/*- * Copyright (c) 2005 Rink Springer * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * $FreeBSD$ */ #include #include #include #include #include #include #include #include #ifndef I686_CPU #error You must have a I686_CPU in your kernel if you want to make an XBOX-compatible kernel #endif static void xbox_poweroff(void* junk, int howto) { if (!(howto & RB_POWEROFF)) return; pic16l_poweroff(); } static void xbox_init(void) { char* ptr; if (!arch_i386_is_xbox) return; /* register our poweroff function */ EVENTHANDLER_REGISTER (shutdown_final, xbox_poweroff, NULL, SHUTDOWN_PRI_LAST); /* * Some XBOX loaders, such as Cromwell, have a flaw which cause the * nve(4) driver to fail attaching to the NIC. * * This is because they leave the NIC running; this will cause the * Nvidia driver to fail as the NIC does not return any sensible * values and thus fails attaching (using an error 0x5, this means * it cannot find a valid PHY) * * We bluntly tell the NIC to stop whatever it's doing; this makes * nve(4) attach correctly. As the NIC always resides at * 0xfef00000-0xfef003ff on an XBOX, we simply hardcode this address. */ ptr = pmap_mapdev (0xfef00000, 0x400); *(uint32_t*)(ptr + 0x188) = 0; /* clear adapter control field */ pmap_unmapdev ((vm_offset_t)ptr, 0x400); } /* * This must be called before the drivers, as the if_nve(4) driver will fail * if we do not do this in advance. */ SYSINIT(xbox, SI_SUB_DRIVERS, SI_ORDER_FIRST, xbox_init, NULL);