.TH curs_addch 3 "" .SH NAME \fBaddch\fR, \fBwaddch\fR, \fBmvaddch\fR, \fBmvwaddch\fR, \fBechochar\fR, \fBwechochar\fR - add a character (with attributes) to a \fBncurses\fR window, then advance the cursor .SH SYNOPSIS \fB#include \fR \fBaddch(chtype ch);\fR .br \fBwaddch(WINDOW *win, chtype ch);\fR .br \fBmvaddch(int y, int x, chtype ch);\fR .br \fBmvwaddch(WINDOW *win, int y, int x, chtype ch);\fR .br \fBechochar(chtype ch);\fR .br \fBwechochar(WINDOW *win, chtype ch);\fR .br .SH DESCRIPTION The \fBaddch\fR, \fBwaddch\fR, \fBmvaddch\fR and \fBmvwaddch\fR routines put the character \fIch\fR into the given window at its current window position, which is then advanced. They are analogous to \fBputchar\fR in \fBstdio\fR(3). If the advance is at the right margin, the cursor automatically wraps to the beginning of the next line. At the bottom of the scrolling region, if \fBscrollok\fR is enabled, the scrolling region is scrolled up one line. If \fIch\fR is a tab, newline, or backspace, the cursor is moved appropriately within the window. A newline also does a \fBclrtoeol\fR before moving. Tabs are considered to be at every eighth column. If \fIch\fR is any control character other than tab, newline, or backspace, it is drawn in \fB^\fR\fIX\fR notation. Calling \fBwinch\fR after adding a control character does not return the control character, but instead returns the representation of the control character. (To emit control characters literally, use \fBechochar\fR.) Video attributes can be combined with a character by OR-ing them into the parameter. This results in these attributes also being set. (The intent here is that text, including attributes, can be copied from one place to another using \fBinch\fR and \fBaddch\fR.) [see \fBstandout\fR, predefined video attribute constants, on the curs_attr(3) page]. The \fBechochar\fR and \fBwechochar\fR routines are functionally equivalent to a call to \fBaddch\fR followed by a call to \fBrefresh\fR, or a call to \fBwaddch\fR followed by a call to \fBwrefresh\fR. The knowledge that only a single character is being output is taken into consideration and, for non-control characters, a considerable performance gain might be seen by using these routines instead of their equivalents. .SS Line Graphics The following variables may be used to add line drawing characters to the screen with routines of the \fBaddch\fR family. The default character listed below is used if the \fBacsc\fR capability doesn't define a terminal-specific replacement for it. The names are taken from the the VT100 nomenclature. .TS l l l _ _ _ l l l. \fIName\fR \fIDefault\fR \fIDescription\fR ACS_ULCORNER + upper left-hand corner ACS_LLCORNER + lower left-hand corner ACS_URCORNER + upper right-hand corner ACS_LRCORNER + lower right-hand corner ACS_RTEE + right tee ACS_LTEE + left tee ACS_BTEE + bottom tee ACS_TTEE + top tee ACS_HLINE - horizontal line ACS_VLINE | vertical line ACS_PLUS + plus ACS_S1 - scan line 1 ACS_S9 \&_ scan line 9 ACS_DIAMOND + diamond ACS_CKBOARD : checker board (stipple) ACS_DEGREE ' degree symbol ACS_PLMINUS # plus/minus ACS_BULLET o bullet ACS_LARROW < arrow pointing left ACS_RARROW > arrow pointing right ACS_DARROW v arrow pointing down ACS_UARROW ^ arrow pointing up ACS_BOARD # board of squares ACS_LANTERN # lantern symbol ACS_BLOCK # solid square block .TE .SH RETURN VALUE All routines return the integer \fBERR\fR upon failure and an integer value other than \fBERR\fR upon successful completion, unless otherwise noted in the preceding routine descriptions. .SH BUGS .SH NOTES Note that \fBaddch\fR, \fBmvaddch\fR, \fBmvwaddch\fR, and \fBechochar\fR may be macros. On 386 and 486 consoles, giving \fBwechochar\fR an argument with its high bit set will produce the corresponding high-half ASCIIZ graphic (SVr4 curses also has this feature but does not document it). A control-character argument, however, will not typically produce the corresponding graphic; characters such as CR, NL, FF and TAB are typically interpreted by the console driver itself, and ESC will be interpreted as the leader of a control sequence. .SH SEE ALSO \fBncurses\fR(3), \fBcurs_attr\fR(3), \fBcurs_clear\fR(3), \fBcurs_inch\fR(3), \fBcurs_outopts\fR(3), \fBcurs_refresh\fR(3), \fBputc\fR(3). .\"# .\"# The following sets edit modes for GNU EMACS .\"# Local Variables: .\"# mode:nroff .\"# fill-column:79 .\"# End: