/* =============================================================================== This C source file is part of TestFloat, Release 2a, a package of programs for testing the correctness of floating-point arithmetic complying to the IEC/IEEE Standard for Floating-Point. Written by John R. Hauser. More information is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/arithmetic/TestFloat.html'. THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE. Derivative works are acceptable, even for commercial purposes, so long as (1) they include prominent notice that the work is derivative, and (2) they include prominent notice akin to these four paragraphs for those parts of this code that are retained. =============================================================================== */ #include "milieu.h" #include "softfloat.h" #include "testCases.h" #include "testLoops.h" #include "systmodes.h" #include "systflags.h" #include "systfloat.h" #include "testFunction.h" const functionT functions[ NUM_FUNCTIONS ] = { { 0, 0, 0, 0 }, { "int32_to_float32", 1, FALSE, TRUE }, { "int32_to_float64", 1, FALSE, FALSE }, { "int32_to_floatx80", 1, FALSE, FALSE }, { "int32_to_float128", 1, FALSE, FALSE }, { "int64_to_float32", 1, FALSE, TRUE }, { "int64_to_float64", 1, FALSE, TRUE }, { "int64_to_floatx80", 1, FALSE, FALSE }, { "int64_to_float128", 1, FALSE, FALSE }, { "float32_to_int32", 1, FALSE, TRUE }, { "float32_to_int32_round_to_zero", 1, FALSE, FALSE }, { "float32_to_int64", 1, FALSE, TRUE }, { "float32_to_int64_round_to_zero", 1, FALSE, FALSE }, { "float32_to_float64", 1, FALSE, FALSE }, { "float32_to_floatx80", 1, FALSE, FALSE }, { "float32_to_float128", 1, FALSE, FALSE }, { "float32_round_to_int", 1, FALSE, TRUE }, { "float32_add", 2, FALSE, TRUE }, { "float32_sub", 2, FALSE, TRUE }, { "float32_mul", 2, FALSE, TRUE }, { "float32_div", 2, FALSE, TRUE }, { "float32_rem", 2, FALSE, FALSE }, { "float32_sqrt", 1, FALSE, TRUE }, { "float32_eq", 2, FALSE, FALSE }, { "float32_le", 2, FALSE, FALSE }, { "float32_lt", 2, FALSE, FALSE }, { "float32_eq_signaling", 2, FALSE, FALSE }, { "float32_le_quiet", 2, FALSE, FALSE }, { "float32_lt_quiet", 2, FALSE, FALSE }, { "float64_to_int32", 1, FALSE, TRUE }, { "float64_to_int32_round_to_zero", 1, FALSE, FALSE }, { "float64_to_int64", 1, FALSE, TRUE }, { "float64_to_int64_round_to_zero", 1, FALSE, FALSE }, { "float64_to_float32", 1, FALSE, TRUE }, { "float64_to_floatx80", 1, FALSE, FALSE }, { "float64_to_float128", 1, FALSE, FALSE }, { "float64_round_to_int", 1, FALSE, TRUE }, { "float64_add", 2, FALSE, TRUE }, { "float64_sub", 2, FALSE, TRUE }, { "float64_mul", 2, FALSE, TRUE }, { "float64_div", 2, FALSE, TRUE }, { "float64_rem", 2, FALSE, FALSE }, { "float64_sqrt", 1, FALSE, TRUE }, { "float64_eq", 2, FALSE, FALSE }, { "float64_le", 2, FALSE, FALSE }, { "float64_lt", 2, FALSE, FALSE }, { "float64_eq_signaling", 2, FALSE, FALSE }, { "float64_le_quiet", 2, FALSE, FALSE }, { "float64_lt_quiet", 2, FALSE, FALSE }, { "floatx80_to_int32", 1, FALSE, TRUE }, { "floatx80_to_int32_round_to_zero", 1, FALSE, FALSE }, { "floatx80_to_int64", 1, FALSE, TRUE }, { "floatx80_to_int64_round_to_zero", 1, FALSE, FALSE }, { "floatx80_to_float32", 1, FALSE, TRUE }, { "floatx80_to_float64", 1, FALSE, TRUE }, { "floatx80_to_float128", 1, FALSE, FALSE }, { "floatx80_round_to_int", 1, FALSE, TRUE }, { "floatx80_add", 2, TRUE, TRUE }, { "floatx80_sub", 2, TRUE, TRUE }, { "floatx80_mul", 2, TRUE, TRUE }, { "floatx80_div", 2, TRUE, TRUE }, { "floatx80_rem", 2, FALSE, FALSE }, { "floatx80_sqrt", 1, TRUE, TRUE }, { "floatx80_eq", 2, FALSE, FALSE }, { "floatx80_le", 2, FALSE, FALSE }, { "floatx80_lt", 2, FALSE, FALSE }, { "floatx80_eq_signaling", 2, FALSE, FALSE }, { "floatx80_le_quiet", 2, FALSE, FALSE }, { "floatx80_lt_quiet", 2, FALSE, FALSE }, { "float128_to_int32", 1, FALSE, TRUE }, { "float128_to_int32_round_to_zero", 1, FALSE, FALSE }, { "float128_to_int64", 1, FALSE, TRUE }, { "float128_to_int64_round_to_zero", 1, FALSE, FALSE }, { "float128_to_float32", 1, FALSE, TRUE }, { "float128_to_float64", 1, FALSE, TRUE }, { "float128_to_floatx80", 1, FALSE, TRUE }, { "float128_round_to_int", 1, FALSE, TRUE }, { "float128_add", 2, FALSE, TRUE }, { "float128_sub", 2, FALSE, TRUE }, { "float128_mul", 2, FALSE, TRUE }, { "float128_div", 2, FALSE, TRUE }, { "float128_rem", 2, FALSE, FALSE }, { "float128_sqrt", 1, FALSE, TRUE }, { "float128_eq", 2, FALSE, FALSE }, { "float128_le", 2, FALSE, FALSE }, { "float128_lt", 2, FALSE, FALSE }, { "float128_eq_signaling", 2, FALSE, FALSE }, { "float128_le_quiet", 2, FALSE, FALSE }, { "float128_lt_quiet", 2, FALSE, FALSE }, }; const flag functionExists[ NUM_FUNCTIONS ] = { 0, #ifdef SYST_INT32_TO_FLOAT32 1, #else 0, #endif #ifdef SYST_INT32_TO_FLOAT64 1, #else 0, #endif #ifdef SYST_INT32_TO_FLOATX80 1, #else 0, #endif #ifdef SYST_INT32_TO_FLOAT128 1, #else 0, #endif #ifdef SYST_INT64_TO_FLOAT32 1, #else 0, #endif #ifdef SYST_INT64_TO_FLOAT64 1, #else 0, #endif #ifdef SYST_INT64_TO_FLOATX80 1, #else 0, #endif #ifdef SYST_INT64_TO_FLOAT128 1, #else 0, #endif #ifdef SYST_FLOAT32_TO_INT32 1, #else 0, #endif #ifdef SYST_FLOAT32_TO_INT32_ROUND_TO_ZERO 1, #else 0, #endif #ifdef SYST_FLOAT32_TO_INT64 1, #else 0, #endif #ifdef SYST_FLOAT32_TO_INT64_ROUND_TO_ZERO 1, #else 0, #endif #ifdef SYST_FLOAT32_TO_FLOAT64 1, #else 0, #endif #ifdef SYST_FLOAT32_TO_FLOATX80 1, #else 0, #endif #ifdef SYST_FLOAT32_TO_FLOAT128 1, #else 0, #endif #ifdef SYST_FLOAT32_ROUND_TO_INT 1, #else 0, #endif #ifdef SYST_FLOAT32_ADD 1, #else 0, #endif #ifdef SYST_FLOAT32_SUB 1, #else 0, #endif #ifdef SYST_FLOAT32_MUL 1, #else 0, #endif #ifdef SYST_FLOAT32_DIV 1, #else 0, #endif #ifdef SYST_FLOAT32_REM 1, #else 