/* * sound/sb_mixer.h * * Definitions for the SB Pro and SB16 mixers * * Copyright by Hannu Savolainen 1993 * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. 2. * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * Modified: Hunyue Yau Jan 6 1994 Added defines for the Sound Galaxy NX Pro * mixer. * */ #define SBPRO_RECORDING_DEVICES (SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD) /* Same as SB Pro, unless I find otherwise */ #define SGNXPRO_RECORDING_DEVICES SBPRO_RECORDING_DEVICES #define SBPRO_MIXER_DEVICES (SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_LINE | SOUND_MASK_MIC | \ SOUND_MASK_CD | SOUND_MASK_VOLUME) /* * SG NX Pro has treble and bass settings on the mixer. The 'speaker' channel * is the COVOX/DisneySoundSource emulation volume control on the mixer. It * does NOT control speaker volume. Should have own mask eventually? */ #define SGNXPRO_MIXER_DEVICES (SBPRO_MIXER_DEVICES|SOUND_MASK_BASS| \ SOUND_MASK_TREBLE|SOUND_MASK_SPEAKER ) #define SB16_RECORDING_DEVICES (SOUND_MASK_SYNTH | SOUND_MASK_LINE | SOUND_MASK_MIC | \ SOUND_MASK_CD) #define SB16_MIXER_DEVICES (SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_SPEAKER | SOUND_MASK_LINE | SOUND_MASK_MIC | \ SOUND_MASK_CD | \ SOUND_MASK_IGAIN | SOUND_MASK_OGAIN | \ SOUND_MASK_VOLUME | SOUND_MASK_BASS | SOUND_MASK_TREBLE) /* * Mixer registers * * NOTE! RECORD_SRC == IN_FILTER */ /* * Mixer registers of SB Pro */ #define VOC_VOL 0x04 #define MIC_VOL 0x0A #define MIC_MIX 0x0A #define RECORD_SRC 0x0C #define IN_FILTER 0x0C #define OUT_FILTER 0x0E #define MASTER_VOL 0x22 #define FM_VOL 0x26 #define CD_VOL 0x28 #define LINE_VOL 0x2E #define IRQ_NR 0x80 #define DMA_NR 0x81 #define IRQ_STAT 0x82 #define OPSW 0x3c /* * Additional registers on the SG NX Pro */ #define COVOX_VOL 0x42 #define TREBLE_LVL 0x44 #define BASS_LVL 0x46 #define FREQ_HI (1 << 3)/* Use High-frequency ANFI filters */ #define FREQ_LOW 0 /* Use Low-frequency ANFI filters */ #define FILT_ON 0 /* Yes, 0 to turn it on, 1 for off */ #define FILT_OFF (1 << 5) #define MONO_DAC 0x00 #define STEREO_DAC 0x02 /* * Mixer registers of SB16 */ #define SB16_IMASK_L 0x3d #define SB16_IMASK_R 0x3e #define LEFT_CHN 0 #define RIGHT_CHN 1 struct mixer_def { unsigned int regno:8; unsigned int bitoffs:4; unsigned int nbits:4; }; typedef struct mixer_def mixer_tab[32][2]; typedef struct mixer_def mixer_ent; #define MIX_ENT(name, reg_l, bit_l, len_l, reg_r, bit_r, len_r) \ {{reg_l, bit_l, len_l}, {reg_r, bit_r, len_r}} #ifdef __SB_MIXER_C__ mixer_tab sbpro_mix = { MIX_ENT(SOUND_MIXER_VOLUME, 0x22, 7, 4, 0x22, 3, 4), MIX_ENT(SOUND_MIXER_BASS, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_TREBLE, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_SYNTH, 0x26, 7, 4, 0x26, 3, 4), MIX_ENT(SOUND_MIXER_PCM, 0x04, 7, 4, 0x04, 3, 4), MIX_ENT(SOUND_MIXER_SPEAKER, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_LINE, 0x2e, 7, 4, 0x2e, 3, 4), MIX_ENT(SOUND_MIXER_MIC, 0x0a, 2, 3, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_CD, 0x28, 7, 4, 0x28, 3, 4), MIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_RECLEV, 0x00, 0, 0, 0x00, 0, 0) }; #ifdef __SGNXPRO__ mixer_tab sgnxpro_mix = { MIX_ENT(SOUND_MIXER_VOLUME, 0x22, 7, 4, 0x22, 3, 4), MIX_ENT(SOUND_MIXER_BASS, 0x46, 2, 3, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_TREBLE, 0x44, 2, 3, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_SYNTH, 0x26, 7, 4, 0x26, 3, 4), MIX_ENT(SOUND_MIXER_PCM, 0x04, 7, 4, 0x04, 3, 4), MIX_ENT(SOUND_MIXER_SPEAKER, 0x42, 2, 3, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_LINE, 0x2e, 7, 4, 0x2e, 3, 4), MIX_ENT(SOUND_MIXER_MIC, 0x0a, 2, 3, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_CD, 0x28, 7, 4, 0x28, 3, 4), MIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_RECLEV, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_IGAIN, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_OGAIN, 0x00, 0, 0, 0x00, 0, 0) }; #endif mixer_tab sb16_mix = { MIX_ENT(SOUND_MIXER_VOLUME, 0x30, 7, 5, 0x31, 7, 5), MIX_ENT(SOUND_MIXER_BASS, 0x46, 7, 4, 0x47, 7, 4), MIX_ENT(SOUND_MIXER_TREBLE, 0x44, 7, 4, 0x45, 7, 4), MIX_ENT(SOUND_MIXER_SYNTH, 0x34, 7, 5, 0x35, 7, 5), MIX_ENT(SOUND_MIXER_PCM, 0x32, 7, 5, 0x33, 7, 5), MIX_ENT(SOUND_MIXER_SPEAKER, 0x3b, 7, 2, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_LINE, 0x38, 7, 5, 0x39, 7, 5), MIX_ENT(SOUND_MIXER_MIC, 0x3a, 7, 5, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_CD, 0x36, 7, 5, 0x37, 7, 5), MIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0), MIX_ENT(SOUND_MIXER_RECLEV, 0x3f, 7, 2, 0x40, 7, 2), /* Obsolete. Use IGAIN */ MIX_ENT(SOUND_MIXER_IGAIN, 0x3f, 7, 2, 0x40, 7, 2), MIX_ENT(SOUND_MIXER_OGAIN, 0x41, 7, 2, 0x42, 7, 2) }; #ifdef SM_GAMES /* Master volume is lower and PCM & FM * volumes higher than with SB Pro. This * improves the sound quality */ static unsigned short levels[SOUND_MIXER_NRDEVICES] = { 0x2020, /* Master Volume */ 0x4b4b, /* Bass */ 0x4b4b, /* Treble */ 0x6464, /* FM */ 0x6464, /* PCM */ 0x4b4b, /* PC Speaker */ 0x4b4b, /* Ext Line */ 0x0000, /* Mic */ 0x4b4b, /* CD */ 0x4b4b, /* Recording monitor */ 0x4b4b, /* SB PCM */ 0x4b4b, /* Recording level */ 0x4b4b, /* Input gain */ 0x4b4b}; /* Output gain */ #else /* If the user selected just plain SB Pro */ static unsigned short levels[SOUND_MIXER_NRDEVICES] = { 0x5a5a, /* Master Volume */ 0x4b4b, /* Bass */ 0x4b4b, /* Treble */ 0x4b4b, /* FM */ 0x4b4b, /* PCM */ 0x4b4b, /* PC Speaker */ 0x4b4b, /* Ext Line */ 0x1010, /* Mic */ 0x4b4b, /* CD */ 0x4b4b, /* Recording monitor */ 0x4b4b, /* SB PCM */ 0x4b4b, /* Recording level */ 0x4b4b, /* Input gain */ 0x4b4b}; /* Output gain */ #endif /* SM_GAMES */ static unsigned char sb16_recmasks_L[SOUND_MIXER_NRDEVICES] = { 0x00, /* SOUND_MIXER_VOLUME */ 0x00, /* SOUND_MIXER_BASS */ 0x00, /* SOUND_MIXER_TREBLE */ 0x40, /* SOUND_MIXER_SYNTH */ 0x00, /* SOUND_MIXER_PCM */ 0x00, /* SOUND_MIXER_SPEAKER */ 0x10, /* SOUND_MIXER_LINE */ 0x01, /* SOUND_MIXER_MIC */ 0x04, /* SOUND_MIXER_CD */ 0x00, /* SOUND_MIXER_IMIX */ 0x00, /* SOUND_MIXER_ALTPCM */ 0x00, /* SOUND_MIXER_RECLEV */ 0x00, /* SOUND_MIXER_IGAIN */ 0x00 /* SOUND_MIXER_OGAIN */ }; static unsigned char sb16_recmasks_R[SOUND_MIXER_NRDEVICES] = { 0x00, /* SOUND_MIXER_VOLUME */ 0x00, /* SOUND_MIXER_BASS */ 0x00, /* SOUND_MIXER_TREBLE */ 0x20, /* SOUND_MIXER_SYNTH */ 0x00, /* SOUND_MIXER_PCM */ 0x00, /* SOUND_MIXER_SPEAKER */ 0x08, /* SOUND_MIXER_LINE */ 0x01, /* SOUND_MIXER_MIC */ 0x02, /* SOUND_MIXER_CD */ 0x00, /* SOUND_MIXER_IMIX */ 0x00, /* SOUND_MIXER_ALTPCM */ 0x00, /* SOUND_MIXER_RECLEV */ 0x00, /* SOUND_MIXER_IGAIN */ 0x00 /* SOUND_MIXER_OGAIN */ }; /* * Recording sources (SB Pro) */ #define SRC_MIC 1 /* Select Microphone recording source */ #define SRC_CD 3 /* Select CD recording source */ #define SRC_LINE 7 /* Use Line-in for recording source */ #endif