path to the file or NULL. This path is guaranteed to be in a * different part of memory than name and so may be safely free'd. * * Side Effects: * If the file is found in a directory which is not on the path * already (either 'name' is absolute or it is a relative path * [ dir1/.../dirn/file ] which exists below one of the directories * already on the search path), its directory is added to the end * of the path on the assumption that there will be more files in * that directory later on. Sometimes this is true. Sometimes not. */ char * Path_FindFile(char *name, struct Path *path) { char *p1; /* pointer into p->name */ char *p2; /* pointer into name */ char *file; /* the current filename to check */ const struct PathElement *pe; /* current path member */ char *cp; /* final component of the name */ Boolean hasSlash; /* true if 'name' contains a / */ struct stat stb; /* Buffer for stat, if necessary */ Hash_Entry *entry; /* Entry for mtimes table */ /* * Find the final component of the name and note whether it has a * slash in it (the name, I mean) */ cp = strrchr(name, '/'); if (cp != NULL) { hasSlash = TRUE; cp += 1; } else { hasSlash = FALSE; cp = name; } DEBUGF(DIR, ("Searching for %s...", name)); /* * No matter what, we always look for the file in the current directory * before anywhere else and we *do not* add the ./ to it if it exists. * This is so there are no conflicts between what the user specifies * (fish.c) and what pmake finds (./fish.c). */ if ((!hasSlash || (cp - name == 2 && *name == '.')) && (Hash_FindEntry(&dot->files, cp) != NULL)) { DEBUGF(DIR, ("in '.'\n")); hits += 1; dot->hits += 1; return (estrdup(name)); } /* * We look through all the directories on the path seeking one which * contains the final component of the given name and whose final * component(s) match the name's initial component(s). If such a beast * is found, we concatenate the directory name and the final component * and return the resulting string. If we don't find any such thing, * we go on to phase two... */ TAILQ_FOREACH(pe, path, link) { DEBUGF(DIR, ("%s...", pe->dir->name)); if (Hash_FindEntry(&pe->dir->files, cp) != NULL) { DEBUGF(DIR, ("here...")); if (hasSlash) { /* * If the name had a slash, its initial * components and p's final components must * match. This is false if a mismatch is * encountered before all of the initial * components have been checked (p2 > name at * the end of the loop), or we matched only * part of one of the components of p * along with all the rest of them (*p1 != '/'). */ p1 = pe->dir->name + strlen(pe->dir->name) - 1; p2 = cp - 2; while (p2 >= name && p1 >= pe->dir->name && *p1 == *p2) { p1 -= 1; p2 -= 1; } if (p2 >= name || (p1 >= pe->dir->name && *p1 != '/')) { DEBUGF(DIR, ("component mismatch -- " "continuing...")); continue; } } file = str_concat(pe->dir->name, cp, STR_ADDSLASH); DEBUGF(DIR, ("returning %s\n", file)); pe->dir->hits += 1; hits += 1; return (file); } else if (hasSlash) { /* * If the file has a leading path component and that * component exactly matches the entire name of the * current search directory, we assume the file * doesn't exist and return NULL. */ for (p1 = pe->dir->name, p2 = name; *p1 && *p1 == *p2; p1++, p2++) continue; if (*p1 == '\0' && p2 == cp - 1) { if (*cp == '\0' || ISDOT(cp) || ISDOTDOT(cp)) { DEBUGF(DIR, ("returning %s\n", name)); return (estrdup(name)); } else { DEBUGF(DIR, ("must be here but isn't --" " returning NULL\n")); return (NULL); } } } } /* * We didn't find the file on any existing members of the directory. * If the name doesn't contain a slash, that means it doesn't exist. * If it *does* contain a slash, however, there is still hope: it * could be in a subdirectory of one of the members of the search * path. (eg. /usr/include and sys/types.h. The above search would * fail to turn up types.h in /usr/include, but it *is* in * /usr/include/sys/types.h) If we find such a beast, we assume there * will be more (what else can we assume?) and add all but the last * component of the resulting name onto the search path (at the * end). This phase is only performed if the file is *not* absolute. */ if (!hasSlash) { DEBUGF(DIR, ("failed.