/*- * Copyright (c) 1991-1997 Søren Schmidt * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer * in this position and unchanged. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * $FreeBSD$ */ #ifndef _VGL_H_ #define _VGL_H_ #include #include #include #include typedef unsigned char byte; typedef struct { byte Type; int Xsize, Ysize; int VXsize, VYsize; int Xorigin, Yorigin; byte *Bitmap; int PixelBytes; } VGLBitmap; #define VGLBITMAP_INITIALIZER(t, x, y, bits) \ { (t), (x), (y), (x), (y), 0, 0, (bits) } /* * Defined Type's */ #define MEMBUF 0 #define VIDBUF4 1 #define VIDBUF8 2 #define VIDBUF8X 3 #define VIDBUF8S 4 #define VIDBUF4S 5 #define VIDBUF16 6 /* Direct Color linear buffer */ #define VIDBUF24 7 /* Direct Color linear buffer */ #define VIDBUF32 8 /* Direct Color linear buffer */ #define VIDBUF16S 9 /* Direct Color segmented buffer */ #define VIDBUF24S 10 /* Direct Color segmented buffer */ #define VIDBUF32S 11 /* Direct Color segmented buffer */ #define NOBUF 255 typedef struct VGLText { byte Width, Height; byte *BitmapArray; } VGLText; typedef struct VGLObject { int Id; int Type; int Status; int Xpos, Ypos; int Xhot, Yhot; VGLBitmap *Image; VGLBitmap *Mask; int (*CallBackFunction)(); } VGLObject; #define MOUSE_IMG_SIZE 16 #define VGL_MOUSEHIDE 0 #define VGL_MOUSESHOW 1 #define VGL_MOUSEFREEZE 0 #define VGL_MOUSEUNFREEZE 1 #define VGL_DIR_RIGHT 0 #define VGL_DIR_UP 1 #define VGL_DIR_LEFT 2 #define VGL_DIR_DOWN 3 #define VGL_RAWKEYS 1 #define VGL_CODEKEYS 2 #define VGL_XLATEKEYS 3 extern video_adapter_info_t VGLAdpInfo; extern video_info_t VGLModeInfo; extern VGLBitmap *VGLDisplay; extern byte *VGLBuf; /* * Prototypes */ /* bitmap.c */ int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight); int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight); VGLBitmap *VGLBitmapCreate(int type, int xsize, int ysize, byte *bits); void VGLBitmapDestroy(VGLBitmap *object); int VGLBitmapAllocateBits(VGLBitmap *object); /* keyboard.c */ int VGLKeyboardInit(int mode); void VGLKeyboardEnd(void); int VGLKeyboardGetCh(void); /* main.c */ void VGLEnd(void); int VGLInit(int mode); void VGLCheckSwitch(void); int VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize); int VGLPanScreen(VGLBitmap *object, int x, int y); int VGLSetSegment(unsigned int offset); /* mouse.c */ void VGLMousePointerShow(void); void VGLMousePointerHide(void); void VGLMouseMode(int mode); void VGLMouseAction(int dummy); void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask); void VGLMouseSetStdImage(void); int VGLMouseInit(int mode); int VGLMouseStatus(int *x, int *y, char *buttons); int VGLMouseFreeze(int x, int y, int width, int hight, byte color); void VGLMouseUnFreeze(void); /* simple.c */ void VGLSetXY(VGLBitmap *object, int x, int y, u_long color); u_long VGLGetXY(VGLBitmap *object, int x, int y); void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color); void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color); void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color); void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color); void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, u_long color); void VGLClear(VGLBitmap *object, u_long color); void VGLRestorePalette(void); void VGLSavePalette(void); void VGLSetPalette(byte *red, byte *green, byte *blue); void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue); void VGLSetBorder(byte color); void VGLBlankDisplay(int blank); /* text.c */ int VGLTextSetFontFile(char *filename); void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, byte fgcol, byte bgcol, int fill, int dir); void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, byte fgcol, byte bgcol, int fill, int dir); #endif /* !_VGL_H_ */