//===-- GDBRemoteCommunication.h --------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef liblldb_GDBRemoteCommunication_h_ #define liblldb_GDBRemoteCommunication_h_ // C Includes // C++ Includes #include <list> #include <string> #include <queue> // Other libraries and framework includes // Project includes #include "lldb/lldb-public.h" #include "lldb/Core/Communication.h" #include "lldb/Core/Listener.h" #include "lldb/Host/HostThread.h" #include "lldb/Host/Mutex.h" #include "lldb/Host/Predicate.h" #include "lldb/Host/TimeValue.h" #include "Utility/StringExtractorGDBRemote.h" namespace lldb_private { namespace process_gdb_remote { typedef enum { eStoppointInvalid = -1, eBreakpointSoftware = 0, eBreakpointHardware, eWatchpointWrite, eWatchpointRead, eWatchpointReadWrite } GDBStoppointType; enum class CompressionType { None = 0, // no compression ZlibDeflate, // zlib's deflate compression scheme, requires zlib or Apple's libcompression LZFSE, // an Apple compression scheme, requires Apple's libcompression LZ4, // lz compression - called "lz4 raw" in libcompression terms, compat with https://code.google.com/p/lz4/ LZMA, // Lempel–Ziv–Markov chain algorithm }; class ProcessGDBRemote; class GDBRemoteCommunication : public Communication { public: enum { eBroadcastBitRunPacketSent = kLoUserBroadcastBit, eBroadcastBitGdbReadThreadGotNotify = kLoUserBroadcastBit << 1 // Sent when we received a notify packet. }; enum class PacketType { Invalid = 0, Standard, Notify }; enum class PacketResult { Success = 0, // Success ErrorSendFailed, // Error sending the packet ErrorSendAck, // Didn't get an ack back after sending a packet ErrorReplyFailed, // Error getting the reply ErrorReplyTimeout, // Timed out waiting for reply ErrorReplyInvalid, // Got a reply but it wasn't valid for the packet that was sent ErrorReplyAck, // Sending reply ack failed ErrorDisconnected, // We were disconnected ErrorNoSequenceLock // We couldn't get the sequence lock for a multi-packet request }; // Class to change the timeout for a given scope and restore it to the original value when the // created ScopedTimeout object got out of scope class ScopedTimeout { public: ScopedTimeout (GDBRemoteCommunication& gdb_comm, uint32_t timeout); ~ScopedTimeout (); private: GDBRemoteCommunication& m_gdb_comm; uint32_t m_saved_timeout; }; //------------------------------------------------------------------ // Constructors and Destructors //------------------------------------------------------------------ GDBRemoteCommunication(const char *comm_name, const char *listener_name); virtual ~GDBRemoteCommunication(); PacketResult GetAck (); size_t SendAck (); size_t SendNack (); char CalculcateChecksum (const char *payload, size_t payload_length); bool GetSequenceMutex (Mutex::Locker& locker, const char *failure_message = NULL); PacketType CheckForPacket (const uint8_t *src, size_t src_len, StringExtractorGDBRemote &packet); bool IsRunning() const { return m_public_is_running.GetValue(); } bool GetSendAcks () { return m_send_acks; } //------------------------------------------------------------------ // Client and server must implement these pure virtual functions //------------------------------------------------------------------ virtual bool GetThreadSuffixSupported () = 0; //------------------------------------------------------------------ // Set the global packet timeout. // // For clients, this is the timeout that gets used when sending // packets and waiting for responses. For servers, this might not // get used, and if it doesn't this should be moved to the // GDBRemoteCommunicationClient. //------------------------------------------------------------------ uint32_t SetPacketTimeout (uint32_t packet_timeout) { const uint32_t old_packet_timeout = m_packet_timeout; m_packet_timeout = packet_timeout; return old_packet_timeout; } uint32_t GetPacketTimeoutInMicroSeconds () const { return m_packet_timeout * TimeValue::MicroSecPerSec; } //------------------------------------------------------------------ // Start a debugserver instance on the current host using the // supplied connection URL. //------------------------------------------------------------------ Error StartDebugserverProcess (const char *hostname, uint16_t in_port, // If set to zero, then out_port will contain the bound port on exit ProcessLaunchInfo &launch_info, uint16_t &out_port); void DumpHistory(Stream &strm); protected: class History { public: enum PacketType { ePacketTypeInvalid = 0, ePacketTypeSend, ePacketTypeRecv }; struct Entry { Entry() : packet(), type (ePacketTypeInvalid), bytes_transmitted (0), packet_idx (0), tid (LLDB_INVALID_THREAD_ID) { } void Clear () { packet.clear(); type = ePacketTypeInvalid; bytes_transmitted = 0; packet_idx = 0; tid = LLDB_INVALID_THREAD_ID; } std::string packet; PacketType type; uint32_t bytes_transmitted; uint32_t packet_idx; lldb::tid_t tid; }; History (uint32_t size); ~History (); // For single char packets for ack, nack and /x03 void AddPacket (char packet_char, PacketType type, uint32_t bytes_transmitted); void AddPacket (const std::string &src, uint32_t src_len, PacketType type, uint32_t bytes_transmitted); void Dump (Stream &strm) const; void Dump (Log *log) const; bool DidDumpToLog () const { return m_dumped_to_log; } protected: uint32_t GetFirstSavedPacketIndex () const { if (m_total_packet_count < m_packets.size()) return 0; else return m_curr_idx + 1; } uint32_t GetNumPacketsInHistory () const { if (m_total_packet_count < m_packets.size()) return m_total_packet_count; else return (uint32_t)m_packets.size(); } uint32_t GetNextIndex() { ++m_total_packet_count; const uint32_t idx = m_curr_idx; m_curr_idx = NormalizeIndex(idx + 1); return idx; } uint32_t NormalizeIndex (uint32_t i) const { return i % m_packets.size(); } std::vector<Entry> m_packets; uint32_t m_curr_idx; uint32_t m_total_packet_count; mutable bool m_dumped_to_log; }; PacketResult SendPacket (const char *payload, size_t payload_length); PacketResult SendPacketNoLock (const char *payload, size_t payload_length); PacketResult ReadPacket (StringExtractorGDBRemote &response, uint32_t timeout_usec, bool sync_on_timeout); // Pop a packet from the queue in a thread safe manner PacketResult PopPacketFromQueue (StringExtractorGDBRemote &response, uint32_t timeout_usec); PacketResult WaitForPacketWithTimeoutMicroSecondsNoLock (StringExtractorGDBRemote &response, uint32_t timeout_usec, bool sync_on_timeout); bool WaitForNotRunningPrivate (const TimeValue *timeout_ptr); bool CompressionIsEnabled () { return m_compression_type != CompressionType::None; } // If compression is enabled, decompress the packet in m_bytes and update // m_bytes with the uncompressed version. // Returns 'true' packet was decompressed and m_bytes is the now-decompressed text. // Returns 'false' if unable to decompress or if the checksum was invalid. // // NB: Once the packet has been decompressed, checksum cannot be computed based // on m_bytes. The checksum was for the compressed packet. bool DecompressPacket (); //------------------------------------------------------------------ // Classes that inherit from GDBRemoteCommunication can see and modify these //------------------------------------------------------------------ uint32_t m_packet_timeout; uint32_t m_echo_number; LazyBool m_supports_qEcho; #ifdef ENABLE_MUTEX_ERROR_CHECKING TrackingMutex m_sequence_mutex; #else Mutex m_sequence_mutex; // Restrict access to sending/receiving packets to a single thread at a time #endif Predicate<bool> m_public_is_running; Predicate<bool> m_private_is_running; History m_history; bool m_send_acks; bool m_is_platform; // Set to true if this class represents a platform, // false if this class represents a debug session for // a single process CompressionType m_compression_type; Error StartListenThread (const char *hostname = "127.0.0.1", uint16_t port = 0); bool JoinListenThread (); static lldb::thread_result_t ListenThread (lldb::thread_arg_t arg); // GDB-Remote read thread // . this thread constantly tries to read from the communication // class and stores all packets received in a queue. The usual // threads read requests simply pop packets off the queue in the // usual order. // This setup allows us to intercept and handle async packets, such // as the notify packet. // This method is defined as part of communication.h // when the read thread gets any bytes it will pass them on to this function virtual void AppendBytesToCache (const uint8_t * bytes, size_t len, bool broadcast, lldb::ConnectionStatus status); private: std::queue<StringExtractorGDBRemote> m_packet_queue; // The packet queue lldb_private::Mutex m_packet_queue_mutex; // Mutex for accessing queue Condition m_condition_queue_not_empty; // Condition variable to wait for packets HostThread m_listen_thread; std::string m_listen_url; //------------------------------------------------------------------ // For GDBRemoteCommunication only //------------------------------------------------------------------ DISALLOW_COPY_AND_ASSIGN (GDBRemoteCommunication); }; } // namespace process_gdb_remote } // namespace lldb_private #endif // liblldb_GDBRemoteCommunication_h_