/******************************************************************************* * * Module Name: utmisc - common utility procedures * ******************************************************************************/ /* * Copyright (C) 2000 - 2015, Intel Corp. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * Alternatively, this software may be distributed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * * NO WARRANTY * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. */ #include #include #include #define _COMPONENT ACPI_UTILITIES ACPI_MODULE_NAME ("utmisc") /******************************************************************************* * * FUNCTION: AcpiUtIsPciRootBridge * * PARAMETERS: Id - The HID/CID in string format * * RETURN: TRUE if the Id is a match for a PCI/PCI-Express Root Bridge * * DESCRIPTION: Determine if the input ID is a PCI Root Bridge ID. * ******************************************************************************/ BOOLEAN AcpiUtIsPciRootBridge ( char *Id) { /* * Check if this is a PCI root bridge. * ACPI 3.0+: check for a PCI Express root also. */ if (!(ACPI_STRCMP (Id, PCI_ROOT_HID_STRING)) || !(ACPI_STRCMP (Id, PCI_EXPRESS_ROOT_HID_STRING))) { return (TRUE); } return (FALSE); } #if (defined ACPI_ASL_COMPILER || defined ACPI_EXEC_APP) /******************************************************************************* * * FUNCTION: AcpiUtIsAmlTable * * PARAMETERS: Table - An ACPI table * * RETURN: TRUE if table contains executable AML; FALSE otherwise * * DESCRIPTION: Check ACPI Signature for a table that contains AML code. * Currently, these are DSDT,SSDT,PSDT. All other table types are * data tables that do not contain AML code. * ******************************************************************************/ BOOLEAN AcpiUtIsAmlTable ( ACPI_TABLE_HEADER *Table) { /* These are the only tables that contain executable AML */ if (ACPI_COMPARE_NAME (Table->Signature, ACPI_SIG_DSDT) || ACPI_COMPARE_NAME (Table->Signature, ACPI_SIG_PSDT) || ACPI_COMPARE_NAME (Table->Signature, ACPI_SIG_SSDT)) { return (TRUE); } return (FALSE); } #endif /******************************************************************************* * * FUNCTION: AcpiUtDwordByteSwap * * PARAMETERS: Value - Value to be converted * * RETURN: UINT32 integer with bytes swapped * * DESCRIPTION: Convert a 32-bit value to big-endian (swap the bytes) * ******************************************************************************/ UINT32 AcpiUtDwordByteSwap ( UINT32 Value) { union { UINT32 Value; UINT8 Bytes[4]; } Out; union { UINT32 Value; UINT8 Bytes[4]; } In; ACPI_FUNCTION_ENTRY (); In.Value = Value; Out.Bytes[0] = In.Bytes[3]; Out.Bytes[1] = In.Bytes[2]; Out.Bytes[2] = In.Bytes[1]; Out.Bytes[3] = In.Bytes[0]; return (Out.Value); } /******************************************************************************* * * FUNCTION: AcpiUtSetIntegerWidth * * PARAMETERS: Revision From DSDT header * * RETURN: None * * DESCRIPTION: Set the global integer bit width based upon the revision * of the DSDT. For Revision 1 and 0, Integers are 32 bits. * For Revision 2 and above, Integers are 64 bits. Yes, this * makes a difference. * ******************************************************************************/ void AcpiUtSetIntegerWidth ( UINT8 Revision) { if (Revision < 2) { /* 32-bit case */ AcpiGbl_IntegerBitWidth = 32; AcpiGbl_IntegerNybbleWidth = 8; AcpiGbl_IntegerByteWidth = 4; } else { /* 64-bit case (ACPI 2.0+) */ AcpiGbl_IntegerBitWidth = 64; AcpiGbl_IntegerNybbleWidth = 16; AcpiGbl_IntegerByteWidth = 8; } } /******************************************************************************* * * FUNCTION: AcpiUtCreateUpdateStateAndPush * * PARAMETERS: Object - Object to be added to the new state * Action - Increment/Decrement * StateList - List the state will be added to * * RETURN: Status * * DESCRIPTION: Create a new state and push it * ******************************************************************************/ ACPI_STATUS AcpiUtCreateUpdateStateAndPush ( ACPI_OPERAND_OBJECT *Object, UINT16 Action, ACPI_GENERIC_STATE **StateList) { ACPI_GENERIC_STATE *State; ACPI_FUNCTION_ENTRY (); /* Ignore null objects; these are expected */ if (!Object) { return (AE_OK); } State = AcpiUtCreateUpdateState (Object, Action); if (!State) { return (AE_NO_MEMORY); } AcpiUtPushGenericState (StateList, State); return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiUtWalkPackageTree * * PARAMETERS: SourceObject - The package to walk * TargetObject - Target object (if package is being copied) * WalkCallback - Called once for each package element * Context - Passed to the callback function * * RETURN: Status * * DESCRIPTION: Walk through a package * ******************************************************************************/ ACPI_STATUS AcpiUtWalkPackageTree ( ACPI_OPERAND_OBJECT *SourceObject, void *TargetObject, ACPI_PKG_CALLBACK WalkCallback, void *Context) { ACPI_STATUS Status = AE_OK; ACPI_GENERIC_STATE *StateList = NULL; ACPI_GENERIC_STATE *State; UINT32 ThisIndex; ACPI_OPERAND_OBJECT *ThisSourceObj; ACPI_FUNCTION_TRACE (UtWalkPackageTree); State = AcpiUtCreatePkgState (SourceObject, TargetObject, 0); if (!State) { return_ACPI_STATUS (AE_NO_MEMORY); } while (State) { /* Get one element of the package */ ThisIndex = State->Pkg.Index; ThisSourceObj = (ACPI_OPERAND_OBJECT *) State->Pkg.SourceObject->Package.Elements[ThisIndex]; /* * Check for: * 1) An uninitialized package element. It is completely * legal to declare a package and leave it uninitialized * 2) Not an internal object - can be a namespace node instead * 3) Any type other than a package. Packages are handled in else * case below. */ if ((!ThisSourceObj) || (ACPI_GET_DESCRIPTOR_TYPE (ThisSourceObj) != ACPI_DESC_TYPE_OPERAND) || (ThisSourceObj->Common.Type != ACPI_TYPE_PACKAGE)) { Status = WalkCallback (ACPI_COPY_TYPE_SIMPLE, ThisSourceObj, State, Context); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } State->Pkg.Index++; while (State->Pkg.Index >= State->Pkg.SourceObject->Package.Count) { /* * We've handled all of the objects at this level, This means * that we have just completed a package. That package may * have contained one or more packages itself. * * Delete this state and pop the previous state (package). */ AcpiUtDeleteGenericState (State); State = AcpiUtPopGenericState (&StateList); /* Finished when there are no more states */ if (!State) { /* * We have handled all of the objects in the top level * package just add the length of the package objects * and exit */ return_ACPI_STATUS (AE_OK); } /* * Go back up a level and move the index past the just * completed package object. */ State->Pkg.Index++; } } else { /* This is a subobject of type package */ Status = WalkCallback (ACPI_COPY_TYPE_PACKAGE, ThisSourceObj, State, Context); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* * Push the current state and create a new one * The callback above returned a new target package object. */ AcpiUtPushGenericState (&StateList, State); State = AcpiUtCreatePkgState (ThisSourceObj, State->Pkg.ThisTargetObj, 0); if (!State) { /* Free any stacked Update State objects */ while (StateList) { State = AcpiUtPopGenericState (&StateList); AcpiUtDeleteGenericState (State); } return_ACPI_STATUS (AE_NO_MEMORY); } } } /* We should never get here */ return_ACPI_STATUS (AE_AML_INTERNAL); } #ifdef ACPI_DEBUG_OUTPUT /******************************************************************************* * * FUNCTION: AcpiUtDisplayInitPathname * * PARAMETERS: Type - Object type of the node * ObjHandle - Handle whose pathname will be displayed * Path - Additional path string to be appended. * (NULL if no extra path) * * RETURN: ACPI_STATUS * * DESCRIPTION: Display full pathname of an object, DEBUG ONLY * ******************************************************************************/ void AcpiUtDisplayInitPathname ( UINT8 Type, ACPI_NAMESPACE_NODE *ObjHandle, char *Path) { ACPI_STATUS Status; ACPI_BUFFER Buffer; ACPI_FUNCTION_ENTRY (); /* Only print the path if the appropriate debug level is enabled */ if (!(AcpiDbgLevel & ACPI_LV_INIT_NAMES)) { return; } /* Get the full pathname to the node */ Buffer.Length = ACPI_ALLOCATE_LOCAL_BUFFER; Status = AcpiNsHandleToPathname (ObjHandle, &Buffer); if (ACPI_FAILURE (Status)) { return; } /* Print what we're doing */ switch (Type) { case ACPI_TYPE_METHOD: AcpiOsPrintf ("Executing "); break; default: AcpiOsPrintf ("Initializing "); break; } /* Print the object type and pathname */ AcpiOsPrintf ("%-12s %s", AcpiUtGetTypeName (Type), (char *) Buffer.Pointer); /* Extra path is used to append names like _STA, _INI, etc. */ if (Path) { AcpiOsPrintf (".%s", Path); } AcpiOsPrintf ("\n"); ACPI_FREE (Buffer.Pointer); } #endif