0, #endif #ifdef SYST_FLOAT32_SQRT 1, #else 0, #endif #ifdef SYST_FLOAT32_EQ 1, #else 0, #endif #ifdef SYST_FLOAT32_LE 1, #else 0, #endif #ifdef SYST_FLOAT32_LT 1, #else 0, #endif #ifdef SYST_FLOAT32_EQ_SIGNALING 1, #else 0, #endif #ifdef SYST_FLOAT32_LE_QUIET 1, #else 0, #endif #ifdef SYST_FLOAT32_LT_QUIET 1, #else 0, #endif #ifdef SYST_FLOAT64_TO_INT32 1, #else 0, #endif #ifdef SYST_FLOAT64_TO_INT32_ROUND_TO_ZERO 1, #else 0, #endif #ifdef SYST_FLOAT64_TO_INT64 1, #else 0, #endif #ifdef SYST_FLOAT64_TO_INT64_ROUND_TO_ZERO 1, #else 0, #endif #ifdef SYST_FLOAT64_TO_FLOAT32 1, #else 0, #endif #ifdef SYST_FLOAT64_TO_FLOATX80 1, #else 0, #endif #ifdef SYST_FLOAT64_TO_FLOAT128 1, #else 0, #endif #ifdef SYST_FLOAT64_ROUND_TO_INT 1, #else 0, #endif #ifdef SYST_FLOAT64_ADD 1, #else 0, #endif #ifdef SYST_FLOAT64_SUB 1, #else 0, #endif #ifdef SYST_FLOAT64_MUL 1, #else 0, #endif #ifdef SYST_FLOAT64_DIV 1, #else 0, #endif #ifdef SYST_FLOAT64_REM 1, #else 0, #endif #ifdef SYST_FLOAT64_SQRT 1, #else 0, #endif #ifdef SYST_FLOAT64_EQ 1, #else 0, #endif #ifdef SYST_FLOAT64_LE 1, #else 0, #endif #ifdef SYST_FLOAT64_LT 1, #else 0, #endif #ifdef SYST_FLOAT64_EQ_SIGNALING 1, #else 0, #endif #ifdef SYST_FLOAT64_LE_QUIET 1, #else 0, #endif #ifdef SYST_FLOAT64_LT_QUIET 1, #else 0, #endif #ifdef SYST_FLOATX80_TO_INT32 1, #else 0, #endif #ifdef SYST_FLOATX80_TO_INT32_ROUND_TO_ZERO 1, #else 0, #endif #ifdef SYST_FLOATX80_TO_INT64 1, #else 0, #endif #ifdef SYST_FLOATX80_TO_INT64_ROUND_TO_ZERO 1, #else 0, #endif #ifdef SYST_FLOATX80_TO_FLOAT32 1, #else 0, #endif #ifdef SYST_FLOATX80_TO_FLOAT64 1, #else 0, #endif #ifdef SYST_FLOATX80_TO_FLOAT128 1, #else 0, #endif #ifdef SYST_FLOATX80_ROUND_TO_INT 1, #else 0, #endif #ifdef SYST_FLOATX80_ADD 1, #else 0, #endif #ifdef SYST_FLOATX80_SUB 1, #else 0, #endif #ifdef SYST_FLOATX80_MUL 1, #else 0, #endif #ifdef SYST_FLOATX80_DIV 1, #else 0, #endif #ifdef SYST_FLOATX80_REM 1, #else 0, #endif #ifdef SYST_FLOATX80_SQRT 1, #else 0, #endif #ifdef SYST_FLOATX80_EQ 1, #else 0, #endif #ifdef SYST_FLOATX80_LE 1, #else 0, #endif #ifdef SYST_FLOATX80_LT 1, #else 0, #endif #ifdef SYST_FLOATX80_EQ_SIGNALING 1, #else 0, #endif #ifdef SYST_FLOATX80_LE_QUIET 1, #else 0, #endif #ifdef SYST_FLOATX80_LT_QUIET 1, #else 0, #endif #ifdef SYST_FLOAT128_TO_INT32 1, #else 0, #endif #ifdef SYST_FLOAT128_TO_INT32_ROUND_TO_ZERO 1, #else 0, #endif #ifdef SYST_FLOAT128_TO_INT64 1, #else 0, #endif #ifdef SYST_FLOAT128_TO_INT64_ROUND_TO_ZERO 1, #else 0, #endif #ifdef SYST_FLOAT128_TO_FLOAT32 1, #else 0, #endif #ifdef SYST_FLOAT128_TO_FLOAT64 1, #else 0, #endif #ifdef SYST_FLOAT128_TO_FLOATX80 1, #else 0, #endif #ifdef SYST_FLOAT128_ROUND_TO_INT 1, #else 0, #endif #ifdef SYST_FLOAT128_ADD 1, #else 0, #endif #ifdef SYST_FLOAT128_SUB 1, #else 0, #endif #ifdef SYST_FLOAT128_MUL 1, #else 0, #endif #ifdef SYST_FLOAT128_DIV 1, #else 0, #endif #ifdef SYST_FLOAT128_REM 1, #else 0, #endif #ifdef SYST_FLOAT128_SQRT 1, #else 0, #endif #ifdef SYST_FLOAT128_EQ 1, #else 0, #endif #ifdef SYST_FLOAT128_LE 1, #else 0, #endif #ifdef SYST_FLOAT128_LT 1, #else 0, #endif #ifdef SYST_FLOAT128_EQ_SIGNALING 1, #else 0, #endif #ifdef SYST_FLOAT128_LE_QUIET 1, #else 0, #endif #ifdef SYST_FLOAT128_LT_QUIET 1, #else 0, #endif }; static void testFunctionVariety( uint8 functionCode, int8 roundingPrecision, int8 roundingMode ) { uint8 roundingCode; functionName = functions[ functionCode ].name; #ifdef FLOATX80 if ( roundingPrecision == 32 ) { roundingPrecisionName = "32"; } else if ( roundingPrecision == 64 ) { roundingPrecisionName = "64"; } else if ( roundingPrecision == 80 ) { roundingPrecisionName = "80"; } else { roundingPrecision = 80; roundingPrecisionName = 0; } floatx80_rounding_precision = roundingPrecision; syst_float_set_rounding_precision( roundingPrecision ); #endif switch ( roundingMode ) { case 0: roundingModeName = 0; roundingCode = float_round_nearest_even; break; case ROUND_NEAREST_EVEN: roundingModeName = "nearest_even"; roundingCode = float_round_nearest_even; break; case ROUND_TO_ZERO: roundingModeName = "to_zero"; roundingCode = float_round_to_zero; break; case ROUND_DOWN: roundingModeName = "down"; roundingCode = float_round_down; break; case ROUND_UP: roundingModeName = "up"; roundingCode = float_round_up; break; } float_rounding_mode = roundingCode; syst_float_set_rounding_mode( roundingCode ); fputs( "Testing ", stderr ); writeFunctionName( stderr ); fputs( ".\n", stderr ); switch ( functionCode ) { #ifdef SYST_INT32_TO_FLOAT32 case INT32_TO_FLOAT32: test_a_int32_z_float32( int32_to_float32, syst_int32_to_float32 ); break; #endif #ifdef SYST_INT32_TO_FLOAT64 case INT32_TO_FLOAT64: test_a_int32_z_float64( int32_to_float64, syst_int32_to_float64 ); break; #endif #ifdef SYST_INT32_TO_FLOATX80 case INT32_TO_FLOATX80: test_a_int32_z_floatx80( int32_to_floatx80, syst_int32_to_floatx80 ); break; #endif #ifdef SYST_INT32_TO_FLOAT128 case INT32_TO_FLOAT128: test_a_int32_z_float128( int32_to_float128, syst_int32_to_float128 ); break; #endif #ifdef SYST_INT64_TO_FLOAT32 case INT64_TO_FLOAT32: test_a_int64_z_float32( int64_to_float32, syst_int64_to_float32 ); break; #endif #ifdef SYST_INT64_TO_FLOAT64 case INT64_TO_FLOAT64: test_a_int64_z_float64( int64_to_float64, syst_int64_to_float64 ); break; #endif #ifdef SYST_INT64_TO_FLOATX80 case INT64_TO_FLOATX80: test_a_int64_z_floatx80( int64_to_floatx80, syst_int64_to_floatx80 ); break; #endif #ifdef SYST_INT64_TO_FLOAT128 case INT64_TO_FLOAT128: test_a_int64_z_float128( int64_to_float128, syst_int64_to_float128 ); break; #endif #ifdef SYST_FLOAT32_TO_INT32 case FLOAT32_TO_INT32: test_a_float32_z_int32( float32_to_int32, syst_float32_to_int32 ); break; #endif #ifdef SYST_FLOAT32_TO_INT32_ROUND_TO_ZERO