\n")); misses += 1; return (NULL); } if (*name != '/') { Boolean checkedDot = FALSE; DEBUGF(DIR, ("failed. Trying subdirectories...")); TAILQ_FOREACH(pe, path, link) { if (pe->dir != dot) { file = str_concat(pe->dir->name, name, STR_ADDSLASH); } else { /* * Checking in dot -- DON'T put a leading ./ * on the thing. */ file = estrdup(name); checkedDot = TRUE; } DEBUGF(DIR, ("checking %s...", file)); if (stat(file, &stb) == 0) { DEBUGF(DIR, ("got it.\n")); /* * We've found another directory to search. We * know there's a slash in 'file' because we put * one there. We nuke it after finding it and * call Path_AddDir to add this new directory * onto the existing search path. Once that's * done, we restore the slash and triumphantly * return the file name, knowing that should a * file in this directory every be referenced * again in such a manner, we will find it * without having to do numerous numbers of * access calls. Hurrah! */ cp = strrchr(file, '/'); *cp = '\0'; Path_AddDir(path, file); *cp = '/'; /* * Save the modification time so if * it's needed, we don't have to fetch it again. */ DEBUGF(DIR, ("Caching %s for %s\n", Targ_FmtTime(stb.st_mtime), file)); entry = Hash_CreateEntry(&mtimes, file, (Boolean *)NULL); Hash_SetValue(entry, (void *)(long)stb.st_mtime); nearmisses += 1; return (file); } else { free(file); } } DEBUGF(DIR, ("failed. ")); if (checkedDot) { /* * Already checked by the given name, since . was in * the path, so no point in proceeding... */ DEBUGF(DIR, ("Checked . already, returning NULL\n")); return (NULL); } } /* * Didn't find it that way, either. Sigh. Phase 3. Add its directory * onto the search path in any case, just in case, then look for the * thing in the hash table. If we find it, grand. We return a new * copy of the name. Otherwise we sadly return a NULL pointer. Sigh. * Note that if the directory holding the file doesn't exist, this will * do an extra search of the final directory on the path. Unless * something weird happens, this search won't succeed and life will * be groovy. * * Sigh. We cannot add the directory onto the search path because * of this amusing case: * $(INSTALLDIR)/$(FILE): $(FILE) * * $(FILE) exists in $(INSTALLDIR) but not in the current one. * When searching for $(FILE), we will find it in $(INSTALLDIR) * b/c we added it here. This is not good... */ DEBUGF(DIR, ("Looking for \"%s\"...", name)); bigmisses += 1; entry = Hash_FindEntry(&mtimes, name); if (entry != NULL) { DEBUGF(DIR, ("got it (in mtime cache)\n")); return (estrdup(name)); } else if (stat (name, &stb) == 0) { entry = Hash_CreateEntry(&mtimes, name, (Boolean *)NULL); DEBUGF(DIR, ("Caching %s for %s\n", Targ_FmtTime(stb.st_mtime), name)); Hash_SetValue(entry, (void *)(long)stb.st_mtime); return (estrdup(name)); } else { DEBUGF(DIR, ("failed. Returning NULL\n")); return (NULL); } } /*- *----------------------------------------------------------------------- * Dir_FindHereOrAbove -- * search for a path starting at a given directory and then working * our way up towards the root. * * Input: * here starting directory * search_path the path we are looking for * result the result of a successful search is placed here * rlen the length of the result buffer * (typically MAXPATHLEN + 1) * * Results: * 0 on failure, 1 on success [in which case the found path is put * in the result buffer]. * * Side Effects: *----------------------------------------------------------------------- */ int Dir_FindHereOrAbove(char *here, char *search_path, char *result, int rlen) { struct stat st; char dirbase[MAXPATHLEN + 1], *db_end; char try[MAXPATHLEN + 1], *try_end; /* copy out our starting point */ snprintf(dirbase, sizeof(dirbase), "%s", here); db_end = dirbase + strlen(dirbase); /* loop until we determine a result */ while (1) { /* try and stat(2) it ... */ snprintf(try, sizeof(try), "%s/%s", dirbase, search_path); if (stat(try, &st) != -1) { /* * Success! If we found a file, chop off * the filename so we return a directory. */ if ((st.st_mode & S_IFMT) != S_IFDIR) { try_end = try + strlen(try); while (try_end > try && *try_end != '/') try_end--; if (try_end > try) *try_end = 0; /* chop! */ } /* * Done! */ snprintf(result, rlen, "%s", try); return(1); } /* * Nope, we didn't find it. If we used up dirbase we've * reached the root and failed. */ if (db_end == dirbase) break; /* Failed! */ /* * truncate dirbase from the end to move up a dir */ while (db_end > dirbase && *db_end != '/') db_end--; *db_end = 0; /* chop! */ } /* while (1) */ /* * We failed... */ return(0); } /*- *----------------------------------------------------------------------- * Dir_MTime -- * Find the modification time of the file described by gn along the * search path dirSearchPath. * * Results: * The modification time or 0 if it doesn't exist * * Side Effects: * The modification time is placed in the node's mtime slot. * If the node didn't have a path entry before, and Path_FindFile * found one for it, the full name is placed in the path slot. *----------------------------------------------------------------------- */ int Dir_MTime(GNode *gn) { char *fullName; /* the full pathname of name */ struct stat stb; /* buffer for finding the mod time */ Hash_Entry *entry; if (gn->type & OP_ARCHV) return (Arch_MTime(gn)); else if (gn->path == NULL) fullName = Path_FindFile(gn->name, &dirSearchPath); else fullName = gn->path; if (fullName == NULL) fullName = estrdup(gn->name); entry = Hash_FindEntry(&mtimes, fullName); if (entry != NULL) { /* * Only do this once -- the second time folks are checking to * see if the file was actually updated, so we need to * actually go to the filesystem. */ DEBUGF(DIR, ("Using cached time %s for %s\n", Targ_FmtTime((time_t)(long)Hash_GetValue(entry)), fullName)); stb.st_mtime = (time_t)(long)Hash_GetValue(entry); Hash_DeleteEntry(&mtimes, entry); } else if (stat(fullName, &stb) < 0) { if (gn->type & OP_MEMBER) { if (fullName != gn->path) free(fullName); return (Arch_MemMTime(gn)); } else { stb.st_mtime = 0; } } if (fullName && gn->path == (char *)NULL) gn->path = fullName; gn->mtime = stb.st_mtime; return (gn->mtime); } /*- *----------------------------------------------------------------------- * Path_AddDir -- * Add the given name to the end of the given path. * * Results: * none * * Side Effects: * A structure is added to the list and the directory is * read and hashed. *----------------------------------------------------------------------- */ struct Dir * Path_AddDir(struct Path *path, const char *name) { Dir *d; /* pointer to new Path structure */ DIR *dir; /* for reading directory */ struct PathElement *pe; struct dirent *dp; /* entry in directory */ /* check whether we know this directory */ TAILQ_FOREACH(d, &openDirectories, link) { if (strcmp(d->name, name) == 0) { /* Found it. */ if (path == NULL) return (d); /* Check whether its already on the path. */ TAILQ_FOREACH(pe, path, link) { if (pe->dir == d) return (d); } /* Add it to the path */ d->refCount += 1; pe = emalloc(sizeof(*pe)); pe->dir = d; TAILQ_INSERT_TAIL(path, pe, link); return (d); } } DEBUGF(DIR, ("Caching %s...", name)); if ((dir = opendir(name)) == NULL) { DEBUGF(DIR, (" cannot open\n")); return (NULL); } d = emalloc(sizeof(*d)); d->name = estrdup(name); d->hits = 0; d->refCount = 1; Hash_InitTable(&d->files, -1); while ((dp = readdir(dir)) != NULL) { #if defined(sun) && defined(d_ino) /* d_ino is a sunos4 #define for d_fileno */ /* * The sun directory library doesn't check for * a 0 inode (0-inode slots just take up space), * so we have to do it ourselves. */ if (dp->d_fileno == 0) continue; #endif /* sun && d_ino */ /* Skip the '.' and '..' entries by checking * for them specifically instead of assuming * readdir() reuturns them in that order when * first going through a directory. This is * needed for XFS over NFS filesystems since * SGI does not guarantee that these are the * first two entries returned from readdir(). */ if (ISDOT(dp->d_name) || ISDOTDOT(dp->d_name)) continue; Hash_CreateEntry(&d->files, dp->d_name, (Boolean *)NULL); } closedir(dir); if (path != NULL) { /* Add it to the path */ d->refCount += 1; pe = emalloc(sizeof(*pe)); pe->dir = d; TAILQ_INSERT_TAIL(path, pe, link); } /* Add to list of all directories */ TAILQ_INSERT_TAIL(&openDirectories, d, link); DEBUGF(DIR, ("done\n")); return (d); } /** * Path_Duplicate * Duplicate a path. Ups the reference count for the directories. */ void Path_Duplicate(struct Path *dst, const struct Path *src) { struct PathElement *ped, *pes; TAILQ_FOREACH(pes, src, link) { ped = emalloc(sizeof(*ped)); ped->dir = pes->dir; ped->dir->refCount++; TAILQ_INSERT_TAIL(dst, ped, link); } } /** * Path_MakeFlags * Make a string by taking all the directories in the given search * path and preceding them by the given flag. Used by the suffix * module to create variables for compilers based on suffix search * paths. * * Results: * The string mentioned above. Note that there is no space between * the given flag and each directory. The empty string is returned if * Things don't go well. */ char * Path_MakeFlags(const char *flag, const struct Path *path) { char *str; /* the string which will be returned */ char *tstr; /* the current directory preceded by 'flag' */ char *nstr; const struct PathElement *pe; str = estrdup(""); TAILQ_FOREACH(pe, path, link) { tstr = str_concat(flag, pe->dir->name, 0); nstr = str_concat(str, tstr, STR_ADDSPACE); free(str); free(tstr); str = nstr; } return (str); } /** * Path_Clear * * Destroy a path. This decrements the reference counts of all * directories of this path and, if a reference count goes 0, * destroys the directory object. */ void Path_Clear(struct Path *path) { struct PathElement *pe; while ((pe = TAILQ_FIRST(path)) != NULL) { pe->dir->refCount--; TAILQ_REMOVE(path, pe, link); if (pe->dir->refCount == 0) { TAILQ_REMOVE(&openDirectories, pe->dir, link); Hash_DeleteTable(&pe->dir->files); free(pe->dir->name); free(pe->dir); } free(pe); } } /** * Path_Concat * * Concatenate two paths, adding the second to the end of the first. * Make sure to avoid duplicates. * * Side Effects: * Reference counts for added dirs are upped. */ void Path_Concat(struct Path *path1, const struct Path *path2) { struct PathElement *p1, *p2; TAILQ_FOREACH(p2, path2, link) { TAILQ_FOREACH(p1, path1, link) { if (p1->dir == p2->dir) break; } if (p1 == NULL) { p1 = emalloc(sizeof(*p1)); p1->dir = p2->dir; p1->dir->refCount++; TAILQ_INSERT_TAIL(path1, p1, link); } } } /********** DEBUG INFO **********/ void Dir_PrintDirectories(void) { const Dir *d; printf("#*** Directory Cache:\n"); printf("# Stats: %d hits %d misses %d near misses %d losers (%d%%)\n", hits, misses, nearmisses, bigmisses, (hits + bigmisses + nearmisses ? hits * 100 / (hits + bigmisses + nearmisses) : 0)); printf("# %-20s referenced\thits\n", "directory"); TAILQ_FOREACH(d, &openDirectories, link) printf("# %-20s %10d\t%4d\n", d->name, d->refCount, d->hits); } void Path_Print(const struct Path *path) { const struct PathElement *p; TAILQ_FOREACH(p, path, link) printf("%s ", p->dir->name); }