case FLOAT32_TO_INT32_ROUND_TO_ZERO: test_a_float32_z_int32( float32_to_int32_round_to_zero, syst_float32_to_int32_round_to_zero ); break; #endif #ifdef SYST_FLOAT32_TO_INT64 case FLOAT32_TO_INT64: test_a_float32_z_int64( float32_to_int64, syst_float32_to_int64 ); break; #endif #ifdef SYST_FLOAT32_TO_INT64_ROUND_TO_ZERO case FLOAT32_TO_INT64_ROUND_TO_ZERO: test_a_float32_z_int64( float32_to_int64_round_to_zero, syst_float32_to_int64_round_to_zero ); break; #endif #ifdef SYST_FLOAT32_TO_FLOAT64 case FLOAT32_TO_FLOAT64: test_a_float32_z_float64( float32_to_float64, syst_float32_to_float64 ); break; #endif #ifdef SYST_FLOAT32_TO_FLOATX80 case FLOAT32_TO_FLOATX80: test_a_float32_z_floatx80( float32_to_floatx80, syst_float32_to_floatx80 ); break; #endif #ifdef SYST_FLOAT32_TO_FLOAT128 case FLOAT32_TO_FLOAT128: test_a_float32_z_float128( float32_to_float128, syst_float32_to_float128 ); break; #endif #ifdef SYST_FLOAT32_ROUND_TO_INT case FLOAT32_ROUND_TO_INT: test_az_float32( float32_round_to_int, syst_float32_round_to_int ); break; #endif #ifdef SYST_FLOAT32_ADD case FLOAT32_ADD: test_abz_float32( float32_add, syst_float32_add ); break; #endif #ifdef SYST_FLOAT32_SUB case FLOAT32_SUB: test_abz_float32( float32_sub, syst_float32_sub ); break; #endif #ifdef SYST_FLOAT32_MUL case FLOAT32_MUL: test_abz_float32( float32_mul, syst_float32_mul ); break; #endif #ifdef SYST_FLOAT32_DIV case FLOAT32_DIV: test_abz_float32( float32_div, syst_float32_div ); break; #endif #ifdef SYST_FLOAT32_REM case FLOAT32_REM: test_abz_float32( float32_rem, syst_float32_rem ); break; #endif #ifdef SYST_FLOAT32_SQRT case FLOAT32_SQRT: test_az_float32( float32_sqrt, syst_float32_sqrt ); break; #endif #ifdef SYST_FLOAT32_EQ case FLOAT32_EQ: test_ab_float32_z_flag( float32_eq, syst_float32_eq ); break; #endif #ifdef SYST_FLOAT32_LE case FLOAT32_LE: test_ab_float32_z_flag( float32_le, syst_float32_le ); break; #endif #ifdef SYST_FLOAT32_LT case FLOAT32_LT: test_ab_float32_z_flag( float32_lt, syst_float32_lt ); break; #endif #ifdef SYST_FLOAT32_EQ_SIGNALING case FLOAT32_EQ_SIGNALING: test_ab_float32_z_flag( float32_eq_signaling, syst_float32_eq_signaling ); break; #endif #ifdef SYST_FLOAT32_LE_QUIET case FLOAT32_LE_QUIET: test_ab_float32_z_flag( float32_le_quiet, syst_float32_le_quiet ); break; #endif #ifdef SYST_FLOAT32_LT_QUIET case FLOAT32_LT_QUIET: test_ab_float32_z_flag( float32_lt_quiet, syst_float32_lt_quiet ); break; #endif #ifdef SYST_FLOAT64_TO_INT32 case FLOAT64_TO_INT32: test_a_float64_z_int32( float64_to_int32, syst_float64_to_int32 ); break; #endif #ifdef SYST_FLOAT64_TO_INT32_ROUND_TO_ZERO case FLOAT64_TO_INT32_ROUND_TO_ZERO: test_a_float64_z_int32( float64_to_int32_round_to_zero, syst_float64_to_int32_round_to_zero ); break; #endif #ifdef SYST_FLOAT64_TO_INT64 case FLOAT64_TO_INT64: test_a_float64_z_int64( float64_to_int64, syst_float64_to_int64 ); break; #endif #ifdef SYST_FLOAT64_TO_INT64_ROUND_TO_ZERO case FLOAT64_TO_INT64_ROUND_TO_ZERO: test_a_float64_z_int64( float64_to_int64_round_to_zero, syst_float64_to_int64_round_to_zero ); break; #endif #ifdef SYST_FLOAT64_TO_FLOAT32 case FLOAT64_TO_FLOAT32: test_a_float64_z_float32( float64_to_float32, syst_float64_to_float32 ); break; #endif #ifdef SYST_FLOAT64_TO_FLOATX80 case FLOAT64_TO_FLOATX80: test_a_float64_z_floatx80( float64_to_floatx80, syst_float64_to_floatx80 ); break; #endif #ifdef SYST_FLOAT64_TO_FLOAT128 case FLOAT64_TO_FLOAT128: test_a_float64_z_float128( float64_to_float128, syst_float64_to_float128 ); break; #endif #ifdef SYST_FLOAT64_ROUND_TO_INT case FLOAT64_ROUND_TO_INT: test_az_float64( float64_round_to_int, syst_float64_round_to_int ); break; #endif #ifdef SYST_FLOAT64_ADD case FLOAT64_ADD: test_abz_float64( float64_add, syst_float64_add ); break; #endif #ifdef SYST_FLOAT64_SUB case FLOAT64_SUB: test_abz_float64( float64_sub, syst_float64_sub ); break; #endif #ifdef SYST_FLOAT64_MUL case FLOAT64_MUL: test_abz_float64( float64_mul, syst_float64_mul ); break; #endif #ifdef SYST_FLOAT64_DIV case FLOAT64_DIV: test_abz_float64( float64_div, syst_float64_div ); break; #endif #ifdef SYST_FLOAT64_REM case FLOAT64_REM: test_abz_float64( float64_rem, syst_float64_rem ); break; #endif #ifdef SYST_FLOAT64_SQRT case FLOAT64_SQRT: test_az_float64( float64_sqrt, syst_float64_sqrt ); break; #endif #ifdef SYST_FLOAT64_EQ case FLOAT64_EQ: test_ab_float64_z_flag( float64_eq, syst_float64_eq ); break; #endif #ifdef SYST_FLOAT64_LE case FLOAT64_LE: test_ab_float64_z_flag( float64_le, syst_float64_le ); break; #endif #ifdef SYST_FLOAT64_LT case FLOAT64_LT: test_ab_float64_z_flag( float64_lt, syst_float64_lt ); break; #endif #ifdef SYST_FLOAT64_EQ_SIGNALING case FLOAT64_EQ_SIGNALING: test_ab_float64_z_flag( float64_eq_signaling, syst_float64_eq_signaling ); break; #endif #ifdef SYST_FLOAT64_LE_QUIET case FLOAT64_LE_QUIET: test_ab_float64_z_flag( float64_le_quiet, syst_float64_le_quiet ); break; #endif #ifdef SYST_FLOAT64_LT_QUIET case FLOAT64_LT_QUIET: test_ab_float64_z_flag( float64_lt_quiet, syst_float64_lt_quiet ); break; #endif #ifdef SYST_FLOATX80_TO_INT32 case FLOATX80_TO_INT32: test_a_floatx80_z_int32( floatx80_to_int32, syst_floatx80_to_int32 ); break; #endif #ifdef SYST_FLOATX80_TO_INT32_ROUND_TO_ZERO case FLOATX80_TO_INT32_ROUND_TO_ZERO: test_a_floatx80_z_int32( floatx80_to_int32_round_to_zero, syst_floatx80_to_int32_round_to_zero ); break; #endif #ifdef SYST_FLOATX80_TO_INT64 case FLOATX80_TO_INT64: test_a_floatx80_z_int64( floatx80_to_int64, syst_floatx80_to_int64 ); break; #endif #ifdef SYST_FLOATX80_TO_INT64_ROUND_TO_ZERO case FLOATX80_TO_INT64_ROUND_TO_ZERO: test_a_floatx80_z_int64( floatx80_to_int64_round_to_zero, syst_floatx80_to_int64_round_to_zero ); break; #endif #ifdef SYST_FLOATX80_TO_FLOAT32 case FLOATX80_TO_FLOAT32: test_a_floatx80_z_float32( floatx80_to_float32, syst_floatx80_to_float32 ); break; #endif #ifdef SYST_FLOATX80_TO_FLOAT64 case FLOATX80_TO_FLOAT64: test_a_floatx80_z_float64( floatx80_to_float64, syst_floatx80_to_float64 ); break; #endif #ifdef SYST_FLOATX80_TO_FLOAT128 case FLOATX80_TO_FLOAT128: test_a_floatx80_z_float128( floatx80_to_float128, syst_floatx80_to_float128 ); break; #endif #ifdef SYST_FLOATX80_ROUND_TO_INT case FLOATX80_ROUND_TO_INT: test_az_floatx80( floatx80_round_to_int, syst_floatx80_round_to_int ); break; #endif #ifdef SYST_FLOATX80_ADD case FLOATX80_ADD: test_abz_floatx80( floatx80_add, syst_floatx80_add ); break; #endif #ifdef SYST_FLOATX80_SUB case FLOATX80_SUB: test_abz_floatx80( floatx80_sub, syst_floatx80_sub ); break; #endif #ifdef SYST_FLOATX80_MUL case FLOATX80_MUL: test_abz_floatx80( floatx80_mul, syst_floatx80_mul ); break; #endif #ifdef SYST_FLOATX80_DIV case FLOATX80_DIV: test_abz_floatx80( floatx80_div, syst_floatx80_div ); break; #endif #ifdef SYST_FLOATX80_REM case FLOATX80_REM: test_abz_floatx80( floatx80_rem, syst_floatx80_rem ); break; #endif #ifdef SYST_FLOATX80_SQRT case FLOATX80_SQRT: test_az_floatx80( floatx80_sqrt, syst_floatx80_sqrt ); break; #endif #ifdef SYST_FLOATX80_EQ case FLOATX80_EQ: test_ab_floatx80_z_flag( floatx80_eq, syst_floatx80_eq ); break; #endif #ifdef SYST_FLOATX80_LE case FLOATX80_LE: test_ab_floatx80_z_flag( floatx80_le, syst_floatx80_le ); break; #endif #ifdef SYST_FLOATX80_LT case FLOATX80_LT: test_ab_floatx80_z_flag( floatx80_lt, syst_floatx80_lt ); break; #endif #ifdef SYST_FLOATX80_EQ_SIGNALING case FLOATX80_EQ_SIGNALING: test_ab_floatx80_z_flag( floatx80_eq_signaling, syst_floatx80_eq_signaling ); break; #endif #ifdef SYST_FLOATX80_LE_QUIET case FLOATX80_LE_QUIET: test_ab_floatx80_z_flag( floatx80_le_quiet, syst_floatx80_le_quiet ); break; #endif #ifdef SYST_FLOATX80_LT_QUIET case FLOATX80_LT_QUIET: test_ab_floatx80_z_flag( floatx80_lt_quiet, syst_floatx80_lt_quiet ); break; #endif #ifdef SYST_FLOAT128_TO_INT32 case FLOAT128_TO_INT32: test_a_float128_z_int32( float128_to_int32, syst_float128_to_int32 ); break; #endif #ifdef SYST_FLOAT128_TO_INT32_ROUND_TO_ZERO case FLOAT128_TO_INT32_ROUND_TO_ZERO: test_a_float128_z_int32( float128_to_int32_round_to_zero, syst_float128_to_int32_round_to_zero ); break; #endif #ifdef SYST_FLOAT128_TO_INT64 case FLOAT128_TO_INT64: test_a_float128_z_int64( float128_to_int64, syst_float128_to_int64 ); break; #endif #ifdef SYST_FLOAT128_TO_INT64_ROUND_TO_ZERO case FLOAT128_TO_INT64_ROUND_TO_ZERO: test_a_float128_z_int64( float128_to_int64_round_to_zero, syst_float128_to_int64_round_to_zero ); break; #endif #ifdef SYST_FLOAT128_TO_FLOAT32 case FLOAT128_TO_FLOAT32: test_a_float128_z_float32( float128_to_float32, syst_float128_to_float32 ); break; #endif #ifdef SYST_FLOAT128_TO_FLOAT64 case FLOAT128_TO_FLOAT64: test_a_float128_z_float64( float128_to_float64, syst_float128_to_float64 ); break; #endif #ifdef SYST_FLOAT128_TO_FLOATX80 case FLOAT128_TO_FLOATX80: test_a_float128_z_floatx80( float128_to_floatx80, syst_float128_to_floatx80 ); break; #endif #ifdef SYST_FLOAT128_ROUND_TO_INT case FLOAT128_ROUND_TO_INT: test_az_float128( float128_round_to_int, syst_float128_round_to_int ); break; #endif #ifdef SYST_FLOAT128_ADD case FLOAT128_ADD: test_abz_float128( float128_add, syst_float128_add ); break; #endif #ifdef SYST_FLOAT128_SUB case FLOAT128_SUB: test_abz_float128( float128_sub, syst_float128_sub ); break; #endif #ifdef SYST_FLOAT128_MUL case FLOAT128_MUL: test_abz_float128( float128_mul, syst_float128_mul ); break; #endif #ifdef SYST_FLOAT128_DIV case FLOAT128_DIV: test_abz_float128( float128_div, syst_float128_div ); break; #endif #ifdef SYST_FLOAT128_REM case FLOAT128_REM: test_abz_float128( float128_rem, syst_float128_rem ); break; #endif #ifdef SYST_FLOAT128_SQRT case FLOAT128_SQRT: test_az_float128( float128_sqrt, syst_float128_sqrt ); break; #endif #ifdef SYST_FLOAT128_EQ case FLOAT128_EQ: test_ab_float128_z_flag( float128_eq, syst_float128_eq ); break; #endif #ifdef SYST_FLOAT128_LE case FLOAT128_LE: test_ab_float128_z_flag( float128_le, syst_float128_le ); break; #endif #ifdef SYST_FLOAT128_LT case FLOAT128_LT: test_ab_float128_z_flag( float128_lt, syst_float128_lt ); break; #endif #ifdef SYST_FLOAT128_EQ_SIGNALING case FLOAT128_EQ_SIGNALING: test_ab_float128_z_flag( float128_eq_signaling, syst_float128_eq_signaling ); break; #endif #ifdef SYST_FLOAT128_LE_QUIET case FLOAT128_LE_QUIET: test_ab_float128_z_flag( float128_le_quiet, syst_float128_le_quiet ); break; #endif #ifdef SYST_FLOAT128_LT_QUIET case FLOAT128_LT_QUIET: test_ab_float128_z_flag( float128_lt_quiet, syst_float128_lt_quiet ); break; #endif } if ( ( errorStop && anyErrors ) || stop ) exitWithStatus(); } void testFunction( uint8 functionCode, int8 roundingPrecisionIn, int8 roundingModeIn ) { int8 roundingPrecision, roundingMode; roundingPrecision = 32; for (;;) { if ( ! functions[ functionCode ].roundingPrecision ) { roundingPrecision = 0; } else if ( roundingPrecisionIn ) { roundingPrecision = roundingPrecisionIn; } for ( roundingMode = 1; roundingMode < NUM_ROUNDINGMODES; ++roundingMode ) { if ( ! functions[ functionCode ].roundingMode ) { roundingMode = 0; } else if ( roundingModeIn ) { roundingMode = roundingModeIn; } testFunctionVariety( functionCode, roundingPrecision, roundingMode ); if ( roundingModeIn || ! roundingMode ) break; } if ( roundingPrecisionIn || ! roundingPrecision ) break; if ( roundingPrecision == 80 ) { break; } else if ( roundingPrecision == 64 ) { roundingPrecision = 80; } else if ( roundingPrecision == 32 ) { roundingPrecision = 64; } } }